// // libtgvoip is free and unencumbered public domain software. // For more information, see http://unlicense.org or the UNLICENSE file // you should have received with this source code distribution. // #include #include #include #include "AudioOutputOpenSLES.h" #include "../../logging.h" #include "../../VoIPController.h" #include "OpenSLEngineWrapper.h" #include "AudioInputAndroid.h" #define CHECK_SL_ERROR(res, msg) if(res!=SL_RESULT_SUCCESS){ LOGE(msg); failed=true; return; } #define BUFFER_SIZE 960 // 20 ms using namespace tgvoip; using namespace tgvoip::audio; unsigned int AudioOutputOpenSLES::nativeBufferSize; AudioOutputOpenSLES::AudioOutputOpenSLES(){ SLresult result; slEngine=OpenSLEngineWrapper::CreateEngine(); const SLInterfaceID pOutputMixIDs[] = {}; const SLboolean pOutputMixRequired[] = {}; result = (*slEngine)->CreateOutputMix(slEngine, &slOutputMixObj, 0, pOutputMixIDs, pOutputMixRequired); CHECK_SL_ERROR(result, "Error creating output mix"); result = (*slOutputMixObj)->Realize(slOutputMixObj, SL_BOOLEAN_FALSE); CHECK_SL_ERROR(result, "Error realizing output mix"); LOGI("Native buffer size is %u samples", nativeBufferSize); /*if(nativeBufferSizeBUFFER_SIZE && nativeBufferSize%BUFFER_SIZE!=0){ LOGE("native buffer size is not multiple of 20ms!!"); nativeBufferSize+=nativeBufferSize%BUFFER_SIZE; } LOGI("Adjusted native buffer size is %u", nativeBufferSize);*/ buffer=(int16_t*)calloc(BUFFER_SIZE, sizeof(int16_t)); nativeBuffer=(int16_t*)calloc((size_t) nativeBufferSize, sizeof(int16_t)); slPlayerObj=NULL; remainingDataSize=0; } AudioOutputOpenSLES::~AudioOutputOpenSLES(){ if(!stopped) Stop(); (*slBufferQueue)->Clear(slBufferQueue); LOGV("destroy slPlayerObj"); (*slPlayerObj)->Destroy(slPlayerObj); LOGV("destroy slOutputMixObj"); (*slOutputMixObj)->Destroy(slOutputMixObj); OpenSLEngineWrapper::DestroyEngine(); free(buffer); free(nativeBuffer); } void AudioOutputOpenSLES::SetNativeBufferSize(unsigned int size){ AudioOutputOpenSLES::nativeBufferSize=size; } void AudioOutputOpenSLES::BufferCallback(SLAndroidSimpleBufferQueueItf bq, void *context){ ((AudioOutputOpenSLES*)context)->HandleSLCallback(); } void AudioOutputOpenSLES::Configure(uint32_t sampleRate, uint32_t bitsPerSample, uint32_t channels){ assert(slPlayerObj==NULL); SLDataLocator_AndroidSimpleBufferQueue locatorBufferQueue = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 1}; SLDataFormat_PCM formatPCM = {SL_DATAFORMAT_PCM, channels, sampleRate*1000, SL_PCMSAMPLEFORMAT_FIXED_16, SL_PCMSAMPLEFORMAT_FIXED_16, channels==2 ? (SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT) : SL_SPEAKER_FRONT_CENTER, SL_BYTEORDER_LITTLEENDIAN}; SLDataSource audioSrc = {&locatorBufferQueue, &formatPCM}; SLDataLocator_OutputMix locatorOutMix = {SL_DATALOCATOR_OUTPUTMIX, slOutputMixObj}; SLDataSink audioSnk = {&locatorOutMix, NULL}; const SLInterfaceID id[2] = {SL_IID_BUFFERQUEUE, SL_IID_ANDROIDCONFIGURATION}; const SLboolean req[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE}; SLresult result = (*slEngine)->CreateAudioPlayer(slEngine, &slPlayerObj, &audioSrc, &audioSnk, 2, id, req); CHECK_SL_ERROR(result, "Error creating player"); SLAndroidConfigurationItf playerConfig; result = (*slPlayerObj)->GetInterface(slPlayerObj, SL_IID_ANDROIDCONFIGURATION, &playerConfig); SLint32 streamType = SL_ANDROID_STREAM_VOICE; result = (*playerConfig)->SetConfiguration(playerConfig, SL_ANDROID_KEY_STREAM_TYPE, &streamType, sizeof(SLint32)); result=(*slPlayerObj)->Realize(slPlayerObj, SL_BOOLEAN_FALSE); CHECK_SL_ERROR(result, "Error realizing player"); result=(*slPlayerObj)->GetInterface(slPlayerObj, SL_IID_PLAY, &slPlayer); CHECK_SL_ERROR(result, "Error getting player interface"); result=(*slPlayerObj)->GetInterface(slPlayerObj, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &slBufferQueue); CHECK_SL_ERROR(result, "Error getting buffer queue"); result=(*slBufferQueue)->RegisterCallback(slBufferQueue, AudioOutputOpenSLES::BufferCallback, this); CHECK_SL_ERROR(result, "Error setting buffer queue callback"); (*slBufferQueue)->Enqueue(slBufferQueue, nativeBuffer, nativeBufferSize*sizeof(int16_t)); } bool AudioOutputOpenSLES::IsPhone(){ return false; } void AudioOutputOpenSLES::EnableLoudspeaker(bool enabled){ } void AudioOutputOpenSLES::Start(){ stopped=false; SLresult result=(*slPlayer)->SetPlayState(slPlayer, SL_PLAYSTATE_PLAYING); CHECK_SL_ERROR(result, "Error starting player"); } void AudioOutputOpenSLES::Stop(){ stopped=true; LOGV("Stopping OpenSL output"); SLresult result=(*slPlayer)->SetPlayState(slPlayer, SL_PLAYSTATE_PAUSED); CHECK_SL_ERROR(result, "Error starting player"); } void AudioOutputOpenSLES::HandleSLCallback(){ /*if(stopped){ //LOGV("left HandleSLCallback early"); return; }*/ //LOGV("before InvokeCallback"); if(!stopped){ while(remainingDataSize0) memmove(remainingData, remainingData+nativeBufferSize*2, remainingDataSize); //InvokeCallback((unsigned char *) nativeBuffer, nativeBufferSize*sizeof(int16_t)); }else{ memset(nativeBuffer, 0, nativeBufferSize*2); } (*slBufferQueue)->Enqueue(slBufferQueue, nativeBuffer, nativeBufferSize*sizeof(int16_t)); //LOGV("left HandleSLCallback"); } bool AudioOutputOpenSLES::IsPlaying(){ if(slPlayer){ uint32_t state; (*slPlayer)->GetPlayState(slPlayer, &state); return state==SL_PLAYSTATE_PLAYING; } return false; } float AudioOutputOpenSLES::GetLevel(){ return 0; // we don't use this anyway }