learn-dlang/lesson#28 - Simple spritesh.../ourGame/source/game/player.d

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272 B
D

module game.player;
import game.data;
class Player: Entity {
this(const ref Texture2D texture, const Rectangle frame, const Vector2 position) {
super(texture, frame, position);
}
override void update() {}
override void processEvents() {}
}