learn-dlang/lesson#25 - Wrapping up the.../ourGame/source/data.d

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D

module data;
// mostly used libraries
public import raylib;
public import std.stdio: writeln, write;
// window dimensions
immutable windowWidth = 720;
immutable windowHeight = 640;
// Game states
enum GameState {
MainMenu,
Play,
Exit
}
// state interface
interface IState {
void run();
}