import data; import gstatemanager; import menu; import play; void main() { validateRaylibBinding(); // init InitWindow(windowWidth, windowHeight, "Mission X"); scope(exit) { CloseWindow(); } // set frames per second SetTargetFPS(60); // declaring and initializing menu and play states Menu menu = new Menu(); Play play = new Play(); GStateManager.getInstance.setState(GameState.MainMenu); GStateManager.getInstance.add(menu, GameState.MainMenu); GStateManager.getInstance.add(play, GameState.Play); GStateManager.getInstance.add(null, GameState.Exit); // outputs "*** menu state ***" //GStateManager.getInstance.execute(); // change current state to play //GStateManager.getInstance.setState(GameState.Play); while(!WindowShouldClose() && GStateManager.getInstance.getState != GameState.Exit) { GStateManager.getInstance.execute(); } // outputs "*** play state ***" //GStateManager.getInstance.execute(); }