235 lines
4.2 KiB
C
235 lines
4.2 KiB
C
/**
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* WinPR: Windows Portable Runtime
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* System.Collections.Stack
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*
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* Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <winpr/collections.h>
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/**
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* C equivalent of the C# Stack Class:
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* http://msdn.microsoft.com/en-us/library/system.collections.stack.aspx
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*/
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/**
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* Properties
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*/
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/**
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* Gets the number of elements contained in the Stack.
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*/
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int Stack_Count(wStack* stack)
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{
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int ret;
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if (stack->synchronized)
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EnterCriticalSection(&stack->lock);
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ret = stack->size;
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if (stack->synchronized)
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LeaveCriticalSection(&stack->lock);
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return ret;
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}
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/**
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* Gets a value indicating whether access to the Stack is synchronized (thread safe).
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*/
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BOOL Stack_IsSynchronized(wStack* stack)
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{
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return stack->synchronized;
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}
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/**
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* Methods
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*/
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/**
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* Removes all objects from the Stack.
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*/
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void Stack_Clear(wStack* stack)
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{
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int index;
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if (stack->synchronized)
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EnterCriticalSection(&stack->lock);
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for (index = 0; index < stack->size; index++)
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{
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if (stack->object.fnObjectFree)
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stack->object.fnObjectFree(stack->array[index]);
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stack->array[index] = NULL;
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}
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stack->size = 0;
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if (stack->synchronized)
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LeaveCriticalSection(&stack->lock);
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}
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/**
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* Determines whether an element is in the Stack.
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*/
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BOOL Stack_Contains(wStack* stack, void* obj)
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{
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int i;
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BOOL found = FALSE;
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if (stack->synchronized)
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EnterCriticalSection(&stack->lock);
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for (i = 0; i < stack->size; i++)
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{
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if (stack->object.fnObjectEquals(stack->array[i], obj))
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{
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found = TRUE;
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break;
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}
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}
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if (stack->synchronized)
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LeaveCriticalSection(&stack->lock);
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return found;
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}
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/**
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* Inserts an object at the top of the Stack.
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*/
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void Stack_Push(wStack* stack, void* obj)
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{
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if (stack->synchronized)
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EnterCriticalSection(&stack->lock);
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if ((stack->size + 1) >= stack->capacity)
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{
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int new_cap;
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void** new_arr;
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new_cap = stack->capacity * 2;
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new_arr = (void**)realloc(stack->array, sizeof(void*) * new_cap);
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if (!new_arr)
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return;
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stack->array = new_arr;
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stack->capacity = new_cap;
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}
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stack->array[(stack->size)++] = obj;
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if (stack->synchronized)
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LeaveCriticalSection(&stack->lock);
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}
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/**
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* Removes and returns the object at the top of the Stack.
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*/
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void* Stack_Pop(wStack* stack)
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{
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void* obj = NULL;
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if (stack->synchronized)
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EnterCriticalSection(&stack->lock);
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if (stack->size > 0)
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obj = stack->array[--(stack->size)];
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if (stack->synchronized)
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LeaveCriticalSection(&stack->lock);
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return obj;
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}
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/**
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* Returns the object at the top of the Stack without removing it.
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*/
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void* Stack_Peek(wStack* stack)
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{
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void* obj = NULL;
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if (stack->synchronized)
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EnterCriticalSection(&stack->lock);
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if (stack->size > 0)
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obj = stack->array[stack->size - 1];
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if (stack->synchronized)
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LeaveCriticalSection(&stack->lock);
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return obj;
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}
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static BOOL default_stack_equals(const void* obj1, const void* obj2)
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{
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return (obj1 == obj2);
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}
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/**
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* Construction, Destruction
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*/
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wStack* Stack_New(BOOL synchronized)
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{
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wStack* stack = NULL;
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stack = (wStack*)calloc(1, sizeof(wStack));
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if (!stack)
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return NULL;
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stack->object.fnObjectEquals = default_stack_equals;
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stack->synchronized = synchronized;
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stack->capacity = 32;
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stack->array = (void**)calloc(stack->capacity, sizeof(void*));
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if (!stack->array)
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goto out_free;
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if (stack->synchronized && !InitializeCriticalSectionAndSpinCount(&stack->lock, 4000))
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goto out_free_array;
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return stack;
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out_free_array:
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free(stack->array);
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out_free:
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free(stack);
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return NULL;
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}
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void Stack_Free(wStack* stack)
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{
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if (stack)
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{
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if (stack->synchronized)
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DeleteCriticalSection(&stack->lock);
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free(stack->array);
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free(stack);
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}
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}
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