/** * WinPR: Windows Portable Runtime * Path Functions * * Copyright 2012 Marc-Andre Moreau * Copyright 2016 David PHAM-VAN * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include #include #include #include #include #include #include #include #if defined(__IOS__) #include "shell_ios.h" #endif #if defined(WIN32) #include #else #include #include #endif static char* GetPath_XDG_CONFIG_HOME(void); static char* GetPath_XDG_RUNTIME_DIR(void); /** * SHGetKnownFolderPath function: * http://msdn.microsoft.com/en-us/library/windows/desktop/bb762188/ */ /** * XDG Base Directory Specification: * http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html */ static char* GetEnvAlloc(LPCSTR lpName) { DWORD length; char* env = NULL; length = GetEnvironmentVariableA(lpName, NULL, 0); if (length > 0) { env = malloc(length); if (!env) return NULL; if (GetEnvironmentVariableA(lpName, env, length) != length - 1) { free(env); return NULL; } } return env; } static char* GetPath_HOME(void) { char* path = NULL; #ifdef _WIN32 path = GetEnvAlloc("UserProfile"); #elif defined(__IOS__) path = ios_get_home(); #else path = GetEnvAlloc("HOME"); #endif return path; } static char* GetPath_TEMP(void) { char* path = NULL; #ifdef _WIN32 path = GetEnvAlloc("TEMP"); #elif defined(__IOS__) path = ios_get_temp(); #else path = GetEnvAlloc("TMPDIR"); if (!path) path = _strdup("/tmp"); #endif return path; } static char* GetPath_XDG_DATA_HOME(void) { char* path = NULL; #if defined(WIN32) || defined(__IOS__) path = GetPath_XDG_CONFIG_HOME(); #else size_t size; char* home = NULL; /** * There is a single base directory relative to which user-specific data files should be * written. This directory is defined by the environment variable $XDG_DATA_HOME. * * $XDG_DATA_HOME defines the base directory relative to which user specific data files should * be stored. If $XDG_DATA_HOME is either not set or empty, a default equal to * $HOME/.local/share should be used. */ path = GetEnvAlloc("XDG_DATA_HOME"); if (path) return path; home = GetPath_HOME(); if (!home) return NULL; size = strlen(home) + strlen("/.local/share") + 1; path = (char*)malloc(size); if (!path) { free(home); return NULL; } sprintf_s(path, size, "%s%s", home, "/.local/share"); free(home); #endif return path; } static char* GetPath_XDG_CONFIG_HOME(void) { char* path = NULL; #if defined(WIN32) && !defined(_UWP) path = calloc(MAX_PATH, sizeof(char)); if (!path) return NULL; if (FAILED(SHGetFolderPathA(0, CSIDL_APPDATA, NULL, SHGFP_TYPE_CURRENT, path))) { free(path); return NULL; } #elif defined(__IOS__) path = ios_get_data(); #else size_t size; char* home = NULL; /** * There is a single base directory relative to which user-specific configuration files should * be written. This directory is defined by the environment variable $XDG_CONFIG_HOME. * * $XDG_CONFIG_HOME defines the base directory relative to which user specific configuration * files should be stored. If $XDG_CONFIG_HOME is either not set or empty, a default equal to * $HOME/.config should be used. */ path = GetEnvAlloc("XDG_CONFIG_HOME"); if (path) return path; home = GetPath_HOME(); if (!home) home = GetPath_TEMP(); if (!home) return NULL; size = strlen(home) + strlen("/.config") + 1; path = (char*)malloc(size); if (!path) { free(home); return NULL; } sprintf_s(path, size, "%s%s", home, "/.config"); free(home); #endif return path; } static char* GetPath_XDG_CACHE_HOME(void) { char* path = NULL; char* home = NULL; #if defined(WIN32) home = GetPath_XDG_RUNTIME_DIR(); if (home) { path = GetCombinedPath(home, "cache"); if (!winpr_PathFileExists(path)) if (!CreateDirectoryA(path, NULL)) path = NULL; } free(home); #elif defined(__IOS__) path = ios_get_cache(); #else size_t size; /** * There is a single base directory relative to which user-specific non-essential (cached) data * should be written. This directory is defined by the environment variable $XDG_CACHE_HOME. * * $XDG_CACHE_HOME defines the base directory relative to which user specific non-essential data * files should be stored. If $XDG_CACHE_HOME is either not set or empty, a default equal to * $HOME/.cache should be used. */ path = GetEnvAlloc("XDG_CACHE_HOME"); if (path) return path; home = GetPath_HOME(); if (!home) return NULL; size = strlen(home) + strlen("/.cache") + 1; path = (char*)malloc(size); if (!path) { free(home); return NULL; } sprintf_s(path, size, "%s%s", home, "/.cache"); free(home); #endif return path; } char* GetPath_XDG_RUNTIME_DIR(void) { char* path = NULL; #if defined(WIN32) && !defined(_UWP) path = calloc(MAX_PATH, sizeof(char)); if (!path) return NULL; if (FAILED(SHGetFolderPathA(0, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, path))) { free(path); return NULL; } #else /** * There is a single base directory relative to which user-specific runtime files and other file * objects should be placed. This directory is defined by the environment variable * $XDG_RUNTIME_DIR. * * $XDG_RUNTIME_DIR defines the base directory relative to which user-specific non-essential * runtime files and other file objects (such as sockets, named pipes, ...) should be stored. * The directory MUST be owned by the user, and he MUST be the only one having read and write * access to it. Its Unix access mode MUST be 0700. * * The lifetime of the directory MUST be bound to the user being logged in. It MUST be created * when the user first logs in and if the user fully logs out the directory MUST be removed. If * the user logs in more than once he should get pointed to the same directory, and it is * mandatory that the directory continues to exist from his first login to his last logout on * the system, and not removed in between. Files in the directory MUST not survive reboot or a * full logout/login cycle. * * The directory MUST be on a local file system and not shared with any other system. The * directory MUST by fully-featured by the standards of the operating system. More specifically, * on Unix-like operating systems AF_UNIX sockets, symbolic links, hard links, proper * permissions, file locking, sparse files, memory mapping, file change notifications, a * reliable hard link count must be supported, and no restrictions on the file name character * set should be imposed. Files in this directory MAY be subjected to periodic clean-up. To * ensure that your files are not removed, they should have their access time timestamp modified * at least once every 6 hours of monotonic time or the 'sticky' bit should be set on the file. * * If $XDG_RUNTIME_DIR is not set applications should fall back to a replacement directory with * similar capabilities and print a warning message. Applications should use this directory for * communication and synchronization purposes and should not place larger files in it, since it * might reside in runtime memory and cannot necessarily be swapped out to disk. */ path = GetEnvAlloc("XDG_RUNTIME_DIR"); #endif if (path) return path; path = GetPath_TEMP(); return path; } char* GetKnownPath(int id) { char* path = NULL; switch (id) { case KNOWN_PATH_HOME: path = GetPath_HOME(); break; case KNOWN_PATH_TEMP: path = GetPath_TEMP(); break; case KNOWN_PATH_XDG_DATA_HOME: path = GetPath_XDG_DATA_HOME(); break; case KNOWN_PATH_XDG_CONFIG_HOME: path = GetPath_XDG_CONFIG_HOME(); break; case KNOWN_PATH_XDG_CACHE_HOME: path = GetPath_XDG_CACHE_HOME(); break; case KNOWN_PATH_XDG_RUNTIME_DIR: path = GetPath_XDG_RUNTIME_DIR(); break; default: path = NULL; break; } return path; } char* GetKnownSubPath(int id, const char* path) { char* subPath; char* knownPath; knownPath = GetKnownPath(id); if (!knownPath) return NULL; subPath = GetCombinedPath(knownPath, path); free(knownPath); return subPath; } char* GetEnvironmentPath(char* name) { char* env = NULL; DWORD nSize; nSize = GetEnvironmentVariableA(name, NULL, 0); if (nSize) { env = (LPSTR)malloc(nSize); if (!env) return NULL; if (GetEnvironmentVariableA(name, env, nSize) != nSize - 1) { free(env); return NULL; } } return env; } char* GetEnvironmentSubPath(char* name, const char* path) { char* env; char* subpath; env = GetEnvironmentPath(name); if (!env) return NULL; subpath = GetCombinedPath(env, path); free(env); return subpath; } char* GetCombinedPath(const char* basePath, const char* subPath) { int length; HRESULT status; char* path = NULL; char* subPathCpy; int basePathLength = 0; int subPathLength = 0; if (basePath) basePathLength = (int)strlen(basePath); if (subPath) subPathLength = (int)strlen(subPath); length = basePathLength + subPathLength + 1; path = (char*)malloc(length + 1); if (!path) return NULL; if (basePath) CopyMemory(path, basePath, basePathLength); path[basePathLength] = '\0'; if (FAILED(PathCchConvertStyleA(path, basePathLength, PATH_STYLE_NATIVE))) { free(path); return NULL; } if (!subPath) return path; subPathCpy = _strdup(subPath); if (!subPathCpy) { free(path); return NULL; } if (FAILED(PathCchConvertStyleA(subPathCpy, subPathLength, PATH_STYLE_NATIVE))) { free(path); free(subPathCpy); return NULL; } status = NativePathCchAppendA(path, length + 1, subPathCpy); free(subPathCpy); if (FAILED(status)) { free(path); return NULL; } else return path; } BOOL PathMakePathA(LPCSTR path, LPSECURITY_ATTRIBUTES lpAttributes) { #if defined(_UWP) return FALSE; #elif defined(_WIN32) return (SHCreateDirectoryExA(NULL, path, lpAttributes) == ERROR_SUCCESS); #else const char delim = PathGetSeparatorA(PATH_STYLE_NATIVE); char* dup; char* p; BOOL result = TRUE; /* we only operate on a non-null, absolute path */ #if defined(__OS2__) if (!path) return FALSE; #else if (!path || *path != delim) return FALSE; #endif if (!(dup = _strdup(path))) return FALSE; #ifdef __OS2__ p = (strlen(dup) > 3) && (dup[1] == ':') && (dup[2] == delim)) ? &dup[3] : dup; while (p) #else for (p = dup; p;) #endif { if ((p = strchr(p + 1, delim))) *p = '\0'; if (mkdir(dup, 0777) != 0) if (errno != EEXIST) { result = FALSE; break; } if (p) *p = delim; } free(dup); return (result); #endif } #if !defined(_WIN32) || defined(_UWP) BOOL PathIsRelativeA(LPCSTR pszPath) { if (!pszPath) return FALSE; return pszPath[0] != '/'; } BOOL PathIsRelativeW(LPCWSTR pszPath) { LPSTR lpFileNameA = NULL; BOOL ret; if (ConvertFromUnicode(CP_UTF8, 0, pszPath, -1, &lpFileNameA, 0, NULL, NULL) < 1) return FALSE; ret = PathIsRelativeA(lpFileNameA); free(lpFileNameA); return ret; } BOOL PathFileExistsA(LPCSTR pszPath) { struct stat stat_info; if (stat(pszPath, &stat_info) != 0) return FALSE; return TRUE; } BOOL PathFileExistsW(LPCWSTR pszPath) { LPSTR lpFileNameA = NULL; BOOL ret; if (ConvertFromUnicode(CP_UTF8, 0, pszPath, -1, &lpFileNameA, 0, NULL, NULL) < 1) return FALSE; ret = winpr_PathFileExists(lpFileNameA); free(lpFileNameA); return ret; } BOOL PathIsDirectoryEmptyA(LPCSTR pszPath) { struct dirent* dp; int empty = 1; DIR* dir = opendir(pszPath); if (dir == NULL) /* Not a directory or doesn't exist */ return 1; while ((dp = readdir(dir)) != NULL) { if (strcmp(dp->d_name, ".") == 0 || strcmp(dp->d_name, "..") == 0) continue; /* Skip . and .. */ empty = 0; break; } closedir(dir); return empty; } BOOL PathIsDirectoryEmptyW(LPCWSTR pszPath) { LPSTR lpFileNameA = NULL; BOOL ret; if (ConvertFromUnicode(CP_UTF8, 0, pszPath, -1, &lpFileNameA, 0, NULL, NULL) < 1) return FALSE; ret = PathIsDirectoryEmptyA(lpFileNameA); free(lpFileNameA); return ret; } #else #ifdef _WIN32 #pragma comment(lib, "shlwapi.lib") #endif #endif BOOL winpr_MoveFile(LPCSTR lpExistingFileName, LPCSTR lpNewFileName) { #ifndef _WIN32 return MoveFileA(lpExistingFileName, lpNewFileName); #else BOOL result = FALSE; LPWSTR lpExistingFileNameW = NULL; LPWSTR lpNewFileNameW = NULL; if (!lpExistingFileName || !lpNewFileName) return FALSE; if (ConvertToUnicode(CP_UTF8, 0, lpExistingFileName, -1, &lpExistingFileNameW, 0) < 1) goto cleanup; if (ConvertToUnicode(CP_UTF8, 0, lpNewFileName, -1, &lpNewFileNameW, 0) < 1) goto cleanup; result = MoveFileW(lpExistingFileNameW, lpNewFileNameW); cleanup: free(lpExistingFileNameW); free(lpNewFileNameW); return result; #endif } BOOL winpr_DeleteFile(const char* lpFileName) { #ifndef _WIN32 return DeleteFileA(lpFileName); #else LPWSTR lpFileNameW = NULL; BOOL result = FALSE; if (lpFileName) { if (ConvertToUnicode(CP_UTF8, 0, lpFileName, -1, &lpFileNameW, 0) < 1) goto cleanup; } result = DeleteFileW(lpFileNameW); cleanup: free(lpFileNameW); return result; #endif } BOOL winpr_RemoveDirectory(LPCSTR lpPathName) { #ifndef _WIN32 return RemoveDirectoryA(lpPathName); #else LPWSTR lpPathNameW = NULL; BOOL result = FALSE; if (lpPathName) { if (ConvertToUnicode(CP_UTF8, 0, lpPathName, -1, &lpPathNameW, 0) < 1) goto cleanup; } result = RemoveDirectoryW(lpPathNameW); cleanup: free(lpPathNameW); return result; #endif } BOOL winpr_PathFileExists(const char* pszPath) { #ifndef _WIN32 return PathFileExistsA(pszPath); #else WCHAR* pszPathW = NULL; BOOL result = FALSE; if (ConvertToUnicode(CP_UTF8, 0, pszPath, -1, &pszPathW, 0) < 1) return FALSE; result = PathFileExistsW(pszPathW); free(pszPathW); return result; #endif } BOOL winpr_PathMakePath(const char* path, LPSECURITY_ATTRIBUTES lpAttributes) { #ifndef _WIN32 return PathMakePathA(path, lpAttributes); #else WCHAR* pathW = NULL; BOOL result = FALSE; if (ConvertToUnicode(CP_UTF8, 0, path, -1, &pathW, 0) < 1) return FALSE; result = SHCreateDirectoryExW(NULL, pathW, lpAttributes) == ERROR_SUCCESS; free(pathW); return result; #endif }