136 lines
3.0 KiB
C
136 lines
3.0 KiB
C
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#include <winpr/crt.h>
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#include <winpr/pool.h>
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#include <winpr/interlocked.h>
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static LONG count = 0;
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static void CALLBACK test_WorkCallback(PTP_CALLBACK_INSTANCE instance, void* context, PTP_WORK work)
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{
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int index;
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BYTE a[1024];
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BYTE b[1024];
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BYTE c[1024];
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printf("Hello %s: %03" PRId32 " (thread: 0x%08" PRIX32 ")\n", (char*)context,
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InterlockedIncrement(&count), GetCurrentThreadId());
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for (index = 0; index < 100; index++)
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{
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ZeroMemory(a, 1024);
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ZeroMemory(b, 1024);
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ZeroMemory(c, 1024);
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FillMemory(a, 1024, 0xAA);
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FillMemory(b, 1024, 0xBB);
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CopyMemory(c, a, 1024);
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CopyMemory(c, b, 1024);
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}
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}
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static BOOL test1(void)
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{
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int index;
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PTP_WORK work;
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printf("Global Thread Pool\n");
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work = CreateThreadpoolWork(test_WorkCallback, "world", NULL);
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if (!work)
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{
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printf("CreateThreadpoolWork failure\n");
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return FALSE;
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}
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/**
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* You can post a work object one or more times (up to MAXULONG) without waiting for prior
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* callbacks to complete. The callbacks will execute in parallel. To improve efficiency, the
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* thread pool may throttle the threads.
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*/
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for (index = 0; index < 10; index++)
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SubmitThreadpoolWork(work);
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WaitForThreadpoolWorkCallbacks(work, FALSE);
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CloseThreadpoolWork(work);
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return TRUE;
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}
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static BOOL test2(void)
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{
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BOOL rc = FALSE;
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int index;
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PTP_POOL pool;
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PTP_WORK work;
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PTP_CLEANUP_GROUP cleanupGroup = NULL;
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TP_CALLBACK_ENVIRON environment;
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printf("Private Thread Pool\n");
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if (!(pool = CreateThreadpool(NULL)))
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{
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printf("CreateThreadpool failure\n");
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return FALSE;
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}
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if (!SetThreadpoolThreadMinimum(pool, 4))
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{
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printf("SetThreadpoolThreadMinimum failure\n");
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goto fail;
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}
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SetThreadpoolThreadMaximum(pool, 8);
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InitializeThreadpoolEnvironment(&environment);
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SetThreadpoolCallbackPool(&environment, pool);
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cleanupGroup = CreateThreadpoolCleanupGroup();
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if (!cleanupGroup)
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{
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printf("CreateThreadpoolCleanupGroup failure\n");
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goto fail;
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}
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SetThreadpoolCallbackCleanupGroup(&environment, cleanupGroup, NULL);
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work = CreateThreadpoolWork(test_WorkCallback, "world", &environment);
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if (!work)
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{
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printf("CreateThreadpoolWork failure\n");
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goto fail;
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}
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for (index = 0; index < 10; index++)
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SubmitThreadpoolWork(work);
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WaitForThreadpoolWorkCallbacks(work, FALSE);
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rc = TRUE;
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fail:
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if (cleanupGroup)
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{
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CloseThreadpoolCleanupGroupMembers(cleanupGroup, TRUE, NULL);
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CloseThreadpoolCleanupGroup(cleanupGroup);
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DestroyThreadpoolEnvironment(&environment);
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/**
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* See Remarks at
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* https://msdn.microsoft.com/en-us/library/windows/desktop/ms682043(v=vs.85).aspx If there
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* is a cleanup group associated with the work object, it is not necessary to call
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* CloseThreadpoolWork ! calling the CloseThreadpoolCleanupGroupMembers function releases
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* the work, wait, and timer objects associated with the cleanup group.
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*/
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#if 0
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CloseThreadpoolWork(work); // this would segfault, see comment above. */
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#endif
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}
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CloseThreadpool(pool);
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return rc;
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}
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int TestPoolWork(int argc, char* argv[])
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{
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if (!test1())
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return -1;
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if (!test2())
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return -1;
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return 0;
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}
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