freerdp/winpr/libwinpr/utils/collections/ListDictionary.c

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2023-05-09 21:29:50 +00:00
/**
* WinPR: Windows Portable Runtime
* System.Collections.Specialized.ListDictionary
*
* Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <winpr/crt.h>
#include <winpr/collections.h>
/**
* C equivalent of the C# ListDictionary Class:
* http://msdn.microsoft.com/en-us/library/system.collections.specialized.listdictionary.aspx
*
* Internal implementation uses a singly-linked list
*/
/**
* Properties
*/
/**
* Gets the number of key/value pairs contained in the ListDictionary.
*/
int ListDictionary_Count(wListDictionary* listDictionary)
{
int count = 0;
wListDictionaryItem* item;
if (!listDictionary)
return -1;
if (listDictionary->synchronized)
EnterCriticalSection(&listDictionary->lock);
if (listDictionary->head)
{
item = listDictionary->head;
while (item)
{
count++;
item = item->next;
}
}
if (listDictionary->synchronized)
LeaveCriticalSection(&listDictionary->lock);
return count;
}
/**
* Lock access to the ListDictionary
*/
void ListDictionary_Lock(wListDictionary* listDictionary)
{
if (!listDictionary)
return;
EnterCriticalSection(&listDictionary->lock);
}
/**
* Unlock access to the ListDictionary
*/
void ListDictionary_Unlock(wListDictionary* listDictionary)
{
if (!listDictionary)
return;
LeaveCriticalSection(&listDictionary->lock);
}
/**
* Methods
*/
/**
* Gets the list of keys as an array
*/
int ListDictionary_GetKeys(wListDictionary* listDictionary, ULONG_PTR** ppKeys)
{
int index;
int count;
ULONG_PTR* pKeys = NULL;
wListDictionaryItem* item;
if (!ppKeys || !listDictionary)
return -1;
if (listDictionary->synchronized)
EnterCriticalSection(&listDictionary->lock);
count = 0;
if (listDictionary->head)
{
item = listDictionary->head;
while (item)
{
count++;
item = item->next;
}
}
if (count)
{
pKeys = (ULONG_PTR*)calloc(count, sizeof(ULONG_PTR));
if (!pKeys)
{
if (listDictionary->synchronized)
LeaveCriticalSection(&listDictionary->lock);
return -1;
}
}
index = 0;
if (listDictionary->head)
{
item = listDictionary->head;
while (item)
{
pKeys[index++] = (ULONG_PTR)item->key;
item = item->next;
}
}
*ppKeys = pKeys;
if (listDictionary->synchronized)
LeaveCriticalSection(&listDictionary->lock);
return count;
}
/**
* Adds an entry with the specified key and value into the ListDictionary.
*/
BOOL ListDictionary_Add(wListDictionary* listDictionary, const void* key, void* value)
{
wListDictionaryItem* item;
wListDictionaryItem* lastItem;
BOOL ret = FALSE;
if (!listDictionary)
return FALSE;
if (listDictionary->synchronized)
EnterCriticalSection(&listDictionary->lock);
item = (wListDictionaryItem*)malloc(sizeof(wListDictionaryItem));
if (!item)
goto out_error;
item->key = (void*)key;
item->value = value;
item->next = NULL;
if (!listDictionary->head)
{
listDictionary->head = item;
}
else
{
lastItem = listDictionary->head;
while (lastItem->next)
lastItem = lastItem->next;
lastItem->next = item;
}
ret = TRUE;
out_error:
if (listDictionary->synchronized)
LeaveCriticalSection(&listDictionary->lock);
return ret;
}
/**
* Removes all entries from the ListDictionary.
*/
void ListDictionary_Clear(wListDictionary* listDictionary)
{
wListDictionaryItem* item;
wListDictionaryItem* nextItem;
if (!listDictionary)
return;
if (listDictionary->synchronized)
EnterCriticalSection(&listDictionary->lock);
if (listDictionary->head)
{
item = listDictionary->head;
while (item)
{
nextItem = item->next;
if (listDictionary->objectKey.fnObjectFree)
listDictionary->objectKey.fnObjectFree(item->key);
if (listDictionary->objectValue.fnObjectFree)
listDictionary->objectValue.fnObjectFree(item->value);
free(item);
item = nextItem;
}
listDictionary->head = NULL;
}
if (listDictionary->synchronized)
LeaveCriticalSection(&listDictionary->lock);
}
/**
* Determines whether the ListDictionary contains a specific key.
*/
BOOL ListDictionary_Contains(wListDictionary* listDictionary, const void* key)
{
wListDictionaryItem* item;
OBJECT_EQUALS_FN keyEquals;
if (!listDictionary)
return FALSE;
if (listDictionary->synchronized)
EnterCriticalSection(&(listDictionary->lock));
keyEquals = listDictionary->objectKey.fnObjectEquals;
item = listDictionary->head;
while (item)
{
if (keyEquals(item->key, key))
break;
item = item->next;
}
if (listDictionary->synchronized)
LeaveCriticalSection(&(listDictionary->lock));
return (item) ? TRUE : FALSE;
}
/**
* Removes the entry with the specified key from the ListDictionary.
*/
void* ListDictionary_Remove(wListDictionary* listDictionary, const void* key)
{
void* value = NULL;
wListDictionaryItem* item;
wListDictionaryItem* prevItem;
OBJECT_EQUALS_FN keyEquals;
if (!listDictionary)
return NULL;
if (listDictionary->synchronized)
EnterCriticalSection(&listDictionary->lock);
keyEquals = listDictionary->objectKey.fnObjectEquals;
item = listDictionary->head;
prevItem = NULL;
while (item)
{
if (keyEquals(item->key, key))
{
if (!prevItem)
listDictionary->head = item->next;
else
prevItem->next = item->next;
value = item->value;
free(item);
break;
}
prevItem = item;
item = item->next;
}
if (listDictionary->synchronized)
LeaveCriticalSection(&listDictionary->lock);
return value;
}
/**
* Removes the first (head) entry from the list
*/
void* ListDictionary_Remove_Head(wListDictionary* listDictionary)
{
wListDictionaryItem* item;
void* value = NULL;
if (!listDictionary)
return NULL;
if (listDictionary->synchronized)
EnterCriticalSection(&listDictionary->lock);
if (listDictionary->head)
{
item = listDictionary->head;
listDictionary->head = listDictionary->head->next;
value = item->value;
free(item);
}
if (listDictionary->synchronized)
LeaveCriticalSection(&listDictionary->lock);
return value;
}
/**
* Get an item value using key
*/
void* ListDictionary_GetItemValue(wListDictionary* listDictionary, const void* key)
{
void* value = NULL;
wListDictionaryItem* item = NULL;
OBJECT_EQUALS_FN keyEquals;
if (!listDictionary)
return NULL;
if (listDictionary->synchronized)
EnterCriticalSection(&listDictionary->lock);
keyEquals = listDictionary->objectKey.fnObjectEquals;
if (listDictionary->head)
{
item = listDictionary->head;
while (item)
{
if (keyEquals(item->key, key))
break;
item = item->next;
}
}
value = (item) ? item->value : NULL;
if (listDictionary->synchronized)
LeaveCriticalSection(&listDictionary->lock);
return value;
}
/**
* Set an item value using key
*/
BOOL ListDictionary_SetItemValue(wListDictionary* listDictionary, const void* key, void* value)
{
BOOL status = FALSE;
wListDictionaryItem* item;
OBJECT_EQUALS_FN keyEquals;
if (!listDictionary)
return FALSE;
if (listDictionary->synchronized)
EnterCriticalSection(&listDictionary->lock);
keyEquals = listDictionary->objectKey.fnObjectEquals;
if (listDictionary->head)
{
item = listDictionary->head;
while (item)
{
if (keyEquals(item->key, key))
break;
item = item->next;
}
if (item)
{
if (listDictionary->objectValue.fnObjectFree)
listDictionary->objectValue.fnObjectFree(item->value);
item->value = value;
}
status = (item) ? TRUE : FALSE;
}
if (listDictionary->synchronized)
LeaveCriticalSection(&listDictionary->lock);
return status;
}
static BOOL default_equal_function(const void* obj1, const void* obj2)
{
return (obj1 == obj2);
}
/**
* Construction, Destruction
*/
wListDictionary* ListDictionary_New(BOOL synchronized)
{
wListDictionary* listDictionary = NULL;
listDictionary = (wListDictionary*)calloc(1, sizeof(wListDictionary));
if (!listDictionary)
return NULL;
listDictionary->synchronized = synchronized;
if (!InitializeCriticalSectionAndSpinCount(&(listDictionary->lock), 4000))
{
free(listDictionary);
return NULL;
}
listDictionary->objectKey.fnObjectEquals = default_equal_function;
listDictionary->objectValue.fnObjectEquals = default_equal_function;
return listDictionary;
}
void ListDictionary_Free(wListDictionary* listDictionary)
{
if (listDictionary)
{
ListDictionary_Clear(listDictionary);
DeleteCriticalSection(&listDictionary->lock);
free(listDictionary);
}
}