mirror of https://github.com/buggins/dlangui.git
52 lines
1.4 KiB
HTML
52 lines
1.4 KiB
HTML
<html><head>
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<META http-equiv="content-type" content="text/html; charset=utf-8">
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<title>dlangui.graphics.glsupport</title>
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</head><body>
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<h1>dlangui.graphics.glsupport</h1>
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<!-- Generated by Ddoc from src/dlangui/graphics/glsupport.d -->
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DLANGUI library.
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<br><br>
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This module contains OpenGL access layer.
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<br><br>
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To enable OpenGL support, build with version(USE_OPENGL);
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<br><br>
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<b>Synopsis:</b><br>
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<pre class="d_code"><font color=blue>import</font> dlangui.graphics.<u>glsupport</u>;
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</pre>
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<br><br>
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<b>License:</b><br>
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Boost License 1.0
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<br><br>
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<b>Authors:</b><br>
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Vadim Lopatin, coolreader.org@gmail.com<br><br>
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<dl><dt><big><a name="genTexture"></a>uint <u>genTexture</u>();
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</big></dt>
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<dd>generate new texture ID<br><br>
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</dd>
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<dt><big><a name="deleteTexture"></a>void <u>deleteTexture</u>(ref uint <i>textureId</i>);
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</big></dt>
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<dd>delete OpenGL texture<br><br>
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</dd>
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<dt><big><a name="flushGL"></a>void <u>flushGL</u>();
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</big></dt>
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<dd>call glFlush<br><br>
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</dd>
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<dt><big><a name="createFramebuffer"></a>bool <u>createFramebuffer</u>(ref uint <i>textureId</i>, ref uint <i>framebufferId</i>, int <i>dx</i>, int <i>dy</i>);
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</big></dt>
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<dd>returns texture ID for buffer, 0 if failed<br><br>
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</dd>
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</dl>
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<hr><small>Page generated by <a href="http://dlang.org/ddoc.html">Ddoc</a>. Vadim Lopatin, 2014
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</small>
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</body></html>
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