dlangui/examples/d3d/views/res/shaders/textured.vert

13 lines
196 B
GLSL

in vec4 vertex;
in vec4 colAttr;
in vec4 texCoord;
out vec4 col;
out vec4 texc;
uniform mat4 matrix;
void main(void)
{
gl_Position = matrix * vertex;
col = colAttr;
texc = texCoord;
}