dlangui/examples/tetris/src/gui.d

600 lines
20 KiB
D

module gui;
import model;
import dlangui;
/// game action codes
enum TetrisAction : int {
MoveLeft = 10000,
MoveRight,
RotateCCW,
FastDown,
Pause,
LevelUp,
}
const Action ACTION_MOVE_LEFT = (new Action(TetrisAction.MoveLeft, KeyCode.LEFT)).addAccelerator(KeyCode.KEY_A).iconId("arrow-left");
const Action ACTION_MOVE_RIGHT = (new Action(TetrisAction.MoveRight, KeyCode.RIGHT)).addAccelerator(KeyCode.KEY_D).iconId("arrow-right");
const Action ACTION_ROTATE = (new Action(TetrisAction.RotateCCW, KeyCode.UP)).addAccelerator(KeyCode.KEY_W).iconId("rotate");
const Action ACTION_FAST_DOWN = (new Action(TetrisAction.FastDown, KeyCode.SPACE)).addAccelerator(KeyCode.KEY_S).iconId("arrow-down");
const Action ACTION_PAUSE = (new Action(TetrisAction.Pause, KeyCode.ESCAPE)).addAccelerator(KeyCode.PAUSE).iconId("pause");
const Action ACTION_LEVEL_UP = (new Action(TetrisAction.LevelUp, KeyCode.ADD)).addAccelerator(KeyCode.INS).iconId("levelup");
const Action[] CUP_ACTIONS = [ACTION_PAUSE, ACTION_ROTATE, ACTION_LEVEL_UP,
ACTION_MOVE_LEFT, ACTION_FAST_DOWN, ACTION_MOVE_RIGHT];
/// about dialog
Widget createAboutWidget()
{
LinearLayout res = new VerticalLayout();
res.padding(Rect(10,10,10,10));
res.addChild(new TextWidget(null, "DLangUI Tetris demo app"d));
res.addChild(new TextWidget(null, "(C) Vadim Lopatin, 2014"d));
res.addChild(new TextWidget(null, "http://github.com/buggins/dlangui"d));
Button closeButton = new Button("close", "Close"d);
closeButton.onClickListener = delegate(Widget src) {
Log.i("Closing window");
res.window.close();
return true;
};
res.addChild(closeButton);
return res;
}
/// Cup States
enum CupState : int {
/// New figure appears
NewFigure,
/// Game is paused
Paused,
/// Figure is falling
FallingFigure,
/// Figure is hanging - pause between falling by one row
HangingFigure,
/// destroying complete rows
DestroyingRows,
/// falling after some rows were destroyed
FallingRows,
/// Game is over
GameOver,
}
/// Cup widget
class CupWidget : Widget {
/// cup columns count
int _cols;
/// cup rows count
int _rows;
/// cup data
Cup _cup;
/// Level 1..10
int _level;
/// Score
int _score;
/// Single cell movement duration for current level, in 1/10000000 of seconds
long _movementDuration;
/// When true, figure is falling down fast
bool _fastDownFlag;
/// animation helper for fade and movement in different states
AnimationHelper _animation;
/// GameOver popup
private PopupWidget _gameOverPopup;
/// Status widget
private StatusWidget _status;
/// Current state
protected CupState _state;
protected int _totalRowsDestroyed;
static const int[10] LEVEL_SPEED = [15000000, 10000000, 7000000, 6000000, 5000000, 4000000, 300000, 2000000, 1500000, 1000000];
static const int RESERVED_ROWS = 5; // reserved for next figure
/// set difficulty level 1..10
void setLevel(int level) {
if (level > 10)
return;
_level = level;
_movementDuration = LEVEL_SPEED[level - 1];
_status.setLevel(_level);
}
static const int MIN_FAST_FALLING_INTERVAL = 600000;
static const int ROWS_FALLING_INTERVAL = 1200000;
/// change game state, init state animation when necessary
void setCupState(CupState state) {
int animationIntervalPercent = 100;
switch (state) {
case CupState.FallingFigure:
animationIntervalPercent = _fastDownFlag ? 10 : 25;
break;
case CupState.HangingFigure:
animationIntervalPercent = 75;
break;
case CupState.NewFigure:
animationIntervalPercent = 100;
break;
case CupState.FallingRows:
animationIntervalPercent = 25;
break;
case CupState.DestroyingRows:
animationIntervalPercent = 50;
break;
default:
// no animation for other states
animationIntervalPercent = 0;
break;
}
_state = state;
if (animationIntervalPercent) {
long interval = _movementDuration * animationIntervalPercent / 100;
if (_fastDownFlag && falling && interval > MIN_FAST_FALLING_INTERVAL)
interval = MIN_FAST_FALLING_INTERVAL;
if (_state == CupState.FallingRows)
interval = ROWS_FALLING_INTERVAL;
_animation.start(interval, 255);
}
invalidate();
}
void addScore(int score) {
_score += score;
_status.setScore(_score);
}
/// returns true if figure is in falling - movement state
@property bool falling() {
return _state == CupState.FallingFigure;
}
/// Turn on / off fast falling down
bool handleFastDown(bool fast) {
if (fast == true) {
if (_fastDownFlag)
return false;
// handle turn on fast down
if (falling) {
_fastDownFlag = true;
// if already falling, just increase speed
_animation.interval = _movementDuration * 10 / 100;
if (_animation.interval > MIN_FAST_FALLING_INTERVAL)
_animation.interval = MIN_FAST_FALLING_INTERVAL;
return true;
} else if (_state == CupState.HangingFigure) {
_fastDownFlag = true;
setCupState(CupState.FallingFigure);
return true;
} else {
return false;
}
}
_fastDownFlag = fast;
return true;
}
static const int[] NEXT_LEVEL_SCORE = [0, 20, 50, 100, 200, 350, 500, 750, 1000, 1500, 2000];
/// try start next figure
protected void nextFigure() {
if (!_cup.dropNextFigure()) {
// Game Over
setCupState(CupState.GameOver);
Widget popupWidget = new TextWidget("popup", "Game Over!"d);
popupWidget.padding(Rect(30, 30, 30, 30)).backgroundImageId("popup_background").alpha(0x40).fontWeight(800).fontSize(30);
_gameOverPopup = window.showPopup(popupWidget, this);
} else {
setCupState(CupState.NewFigure);
if (_level < 10 && _totalRowsDestroyed >= NEXT_LEVEL_SCORE[_level])
setLevel(_level + 1); // level up
}
}
protected void destroyFullRows() {
setCupState(CupState.DestroyingRows);
}
protected void onAnimationFinished() {
switch (_state) {
case CupState.NewFigure:
_fastDownFlag = false;
_cup.genNextFigure();
setCupState(CupState.HangingFigure);
break;
case CupState.FallingFigure:
if (_cup.isPositionFreeBelow()) {
_cup.move(0, -1, false);
if (_fastDownFlag)
setCupState(CupState.FallingFigure);
else
setCupState(CupState.HangingFigure);
} else {
// At bottom of cup
_cup.putFigure();
_fastDownFlag = false;
if (_cup.hasFullRows) {
destroyFullRows();
} else {
nextFigure();
}
}
break;
case CupState.HangingFigure:
setCupState(CupState.FallingFigure);
break;
case CupState.DestroyingRows:
int rowsDestroyed = _cup.destroyFullRows();
_totalRowsDestroyed += rowsDestroyed;
_status.setRowsDestroyed(_totalRowsDestroyed);
int scorePerRow = 0;
for (int i = 0; i < rowsDestroyed; i++) {
scorePerRow += 10;
addScore(scorePerRow);
}
if (_cup.markFallingCells()) {
setCupState(CupState.FallingRows);
} else {
nextFigure();
}
break;
case CupState.FallingRows:
if (_cup.moveFallingCells()) {
// more cells to fall
setCupState(CupState.FallingRows);
} else {
// no more cells to fall, next figure
if (_cup.hasFullRows) {
// new full rows were constructed: destroy
destroyFullRows();
} else {
// next figure
nextFigure();
}
}
break;
default:
break;
}
}
/// start new game
void newGame() {
setLevel(1);
init(_cols, _rows);
_cup.dropNextFigure();
setCupState(CupState.NewFigure);
if (window && _gameOverPopup) {
window.removePopup(_gameOverPopup);
_gameOverPopup = null;
}
_score = 0;
_status.setScore(0);
_totalRowsDestroyed = 0;
_status.setRowsDestroyed(0);
}
/// init cup
void init(int cols, int rows) {
_cup.init(cols, rows);
_cols = cols;
_rows = rows;
}
protected Rect cellRect(Rect rc, int col, int row) {
int dx = rc.width / _cols;
int dy = rc.height / (_rows + RESERVED_ROWS);
int dd = dx;
if (dd > dy)
dd = dy;
int x0 = rc.left + (rc.width - dd * _cols) / 2 + dd * col;
int y0 = rc.bottom - (rc.height - dd * (_rows + RESERVED_ROWS)) / 2 - dd * row - dd;
return Rect(x0, y0, x0 + dd, y0 + dd);
}
/// Handle keys
override bool onKeyEvent(KeyEvent event) {
if (event.action == KeyAction.KeyDown && _state == CupState.GameOver) {
// restart game
newGame();
return true;
}
if (event.action == KeyAction.KeyDown && _state == CupState.NewFigure) {
// stop new figure fade in if key is pressed
onAnimationFinished();
}
if (event.keyCode == KeyCode.DOWN) {
if (event.action == KeyAction.KeyDown) {
handleFastDown(true);
} else if (event.action == KeyAction.KeyUp) {
handleFastDown(false);
}
return true;
}
if ((event.action == KeyAction.KeyDown || event.action == KeyAction.KeyUp) && event.keyCode != KeyCode.SPACE)
handleFastDown(false); // don't stop fast down on Space key KeyUp
return super.onKeyEvent(event);
}
/// draw cup cell
protected void drawCell(DrawBuf buf, Rect cellRc, uint color, int offset = 0) {
cellRc.top += offset;
cellRc.bottom += offset;
cellRc.right--;
cellRc.bottom--;
int w = cellRc.width / 6;
buf.drawFrame(cellRc, color, Rect(w,w,w,w));
cellRc.shrink(w, w);
color = addAlpha(color, 0xC0);
buf.fillRect(cellRc, color);
}
/// draw figure
protected void drawFigure(DrawBuf buf, Rect rc, FigurePosition figure, int dy, uint alpha = 0) {
uint color = addAlpha(_figureColors[figure.index - 1], alpha);
FigureShape shape = figure.shape;
foreach(cell; shape.cells) {
Rect cellRc = cellRect(rc, figure.x + cell.dx, figure.y + cell.dy);
cellRc.top += dy;
cellRc.bottom += dy;
drawCell(buf, cellRc, color);
}
}
//=================================================================================================
// Overrides of Widget methods
/// returns true is widget is being animated - need to call animate() and redraw
override @property bool animating() {
switch (_state) {
case CupState.NewFigure:
case CupState.FallingFigure:
case CupState.HangingFigure:
case CupState.DestroyingRows:
case CupState.FallingRows:
return true;
default:
return false;
}
}
/// animates window; interval is time left from previous draw, in hnsecs (1/10000000 of second)
override void animate(long interval) {
_animation.animate(interval);
if (_animation.finished) {
onAnimationFinished();
}
}
/// Draw widget at its position to buffer
override void onDraw(DrawBuf buf) {
super.onDraw(buf);
Rect rc = _pos;
applyMargins(rc);
auto saver = ClipRectSaver(buf, rc, alpha);
applyPadding(rc);
Rect topLeft = cellRect(rc, 0, _rows - 1);
Rect bottomRight = cellRect(rc, _cols - 1, 0);
Rect cupRc = Rect(topLeft.left, topLeft.top, bottomRight.right, bottomRight.bottom);
int fw = 7;
int dw = 0;
uint fcl = 0xA0606090;
buf.fillRect(cupRc, 0xC0A0C0B0);
buf.fillRect(Rect(cupRc.left - dw - fw, cupRc.top, cupRc.left - dw, cupRc.bottom + dw), fcl);
buf.fillRect(Rect(cupRc.right + dw, cupRc.top, cupRc.right + dw + fw, cupRc.bottom + dw), fcl);
buf.fillRect(Rect(cupRc.left - dw - fw, cupRc.bottom + dw, cupRc.right + dw + fw, cupRc.bottom + dw + fw), fcl);
int fallingCellOffset = 0;
if (_state == CupState.FallingRows) {
fallingCellOffset = _animation.getProgress(topLeft.height);
}
for (int row = 0; row < _rows; row++) {
uint cellAlpha = 0;
if (_state == CupState.DestroyingRows && _cup.isRowFull(row))
cellAlpha = _animation.progress;
for (int col = 0; col < _cols; col++) {
int value = _cup[col, row];
Rect cellRc = cellRect(rc, col, row);
Point middle = cellRc.middle;
buf.fillRect(Rect(middle.x - 1, middle.y - 1, middle.x + 1, middle.y + 1), 0x80404040);
if (value != EMPTY) {
uint cl = addAlpha(_figureColors[value - 1], cellAlpha);
int offset = fallingCellOffset > 0 && _cup.isCellFalling(col, row) ? fallingCellOffset : 0;
drawCell(buf, cellRc, cl, offset);
}
}
}
// draw current figure falling
if (_state == CupState.FallingFigure || _state == CupState.HangingFigure) {
int dy = 0;
if (falling && _cup.isPositionFreeBelow())
dy = _animation.getProgress(topLeft.height);
drawFigure(buf, rc, _cup.currentFigure, dy, 0);
}
// draw next figure
if (_cup.hasNextFigure) {
//auto shape = _nextFigure.shape;
uint nextFigureAlpha = 0;
if (_state == CupState.NewFigure) {
nextFigureAlpha = _animation.progress;
drawFigure(buf, rc, _cup.currentFigure, 0, 255 - nextFigureAlpha);
}
if (_state != CupState.GameOver) {
drawFigure(buf, rc, _cup.nextFigure, 0, blendAlpha(0xA0, nextFigureAlpha));
}
}
}
/// override to handle specific actions
override bool handleAction(const Action a) {
switch (a.id) {
case TetrisAction.MoveLeft:
_cup.move(-1, 0, falling);
return true;
case TetrisAction.MoveRight:
_cup.move(1, 0, falling);
return true;
case TetrisAction.RotateCCW:
_cup.rotate(1, falling);
return true;
case TetrisAction.FastDown:
handleFastDown(true);
return true;
case TetrisAction.Pause:
// TODO: implement pause
return true;
case TetrisAction.LevelUp:
setLevel(_level + 1);
return true;
default:
if (parent) // by default, pass to parent widget
return parent.handleAction(a);
return false;
}
}
/// Measure widget according to desired width and height constraints. (Step 1 of two phase layout).
override void measure(int parentWidth, int parentHeight) {
measuredContent(parentWidth, parentHeight, parentWidth * 3 / 5, parentHeight);
}
this(StatusWidget status) {
super("CUP");
this._status = status;
layoutWidth(FILL_PARENT).layoutHeight(FILL_PARENT).layoutWeight(2).setState(State.Default).focusable(true).padding(Rect(20, 20, 20, 20));
_cols = 10;
_rows = 18;
newGame();
focusable = true;
acceleratorMap.add(CUP_ACTIONS);
}
}
/// Panel to show game status
class StatusWidget : VerticalLayout {
private TextWidget _level;
private TextWidget _rowsDestroyed;
private TextWidget _score;
private CupWidget _cup;
void setCup(CupWidget cup) {
_cup = cup;
}
TextWidget createTextWidget(dstring str, uint color) {
TextWidget res = new TextWidget(null, str);
res.layoutWidth(FILL_PARENT).alignment(Align.Center).fontSize(25).textColor(color);
return res;
}
Widget createControls() {
TableLayout res = new TableLayout();
res.colCount = 3;
foreach(const Action a; CUP_ACTIONS) {
ImageButton btn = new ImageButton(a);
btn.focusable = false;
res.addChild(btn);
}
res.layoutWidth(WRAP_CONTENT).layoutHeight(WRAP_CONTENT).margins(Rect(10, 10, 10, 10)).alignment(Align.Center);
return res;
}
this() {
super("CUP_STATUS");
addChild(new VSpacer());
ImageWidget image = new ImageWidget(null, "tetris_logo_big");
image.layoutWidth(FILL_PARENT).alignment(Align.Center).clickable(true);
image.onClickListener = delegate(Widget src) {
_cup.handleAction(ACTION_PAUSE);
// about dialog when clicking on image
Window wnd = Platform.instance.createWindow("About...", window, WindowFlag.Modal);
wnd.mainWidget = createAboutWidget();
wnd.show();
return true;
};
addChild(image);
addChild(new VSpacer());
addChild(createTextWidget("Level:"d, 0x008000));
addChild((_level = createTextWidget(""d, 0x008000)));
addChild(new VSpacer());
addChild(createTextWidget("Rows:"d, 0x202080));
addChild((_rowsDestroyed = createTextWidget(""d, 0x202080)));
addChild(new VSpacer());
addChild(createTextWidget("Score:"d, 0x800000));
addChild((_score = createTextWidget(""d, 0x800000)));
addChild(new VSpacer());
addChild(createControls());
addChild(new VSpacer());
layoutWidth(FILL_PARENT).layoutHeight(FILL_PARENT).layoutWeight(2).padding(Rect(10, 10, 10, 10));
}
void setLevel(int level) {
_level.text = toUTF32(to!string(level));
}
void setScore(int score) {
_score.text = toUTF32(to!string(score));
}
void setRowsDestroyed(int rows) {
_rowsDestroyed.text = toUTF32(to!string(rows));
}
override bool handleAction(const Action a) {
return _cup.handleAction(a);
}
}
/// Cup page: cup widget + status widget
class CupPage : HorizontalLayout {
CupWidget _cup;
StatusWidget _status;
this() {
super("CUP_PAGE");
layoutWidth(FILL_PARENT).layoutHeight(FILL_PARENT);
_status = new StatusWidget();
_cup = new CupWidget(_status);
_status.setCup(_cup);
addChild(_cup);
addChild(_status);
}
/// Measure widget according to desired width and height constraints. (Step 1 of two phase layout).
override void measure(int parentWidth, int parentHeight) {
super.measure(parentWidth, parentHeight);
/// fixed size
measuredContent(parentWidth, parentHeight, 600, 550);
}
}
//
class GameWidget : FrameLayout {
CupPage _cupPage;
this() {
super("GAME");
_cupPage = new CupPage();
addChild(_cupPage);
//showChild(_cupPage.id, Visibility.Invisible, true);
backgroundImageId = "tx_fabric.tiled";
}
}