module winmain; import dlangui.all; import std.stdio; /// workaround for link issue when WinMain is located in library version(Windows) { import win32.windows; import dlangui.platforms.windows.winapp; extern (Windows) int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { return DLANGUIWinMain(hInstance, hPrevInstance, lpCmdLine, nCmdShow); } } /// entry point for dlangui based application extern (C) int UIAppMain(string[] args) { // setup resource dir string resourceDir = exePath() ~ "..\\res\\"; string[] imageDirs = [ resourceDir ]; drawableCache.resourcePaths = imageDirs; // create window Window window = Platform.instance().createWindow("My Window", null); Widget myWidget = (new Button()).textColor(0x40FF4000); myWidget.text = "Some strange text string. 1234567890"; window.mainWidget = myWidget; window.show(); window.windowCaption = "New Window Caption"; // run message loop return Platform.instance().enterMessageLoop(); }