dlangui.widgets.layouts
This module contains common layouts implementations.Layouts are similar to the same in Android.
LinearLayout - either VerticalLayout or HorizontalLayout. VerticalLayout - just LinearLayout with orientation=Orientation.Vertical HorizontalLayout - just LinearLayout with orientation=Orientation.Vertical FrameLayout - children occupy the same place, usually one one is visible at a time TableLayout - children aligned into rows and columns
Synopsis:
import dlangui.widgets.layouts;
License:
Boost License 1.0
Authors:
Vadim Lopatin, coolreader.org@gmail.com
- struct LayoutItem;
- helper for layouts
- class LayoutItems;
- helper class for layouts
- class ResizerWidget: dlangui.widgets.widget.Widget;
- Resizer control.
Put it between other items in LinearLayout to allow resizing its siblings.
While dragging, it will resize previous and next children in layout.
- uint getCursorType(int x, int y);
- returns mouse cursor type for widget
- void measure(int parentWidth, int parentHeight);
- Measure widget according to desired width and height constraints. (Step 1 of two phase layout).
- void layout(Rect rc);
- Set widget rectangle to specified value and layout widget contents. (Step 2 of two phase layout).
- bool onMouseEvent(MouseEvent event);
- process mouse event; return true if event is processed by widget.
- class FrameLayout: dlangui.widgets.widget.WidgetGroup;
- place all children into same place (usually, only one child should be visible at a time)
- void measure(int parentWidth, int parentHeight);
- Measure widget according to desired width and height constraints. (Step 1 of two phase layout).
- void layout(Rect rc);
- Set widget rectangle to specified value and layout widget contents. (Step 2 of two phase layout).
- void onDraw(DrawBuf buf);
- Draw widget at its position to buffer
- bool showChild(string ID, Visibility otherChildrenVisibility = Visibility.Invisible, bool updateFocus = false);
- make one of children (with specified ID) visible, for the rest, set visibility to otherChildrenVisibility
- class TableLayout: dlangui.widgets.widget.WidgetGroup;
- layout children as table with rows and columns
- @property int colCount();
- number of columns
- void measure(int parentWidth, int parentHeight);
- Measure widget according to desired width and height constraints. (Step 1 of two phase layout).
- void layout(Rect rc);
- Set widget rectangle to specified value and layout widget contents. (Step 2 of two phase layout).
- void onDraw(DrawBuf buf);
- Draw widget at its position to buffer