Dlang UI ======== GUI for D programming language, written in D. * Crossplatform (Win32 and Linux are supported in current version) * Mostly inspired by Android UI API (layouts, styles, two phase layout, ...) * Supports highly customizable UI themes and styles * Supports internationalization * Hardware acceleration using OpenGL (when built with USE_OPENGL) * Fallback to Win32 API / XCB when OpenGL is not available * Actually it's a port (with major refactoring) of GUI library for cross platform OpenGL based implementation of Cool Reader app prokeject from C++. * Almost ready for 2D games development * Goal: provide set of widgets suitable for building of IDE. Win32 builds ------------ * Under windows, uses Win32 API as backend. * Optionally, may use OpenGL acceleration via DerelictGL3/WGL. * Uses Win32 API for font rendering. * Optinally can use FreeType for font rendering. Linux builds ------------ * Uses XCB (X C binding) as backend. * Uses shared memory images for faster drawing. * Uses FreeType for font rendering. * TODO: Use FontConfig to get font list. * TODO: OpenGL initializes ok, but images not visible on screen. Disabled temporary. Other platforms --------------- * Other platforms support may be added easy Third party components used --------------------------- * DerelictGL3 - for OpenGL support * DerelictFT + FreeType library support under linux and optionally under Windows. * DerelictFI + FreeImage library support for decoding of images * WindowsAPI bindings from http://www.dsource.org/projects/bindings/wiki/WindowsApi (patched) * XCB and X11 bindings (patched) TODO: provide links