mirror of https://github.com/buggins/dlangui.git
fix opengl context creation
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parent
027cfdb685
commit
f599a7e4df
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@ -25,9 +25,6 @@ mixin APP_ENTRY_POINT;
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/// entry point for dlangui based application
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extern (C) int UIAppMain(string[] args) {
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//auto power2 = delegate(int X) { return X * X; };
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auto power2 = (int X) => X * X;
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// embed resources listed in views/resources.list into executable
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embeddedResourceList.addResources(embedResourcesFromList!("resources.list")());
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@ -1390,6 +1390,7 @@ int sdlmain(string[] args) {
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// we want OpenGL 3.3
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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// Set OpenGL attributes
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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@ -1020,19 +1020,24 @@ int myWinMain(void* hInstance, void* hPrevInstance, char* lpCmdLine, int iCmdSho
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currentTheme = createDefaultTheme();
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version (USE_OPENGL) {
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import derelict.opengl3.gl3;
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DerelictGL3.load();
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try {
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import derelict.opengl3.gl3;
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DerelictGL3.load();
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// just to check OpenGL context
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Log.i("Trying to setup OpenGL context");
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Win32Window tmpWindow = new Win32Window(w32platform, ""d, null, 0);
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destroy(tmpWindow);
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if (openglEnabled)
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Log.i("OpenGL support is enabled");
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else
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Log.w("OpenGL support is disabled");
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// process messages
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platform.enterMessageLoop();
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// just to check OpenGL context
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Log.i("Trying to setup OpenGL context");
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Win32Window tmpWindow = new Win32Window(w32platform, ""d, null, 0);
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destroy(tmpWindow);
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if (openglEnabled)
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Log.i("OpenGL support is enabled");
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else
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Log.w("OpenGL support is disabled");
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// process messages
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platform.enterMessageLoop();
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} catch (Exception e) {
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Log.e("Exception while trying to init OpenGL", e);
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openglEnabled = false;
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}
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}
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// Load versions 1.2+ and all supported ARB and EXT extensions.
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