mirror of https://github.com/buggins/dlangui.git
fix opengl on win32
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@ -14,6 +14,9 @@ mixin APP_ENTRY_POINT;
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/// entry point for dlangui based application
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extern (C) int UIAppMain(string[] args) {
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// embed resources listed in views/resources.list into executable
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embeddedResourceList.addResources(embedResourcesFromList!("resources.list")());
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// create window
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Window window = Platform.instance.createWindow("DlangUI example - 3D Application", null, WindowFlag.Resizable, 600, 500);
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window.mainWidget = new UiWidget();
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@ -1086,7 +1086,13 @@ class GLVertexBuffer : VertexBuffer {
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/// bind into current context
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override void bind() {
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glBindVertexArray(_vao);
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checkgl!glBindVertexArray(_vao);
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// TODO: is it necessary to bind vertex/index buffers?
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// specify vertex buffer
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checkgl!glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer);
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// specify index buffer
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checkgl!glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _indexBuffer);
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}
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/// unbind from current context
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@ -1102,8 +1108,10 @@ class GLVertexBuffer : VertexBuffer {
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for(int i = 0; i < _format.length; i++) {
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int loc = effect.getVertexElementLocation(_format[i].type);
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if (loc >= 0) {
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glVertexAttribPointer(loc, _format[i].size, GL_FLOAT, GL_FALSE, _format.vertexSize, cast(char*)(offset));
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glEnableVertexAttribArray(loc);
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checkgl!glVertexAttribPointer(loc, _format[i].size, GL_FLOAT, GL_FALSE, _format.vertexSize, cast(char*)(offset));
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checkgl!glEnableVertexAttribArray(loc);
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} else {
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Log.d("Attribute location not found for ", _format[i].type);
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}
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offset += _format[i].byteSize;
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}
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@ -223,11 +223,6 @@ class Win32Window : Window {
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Win32Platform _platform;
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HWND _hwnd;
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static if (ENABLE_OPENGL) {
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HGLRC _hGLRC; // opengl context
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HPALETTE _hPalette;
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//GLSupport _gl;
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}
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dstring _caption;
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Win32ColorDrawBuf _drawbuf;
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bool useOpengl;
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@ -560,7 +555,7 @@ class Win32Window : Window {
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debug(DebugRedraw) Log.d("onPaint()");
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long paintStart = currentTimeMillis;
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static if (ENABLE_OPENGL) {
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if (useOpengl && _hGLRC) {
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if (useOpengl && sharedGLContext._hGLRC) {
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paintUsingOpenGL();
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} else {
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paintUsingGDI();
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