mirror of https://github.com/buggins/dlangui.git
platform initialization/deinitialization refactoring
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d096aa3083
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@ -70,7 +70,7 @@
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<doXGeneration>1</doXGeneration>
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<xfilename>$(IntDir)\$(TargetName).json</xfilename>
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<debuglevel>0</debuglevel>
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<debugids>DebugFocus</debugids>
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<debugids>DebugFocus FontResources</debugids>
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<versionlevel>0</versionlevel>
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<versionids>EmbedStandardResources Unicode USE_FREETYPE USE_OPENGL</versionids>
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<dump_source>0</dump_source>
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@ -1532,6 +1532,12 @@ void releaseResourcesOnAppExit() {
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//
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debug setAppShuttingDownFlag();
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debug {
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if (Widget.instanceCount() > 0) {
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Log.e("Non-zero Widget instance count when exiting: ", Widget.instanceCount);
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}
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}
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currentTheme = null;
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drawableCache = null;
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imageCache = null;
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@ -1544,9 +1550,6 @@ void releaseResourcesOnAppExit() {
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if (Style.instanceCount > 0) {
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Log.e("Non-zero Style instance count when exiting: ", Style.instanceCount);
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}
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if (Widget.instanceCount() > 0) {
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Log.e("Non-zero Widget instance count when exiting: ", Widget.instanceCount);
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}
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if (ImageDrawable.instanceCount > 0) {
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Log.e("Non-zero ImageDrawable instance count when exiting: ", ImageDrawable.instanceCount);
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}
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@ -161,7 +161,7 @@ class Win32Window : Window {
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version (USE_OPENGL) {
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HGLRC _hGLRC; // opengl context
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HPALETTE _hPalette;
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GLSupport _gl;
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//GLSupport _gl;
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}
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dstring _caption;
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Win32ColorDrawBuf _drawbuf;
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@ -178,7 +178,9 @@ class Win32Window : Window {
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_dy = 400;
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_platform = platform;
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version (USE_OPENGL) {
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_gl = new GLSupport();
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//_gl = new GLSupport();
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if (!_glSupport)
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_glSupport = new GLSupport();
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}
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_caption = windowCaption;
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_flags = flags;
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@ -213,7 +215,7 @@ class Win32Window : Window {
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if (_hGLRC) {
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wglMakeCurrent(hDC, _hGLRC);
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_glSupport = _gl;
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//_glSupport = _gl;
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if (!DERELICT_GL3_RELOADED) {
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// run this code only once
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@ -221,24 +223,29 @@ class Win32Window : Window {
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try {
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import derelict.opengl3.gl3;
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DerelictGL3.reload();
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// successful
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if (glSupport.initShaders()) {
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if (glSupport.valid || glSupport.initShaders()) {
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setOpenglEnabled();
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useOpengl = true;
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} else {
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Log.e("Failed to compile shaders");
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}
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destroy(_glSupport);
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_glSupport = null;
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} catch (Exception e) {
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Log.e("Derelict exception", e);
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}
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} else {
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if (glSupport.initShaders()) {
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if (glSupport.valid || glSupport.initShaders()) {
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setOpenglEnabled();
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useOpengl = true;
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} else {
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Log.e("Failed to compile shaders");
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}
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}
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wglMakeCurrent(hDC, null);
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}
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} else {
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Log.e("Pixelformat failed");
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@ -266,7 +273,7 @@ class Win32Window : Window {
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//scope(exit) EndPaint(_hwnd, &ps);
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HDC hdc = GetDC(_hwnd);
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wglMakeCurrent(hdc, _hGLRC);
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_glSupport = _gl;
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//_glSupport = _gl;
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glDisable(GL_DEPTH_TEST);
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glViewport(0, 0, _dx, _dy);
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float a = 1.0f;
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@ -303,10 +310,10 @@ class Win32Window : Window {
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version (USE_OPENGL) {
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import derelict.opengl3.wgl;
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if (_hGLRC) {
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glSupport.uninitShaders();
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destroy(_glSupport);
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_glSupport = null;
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_gl = null;
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//glSupport.uninitShaders();
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//destroy(_glSupport);
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//_glSupport = null;
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//_gl = null;
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wglMakeCurrent (null, null) ;
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wglDeleteContext(_hGLRC);
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_hGLRC = null;
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