mirror of https://github.com/buggins/dlangui.git
Merge pull request #173 from g4z3r/gl
ability to set GL context version by application
This commit is contained in:
commit
c5119fdc07
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@ -125,8 +125,9 @@ class GLProgram {
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private char[] glslversionString;
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private void compatibilityFixes(ref char[] code, GLuint type) {
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if (glslversionInt < 150) {
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if (glslversionInt < 150)
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code = replace(code, " texture(", " texture2D(");
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if (glslversionInt < 140) {
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if(type == GL_VERTEX_SHADER)
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{
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code = replace(code, "in ", "attribute ");
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@ -134,6 +135,8 @@ class GLProgram {
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} else
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{
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code = replace(code, "in ", "varying ");
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code = replace(code, "out vec4 outColor;", "");
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code = replace(code, "outColor", "gl_FragColor");
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}
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}
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}
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@ -1253,6 +1253,19 @@ class Platform {
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* Window w/o Resizable nor Fullscreen will be created with size based on measurement of its content widget
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*/
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abstract Window createWindow(dstring windowCaption, Window parent, uint flags = WindowFlag.Resizable, uint width = 0, uint height = 0);
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static if (ENABLE_OPENGL) {
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/**
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* OpenGL context major version.
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* Note: if the version is invalid or not supported, this value will be set to supported one.
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*/
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int GLVersionMajor = 3;
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/**
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* OpenGL context minor version.
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* Note: if the version is invalid or not supported, this value will be set to supported one.
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*/
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int GLVersionMinor = 2;
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}
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/**
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* close window
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*
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@ -127,8 +127,11 @@ class SDLWindow : Window {
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_context = SDL_GL_CreateContext(_win); // Create the actual context and make it current
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if (!_context)
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Log.e("SDL_GL_CreateContext failed: ", fromStringz(SDL_GetError()));
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else
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else {
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Log.i("Created successfully");
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_platform.GLVersionMajor = versionMajor;
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_platform.GLVersionMinor = versionMinor;
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}
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return _context !is null;
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}
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}
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@ -176,21 +179,24 @@ class SDLWindow : Window {
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static if (ENABLE_OPENGL) {
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if (_enableOpengl) {
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createContext(3, 2);
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if (!_context) {
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Log.e("SDL_GL_CreateContext failed: ", fromStringz(SDL_GetError()));
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bool success = createContext(_platform.GLVersionMajor, _platform.GLVersionMinor);
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if (!success) {
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Log.w("trying other versions of OpenGL");
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bool flg = false;
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flg = flg || createContext(3, 3);
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flg = flg || createContext(3, 1);
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flg = flg || createContext(4, 0);
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flg = flg || createContext(2, 1);
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if (!flg) {
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// Lazy conditions.
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if(_platform.GLVersionMajor >= 4)
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success = success || createContext(4, 0);
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success = success || createContext(3, 3);
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success = success || createContext(3, 2);
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success = success || createContext(3, 1);
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success = success || createContext(2, 1);
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if (!success) {
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_enableOpengl = false;
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_platform.GLVersionMajor = 0;
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_platform.GLVersionMinor = 0;
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Log.w("OpenGL support is disabled");
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}
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}
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if (_context && !_glSupport) {
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if (success && !_glSupport) {
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_enableOpengl = initGLSupport(false);
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fixSize();
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}
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@ -220,7 +220,7 @@ class X11Window : DWindow {
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swamask |= CWColormap;
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swa.colormap = x11cmap;
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visual = cast(Visual*)x11visual.visual;
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depth = x11visutal.depth;
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depth = x11visual.depth;
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}
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}
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