remove FontProgram from GLSupport - anyway CrearType cannot be implemented with shaders

This commit is contained in:
Vadim Lopatin 2015-12-21 10:25:20 +03:00
parent 0556ad5781
commit b1cbd52e79
2 changed files with 2 additions and 160 deletions

View File

@ -712,8 +712,7 @@ private class GLGlyphCache {
}
if (!dstrc.empty) {
//Log.d("drawing glyph with color ", color);
glSupport.drawColorAndTextureGlyphRect(_texture, _tdx, _tdy, srcrc, dstrc, color);
//glSupport.drawColorAndTextureRect(_texture, _tdx, _tdy, srcrc, dstrc, color, false);
glSupport.drawColorAndTextureRect(_texture, _tdx, _tdy, srcrc, dstrc, color, false);
}
}

View File

@ -406,87 +406,6 @@ class TextureProgram : SolidFillProgram {
}
}
class FontProgram : SolidFillProgram {
@property override string vertexSource() {
return q{
in vec4 vertex;
in vec4 colAttr;
in vec4 texCoord;
out vec4 col;
out vec4 texc;
uniform mat4 matrix;
void main(void)
{
gl_Position = matrix * vertex;
col = colAttr;
texc = texCoord;
}
};
}
@property override string fragmentSource() {
return q{
uniform sampler2D tex;
in vec4 col;
in vec4 texc;
out vec4 outColor;
void main(void)
{
outColor = texture(tex, texc.st) * col;
}
};
}
GLint texCoordLocation;
override bool initLocations() {
bool res = super.initLocations();
texCoordLocation = glGetAttribLocation(program, "texCoord");
return res && texCoordLocation >= 0;
}
override void beforeExecute() {
super.beforeExecute();
//glBlendFunc(GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
}
override void afterExecute() {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
super.afterExecute();
}
bool execute(float[] vertices, float[] colors, float[] texcoords, Tex2D texture, bool linear) {
if(!check())
return false;
beforeExecute();
texture.setup();
texture.setSamplerParams(linear);
VAO vao = new VAO();
VBO vbo = new VBO();
vbo.fill([vertices, colors, texcoords]);
glVertexAttribPointer(vertexLocation, 3, GL_FLOAT, GL_FALSE, 0, cast(void*) 0);
glVertexAttribPointer(colAttrLocation, 4, GL_FLOAT, GL_FALSE, 0, cast(void*) (vertices.length * vertices[0].sizeof));
glVertexAttribPointer(texCoordLocation, 2, GL_FLOAT, GL_FALSE, 0, cast(void*) (vertices.length * vertices[0].sizeof + colors.length * colors[0].sizeof));
glEnableVertexAttribArray(vertexLocation);
glEnableVertexAttribArray(colAttrLocation);
glEnableVertexAttribArray(texCoordLocation);
checkgl!glDrawArrays(GL_TRIANGLES, 0, cast(int)vertices.length/3);
afterExecute();
destroy(vbo);
destroy(vao);
texture.unbind();
return true;
}
}
struct Color
{
@ -531,10 +450,9 @@ class GLSupport {
TextureProgram _textureProgram;
SolidFillProgram _solidFillProgram;
LineProgram _lineProgram;
FontProgram _fontProgram;
@property bool valid() {
return _legacyMode || _textureProgram && _solidFillProgram && _fontProgram && _lineProgram;
return _legacyMode || _textureProgram && _solidFillProgram && _lineProgram;
}
bool initShaders() {
@ -556,12 +474,6 @@ class GLSupport {
if (!_textureProgram.compile())
return false;
}
if (_fontProgram is null) {
Log.v("Compiling font program");
_fontProgram = new FontProgram();
if (!_fontProgram.compile())
return false;
}
Log.d("Shaders compiled successfully");
return true;
}
@ -580,10 +492,6 @@ class GLSupport {
destroy(_textureProgram);
_textureProgram = null;
}
if (_fontProgram !is null) {
destroy(_fontProgram);
_fontProgram = null;
}
return true;
}
@ -685,71 +593,6 @@ class GLSupport {
}
}
void drawColorAndTextureGlyphRect(Tex2D texture, int tdx, int tdy, Rect srcrc, Rect dstrc, uint color) {
drawColorAndTextureGlyphRect(texture, tdx, tdy, srcrc.left, srcrc.top, srcrc.width(), srcrc.height(), dstrc.left, dstrc.top, dstrc.width(), dstrc.height(), color);
}
void drawColorAndTextureGlyphRect(Tex2D texture, int tdx, int tdy, int srcx, int srcy, int srcdx, int srcdy, int xx, int yy, int dx, int dy, uint color) {
Color[6] colors;
FillColor(color, colors);
float dstx0 = cast(float)xx;
float dsty0 = cast(float)(bufferDy - (yy));
float dstx1 = cast(float)(xx + dx);
float dsty1 = cast(float)(bufferDy - (yy + dy));
// don't flip for framebuffer
if (currentFBO) {
dsty0 = cast(float)(yy);
dsty1 = cast(float)(yy + dy);
}
float srcx0 = srcx / cast(float)tdx;
float srcy0 = srcy / cast(float)tdy;
float srcx1 = (srcx + srcdx) / cast(float)tdx;
float srcy1 = (srcy + srcdy) / cast(float)tdy;
float[3 * 6] vertices = [
dstx0, dsty0, Z_2D,
dstx0, dsty1, Z_2D,
dstx1, dsty1, Z_2D,
dstx0, dsty0, Z_2D,
dstx1, dsty1, Z_2D,
dstx1, dsty0, Z_2D];
float[2 * 6] texcoords = [srcx0,srcy0, srcx0,srcy1, srcx1,srcy1, srcx0,srcy0, srcx1,srcy1, srcx1,srcy0];
if (_legacyMode) {
bool linear = dx != srcdx || dy != srcdy;
glDisable(GL_CULL_FACE);
glEnable(GL_TEXTURE_2D);
texture.setup();
texture.setSamplerParams(linear);
glColor4f(1,1,1,1);
glDisable(GL_ALPHA_TEST);
glEnable(GL_BLEND);
checkgl!glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
checkgl!glEnableClientState(GL_COLOR_ARRAY);
checkgl!glEnableClientState(GL_VERTEX_ARRAY);
checkgl!glEnableClientState(GL_TEXTURE_COORD_ARRAY);
checkgl!glVertexPointer(3, GL_FLOAT, 0, cast(void*)vertices.ptr);
checkgl!glTexCoordPointer(2, GL_FLOAT, 0, cast(void*)texcoords.ptr);
checkgl!glColorPointer(4, GL_FLOAT, 0, cast(void*)colors.ptr);
checkgl!glDrawArrays(GL_TRIANGLES, 0, 6);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
glDisable(GL_TEXTURE_2D);
} else {
_fontProgram.execute(vertices, cast(float[])colors, texcoords, texture, false);
}
//drawColorAndTextureRect(vertices, texcoords, colors, texture, linear);
}
void drawColorAndTextureRect(Tex2D texture, int tdx, int tdy, Rect srcrc, Rect dstrc, uint color, bool linear) {
drawColorAndTextureRect(texture, tdx, tdy, srcrc.left, srcrc.top, srcrc.width(), srcrc.height(), dstrc.left, dstrc.top, dstrc.width(), dstrc.height(), color, linear);
}