mirror of https://github.com/buggins/dlangui.git
remove FontProgram from GLSupport - anyway CrearType cannot be implemented with shaders
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0556ad5781
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b1cbd52e79
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@ -712,8 +712,7 @@ private class GLGlyphCache {
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}
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if (!dstrc.empty) {
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//Log.d("drawing glyph with color ", color);
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glSupport.drawColorAndTextureGlyphRect(_texture, _tdx, _tdy, srcrc, dstrc, color);
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//glSupport.drawColorAndTextureRect(_texture, _tdx, _tdy, srcrc, dstrc, color, false);
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glSupport.drawColorAndTextureRect(_texture, _tdx, _tdy, srcrc, dstrc, color, false);
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}
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}
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@ -406,87 +406,6 @@ class TextureProgram : SolidFillProgram {
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}
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}
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class FontProgram : SolidFillProgram {
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@property override string vertexSource() {
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return q{
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in vec4 vertex;
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in vec4 colAttr;
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in vec4 texCoord;
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out vec4 col;
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out vec4 texc;
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uniform mat4 matrix;
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void main(void)
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{
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gl_Position = matrix * vertex;
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col = colAttr;
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texc = texCoord;
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}
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};
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}
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@property override string fragmentSource() {
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return q{
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uniform sampler2D tex;
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in vec4 col;
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in vec4 texc;
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out vec4 outColor;
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void main(void)
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{
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outColor = texture(tex, texc.st) * col;
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}
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};
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}
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GLint texCoordLocation;
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override bool initLocations() {
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bool res = super.initLocations();
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texCoordLocation = glGetAttribLocation(program, "texCoord");
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return res && texCoordLocation >= 0;
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}
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override void beforeExecute() {
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super.beforeExecute();
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//glBlendFunc(GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
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}
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override void afterExecute() {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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super.afterExecute();
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}
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bool execute(float[] vertices, float[] colors, float[] texcoords, Tex2D texture, bool linear) {
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if(!check())
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return false;
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beforeExecute();
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texture.setup();
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texture.setSamplerParams(linear);
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VAO vao = new VAO();
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VBO vbo = new VBO();
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vbo.fill([vertices, colors, texcoords]);
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glVertexAttribPointer(vertexLocation, 3, GL_FLOAT, GL_FALSE, 0, cast(void*) 0);
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glVertexAttribPointer(colAttrLocation, 4, GL_FLOAT, GL_FALSE, 0, cast(void*) (vertices.length * vertices[0].sizeof));
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glVertexAttribPointer(texCoordLocation, 2, GL_FLOAT, GL_FALSE, 0, cast(void*) (vertices.length * vertices[0].sizeof + colors.length * colors[0].sizeof));
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glEnableVertexAttribArray(vertexLocation);
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glEnableVertexAttribArray(colAttrLocation);
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glEnableVertexAttribArray(texCoordLocation);
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checkgl!glDrawArrays(GL_TRIANGLES, 0, cast(int)vertices.length/3);
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afterExecute();
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destroy(vbo);
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destroy(vao);
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texture.unbind();
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return true;
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}
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}
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struct Color
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{
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@ -531,10 +450,9 @@ class GLSupport {
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TextureProgram _textureProgram;
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SolidFillProgram _solidFillProgram;
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LineProgram _lineProgram;
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FontProgram _fontProgram;
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@property bool valid() {
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return _legacyMode || _textureProgram && _solidFillProgram && _fontProgram && _lineProgram;
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return _legacyMode || _textureProgram && _solidFillProgram && _lineProgram;
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}
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bool initShaders() {
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@ -556,12 +474,6 @@ class GLSupport {
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if (!_textureProgram.compile())
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return false;
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}
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if (_fontProgram is null) {
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Log.v("Compiling font program");
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_fontProgram = new FontProgram();
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if (!_fontProgram.compile())
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return false;
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}
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Log.d("Shaders compiled successfully");
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return true;
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}
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@ -580,10 +492,6 @@ class GLSupport {
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destroy(_textureProgram);
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_textureProgram = null;
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}
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if (_fontProgram !is null) {
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destroy(_fontProgram);
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_fontProgram = null;
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}
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return true;
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}
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@ -685,71 +593,6 @@ class GLSupport {
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}
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}
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void drawColorAndTextureGlyphRect(Tex2D texture, int tdx, int tdy, Rect srcrc, Rect dstrc, uint color) {
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drawColorAndTextureGlyphRect(texture, tdx, tdy, srcrc.left, srcrc.top, srcrc.width(), srcrc.height(), dstrc.left, dstrc.top, dstrc.width(), dstrc.height(), color);
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}
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void drawColorAndTextureGlyphRect(Tex2D texture, int tdx, int tdy, int srcx, int srcy, int srcdx, int srcdy, int xx, int yy, int dx, int dy, uint color) {
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Color[6] colors;
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FillColor(color, colors);
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float dstx0 = cast(float)xx;
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float dsty0 = cast(float)(bufferDy - (yy));
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float dstx1 = cast(float)(xx + dx);
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float dsty1 = cast(float)(bufferDy - (yy + dy));
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// don't flip for framebuffer
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if (currentFBO) {
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dsty0 = cast(float)(yy);
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dsty1 = cast(float)(yy + dy);
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}
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float srcx0 = srcx / cast(float)tdx;
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float srcy0 = srcy / cast(float)tdy;
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float srcx1 = (srcx + srcdx) / cast(float)tdx;
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float srcy1 = (srcy + srcdy) / cast(float)tdy;
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float[3 * 6] vertices = [
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dstx0, dsty0, Z_2D,
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dstx0, dsty1, Z_2D,
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dstx1, dsty1, Z_2D,
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dstx0, dsty0, Z_2D,
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dstx1, dsty1, Z_2D,
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dstx1, dsty0, Z_2D];
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float[2 * 6] texcoords = [srcx0,srcy0, srcx0,srcy1, srcx1,srcy1, srcx0,srcy0, srcx1,srcy1, srcx1,srcy0];
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if (_legacyMode) {
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bool linear = dx != srcdx || dy != srcdy;
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glDisable(GL_CULL_FACE);
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glEnable(GL_TEXTURE_2D);
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texture.setup();
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texture.setSamplerParams(linear);
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glColor4f(1,1,1,1);
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glDisable(GL_ALPHA_TEST);
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glEnable(GL_BLEND);
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checkgl!glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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checkgl!glEnableClientState(GL_COLOR_ARRAY);
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checkgl!glEnableClientState(GL_VERTEX_ARRAY);
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checkgl!glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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checkgl!glVertexPointer(3, GL_FLOAT, 0, cast(void*)vertices.ptr);
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checkgl!glTexCoordPointer(2, GL_FLOAT, 0, cast(void*)texcoords.ptr);
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checkgl!glColorPointer(4, GL_FLOAT, 0, cast(void*)colors.ptr);
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checkgl!glDrawArrays(GL_TRIANGLES, 0, 6);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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glDisable(GL_BLEND);
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_TEXTURE_2D);
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} else {
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_fontProgram.execute(vertices, cast(float[])colors, texcoords, texture, false);
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}
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//drawColorAndTextureRect(vertices, texcoords, colors, texture, linear);
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}
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void drawColorAndTextureRect(Tex2D texture, int tdx, int tdy, Rect srcrc, Rect dstrc, uint color, bool linear) {
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drawColorAndTextureRect(texture, tdx, tdy, srcrc.left, srcrc.top, srcrc.width(), srcrc.height(), dstrc.left, dstrc.top, dstrc.width(), dstrc.height(), color, linear);
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}
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