mirror of https://github.com/buggins/dlangui.git
old API fixes
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@ -694,6 +694,8 @@ bool initGLSupport(bool legacy = false) {
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}
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}
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if (!_glSupport) {
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if (!_glSupport) {
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Log.d("glSupport not initialized: trying to create");
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Log.d("glSupport not initialized: trying to create");
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int major = to!int(glGetString(GL_VERSION)[0 .. 1]);
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legacy = legacy || (major < 3);
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_glSupport = new GLSupport(legacy);
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_glSupport = new GLSupport(legacy);
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if (!_glSupport.valid) {
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if (!_glSupport.valid) {
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Log.e("Failed to compile shaders");
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Log.e("Failed to compile shaders");
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@ -705,9 +707,8 @@ bool initGLSupport(bool legacy = false) {
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Log.i("Trying to reinit GLSupport with legacy flag ", !legacy);
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Log.i("Trying to reinit GLSupport with legacy flag ", !legacy);
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_glSupport = new GLSupport(!legacy);
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_glSupport = new GLSupport(!legacy);
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}
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}
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// Situation when opposite legacy flag is true and context version is 3.1+
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// Situation when opposite legacy flag is true and GL version is 3+ with no old functions
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if (_glSupport.legacyMode) {
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if (_glSupport.legacyMode) {
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int major = to!int(glGetString(GL_VERSION)[0]);
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if (major >= 3) {
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if (major >= 3) {
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Log.e("Try to create OpenGL context with <= 3.1 version");
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Log.e("Try to create OpenGL context with <= 3.1 version");
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return false;
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return false;
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@ -828,10 +829,12 @@ final class GLSupport {
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/// This function is needed to draw custom OpenGL scene correctly (especially on legacy API)
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/// This function is needed to draw custom OpenGL scene correctly (especially on legacy API)
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private void resetBindings() {
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private void resetBindings() {
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// TODO: check if there is a very old driver with no such functions
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if (glUseProgram)
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GLProgram.unbind();
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GLProgram.unbind();
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VAO.unbind();
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if (glBindVertexArray)
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VBO.unbind();
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VAO.unbind();
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if (glBindBuffer)
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VBO.unbind();
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}
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}
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private void destroyBuffers() {
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private void destroyBuffers() {
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