mirror of https://github.com/buggins/dlangui.git
linear gradients - GL implementation, vertical only
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@ -288,6 +288,8 @@ class DrawBuf : RefCountedObject {
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abstract void fill(uint color);
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/// fill rectangle with solid color (clipping is applied)
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abstract void fillRect(Rect rc, uint color);
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/// fill rectangle with a gradient (clipping is applied)
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abstract void fillGradientRect(Rect rc, uint color1, uint color2);
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/// fill rectangle with solid color and pattern (clipping is applied) 0=solid fill, 1 = dotted
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void fillRectPattern(Rect rc, uint color, int pattern) {
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// default implementation: does not support patterns
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@ -1161,6 +1163,11 @@ class ColorDrawBufBase : DrawBuf {
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}
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}
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override void fillGradientRect(Rect rc, uint color1, uint color2) {
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// TODO
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fillRect(rc, color1);
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}
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/// fill rectangle with solid color and pattern (clipping is applied) 0=solid fill, 1 = dotted
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override void fillRectPattern(Rect rc, uint color, int pattern) {
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uint alpha = color >> 24;
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@ -1406,6 +1413,11 @@ class GrayDrawBuf : DrawBuf {
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}
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}
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override void fillGradientRect(Rect rc, uint color1, uint color2) {
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// TODO
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fillRect(rc, color1);
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}
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/// draw pixel at (x, y) with specified color
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override void drawPixel(int x, int y, uint color) {
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if (!_clipRect.isPointInside(x, y))
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@ -114,6 +114,15 @@ class GLDrawBuf : DrawBuf, GLConfigCallback {
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_scene.add(new SolidRectSceneItem(rc, color));
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}
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/// fill rectangle with a gradient (clipping is applied)
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override void fillGradientRect(Rect rc, uint color1, uint color2) {
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assert(_scene !is null);
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color1 = applyAlpha(color1);
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color2 = applyAlpha(color2);
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if (!(isFullyTransparentColor(color1) && isFullyTransparentColor(color2)) && applyClipping(rc))
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_scene.add(new GradientRectSceneItem(rc, color1, color2));
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}
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/// fill rectangle with solid color and pattern (clipping is applied) 0=solid fill, 1 = dotted
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override void fillRectPattern(Rect rc, uint color, int pattern) {
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if (pattern == PatternType.solid)
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@ -749,6 +758,23 @@ public:
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}
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}
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private class GradientRectSceneItem : SceneItem {
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private:
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Rect _rc;
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uint _color1;
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uint _color2;
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public:
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this(Rect rc, uint color1, uint color2) {
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_rc = rc;
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_color1 = color1;
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_color2 = color2;
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}
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override void draw() {
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glSupport.queue.addGradientRect(_rc, _color1, _color2, _color1, _color2);
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}
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}
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private class PatternRectSceneItem : SceneItem {
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private:
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Rect _rc;
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@ -337,7 +337,7 @@ class GradientDrawable : Drawable {
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_color2 = color2;
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}
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override void drawTo(DrawBuf buf, Rect rc, uint state = 0, int tilex0 = 0, int tiley0 = 0) {
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buf.fillRect(rc, _color1); // stub
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buf.fillGradientRect(rc, _color1, _color2);
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}
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@property override int width() { return 1; }
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@property override int height() { return 1; }
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@ -406,6 +406,11 @@ class ConsoleDrawBuf : DrawBuf {
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}
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}
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override void fillGradientRect(Rect rc, uint color1, uint color2) {
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// TODO
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fillRect(rc, color1);
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}
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/// fill rectangle with solid color and pattern (clipping is applied) 0=solid fill, 1 = dotted
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override void fillRectPattern(Rect rc, uint color, int pattern) {
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// default implementation: does not support patterns
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