mirror of https://github.com/buggins/dlangui.git
trying to get Scene3d drawing working
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@ -40,7 +40,8 @@ class UiWidget : VerticalLayout {
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{
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margins: 10
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padding: 10
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backgroundColor: "#C0E0E070" // semitransparent yellow background
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backgroundImageId: "tx_fabric.tiled"
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VerticalLayout {
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id: glView
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margins: 10
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@ -111,11 +112,13 @@ class UiWidget : VerticalLayout {
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@property override bool animating() { return true; }
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/// animates window; interval is time left from previous draw, in hnsecs (1/10000000 of second)
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override void animate(long interval) {
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Log.d("animating");
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//Log.d("animating");
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_cam.rotateX(0.01);
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_cam.rotateY(0.02);
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angle += interval * 0.000002f;
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invalidate();
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}
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float angle = 0;
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MyGLProgram _program;
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Scene3d _scene;
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@ -137,10 +140,36 @@ class UiWidget : VerticalLayout {
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Log.e("Invalid texture");
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return;
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}
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mat4 camMatrix = _scene.viewProjectionMatrix;
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_cam.setPerspective(4.0f, 3.0f, 45.0f, 0.1f, 100.0f);
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mat4 projectionViewModelMatrix;
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if (true) {
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// ======== Projection Matrix ==================
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mat4 projectionMatrix;
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float aspectRatio = cast(float)rc.width / cast(float)rc.height;
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projectionMatrix.setPerspective(45.0f, aspectRatio, 0.1f, 100.0f);
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// ======== View Matrix ==================
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mat4 viewMatrix;
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viewMatrix.translate(0, 0, -6);
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viewMatrix.rotatex(-15.0f);
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//viewMatrix.lookAt(vec3(-10, 0, 0), vec3(0, 0, 0), vec3(0, 1, 0));//translation(0.0f, 0.0f, 4.0f).rotatez(angle);
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// ======== Model Matrix ==================
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mat4 modelMatrix;
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modelMatrix.scale(1.5f);
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modelMatrix.rotatez(30.0f + angle * 0.3456778);
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modelMatrix.rotatey(angle);
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modelMatrix.rotatez(angle * 1.98765f);
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// ======= PMV matrix =====================
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projectionViewModelMatrix = projectionMatrix * viewMatrix * modelMatrix;
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} else {
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projectionViewModelMatrix = _scene.viewProjectionMatrix;
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}
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//Log.d("matrix uniform: ", projectionViewModelMatrix.m);
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_program.bind();
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Log.d("matrix uniform: ", camMatrix.m);
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_program.setUniform("matrix", camMatrix);
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_program.setUniform("matrix", projectionViewModelMatrix);
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_tx.texture.setup();
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_tx.texture.setSamplerParams(true);
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