mirror of https://github.com/buggins/dlangui.git
SDL: Fixes to windowRect, remove not needed redraw after SDL_WINDOWEVENT_RESIZED
This commit is contained in:
parent
775a62da1c
commit
98bb79ed59
|
@ -310,6 +310,10 @@ class SDLWindow : Window {
|
|||
}
|
||||
setOpenglEnabled(_enableOpengl);
|
||||
windowCaption = _caption;
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
SDL_GetWindowPosition(_win, &x, &y);
|
||||
handleWindowStateChange(WindowState.unspecified, Rect(x, y, _dx, _dy));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1225,12 +1229,12 @@ class SDLPlatform : Platform {
|
|||
case SDL_WINDOWEVENT_RESIZED:
|
||||
debug(DebugSDL) Log.d("SDL_WINDOWEVENT_RESIZED win=", event.window.windowID, " pos=", event.window.data1,
|
||||
",", event.window.data2);
|
||||
w.redraw();
|
||||
//redraw not needed here: SDL_WINDOWEVENT_RESIZED is following SDL_WINDOWEVENT_SIZE_CHANGED if the size was changed by an external event (window manager, user)
|
||||
break;
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
debug(DebugSDL) Log.d("SDL_WINDOWEVENT_SIZE_CHANGED win=", event.window.windowID, " pos=", event.window.data1,
|
||||
",", event.window.data2);
|
||||
w.handleWindowStateChange(WindowState.unspecified, Rect(int.min, int.min, event.window.data1, event.window.data2));
|
||||
w.handleWindowStateChange(WindowState.unspecified, Rect(w.windowRect().left, w.windowRect().top, event.window.data1, event.window.data2));
|
||||
w.redraw();
|
||||
break;
|
||||
case SDL_WINDOWEVENT_CLOSE:
|
||||
|
@ -1262,7 +1266,7 @@ class SDLPlatform : Platform {
|
|||
break;
|
||||
case SDL_WINDOWEVENT_MOVED:
|
||||
debug(DebugSDL) Log.d("SDL_WINDOWEVENT_MOVED - ", w.windowCaption);
|
||||
w.handleWindowStateChange(WindowState.unspecified, Rect(event.window.data1, event.window.data2, int.min, int.min));
|
||||
w.handleWindowStateChange(WindowState.unspecified, Rect(event.window.data1, event.window.data2, w.windowRect().right, w.windowRect().bottom));
|
||||
if (!_windowsMinimized && w.hasVisibleModalChild())
|
||||
w.restoreModalChilds();
|
||||
break;
|
||||
|
|
Loading…
Reference in New Issue