mirror of https://github.com/buggins/dlangui.git
DMiner fixes for android
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@ -94,7 +94,7 @@ X<-----x-----
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3 | 2
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*/
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static const float[VERTEX_COMPONENTS * 4] face_vertices_north =
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__gshared static const float[VERTEX_COMPONENTS * 4] face_vertices_north =
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[
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0.5, 0.5, -0.5, 0.0, 0.0, -1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0,
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-0.5, 0.5, -0.5, 0.0, 0.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0,
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@ -109,7 +109,7 @@ static const float[VERTEX_COMPONENTS * 4] face_vertices_north =
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3 | 2
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*/
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static const float[VERTEX_COMPONENTS * 4] face_vertices_south =
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__gshared static const float[VERTEX_COMPONENTS * 4] face_vertices_south =
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[
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-0.5, 0.5, 0.5, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0,
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0.5, 0.5, 0.5, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0,
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@ -124,7 +124,7 @@ static const float[VERTEX_COMPONENTS * 4] face_vertices_south =
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3 | 2
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*/
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static const float[VERTEX_COMPONENTS * 4] face_vertices_west =
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__gshared static const float[VERTEX_COMPONENTS * 4] face_vertices_west =
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[
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-0.5, 0.5, -0.5, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0,
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-0.5, 0.5, 0.5, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0,
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@ -139,7 +139,7 @@ Z<-----x-----
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3 | 2
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*/
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static const float[VERTEX_COMPONENTS * 4] face_vertices_east =
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__gshared static const float[VERTEX_COMPONENTS * 4] face_vertices_east =
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[
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0.5, 0.5, 0.5, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0,
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0.5, 0.5, -0.5, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0,
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@ -155,7 +155,7 @@ static const float[VERTEX_COMPONENTS * 4] face_vertices_east =
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Zv
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*/
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static const float[VERTEX_COMPONENTS * 4] face_vertices_up =
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__gshared static const float[VERTEX_COMPONENTS * 4] face_vertices_up =
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[
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-0.5, 0.5, -0.5, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0,
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0.5, 0.5, -0.5, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0,
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@ -170,7 +170,7 @@ X<-----x-----
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Zv
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*/
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static const float[VERTEX_COMPONENTS * 4] face_vertices_down =
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__gshared static const float[VERTEX_COMPONENTS * 4] face_vertices_down =
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[
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0.5, -0.5,-0.5, 0.0, -1.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0,
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-0.5, -0.5,-0.5, 0.0, -1.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0,
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@ -178,12 +178,12 @@ static const float[VERTEX_COMPONENTS * 4] face_vertices_down =
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0.5, -0.5, 0.5, 0.0, -1.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0,
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];
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static const ushort[6] face_indexes =
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__gshared static const ushort[6] face_indexes =
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[
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2, 1, 0, 0, 3, 2 // CCW
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];
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static const ushort[6] face_indexes_back =
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__gshared static const ushort[6] face_indexes_back =
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[
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0, 2, 1, 2, 3, 1
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];
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@ -159,7 +159,7 @@ struct Vector3d {
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}
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}
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const Vector3d ZERO3 = Vector3d(0, 0, 0);
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__gshared const Vector3d ZERO3 = Vector3d(0, 0, 0);
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struct Array(T) {
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private:
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@ -721,7 +721,7 @@ struct Random {
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}
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}
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const Vector3d[6] DIRECTION_VECTORS = [
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__gshared const Vector3d[6] DIRECTION_VECTORS = [
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Vector3d(0, 0, -1),
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Vector3d(0, 0, 1),
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Vector3d(-1, 0, 0),
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@ -3,7 +3,11 @@ module dminer.core.world;
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import dminer.core.minetypes;
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import dminer.core.blocks;
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const int MAX_VIEW_DISTANCE_BITS = 6;
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version (Android) {
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const int MAX_VIEW_DISTANCE_BITS = 6;
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} else {
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const int MAX_VIEW_DISTANCE_BITS = 5;
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}
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const int MAX_VIEW_DISTANCE = (1 << MAX_VIEW_DISTANCE_BITS);
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// Layer is 16x16 (CHUNK_DX_SHIFT x CHUNK_DX_SHIFT) cells
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@ -444,7 +444,7 @@ class UiWidget : VerticalLayout, CellVisitor {
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/// this is OpenGLDrawableDelegate implementation
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private void doDraw(Rect windowRect, Rect rc) {
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_cam.setPerspective(rc.width, rc.height, 45.0f, 0.1, 100);
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_cam.setPerspective(rc.width, rc.height, 45.0f, 0.3, MAX_VIEW_DISTANCE);
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_cam.setIdentity();
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_cam.translate(_animatingPosition);
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_cam.rotateY(_animatingAngle);
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@ -453,8 +453,8 @@ class UiWidget : VerticalLayout, CellVisitor {
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dirLightNode.translate(_animatingPosition);
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dirLightNode.rotateY(_animatingAngle);
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checkgl!glEnable(GL_CULL_FACE);
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//checkgl!glDisable(GL_CULL_FACE);
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//checkgl!glEnable(GL_CULL_FACE);
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checkgl!glDisable(GL_CULL_FACE);
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checkgl!glEnable(GL_DEPTH_TEST);
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checkgl!glCullFace(GL_BACK);
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