mirror of https://github.com/buggins/dlangui.git
Fix NO_OPENGL configurations, fix imports
This commit is contained in:
parent
ffbd8ad33e
commit
84fe6a3467
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@ -72,7 +72,7 @@
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<debuglevel>0</debuglevel>
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<debugids />
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<versionlevel>0</versionlevel>
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<versionids>EmbedStandardResources ForceLogs USE_OPENGL</versionids>
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<versionids>EmbedStandardResources ForceLogs</versionids>
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<dump_source>0</dump_source>
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<mapverbosity>0</mapverbosity>
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<createImplib>0</createImplib>
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@ -378,7 +378,7 @@
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<debuglevel>0</debuglevel>
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<debugids />
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<versionlevel>0</versionlevel>
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<versionids>EmbedStandardResources ForceLogs USE_OPENGL</versionids>
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<versionids>EmbedStandardResources ForceLogs</versionids>
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<dump_source>0</dump_source>
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<mapverbosity>0</mapverbosity>
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<createImplib>0</createImplib>
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4
dub.json
4
dub.json
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@ -65,8 +65,8 @@
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{
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"name": "minimal",
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"versions": ["EmbedStandardResources", "ForceLogs"],
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"versions-posix": ["USE_SDL", "USE_FREETYPE", "USE_OPENGL"],
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"versions-windows": ["Unicode"],
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"versions-posix": ["USE_SDL", "USE_FREETYPE", "NO_OPENGL"],
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"versions-windows": ["Unicode" ,"NO_OPENGL"],
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"dependencies-posix": {
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"derelict-gl3": "~>1.0.18",
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"derelict-sdl2": "~>1.9.7",
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@ -72,7 +72,7 @@
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<debuglevel>0</debuglevel>
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<debugids />
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<versionlevel>0</versionlevel>
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<versionids> EmbedStandardResources USE_OPENGL</versionids>
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<versionids />
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<dump_source>0</dump_source>
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<mapverbosity>0</mapverbosity>
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<createImplib>0</createImplib>
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@ -276,7 +276,7 @@
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<debuglevel>0</debuglevel>
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<debugids />
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<versionlevel>0</versionlevel>
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<versionids> EmbedStandardResources</versionids>
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<versionids />
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<dump_source>0</dump_source>
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<mapverbosity>0</mapverbosity>
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<createImplib>0</createImplib>
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@ -29,7 +29,11 @@ extern (C) int UIAppMain(string[] args) {
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// create window
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Window window = Platform.instance.createWindow("DlangUI example - 3D Application", null, WindowFlag.Resizable, 600, 500);
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window.mainWidget = new UiWidget();
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static if (ENABLE_OPENGL) {
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window.mainWidget = new UiWidget();
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} else {
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window.mainWidget = new TextWidget("error", "Please build with OpenGL enabled"d);
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}
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//MeshPart part = new MeshPart();
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@ -40,6 +44,8 @@ extern (C) int UIAppMain(string[] args) {
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return Platform.instance.enterMessageLoop();
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}
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static if (ENABLE_OPENGL):
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class UiWidget : VerticalLayout, CellVisitor {
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this() {
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super("OpenGLView");
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@ -1,5 +1,8 @@
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module dminer.core.blocks;
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public import dlangui.core.config;
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static if (ENABLE_OPENGL):
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import dminer.core.minetypes;
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import dminer.core.world;
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import dlangui.graphics.scene.mesh;
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@ -1,5 +1,8 @@
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module dminer.core.minetypes;
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public import dlangui.core.config;
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static if (ENABLE_OPENGL):
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alias cell_t = ubyte;
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immutable cell_t NO_CELL = 0;
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@ -1,5 +1,8 @@
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module dminer.core.world;
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public import dlangui.core.config;
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static if (ENABLE_OPENGL):
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import dminer.core.minetypes;
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import dminer.core.blocks;
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@ -225,8 +228,8 @@ struct DiamondVisitor {
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//int index = diamondIndex(v, maxDistBits);
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if (visited_ptr[index] == visitedOccupied)// || cell == visitedEmpty)
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return;
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if (v * position.direction.forward < dist / 3)
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return;
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//if (v * position.direction.forward < dist / 3)
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// return;
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Vector3d pos = pos0 + v;
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cell_t cell = world.getCell(pos);
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@ -59,28 +59,44 @@ version (USE_SDL) {
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// no backend selected: set default based on platform
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version (Windows) {
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// For Windows
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enum ENABLE_OPENGL = true;
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version (NO_OPENGL) {
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enum ENABLE_OPENGL = false;
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} else {
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enum ENABLE_OPENGL = true;
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}
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enum BACKEND_SDL = false;
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enum BACKEND_X11 = false;
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enum BACKEND_DSFML = false;
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enum BACKEND_WIN32 = true;
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} else version(linux) {
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// Default for Linux: use SDL and OpenGL
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enum ENABLE_OPENGL = true;
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version (NO_OPENGL) {
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enum ENABLE_OPENGL = false;
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} else {
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enum ENABLE_OPENGL = true;
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}
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enum BACKEND_SDL = true;
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enum BACKEND_X11 = false;
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enum BACKEND_DSFML = false;
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enum BACKEND_WIN32 = false;
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} else version(OSX) {
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// Default: use SDL and OpenGL
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enum ENABLE_OPENGL = true;
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version (NO_OPENGL) {
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enum ENABLE_OPENGL = false;
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} else {
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enum ENABLE_OPENGL = true;
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}
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enum BACKEND_SDL = true;
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enum BACKEND_X11 = false;
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enum BACKEND_DSFML = false;
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enum BACKEND_WIN32 = false;
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} else {
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// Unknown platform: use SDL and OpenGL
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enum ENABLE_OPENGL = true;
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version (NO_OPENGL) {
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enum ENABLE_OPENGL = false;
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} else {
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enum ENABLE_OPENGL = true;
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}
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enum BACKEND_SDL = true;
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enum BACKEND_X11 = false;
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enum BACKEND_DSFML = false;
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@ -1,5 +1,8 @@
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module dlangui.graphics.scene.camera;
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public import dlangui.core.config;
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static if (ENABLE_OPENGL):
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import dlangui.graphics.scene.node;
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import dlangui.core.math3d;
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@ -1,12 +1,17 @@
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module dlangui.graphics.scene.drawableobject;
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public import dlangui.core.types;
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public import dlangui.graphics.scene.node;
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import dlangui.core.config;
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static if (ENABLE_OPENGL):
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import dlangui.core.types;
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/// Reference counted DrawableObject
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alias DrawableObjectRef = Ref!DrawableObject;
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class DrawableObject : RefCountedObject {
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import dlangui.graphics.scene.node;
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this() {
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}
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void draw(Node3d node, bool wireframe) {
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@ -1,5 +1,8 @@
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module dlangui.graphics.scene.fbximport;
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public import dlangui.core.config;
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static if (ENABLE_OPENGL):
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import dlangui.core.logger;
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import dlangui.core.math3d;
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import dlangui.dml.tokenizer;
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@ -1,8 +1,10 @@
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module dlangui.graphics.scene.light;
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public import dlangui.core.config;
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static if (ENABLE_OPENGL):
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import dlangui.core.math3d;
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import dlangui.core.types;
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import dlangui.graphics.scene.node;
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import std.conv : to;
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@ -17,6 +19,8 @@ alias LightRef = Ref!Light;
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class Light : RefCountedObject {
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import dlangui.graphics.scene.node;
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protected Node3d _node;
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protected vec3 _color;
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@ -1,6 +1,7 @@
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module dlangui.graphics.scene.material;
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public import dlangui.core.config;
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static if (ENABLE_OPENGL):
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import dlangui.core.types;
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import dlangui.core.logger;
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@ -1,5 +1,8 @@
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module dlangui.graphics.scene.mesh;
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public import dlangui.core.config;
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static if (ENABLE_OPENGL):
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import dlangui.core.math3d;
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import dlangui.core.types;
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//import dlangui.graphics.scene.material;
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@ -1,5 +1,8 @@
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module dlangui.graphics.scene.model;
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public import dlangui.core.config;
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static if (ENABLE_OPENGL):
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import dlangui.graphics.scene.drawableobject;
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import dlangui.graphics.scene.mesh;
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import dlangui.graphics.scene.material;
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@ -1,16 +1,20 @@
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module dlangui.graphics.scene.node;
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public import dlangui.core.config;
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static if (ENABLE_OPENGL):
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import dlangui.core.math3d;
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import dlangui.graphics.scene.transform;
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import dlangui.core.collections;
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import dlangui.graphics.scene.scene3d;
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import dlangui.graphics.scene.drawableobject;
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import dlangui.graphics.scene.light;
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import dlangui.graphics.scene.camera;
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/// 3D scene node
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class Node3d : Transform {
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import dlangui.core.collections;
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import dlangui.graphics.scene.scene3d;
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import dlangui.graphics.scene.drawableobject;
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import dlangui.graphics.scene.light;
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import dlangui.graphics.scene.camera;
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protected Node3d _parent;
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protected Scene3d _scene;
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protected string _id;
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module dlangui.graphics.scene.objimport;
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public import dlangui.core.config;
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static if (ENABLE_OPENGL):
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import dlangui.core.logger;
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import dlangui.core.math3d;
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import dlangui.dml.tokenizer;
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@ -1,17 +1,21 @@
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module dlangui.graphics.scene.scene3d;
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import dlangui.core.types;
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import dlangui.graphics.scene.node;
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import dlangui.graphics.scene.camera;
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import dlangui.graphics.scene.light;
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public import dlangui.core.config;
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static if (ENABLE_OPENGL):
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public import dlangui.core.math3d;
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import dlangui.core.types;
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import dlangui.core.math3d;
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import dlangui.graphics.scene.node;
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/// Reference counted Scene3d object
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alias Scene3dRef = Ref!Scene3d;
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/// 3D scene
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class Scene3d : Node3d {
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import dlangui.graphics.scene.camera;
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import dlangui.graphics.scene.light;
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protected vec3 _ambientColor;
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protected Camera _activeCamera;
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@ -1,5 +1,8 @@
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module dlangui.graphics.scene.transform;
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public import dlangui.core.config;
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static if (ENABLE_OPENGL):
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import dlangui.core.math3d;
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import dlangui.core.types;
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@ -47,6 +47,7 @@ Authors: Vadim Lopatin, coolreader.org@gmail.com
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module dlangui;
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public {
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import dlangui.core.config;
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import dlangui.core.logger;
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import dlangui.core.types;
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import dlangui.core.i18n;
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