mirror of https://github.com/buggins/dlangui.git
fix OpenGL support in additional windows under pure win32 - issue #27
This commit is contained in:
parent
359ac8d0ba
commit
83b4e98390
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@ -66,7 +66,7 @@
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<debuglevel>0</debuglevel>
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<debugids>DebugFocus</debugids>
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<versionlevel>0</versionlevel>
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<versionids>USE_OPENGL Unicode</versionids>
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<versionids>USE_OPENGL USE_SDL Unicode</versionids>
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<dump_source>0</dump_source>
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<mapverbosity>0</mapverbosity>
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<createImplib>1</createImplib>
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@ -89,7 +89,6 @@
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<resfile />
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<exefile>$(OutDir)\$(ProjectName).lib</exefile>
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<useStdLibPath>1</useStdLibPath>
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<cRuntime>2</cRuntime>
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<additionalOptions />
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<preBuildCommand />
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<postBuildCommand />
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@ -184,7 +183,6 @@
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<resfile />
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<exefile>$(OutDir)\$(ProjectName).lib</exefile>
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<useStdLibPath>1</useStdLibPath>
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<cRuntime>1</cRuntime>
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<additionalOptions />
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<preBuildCommand />
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<postBuildCommand />
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@ -66,7 +66,7 @@
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<debuglevel>0</debuglevel>
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<debugids />
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<versionlevel>0</versionlevel>
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<versionids>USE_OPENGL Unicode</versionids>
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<versionids>USE_OPENGL USE_SDL Unicode</versionids>
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<dump_source>0</dump_source>
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<mapverbosity>3</mapverbosity>
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<createImplib>0</createImplib>
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@ -89,7 +89,6 @@
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<resfile />
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<exefile>$(OutDir)\$(ProjectName).exe</exefile>
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<useStdLibPath>1</useStdLibPath>
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<cRuntime>2</cRuntime>
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<additionalOptions>-profile</additionalOptions>
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<preBuildCommand />
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<postBuildCommand />
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@ -184,7 +183,6 @@
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<resfile />
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<exefile>$(OutDir)\$(ProjectName).exe</exefile>
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<useStdLibPath>1</useStdLibPath>
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<cRuntime>1</cRuntime>
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<additionalOptions />
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<preBuildCommand />
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<postBuildCommand />
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@ -62,9 +62,9 @@ class GLDrawBuf : DrawBuf {
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/// reserved for hardware-accelerated drawing - ends drawing batch
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override void afterDrawing() {
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setOrthoProjection(_dx, _dy);
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glSupport.setOrthoProjection(_dx, _dy);
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_scene.draw();
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flushGL();
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glSupport.flushGL();
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destroy(_scene);
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_scene = null;
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}
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@ -244,7 +244,7 @@ private class GLImageCache {
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_drawbuf = null;
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}
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if (_textureId != 0) {
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deleteTexture(_textureId);
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glSupport.deleteTexture(_textureId);
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_textureId = 0;
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}
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}
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@ -254,14 +254,14 @@ private class GLImageCache {
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return; // no draw buffer!!!
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if (_textureId == 0) {
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//CRLog::debug("updateTexture - new texture");
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_textureId = genTexture();
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_textureId = glSupport.genTexture();
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if (!_textureId)
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return;
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}
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//CRLog::debug("updateTexture - setting image %dx%d", _drawbuf.width, _drawbuf.height);
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uint * pixels = _drawbuf.scanLine(0);
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if (!setTextureImage(_textureId, _drawbuf.width, _drawbuf.height, cast(ubyte*)pixels)) {
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deleteTexture(_textureId);
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if (!glSupport.setTextureImage(_textureId, _drawbuf.width, _drawbuf.height, cast(ubyte*)pixels)) {
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glSupport.deleteTexture(_textureId);
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_textureId = 0;
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return;
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}
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@ -339,7 +339,7 @@ private class GLImageCache {
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if (_needUpdateTexture)
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updateTexture();
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if (_textureId != 0) {
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if (!isTexture(_textureId)) {
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if (!glSupport.isTexture(_textureId)) {
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Log.e("Invalid texture ", _textureId);
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return;
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}
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@ -371,12 +371,12 @@ private class GLImageCache {
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dstrc.bottom -= clip.bottom;
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}
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if (!dstrc.empty)
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drawColorAndTextureRect(_textureId, _tdx, _tdy, srcrc, dstrc, color, srcrc.width() != dstrc.width() || srcrc.height() != dstrc.height());
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glSupport.drawColorAndTextureRect(_textureId, _tdx, _tdy, srcrc, dstrc, color, srcrc.width() != dstrc.width() || srcrc.height() != dstrc.height());
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//drawColorAndTextureRect(vertices, texcoords, color, _textureId);
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if (rotationAngle) {
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// unset rotation
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setRotation(rx, ry, 0);
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glSupport.setRotation(rx, ry, 0);
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// glMatrixMode(GL_PROJECTION);
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// glPopMatrix();
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// checkError("pop matrix");
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@ -576,7 +576,7 @@ private class GLGlyphCache {
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_drawbuf = null;
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}
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if (_textureId != 0) {
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deleteTexture(_textureId);
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glSupport.deleteTexture(_textureId);
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_textureId = 0;
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}
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}
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@ -589,7 +589,7 @@ private class GLGlyphCache {
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return; // no draw buffer!!!
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if (_textureId == 0) {
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//CRLog::debug("updateTexture - new texture");
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_textureId = genTexture();
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_textureId = glSupport.genTexture();
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if (!_textureId)
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return;
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}
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@ -600,8 +600,8 @@ private class GLGlyphCache {
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_rgbaBuffer.length = len;
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for (int i = 0; i < len; i++)
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_rgbaBuffer[i] = ((cast(uint)pixels[i]) << 24) | 0x00FFFFFF;
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if (!setTextureImage(_textureId, _drawbuf.width, _drawbuf.height, cast(ubyte*)_rgbaBuffer.ptr)) {
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deleteTexture(_textureId);
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if (!glSupport.setTextureImage(_textureId, _drawbuf.width, _drawbuf.height, cast(ubyte*)_rgbaBuffer.ptr)) {
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glSupport.deleteTexture(_textureId);
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_textureId = 0;
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return;
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}
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@ -667,7 +667,7 @@ private class GLGlyphCache {
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if (_needUpdateTexture)
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updateTexture();
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if (_textureId != 0) {
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if (!isTexture(_textureId)) {
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if (!glSupport.isTexture(_textureId)) {
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Log.e("Invalid texture ", _textureId);
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return;
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}
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@ -693,7 +693,7 @@ private class GLGlyphCache {
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}
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if (!dstrc.empty) {
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//Log.d("drawing glyph with color ", color);
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drawColorAndTextureRect(_textureId, _tdx, _tdy, srcrc, dstrc, color, false);
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glSupport.drawColorAndTextureRect(_textureId, _tdx, _tdy, srcrc, dstrc, color, false);
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}
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}
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@ -818,7 +818,7 @@ class SolidRectSceneItem : SceneItem {
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_color = color;
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}
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override void draw() {
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drawSolidFillRect(_rc, _color, _color, _color, _color);
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glSupport.drawSolidFillRect(_rc, _color, _color, _color, _color);
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}
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}
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@ -53,7 +53,8 @@ static this() {
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0x0505: "GL_OUT_OF_MEMORY"
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];
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}
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/* Convenient wrapper around glGetError()
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/**
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* Convenient wrapper around glGetError()
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* TODO use one of the DEBUG extensions instead
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*/
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bool checkError(string context="", string file=__FILE__, int line=__LINE__)
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@ -67,295 +68,6 @@ bool checkError(string context="", string file=__FILE__, int line=__LINE__)
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return false;
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}
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immutable float Z_2D = -2.0f;
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void drawSolidFillRect(Rect rc, uint color1, uint color2, uint color3, uint color4) {
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float[6 * 4] colors;
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LVGLFillColor(color1, colors.ptr + 4*0, 1);
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LVGLFillColor(color4, colors.ptr + 4*1, 1);
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LVGLFillColor(color3, colors.ptr + 4*2, 1);
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LVGLFillColor(color1, colors.ptr + 4*3, 1);
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LVGLFillColor(color3, colors.ptr + 4*4, 1);
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LVGLFillColor(color2, colors.ptr + 4*5, 1);
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float x0 = cast(float)(rc.left);
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float y0 = cast(float)(bufferDy-rc.top);
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float x1 = cast(float)(rc.right);
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float y1 = cast(float)(bufferDy-rc.bottom);
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// don't flip for framebuffer
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if (currentFramebufferId) {
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y0 = cast(float)(rc.top);
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y1 = cast(float)(rc.bottom);
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}
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float[3 * 6] vertices = [
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x0,y0,Z_2D,
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x0,y1,Z_2D,
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x1,y1,Z_2D,
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x0,y0,Z_2D,
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x1,y1,Z_2D,
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x1,y0,Z_2D];
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if (_solidFillProgram !is null) {
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//Log.d("solid fill: vertices ", vertices, " colors ", colors);
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_solidFillProgram.execute(vertices, colors);
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} else
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Log.e("No program");
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}
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void drawColorAndTextureRect(uint textureId, int tdx, int tdy, Rect srcrc, Rect dstrc, uint color, bool linear) {
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//Log.v("drawColorAndTextureRect tx=", textureId, " src=", srcrc, " dst=", dstrc);
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drawColorAndTextureRect(textureId, tdx, tdy, srcrc.left, srcrc.top, srcrc.width(), srcrc.height(), dstrc.left, dstrc.top, dstrc.width(), dstrc.height(), color, linear);
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}
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void drawColorAndTextureRect(uint textureId, int tdx, int tdy, int srcx, int srcy, int srcdx, int srcdy, int xx, int yy, int dx, int dy, uint color, bool linear) {
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float[6*4] colors;
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LVGLFillColor(color, colors.ptr, 6);
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float dstx0 = cast(float)xx;
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float dsty0 = cast(float)(bufferDy - (yy));
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float dstx1 = cast(float)(xx + dx);
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float dsty1 = cast(float)(bufferDy - (yy + dy));
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// don't flip for framebuffer
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if (currentFramebufferId) {
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dsty0 = cast(float)((yy));
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dsty1 = cast(float)((yy + dy));
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}
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float srcx0 = srcx / cast(float)tdx;
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float srcy0 = srcy / cast(float)tdy;
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float srcx1 = (srcx + srcdx) / cast(float)tdx;
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float srcy1 = (srcy + srcdy) / cast(float)tdy;
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float[3 * 6] vertices = [dstx0,dsty0,Z_2D,
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dstx0,dsty1,Z_2D,
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dstx1,dsty1,Z_2D,
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dstx0,dsty0,Z_2D,
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dstx1,dsty1,Z_2D,
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dstx1,dsty0,Z_2D];
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float[2 * 6] texcoords = [srcx0,srcy0, srcx0,srcy1, srcx1,srcy1, srcx0,srcy0, srcx1,srcy1, srcx1,srcy0];
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_textureProgram.execute(vertices, texcoords, colors, textureId, linear);
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//drawColorAndTextureRect(vertices, texcoords, colors, textureId, linear);
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}
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/// generate new texture ID
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uint genTexture() {
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GLuint textureId = 0;
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glGenTextures(1, &textureId);
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return textureId;
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}
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/// delete OpenGL texture
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void deleteTexture(ref uint textureId) {
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if (!textureId)
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return;
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if (glIsTexture(textureId) != GL_TRUE) {
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Log.e("Invalid texture ", textureId);
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return;
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}
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GLuint id = textureId;
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glDeleteTextures(1, &id);
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checkError("glDeleteTextures");
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textureId = 0;
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}
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/// call glFlush
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void flushGL() {
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glFlush();
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checkError("glFlush");
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}
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bool setTextureImage(uint textureId, int dx, int dy, ubyte * pixels) {
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//checkError("before setTextureImage");
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glActiveTexture(GL_TEXTURE0);
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checkError("updateTexture - glActiveTexture");
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glBindTexture(GL_TEXTURE_2D, 0);
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checkError("updateTexture - glBindTexture(0)");
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glBindTexture(GL_TEXTURE_2D, textureId);
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checkError("updateTexture - glBindTexture");
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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checkError("updateTexture - glPixelStorei");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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checkError("updateTexture - glTexParameteri");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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checkError("updateTexture - glTexParameteri");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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checkError("updateTexture - glTexParameteri");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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checkError("updateTexture - glTexParameteri");
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if (!glIsTexture(textureId))
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Log.e("second test - invalid texture passed to CRGLSupportImpl::setTextureImage");
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// ORIGINAL: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, dx, dy, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, dx, dy, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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checkError("updateTexture - glTexImage2D");
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if (glGetError() != GL_NO_ERROR) {
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Log.e("Cannot set image for texture");
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return false;
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}
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checkError("after setTextureImage");
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return true;
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}
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bool setTextureImageAlpha(uint textureId, int dx, int dy, ubyte * pixels) {
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checkError("before setTextureImageAlpha");
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glActiveTexture(GL_TEXTURE0);
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checkError("updateTexture - glActiveTexture");
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glBindTexture(GL_TEXTURE_2D, 0);
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checkError("updateTexture - glBindTexture(0)");
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glBindTexture(GL_TEXTURE_2D, textureId);
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checkError("setTextureImageAlpha - glBindTexture");
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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checkError("setTextureImageAlpha - glPixelStorei");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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checkError("setTextureImageAlpha - glTexParameteri");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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checkError("setTextureImageAlpha - glTexParameteri");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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checkError("setTextureImageAlpha - glTexParameteri");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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checkError("setTextureImageAlpha - glTexParameteri");
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if (!glIsTexture(textureId))
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Log.e("second test: invalid texture passed to CRGLSupportImpl::setTextureImageAlpha");
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, dx, dy, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels);
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checkError("setTextureImageAlpha - glTexImage2D");
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if (glGetError() != GL_NO_ERROR) {
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Log.e("Cannot set image for texture");
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return false;
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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checkError("updateTexture - glBindTexture(0)");
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checkError("after setTextureImageAlpha");
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return true;
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}
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private uint currentFramebufferId;
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/// returns texture ID for buffer, 0 if failed
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bool createFramebuffer(ref uint textureId, ref uint framebufferId, int dx, int dy) {
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checkError("before createFramebuffer");
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bool res = true;
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textureId = framebufferId = 0;
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textureId = genTexture();
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if (!textureId)
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return false;
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GLuint fid = 0;
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glGenFramebuffers(1, &fid);
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if (checkError("createFramebuffer glGenFramebuffersOES")) return false;
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framebufferId = fid;
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glBindFramebuffer(GL_FRAMEBUFFER, framebufferId);
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if (checkError("createFramebuffer glBindFramebuffer")) return false;
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glBindTexture(GL_TEXTURE_2D, textureId);
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checkError("glBindTexture(GL_TEXTURE_2D, _textureId)");
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, dx, dy, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, null);
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checkError("glTexImage2D");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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checkError("texParameter");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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checkError("texParameter");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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checkError("texParameter");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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checkError("texParameter");
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureId, 0);
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checkError("glFramebufferTexture2D");
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// Always check that our framebuffer is ok
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if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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Log.e("glFramebufferTexture2D failed");
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res = false;
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}
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checkError("glCheckFramebufferStatus");
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//glClearColor(0.5f, 0, 0, 1);
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glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
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checkError("glClearColor");
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glClear(GL_COLOR_BUFFER_BIT);
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checkError("glClear");
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checkError("after createFramebuffer");
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//CRLog::trace("CRGLSupportImpl::createFramebuffer %d,%d texture=%d, buffer=%d", dx, dy, textureId, framebufferId);
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currentFramebufferId = framebufferId;
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glBindTexture(GL_TEXTURE_2D, 0);
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checkError("createFramebuffer - glBindTexture(0)");
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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checkError("createFramebuffer - glBindFramebuffer(0)");
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return res;
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}
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void deleteFramebuffer(ref uint framebufferId) {
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//CRLog::debug("GLDrawBuf::deleteFramebuffer");
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if (framebufferId != 0) {
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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checkError("deleteFramebuffer - glBindFramebuffer");
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GLuint fid = framebufferId;
|
||||
glDeleteFramebuffers(1, &fid);
|
||||
checkError("deleteFramebuffer - glDeleteFramebuffer");
|
||||
}
|
||||
//CRLog::trace("CRGLSupportImpl::deleteFramebuffer(%d)", framebufferId);
|
||||
framebufferId = 0;
|
||||
checkError("after deleteFramebuffer");
|
||||
currentFramebufferId = 0;
|
||||
}
|
||||
|
||||
bool bindFramebuffer(uint framebufferId) {
|
||||
//CRLog::trace("CRGLSupportImpl::bindFramebuffer(%d)", framebufferId);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, framebufferId);
|
||||
currentFramebufferId = framebufferId;
|
||||
return !checkError("glBindFramebuffer");
|
||||
}
|
||||
|
||||
/// projection matrix
|
||||
//private mat4 m;
|
||||
/// current gl buffer width
|
||||
private int bufferDx;
|
||||
/// current gl buffer height
|
||||
private int bufferDy;
|
||||
|
||||
//private float[16] matrix;
|
||||
private float[16] qtmatrix;
|
||||
|
||||
void QMatrix4x4_ortho(float left, float right, float bottom, float top, float nearPlane, float farPlane)
|
||||
{
|
||||
// Bail out if the projection volume is zero-sized.
|
||||
if (left == right || bottom == top || nearPlane == farPlane)
|
||||
return;
|
||||
|
||||
// Construct the projection.
|
||||
float width = right - left;
|
||||
float invheight = top - bottom;
|
||||
float clip = farPlane - nearPlane;
|
||||
float[4][4] m;
|
||||
m[0][0] = 2.0f / width;
|
||||
m[1][0] = 0.0f;
|
||||
m[2][0] = 0.0f;
|
||||
m[3][0] = -(left + right) / width;
|
||||
m[0][1] = 0.0f;
|
||||
m[1][1] = 2.0f / invheight;
|
||||
m[2][1] = 0.0f;
|
||||
m[3][1] = -(top + bottom) / invheight;
|
||||
m[0][2] = 0.0f;
|
||||
m[1][2] = 0.0f;
|
||||
m[2][2] = -2.0f / clip;
|
||||
m[3][2] = -(nearPlane + farPlane) / clip;
|
||||
m[0][3] = 0.0f;
|
||||
m[1][3] = 0.0f;
|
||||
m[2][3] = 0.0f;
|
||||
m[3][3] = 1.0f;
|
||||
for (int y = 0; y < 4; y++)
|
||||
for (int x = 0; x < 4; x++)
|
||||
qtmatrix[y * 4 + x] = m[y][x];
|
||||
}
|
||||
|
||||
void setOrthoProjection(int dx, int dy) {
|
||||
bufferDx = dx;
|
||||
bufferDy = dy;
|
||||
QMatrix4x4_ortho(0, dx, 0, dy, 0.5f, 50.0f);
|
||||
glViewport(0, 0, dx, dy);
|
||||
checkError("glViewport");
|
||||
}
|
||||
|
||||
class GLProgram {
|
||||
@property abstract string vertexSource();
|
||||
|
@ -503,7 +215,7 @@ class SolidFillProgram : GLProgram {
|
|||
bind();
|
||||
//glUniformMatrix4fv(matrixLocation, 1, false, m.value_ptr);
|
||||
//glUniformMatrix4fv(matrixLocation, 1, false, matrix.ptr);
|
||||
glUniformMatrix4fv(matrixLocation, 1, false, qtmatrix.ptr);
|
||||
glUniformMatrix4fv(matrixLocation, 1, false, glSupport.qtmatrix.ptr);
|
||||
checkError("glUniformMatrix4fv");
|
||||
}
|
||||
|
||||
|
@ -704,57 +416,366 @@ class TextureProgram : SolidFillProgram {
|
|||
}
|
||||
}
|
||||
|
||||
__gshared TextureProgram _textureProgram;
|
||||
__gshared SolidFillProgram _solidFillProgram;
|
||||
__gshared GLSupport _glSupport;
|
||||
@property GLSupport glSupport() {
|
||||
if (!_glSupport) {
|
||||
Log.f("GLSupport is not initialized");
|
||||
assert(false, "GLSupport is not initialized");
|
||||
}
|
||||
if (!_glSupport.valid) {
|
||||
Log.e("GLSupport programs are not initialized");
|
||||
}
|
||||
return _glSupport;
|
||||
}
|
||||
|
||||
bool initShaders() {
|
||||
if (_textureProgram is null) {
|
||||
_textureProgram = new TextureProgram();
|
||||
if (!_textureProgram.compile())
|
||||
class GLSupport {
|
||||
|
||||
TextureProgram _textureProgram;
|
||||
SolidFillProgram _solidFillProgram;
|
||||
|
||||
@property bool valid() {
|
||||
return _textureProgram && _solidFillProgram;
|
||||
}
|
||||
|
||||
bool initShaders() {
|
||||
if (_textureProgram is null) {
|
||||
_textureProgram = new TextureProgram();
|
||||
if (!_textureProgram.compile())
|
||||
return false;
|
||||
}
|
||||
if (_solidFillProgram is null) {
|
||||
_solidFillProgram = new SolidFillProgram();
|
||||
if (!_solidFillProgram.compile())
|
||||
return false;
|
||||
}
|
||||
Log.d("Shaders compiled successfully");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool uninitShaders() {
|
||||
Log.d("Uniniting shaders");
|
||||
if (_textureProgram !is null) {
|
||||
destroy(_textureProgram);
|
||||
_textureProgram = null;
|
||||
}
|
||||
if (_solidFillProgram !is null) {
|
||||
destroy(_solidFillProgram);
|
||||
_solidFillProgram = null;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool isTexture(uint textureId) {
|
||||
return glIsTexture(textureId) == GL_TRUE;
|
||||
}
|
||||
|
||||
void setRotation(int x, int y, int rotationAngle) {
|
||||
/*
|
||||
this->rotationAngle = rotationAngle;
|
||||
rotationX = x;
|
||||
rotationY = y;
|
||||
if (!currentFramebufferId) {
|
||||
rotationY = bufferDy - rotationY;
|
||||
}
|
||||
|
||||
QMatrix4x4 matrix2;
|
||||
matrix2.ortho(0, bufferDx, 0, bufferDy, 0.5f, 5.0f);
|
||||
if (rotationAngle) {
|
||||
matrix2.translate(rotationX, rotationY, 0);
|
||||
matrix2.rotate(rotationAngle, 0, 0, 1);
|
||||
matrix2.translate(-rotationX, -rotationY, 0);
|
||||
}
|
||||
matrix2.copyDataTo(m);
|
||||
*/
|
||||
}
|
||||
static immutable float Z_2D = -2.0f;
|
||||
void drawSolidFillRect(Rect rc, uint color1, uint color2, uint color3, uint color4) {
|
||||
float[6 * 4] colors;
|
||||
LVGLFillColor(color1, colors.ptr + 4*0, 1);
|
||||
LVGLFillColor(color4, colors.ptr + 4*1, 1);
|
||||
LVGLFillColor(color3, colors.ptr + 4*2, 1);
|
||||
LVGLFillColor(color1, colors.ptr + 4*3, 1);
|
||||
LVGLFillColor(color3, colors.ptr + 4*4, 1);
|
||||
LVGLFillColor(color2, colors.ptr + 4*5, 1);
|
||||
float x0 = cast(float)(rc.left);
|
||||
float y0 = cast(float)(bufferDy-rc.top);
|
||||
float x1 = cast(float)(rc.right);
|
||||
float y1 = cast(float)(bufferDy-rc.bottom);
|
||||
|
||||
// don't flip for framebuffer
|
||||
if (currentFramebufferId) {
|
||||
y0 = cast(float)(rc.top);
|
||||
y1 = cast(float)(rc.bottom);
|
||||
}
|
||||
|
||||
float[3 * 6] vertices = [
|
||||
x0,y0,Z_2D,
|
||||
x0,y1,Z_2D,
|
||||
x1,y1,Z_2D,
|
||||
x0,y0,Z_2D,
|
||||
x1,y1,Z_2D,
|
||||
x1,y0,Z_2D];
|
||||
if (_solidFillProgram !is null) {
|
||||
//Log.d("solid fill: vertices ", vertices, " colors ", colors);
|
||||
_solidFillProgram.execute(vertices, colors);
|
||||
} else
|
||||
Log.e("No program");
|
||||
}
|
||||
|
||||
void drawColorAndTextureRect(uint textureId, int tdx, int tdy, Rect srcrc, Rect dstrc, uint color, bool linear) {
|
||||
//Log.v("drawColorAndTextureRect tx=", textureId, " src=", srcrc, " dst=", dstrc);
|
||||
drawColorAndTextureRect(textureId, tdx, tdy, srcrc.left, srcrc.top, srcrc.width(), srcrc.height(), dstrc.left, dstrc.top, dstrc.width(), dstrc.height(), color, linear);
|
||||
}
|
||||
|
||||
void drawColorAndTextureRect(uint textureId, int tdx, int tdy, int srcx, int srcy, int srcdx, int srcdy, int xx, int yy, int dx, int dy, uint color, bool linear) {
|
||||
float[6*4] colors;
|
||||
LVGLFillColor(color, colors.ptr, 6);
|
||||
float dstx0 = cast(float)xx;
|
||||
float dsty0 = cast(float)(bufferDy - (yy));
|
||||
float dstx1 = cast(float)(xx + dx);
|
||||
float dsty1 = cast(float)(bufferDy - (yy + dy));
|
||||
|
||||
// don't flip for framebuffer
|
||||
if (currentFramebufferId) {
|
||||
dsty0 = cast(float)((yy));
|
||||
dsty1 = cast(float)((yy + dy));
|
||||
}
|
||||
|
||||
float srcx0 = srcx / cast(float)tdx;
|
||||
float srcy0 = srcy / cast(float)tdy;
|
||||
float srcx1 = (srcx + srcdx) / cast(float)tdx;
|
||||
float srcy1 = (srcy + srcdy) / cast(float)tdy;
|
||||
float[3 * 6] vertices = [dstx0,dsty0,Z_2D,
|
||||
dstx0,dsty1,Z_2D,
|
||||
dstx1,dsty1,Z_2D,
|
||||
dstx0,dsty0,Z_2D,
|
||||
dstx1,dsty1,Z_2D,
|
||||
dstx1,dsty0,Z_2D];
|
||||
float[2 * 6] texcoords = [srcx0,srcy0, srcx0,srcy1, srcx1,srcy1, srcx0,srcy0, srcx1,srcy1, srcx1,srcy0];
|
||||
_textureProgram.execute(vertices, texcoords, colors, textureId, linear);
|
||||
//drawColorAndTextureRect(vertices, texcoords, colors, textureId, linear);
|
||||
}
|
||||
|
||||
/// generate new texture ID
|
||||
uint genTexture() {
|
||||
GLuint textureId = 0;
|
||||
glGenTextures(1, &textureId);
|
||||
return textureId;
|
||||
}
|
||||
|
||||
/// delete OpenGL texture
|
||||
void deleteTexture(ref uint textureId) {
|
||||
if (!textureId)
|
||||
return;
|
||||
if (glIsTexture(textureId) != GL_TRUE) {
|
||||
Log.e("Invalid texture ", textureId);
|
||||
return;
|
||||
}
|
||||
GLuint id = textureId;
|
||||
glDeleteTextures(1, &id);
|
||||
checkError("glDeleteTextures");
|
||||
textureId = 0;
|
||||
}
|
||||
|
||||
/// call glFlush
|
||||
void flushGL() {
|
||||
glFlush();
|
||||
checkError("glFlush");
|
||||
}
|
||||
|
||||
bool setTextureImage(uint textureId, int dx, int dy, ubyte * pixels) {
|
||||
//checkError("before setTextureImage");
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
checkError("updateTexture - glActiveTexture");
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
checkError("updateTexture - glBindTexture(0)");
|
||||
glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
checkError("updateTexture - glBindTexture");
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
checkError("updateTexture - glPixelStorei");
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
checkError("updateTexture - glTexParameteri");
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
checkError("updateTexture - glTexParameteri");
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
checkError("updateTexture - glTexParameteri");
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
checkError("updateTexture - glTexParameteri");
|
||||
|
||||
if (!glIsTexture(textureId))
|
||||
Log.e("second test - invalid texture passed to CRGLSupportImpl::setTextureImage");
|
||||
|
||||
// ORIGINAL: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, dx, dy, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, dx, dy, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
checkError("updateTexture - glTexImage2D");
|
||||
if (glGetError() != GL_NO_ERROR) {
|
||||
Log.e("Cannot set image for texture");
|
||||
return false;
|
||||
}
|
||||
checkError("after setTextureImage");
|
||||
return true;
|
||||
}
|
||||
if (_solidFillProgram is null) {
|
||||
_solidFillProgram = new SolidFillProgram();
|
||||
if (!_solidFillProgram.compile())
|
||||
|
||||
bool setTextureImageAlpha(uint textureId, int dx, int dy, ubyte * pixels) {
|
||||
checkError("before setTextureImageAlpha");
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
checkError("updateTexture - glActiveTexture");
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
checkError("updateTexture - glBindTexture(0)");
|
||||
glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
checkError("setTextureImageAlpha - glBindTexture");
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
checkError("setTextureImageAlpha - glPixelStorei");
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
checkError("setTextureImageAlpha - glTexParameteri");
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
checkError("setTextureImageAlpha - glTexParameteri");
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
checkError("setTextureImageAlpha - glTexParameteri");
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
checkError("setTextureImageAlpha - glTexParameteri");
|
||||
|
||||
if (!glIsTexture(textureId))
|
||||
Log.e("second test: invalid texture passed to CRGLSupportImpl::setTextureImageAlpha");
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, dx, dy, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels);
|
||||
checkError("setTextureImageAlpha - glTexImage2D");
|
||||
if (glGetError() != GL_NO_ERROR) {
|
||||
Log.e("Cannot set image for texture");
|
||||
return false;
|
||||
}
|
||||
Log.d("Shaders compiled successfully");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool uninitShaders() {
|
||||
Log.d("Uniniting shaders");
|
||||
if (_textureProgram !is null) {
|
||||
destroy(_textureProgram);
|
||||
_textureProgram = null;
|
||||
}
|
||||
if (_solidFillProgram !is null) {
|
||||
destroy(_solidFillProgram);
|
||||
_solidFillProgram = null;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool isTexture(uint textureId) {
|
||||
return glIsTexture(textureId) == GL_TRUE;
|
||||
}
|
||||
|
||||
void setRotation(int x, int y, int rotationAngle) {
|
||||
/*
|
||||
this->rotationAngle = rotationAngle;
|
||||
rotationX = x;
|
||||
rotationY = y;
|
||||
if (!currentFramebufferId) {
|
||||
rotationY = bufferDy - rotationY;
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
checkError("updateTexture - glBindTexture(0)");
|
||||
checkError("after setTextureImageAlpha");
|
||||
return true;
|
||||
}
|
||||
|
||||
QMatrix4x4 matrix2;
|
||||
matrix2.ortho(0, bufferDx, 0, bufferDy, 0.5f, 5.0f);
|
||||
if (rotationAngle) {
|
||||
matrix2.translate(rotationX, rotationY, 0);
|
||||
matrix2.rotate(rotationAngle, 0, 0, 1);
|
||||
matrix2.translate(-rotationX, -rotationY, 0);
|
||||
private uint currentFramebufferId;
|
||||
|
||||
/// returns texture ID for buffer, 0 if failed
|
||||
bool createFramebuffer(ref uint textureId, ref uint framebufferId, int dx, int dy) {
|
||||
checkError("before createFramebuffer");
|
||||
bool res = true;
|
||||
textureId = framebufferId = 0;
|
||||
textureId = genTexture();
|
||||
if (!textureId)
|
||||
return false;
|
||||
GLuint fid = 0;
|
||||
glGenFramebuffers(1, &fid);
|
||||
if (checkError("createFramebuffer glGenFramebuffersOES")) return false;
|
||||
framebufferId = fid;
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, framebufferId);
|
||||
if (checkError("createFramebuffer glBindFramebuffer")) return false;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
checkError("glBindTexture(GL_TEXTURE_2D, _textureId)");
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, dx, dy, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, null);
|
||||
checkError("glTexImage2D");
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
checkError("texParameter");
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
checkError("texParameter");
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
checkError("texParameter");
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
checkError("texParameter");
|
||||
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureId, 0);
|
||||
checkError("glFramebufferTexture2D");
|
||||
// Always check that our framebuffer is ok
|
||||
if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
||||
Log.e("glFramebufferTexture2D failed");
|
||||
res = false;
|
||||
}
|
||||
checkError("glCheckFramebufferStatus");
|
||||
//glClearColor(0.5f, 0, 0, 1);
|
||||
glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
|
||||
checkError("glClearColor");
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
checkError("glClear");
|
||||
checkError("after createFramebuffer");
|
||||
//CRLog::trace("CRGLSupportImpl::createFramebuffer %d,%d texture=%d, buffer=%d", dx, dy, textureId, framebufferId);
|
||||
currentFramebufferId = framebufferId;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
checkError("createFramebuffer - glBindTexture(0)");
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
checkError("createFramebuffer - glBindFramebuffer(0)");
|
||||
|
||||
return res;
|
||||
}
|
||||
matrix2.copyDataTo(m);
|
||||
*/
|
||||
|
||||
void deleteFramebuffer(ref uint framebufferId) {
|
||||
//CRLog::debug("GLDrawBuf::deleteFramebuffer");
|
||||
if (framebufferId != 0) {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
checkError("deleteFramebuffer - glBindFramebuffer");
|
||||
GLuint fid = framebufferId;
|
||||
glDeleteFramebuffers(1, &fid);
|
||||
checkError("deleteFramebuffer - glDeleteFramebuffer");
|
||||
}
|
||||
//CRLog::trace("CRGLSupportImpl::deleteFramebuffer(%d)", framebufferId);
|
||||
framebufferId = 0;
|
||||
checkError("after deleteFramebuffer");
|
||||
currentFramebufferId = 0;
|
||||
}
|
||||
|
||||
bool bindFramebuffer(uint framebufferId) {
|
||||
//CRLog::trace("CRGLSupportImpl::bindFramebuffer(%d)", framebufferId);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, framebufferId);
|
||||
currentFramebufferId = framebufferId;
|
||||
return !checkError("glBindFramebuffer");
|
||||
}
|
||||
|
||||
/// projection matrix
|
||||
//private mat4 m;
|
||||
/// current gl buffer width
|
||||
private int bufferDx;
|
||||
/// current gl buffer height
|
||||
private int bufferDy;
|
||||
//private float[16] matrix;
|
||||
private float[16] qtmatrix;
|
||||
|
||||
void QMatrix4x4_ortho(float left, float right, float bottom, float top, float nearPlane, float farPlane)
|
||||
{
|
||||
// Bail out if the projection volume is zero-sized.
|
||||
if (left == right || bottom == top || nearPlane == farPlane)
|
||||
return;
|
||||
|
||||
// Construct the projection.
|
||||
float width = right - left;
|
||||
float invheight = top - bottom;
|
||||
float clip = farPlane - nearPlane;
|
||||
float[4][4] m;
|
||||
m[0][0] = 2.0f / width;
|
||||
m[1][0] = 0.0f;
|
||||
m[2][0] = 0.0f;
|
||||
m[3][0] = -(left + right) / width;
|
||||
m[0][1] = 0.0f;
|
||||
m[1][1] = 2.0f / invheight;
|
||||
m[2][1] = 0.0f;
|
||||
m[3][1] = -(top + bottom) / invheight;
|
||||
m[0][2] = 0.0f;
|
||||
m[1][2] = 0.0f;
|
||||
m[2][2] = -2.0f / clip;
|
||||
m[3][2] = -(nearPlane + farPlane) / clip;
|
||||
m[0][3] = 0.0f;
|
||||
m[1][3] = 0.0f;
|
||||
m[2][3] = 0.0f;
|
||||
m[3][3] = 1.0f;
|
||||
for (int y = 0; y < 4; y++)
|
||||
for (int x = 0; x < 4; x++)
|
||||
qtmatrix[y * 4 + x] = m[y][x];
|
||||
}
|
||||
|
||||
void setOrthoProjection(int dx, int dy) {
|
||||
bufferDx = dx;
|
||||
bufferDy = dy;
|
||||
QMatrix4x4_ortho(0, dx, 0, dy, 0.5f, 50.0f);
|
||||
glViewport(0, 0, dx, dy);
|
||||
checkError("glViewport");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -97,6 +97,8 @@ class SDLWindow : Window {
|
|||
version(USE_OPENGL) {
|
||||
if (_enableOpengl)
|
||||
windowFlags |= SDL_WINDOW_OPENGL;
|
||||
if (!_glSupport)
|
||||
_glSupport = new GLSupport();
|
||||
}
|
||||
_win = SDL_CreateWindow(toUTF8(_caption).toStringz, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
700, 500,
|
||||
|
@ -127,7 +129,7 @@ class SDLWindow : Window {
|
|||
} else if (!_gl3Reloaded) {
|
||||
DerelictGL3.reload();
|
||||
_gl3Reloaded = true;
|
||||
if (!initShaders())
|
||||
if (!glSupport.valid && !glSupport.initShaders())
|
||||
_enableOpengl = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -154,10 +154,12 @@ version (USE_OPENGL) {
|
|||
|
||||
class Win32Window : Window {
|
||||
Win32Platform _platform;
|
||||
|
||||
HWND _hwnd;
|
||||
version (USE_OPENGL) {
|
||||
HGLRC _hGLRC; // opengl context
|
||||
HPALETTE _hPalette;
|
||||
GLSupport _gl;
|
||||
}
|
||||
dstring _caption;
|
||||
Win32ColorDrawBuf _drawbuf;
|
||||
|
@ -167,6 +169,7 @@ class Win32Window : Window {
|
|||
Win32Window w32parent = cast(Win32Window)parent;
|
||||
HWND parenthwnd = w32parent ? w32parent._hwnd : null;
|
||||
_platform = platform;
|
||||
_gl = new GLSupport();
|
||||
_caption = windowCaption;
|
||||
_flags = flags;
|
||||
uint ws = WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
|
||||
|
@ -199,7 +202,9 @@ class Win32Window : Window {
|
|||
_hPalette = setupPalette(hDC);
|
||||
_hGLRC = wglCreateContext(hDC);
|
||||
if (_hGLRC) {
|
||||
|
||||
wglMakeCurrent(hDC, _hGLRC);
|
||||
_glSupport = _gl;
|
||||
|
||||
if (!DERELICT_GL3_RELOADED) {
|
||||
// run this code only once
|
||||
|
@ -208,7 +213,7 @@ class Win32Window : Window {
|
|||
import derelict.opengl3.gl3;
|
||||
DerelictGL3.reload();
|
||||
// successful
|
||||
if (initShaders()) {
|
||||
if (glSupport.initShaders()) {
|
||||
setOpenglEnabled();
|
||||
useOpengl = true;
|
||||
} else {
|
||||
|
@ -218,7 +223,7 @@ class Win32Window : Window {
|
|||
Log.e("Derelict exception", e);
|
||||
}
|
||||
} else {
|
||||
if (initShaders()) {
|
||||
if (glSupport.initShaders()) {
|
||||
setOpenglEnabled();
|
||||
useOpengl = true;
|
||||
} else {
|
||||
|
@ -252,6 +257,7 @@ class Win32Window : Window {
|
|||
//scope(exit) EndPaint(_hwnd, &ps);
|
||||
HDC hdc = GetDC(_hwnd);
|
||||
wglMakeCurrent(hdc, _hGLRC);
|
||||
_glSupport = _gl;
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glViewport(0, 0, _dx, _dy);
|
||||
float a = 1.0f;
|
||||
|
@ -288,7 +294,10 @@ class Win32Window : Window {
|
|||
version (USE_OPENGL) {
|
||||
import derelict.opengl3.wgl;
|
||||
if (_hGLRC) {
|
||||
uninitShaders();
|
||||
glSupport.uninitShaders();
|
||||
delete _glSupport;
|
||||
_glSupport = null;
|
||||
_gl = null;
|
||||
wglMakeCurrent (null, null) ;
|
||||
wglDeleteContext(_hGLRC);
|
||||
_hGLRC = null;
|
||||
|
@ -470,7 +479,7 @@ class Win32Window : Window {
|
|||
}
|
||||
|
||||
void onPaint() {
|
||||
Log.d("onPaint()");
|
||||
debug(DebugRedraw) Log.d("onPaint()");
|
||||
long paintStart = currentTimeMillis;
|
||||
version (USE_OPENGL) {
|
||||
if (useOpengl && _hGLRC) {
|
||||
|
@ -482,7 +491,7 @@ class Win32Window : Window {
|
|||
paintUsingGDI();
|
||||
}
|
||||
long paintEnd = currentTimeMillis;
|
||||
Log.d("WM_PAINT handling took ", paintEnd - paintStart, " ms");
|
||||
debug(DebugRedraw) Log.d("WM_PAINT handling took ", paintEnd - paintStart, " ms");
|
||||
}
|
||||
|
||||
protected ButtonDetails _lbutton;
|
||||
|
|
Loading…
Reference in New Issue