mirror of https://github.com/buggins/dlangui.git
fix OpenGL support in additional windows under pure win32 - issue #27
This commit is contained in:
parent
359ac8d0ba
commit
83b4e98390
|
@ -66,7 +66,7 @@
|
||||||
<debuglevel>0</debuglevel>
|
<debuglevel>0</debuglevel>
|
||||||
<debugids>DebugFocus</debugids>
|
<debugids>DebugFocus</debugids>
|
||||||
<versionlevel>0</versionlevel>
|
<versionlevel>0</versionlevel>
|
||||||
<versionids>USE_OPENGL Unicode</versionids>
|
<versionids>USE_OPENGL USE_SDL Unicode</versionids>
|
||||||
<dump_source>0</dump_source>
|
<dump_source>0</dump_source>
|
||||||
<mapverbosity>0</mapverbosity>
|
<mapverbosity>0</mapverbosity>
|
||||||
<createImplib>1</createImplib>
|
<createImplib>1</createImplib>
|
||||||
|
@ -89,7 +89,6 @@
|
||||||
<resfile />
|
<resfile />
|
||||||
<exefile>$(OutDir)\$(ProjectName).lib</exefile>
|
<exefile>$(OutDir)\$(ProjectName).lib</exefile>
|
||||||
<useStdLibPath>1</useStdLibPath>
|
<useStdLibPath>1</useStdLibPath>
|
||||||
<cRuntime>2</cRuntime>
|
|
||||||
<additionalOptions />
|
<additionalOptions />
|
||||||
<preBuildCommand />
|
<preBuildCommand />
|
||||||
<postBuildCommand />
|
<postBuildCommand />
|
||||||
|
@ -184,7 +183,6 @@
|
||||||
<resfile />
|
<resfile />
|
||||||
<exefile>$(OutDir)\$(ProjectName).lib</exefile>
|
<exefile>$(OutDir)\$(ProjectName).lib</exefile>
|
||||||
<useStdLibPath>1</useStdLibPath>
|
<useStdLibPath>1</useStdLibPath>
|
||||||
<cRuntime>1</cRuntime>
|
|
||||||
<additionalOptions />
|
<additionalOptions />
|
||||||
<preBuildCommand />
|
<preBuildCommand />
|
||||||
<postBuildCommand />
|
<postBuildCommand />
|
||||||
|
|
|
@ -66,7 +66,7 @@
|
||||||
<debuglevel>0</debuglevel>
|
<debuglevel>0</debuglevel>
|
||||||
<debugids />
|
<debugids />
|
||||||
<versionlevel>0</versionlevel>
|
<versionlevel>0</versionlevel>
|
||||||
<versionids>USE_OPENGL Unicode</versionids>
|
<versionids>USE_OPENGL USE_SDL Unicode</versionids>
|
||||||
<dump_source>0</dump_source>
|
<dump_source>0</dump_source>
|
||||||
<mapverbosity>3</mapverbosity>
|
<mapverbosity>3</mapverbosity>
|
||||||
<createImplib>0</createImplib>
|
<createImplib>0</createImplib>
|
||||||
|
@ -89,7 +89,6 @@
|
||||||
<resfile />
|
<resfile />
|
||||||
<exefile>$(OutDir)\$(ProjectName).exe</exefile>
|
<exefile>$(OutDir)\$(ProjectName).exe</exefile>
|
||||||
<useStdLibPath>1</useStdLibPath>
|
<useStdLibPath>1</useStdLibPath>
|
||||||
<cRuntime>2</cRuntime>
|
|
||||||
<additionalOptions>-profile</additionalOptions>
|
<additionalOptions>-profile</additionalOptions>
|
||||||
<preBuildCommand />
|
<preBuildCommand />
|
||||||
<postBuildCommand />
|
<postBuildCommand />
|
||||||
|
@ -184,7 +183,6 @@
|
||||||
<resfile />
|
<resfile />
|
||||||
<exefile>$(OutDir)\$(ProjectName).exe</exefile>
|
<exefile>$(OutDir)\$(ProjectName).exe</exefile>
|
||||||
<useStdLibPath>1</useStdLibPath>
|
<useStdLibPath>1</useStdLibPath>
|
||||||
<cRuntime>1</cRuntime>
|
|
||||||
<additionalOptions />
|
<additionalOptions />
|
||||||
<preBuildCommand />
|
<preBuildCommand />
|
||||||
<postBuildCommand />
|
<postBuildCommand />
|
||||||
|
|
|
@ -62,9 +62,9 @@ class GLDrawBuf : DrawBuf {
|
||||||
|
|
||||||
/// reserved for hardware-accelerated drawing - ends drawing batch
|
/// reserved for hardware-accelerated drawing - ends drawing batch
|
||||||
override void afterDrawing() {
|
override void afterDrawing() {
|
||||||
setOrthoProjection(_dx, _dy);
|
glSupport.setOrthoProjection(_dx, _dy);
|
||||||
_scene.draw();
|
_scene.draw();
|
||||||
flushGL();
|
glSupport.flushGL();
|
||||||
destroy(_scene);
|
destroy(_scene);
|
||||||
_scene = null;
|
_scene = null;
|
||||||
}
|
}
|
||||||
|
@ -244,7 +244,7 @@ private class GLImageCache {
|
||||||
_drawbuf = null;
|
_drawbuf = null;
|
||||||
}
|
}
|
||||||
if (_textureId != 0) {
|
if (_textureId != 0) {
|
||||||
deleteTexture(_textureId);
|
glSupport.deleteTexture(_textureId);
|
||||||
_textureId = 0;
|
_textureId = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -254,14 +254,14 @@ private class GLImageCache {
|
||||||
return; // no draw buffer!!!
|
return; // no draw buffer!!!
|
||||||
if (_textureId == 0) {
|
if (_textureId == 0) {
|
||||||
//CRLog::debug("updateTexture - new texture");
|
//CRLog::debug("updateTexture - new texture");
|
||||||
_textureId = genTexture();
|
_textureId = glSupport.genTexture();
|
||||||
if (!_textureId)
|
if (!_textureId)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
//CRLog::debug("updateTexture - setting image %dx%d", _drawbuf.width, _drawbuf.height);
|
//CRLog::debug("updateTexture - setting image %dx%d", _drawbuf.width, _drawbuf.height);
|
||||||
uint * pixels = _drawbuf.scanLine(0);
|
uint * pixels = _drawbuf.scanLine(0);
|
||||||
if (!setTextureImage(_textureId, _drawbuf.width, _drawbuf.height, cast(ubyte*)pixels)) {
|
if (!glSupport.setTextureImage(_textureId, _drawbuf.width, _drawbuf.height, cast(ubyte*)pixels)) {
|
||||||
deleteTexture(_textureId);
|
glSupport.deleteTexture(_textureId);
|
||||||
_textureId = 0;
|
_textureId = 0;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -339,7 +339,7 @@ private class GLImageCache {
|
||||||
if (_needUpdateTexture)
|
if (_needUpdateTexture)
|
||||||
updateTexture();
|
updateTexture();
|
||||||
if (_textureId != 0) {
|
if (_textureId != 0) {
|
||||||
if (!isTexture(_textureId)) {
|
if (!glSupport.isTexture(_textureId)) {
|
||||||
Log.e("Invalid texture ", _textureId);
|
Log.e("Invalid texture ", _textureId);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -371,12 +371,12 @@ private class GLImageCache {
|
||||||
dstrc.bottom -= clip.bottom;
|
dstrc.bottom -= clip.bottom;
|
||||||
}
|
}
|
||||||
if (!dstrc.empty)
|
if (!dstrc.empty)
|
||||||
drawColorAndTextureRect(_textureId, _tdx, _tdy, srcrc, dstrc, color, srcrc.width() != dstrc.width() || srcrc.height() != dstrc.height());
|
glSupport.drawColorAndTextureRect(_textureId, _tdx, _tdy, srcrc, dstrc, color, srcrc.width() != dstrc.width() || srcrc.height() != dstrc.height());
|
||||||
//drawColorAndTextureRect(vertices, texcoords, color, _textureId);
|
//drawColorAndTextureRect(vertices, texcoords, color, _textureId);
|
||||||
|
|
||||||
if (rotationAngle) {
|
if (rotationAngle) {
|
||||||
// unset rotation
|
// unset rotation
|
||||||
setRotation(rx, ry, 0);
|
glSupport.setRotation(rx, ry, 0);
|
||||||
// glMatrixMode(GL_PROJECTION);
|
// glMatrixMode(GL_PROJECTION);
|
||||||
// glPopMatrix();
|
// glPopMatrix();
|
||||||
// checkError("pop matrix");
|
// checkError("pop matrix");
|
||||||
|
@ -576,7 +576,7 @@ private class GLGlyphCache {
|
||||||
_drawbuf = null;
|
_drawbuf = null;
|
||||||
}
|
}
|
||||||
if (_textureId != 0) {
|
if (_textureId != 0) {
|
||||||
deleteTexture(_textureId);
|
glSupport.deleteTexture(_textureId);
|
||||||
_textureId = 0;
|
_textureId = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -589,7 +589,7 @@ private class GLGlyphCache {
|
||||||
return; // no draw buffer!!!
|
return; // no draw buffer!!!
|
||||||
if (_textureId == 0) {
|
if (_textureId == 0) {
|
||||||
//CRLog::debug("updateTexture - new texture");
|
//CRLog::debug("updateTexture - new texture");
|
||||||
_textureId = genTexture();
|
_textureId = glSupport.genTexture();
|
||||||
if (!_textureId)
|
if (!_textureId)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -600,8 +600,8 @@ private class GLGlyphCache {
|
||||||
_rgbaBuffer.length = len;
|
_rgbaBuffer.length = len;
|
||||||
for (int i = 0; i < len; i++)
|
for (int i = 0; i < len; i++)
|
||||||
_rgbaBuffer[i] = ((cast(uint)pixels[i]) << 24) | 0x00FFFFFF;
|
_rgbaBuffer[i] = ((cast(uint)pixels[i]) << 24) | 0x00FFFFFF;
|
||||||
if (!setTextureImage(_textureId, _drawbuf.width, _drawbuf.height, cast(ubyte*)_rgbaBuffer.ptr)) {
|
if (!glSupport.setTextureImage(_textureId, _drawbuf.width, _drawbuf.height, cast(ubyte*)_rgbaBuffer.ptr)) {
|
||||||
deleteTexture(_textureId);
|
glSupport.deleteTexture(_textureId);
|
||||||
_textureId = 0;
|
_textureId = 0;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -667,7 +667,7 @@ private class GLGlyphCache {
|
||||||
if (_needUpdateTexture)
|
if (_needUpdateTexture)
|
||||||
updateTexture();
|
updateTexture();
|
||||||
if (_textureId != 0) {
|
if (_textureId != 0) {
|
||||||
if (!isTexture(_textureId)) {
|
if (!glSupport.isTexture(_textureId)) {
|
||||||
Log.e("Invalid texture ", _textureId);
|
Log.e("Invalid texture ", _textureId);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -693,7 +693,7 @@ private class GLGlyphCache {
|
||||||
}
|
}
|
||||||
if (!dstrc.empty) {
|
if (!dstrc.empty) {
|
||||||
//Log.d("drawing glyph with color ", color);
|
//Log.d("drawing glyph with color ", color);
|
||||||
drawColorAndTextureRect(_textureId, _tdx, _tdy, srcrc, dstrc, color, false);
|
glSupport.drawColorAndTextureRect(_textureId, _tdx, _tdy, srcrc, dstrc, color, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -818,7 +818,7 @@ class SolidRectSceneItem : SceneItem {
|
||||||
_color = color;
|
_color = color;
|
||||||
}
|
}
|
||||||
override void draw() {
|
override void draw() {
|
||||||
drawSolidFillRect(_rc, _color, _color, _color, _color);
|
glSupport.drawSolidFillRect(_rc, _color, _color, _color, _color);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -53,7 +53,8 @@ static this() {
|
||||||
0x0505: "GL_OUT_OF_MEMORY"
|
0x0505: "GL_OUT_OF_MEMORY"
|
||||||
];
|
];
|
||||||
}
|
}
|
||||||
/* Convenient wrapper around glGetError()
|
/**
|
||||||
|
* Convenient wrapper around glGetError()
|
||||||
* TODO use one of the DEBUG extensions instead
|
* TODO use one of the DEBUG extensions instead
|
||||||
*/
|
*/
|
||||||
bool checkError(string context="", string file=__FILE__, int line=__LINE__)
|
bool checkError(string context="", string file=__FILE__, int line=__LINE__)
|
||||||
|
@ -67,295 +68,6 @@ bool checkError(string context="", string file=__FILE__, int line=__LINE__)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
immutable float Z_2D = -2.0f;
|
|
||||||
void drawSolidFillRect(Rect rc, uint color1, uint color2, uint color3, uint color4) {
|
|
||||||
float[6 * 4] colors;
|
|
||||||
LVGLFillColor(color1, colors.ptr + 4*0, 1);
|
|
||||||
LVGLFillColor(color4, colors.ptr + 4*1, 1);
|
|
||||||
LVGLFillColor(color3, colors.ptr + 4*2, 1);
|
|
||||||
LVGLFillColor(color1, colors.ptr + 4*3, 1);
|
|
||||||
LVGLFillColor(color3, colors.ptr + 4*4, 1);
|
|
||||||
LVGLFillColor(color2, colors.ptr + 4*5, 1);
|
|
||||||
float x0 = cast(float)(rc.left);
|
|
||||||
float y0 = cast(float)(bufferDy-rc.top);
|
|
||||||
float x1 = cast(float)(rc.right);
|
|
||||||
float y1 = cast(float)(bufferDy-rc.bottom);
|
|
||||||
|
|
||||||
// don't flip for framebuffer
|
|
||||||
if (currentFramebufferId) {
|
|
||||||
y0 = cast(float)(rc.top);
|
|
||||||
y1 = cast(float)(rc.bottom);
|
|
||||||
}
|
|
||||||
|
|
||||||
float[3 * 6] vertices = [
|
|
||||||
x0,y0,Z_2D,
|
|
||||||
x0,y1,Z_2D,
|
|
||||||
x1,y1,Z_2D,
|
|
||||||
x0,y0,Z_2D,
|
|
||||||
x1,y1,Z_2D,
|
|
||||||
x1,y0,Z_2D];
|
|
||||||
if (_solidFillProgram !is null) {
|
|
||||||
//Log.d("solid fill: vertices ", vertices, " colors ", colors);
|
|
||||||
_solidFillProgram.execute(vertices, colors);
|
|
||||||
} else
|
|
||||||
Log.e("No program");
|
|
||||||
}
|
|
||||||
|
|
||||||
void drawColorAndTextureRect(uint textureId, int tdx, int tdy, Rect srcrc, Rect dstrc, uint color, bool linear) {
|
|
||||||
//Log.v("drawColorAndTextureRect tx=", textureId, " src=", srcrc, " dst=", dstrc);
|
|
||||||
drawColorAndTextureRect(textureId, tdx, tdy, srcrc.left, srcrc.top, srcrc.width(), srcrc.height(), dstrc.left, dstrc.top, dstrc.width(), dstrc.height(), color, linear);
|
|
||||||
}
|
|
||||||
|
|
||||||
void drawColorAndTextureRect(uint textureId, int tdx, int tdy, int srcx, int srcy, int srcdx, int srcdy, int xx, int yy, int dx, int dy, uint color, bool linear) {
|
|
||||||
float[6*4] colors;
|
|
||||||
LVGLFillColor(color, colors.ptr, 6);
|
|
||||||
float dstx0 = cast(float)xx;
|
|
||||||
float dsty0 = cast(float)(bufferDy - (yy));
|
|
||||||
float dstx1 = cast(float)(xx + dx);
|
|
||||||
float dsty1 = cast(float)(bufferDy - (yy + dy));
|
|
||||||
|
|
||||||
// don't flip for framebuffer
|
|
||||||
if (currentFramebufferId) {
|
|
||||||
dsty0 = cast(float)((yy));
|
|
||||||
dsty1 = cast(float)((yy + dy));
|
|
||||||
}
|
|
||||||
|
|
||||||
float srcx0 = srcx / cast(float)tdx;
|
|
||||||
float srcy0 = srcy / cast(float)tdy;
|
|
||||||
float srcx1 = (srcx + srcdx) / cast(float)tdx;
|
|
||||||
float srcy1 = (srcy + srcdy) / cast(float)tdy;
|
|
||||||
float[3 * 6] vertices = [dstx0,dsty0,Z_2D,
|
|
||||||
dstx0,dsty1,Z_2D,
|
|
||||||
dstx1,dsty1,Z_2D,
|
|
||||||
dstx0,dsty0,Z_2D,
|
|
||||||
dstx1,dsty1,Z_2D,
|
|
||||||
dstx1,dsty0,Z_2D];
|
|
||||||
float[2 * 6] texcoords = [srcx0,srcy0, srcx0,srcy1, srcx1,srcy1, srcx0,srcy0, srcx1,srcy1, srcx1,srcy0];
|
|
||||||
_textureProgram.execute(vertices, texcoords, colors, textureId, linear);
|
|
||||||
//drawColorAndTextureRect(vertices, texcoords, colors, textureId, linear);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// generate new texture ID
|
|
||||||
uint genTexture() {
|
|
||||||
GLuint textureId = 0;
|
|
||||||
glGenTextures(1, &textureId);
|
|
||||||
return textureId;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// delete OpenGL texture
|
|
||||||
void deleteTexture(ref uint textureId) {
|
|
||||||
if (!textureId)
|
|
||||||
return;
|
|
||||||
if (glIsTexture(textureId) != GL_TRUE) {
|
|
||||||
Log.e("Invalid texture ", textureId);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
GLuint id = textureId;
|
|
||||||
glDeleteTextures(1, &id);
|
|
||||||
checkError("glDeleteTextures");
|
|
||||||
textureId = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// call glFlush
|
|
||||||
void flushGL() {
|
|
||||||
glFlush();
|
|
||||||
checkError("glFlush");
|
|
||||||
}
|
|
||||||
|
|
||||||
bool setTextureImage(uint textureId, int dx, int dy, ubyte * pixels) {
|
|
||||||
//checkError("before setTextureImage");
|
|
||||||
glActiveTexture(GL_TEXTURE0);
|
|
||||||
checkError("updateTexture - glActiveTexture");
|
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
|
||||||
checkError("updateTexture - glBindTexture(0)");
|
|
||||||
glBindTexture(GL_TEXTURE_2D, textureId);
|
|
||||||
checkError("updateTexture - glBindTexture");
|
|
||||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
||||||
checkError("updateTexture - glPixelStorei");
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
||||||
checkError("updateTexture - glTexParameteri");
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
||||||
checkError("updateTexture - glTexParameteri");
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
||||||
checkError("updateTexture - glTexParameteri");
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
||||||
checkError("updateTexture - glTexParameteri");
|
|
||||||
|
|
||||||
if (!glIsTexture(textureId))
|
|
||||||
Log.e("second test - invalid texture passed to CRGLSupportImpl::setTextureImage");
|
|
||||||
|
|
||||||
// ORIGINAL: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, dx, dy, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, dx, dy, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
|
||||||
checkError("updateTexture - glTexImage2D");
|
|
||||||
if (glGetError() != GL_NO_ERROR) {
|
|
||||||
Log.e("Cannot set image for texture");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
checkError("after setTextureImage");
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool setTextureImageAlpha(uint textureId, int dx, int dy, ubyte * pixels) {
|
|
||||||
checkError("before setTextureImageAlpha");
|
|
||||||
glActiveTexture(GL_TEXTURE0);
|
|
||||||
checkError("updateTexture - glActiveTexture");
|
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
|
||||||
checkError("updateTexture - glBindTexture(0)");
|
|
||||||
glBindTexture(GL_TEXTURE_2D, textureId);
|
|
||||||
checkError("setTextureImageAlpha - glBindTexture");
|
|
||||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
||||||
checkError("setTextureImageAlpha - glPixelStorei");
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
||||||
checkError("setTextureImageAlpha - glTexParameteri");
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
||||||
checkError("setTextureImageAlpha - glTexParameteri");
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
||||||
checkError("setTextureImageAlpha - glTexParameteri");
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
||||||
checkError("setTextureImageAlpha - glTexParameteri");
|
|
||||||
|
|
||||||
if (!glIsTexture(textureId))
|
|
||||||
Log.e("second test: invalid texture passed to CRGLSupportImpl::setTextureImageAlpha");
|
|
||||||
|
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, dx, dy, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels);
|
|
||||||
checkError("setTextureImageAlpha - glTexImage2D");
|
|
||||||
if (glGetError() != GL_NO_ERROR) {
|
|
||||||
Log.e("Cannot set image for texture");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
|
||||||
checkError("updateTexture - glBindTexture(0)");
|
|
||||||
checkError("after setTextureImageAlpha");
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private uint currentFramebufferId;
|
|
||||||
|
|
||||||
/// returns texture ID for buffer, 0 if failed
|
|
||||||
bool createFramebuffer(ref uint textureId, ref uint framebufferId, int dx, int dy) {
|
|
||||||
checkError("before createFramebuffer");
|
|
||||||
bool res = true;
|
|
||||||
textureId = framebufferId = 0;
|
|
||||||
textureId = genTexture();
|
|
||||||
if (!textureId)
|
|
||||||
return false;
|
|
||||||
GLuint fid = 0;
|
|
||||||
glGenFramebuffers(1, &fid);
|
|
||||||
if (checkError("createFramebuffer glGenFramebuffersOES")) return false;
|
|
||||||
framebufferId = fid;
|
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, framebufferId);
|
|
||||||
if (checkError("createFramebuffer glBindFramebuffer")) return false;
|
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_2D, textureId);
|
|
||||||
checkError("glBindTexture(GL_TEXTURE_2D, _textureId)");
|
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, dx, dy, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, null);
|
|
||||||
checkError("glTexImage2D");
|
|
||||||
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
||||||
checkError("texParameter");
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
||||||
checkError("texParameter");
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
||||||
checkError("texParameter");
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
||||||
checkError("texParameter");
|
|
||||||
|
|
||||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureId, 0);
|
|
||||||
checkError("glFramebufferTexture2D");
|
|
||||||
// Always check that our framebuffer is ok
|
|
||||||
if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
|
||||||
Log.e("glFramebufferTexture2D failed");
|
|
||||||
res = false;
|
|
||||||
}
|
|
||||||
checkError("glCheckFramebufferStatus");
|
|
||||||
//glClearColor(0.5f, 0, 0, 1);
|
|
||||||
glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
|
|
||||||
checkError("glClearColor");
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
|
||||||
checkError("glClear");
|
|
||||||
checkError("after createFramebuffer");
|
|
||||||
//CRLog::trace("CRGLSupportImpl::createFramebuffer %d,%d texture=%d, buffer=%d", dx, dy, textureId, framebufferId);
|
|
||||||
currentFramebufferId = framebufferId;
|
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
|
||||||
checkError("createFramebuffer - glBindTexture(0)");
|
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
||||||
checkError("createFramebuffer - glBindFramebuffer(0)");
|
|
||||||
|
|
||||||
return res;
|
|
||||||
}
|
|
||||||
|
|
||||||
void deleteFramebuffer(ref uint framebufferId) {
|
|
||||||
//CRLog::debug("GLDrawBuf::deleteFramebuffer");
|
|
||||||
if (framebufferId != 0) {
|
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
||||||
checkError("deleteFramebuffer - glBindFramebuffer");
|
|
||||||
GLuint fid = framebufferId;
|
|
||||||
glDeleteFramebuffers(1, &fid);
|
|
||||||
checkError("deleteFramebuffer - glDeleteFramebuffer");
|
|
||||||
}
|
|
||||||
//CRLog::trace("CRGLSupportImpl::deleteFramebuffer(%d)", framebufferId);
|
|
||||||
framebufferId = 0;
|
|
||||||
checkError("after deleteFramebuffer");
|
|
||||||
currentFramebufferId = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool bindFramebuffer(uint framebufferId) {
|
|
||||||
//CRLog::trace("CRGLSupportImpl::bindFramebuffer(%d)", framebufferId);
|
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, framebufferId);
|
|
||||||
currentFramebufferId = framebufferId;
|
|
||||||
return !checkError("glBindFramebuffer");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// projection matrix
|
|
||||||
//private mat4 m;
|
|
||||||
/// current gl buffer width
|
|
||||||
private int bufferDx;
|
|
||||||
/// current gl buffer height
|
|
||||||
private int bufferDy;
|
|
||||||
|
|
||||||
//private float[16] matrix;
|
|
||||||
private float[16] qtmatrix;
|
|
||||||
|
|
||||||
void QMatrix4x4_ortho(float left, float right, float bottom, float top, float nearPlane, float farPlane)
|
|
||||||
{
|
|
||||||
// Bail out if the projection volume is zero-sized.
|
|
||||||
if (left == right || bottom == top || nearPlane == farPlane)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// Construct the projection.
|
|
||||||
float width = right - left;
|
|
||||||
float invheight = top - bottom;
|
|
||||||
float clip = farPlane - nearPlane;
|
|
||||||
float[4][4] m;
|
|
||||||
m[0][0] = 2.0f / width;
|
|
||||||
m[1][0] = 0.0f;
|
|
||||||
m[2][0] = 0.0f;
|
|
||||||
m[3][0] = -(left + right) / width;
|
|
||||||
m[0][1] = 0.0f;
|
|
||||||
m[1][1] = 2.0f / invheight;
|
|
||||||
m[2][1] = 0.0f;
|
|
||||||
m[3][1] = -(top + bottom) / invheight;
|
|
||||||
m[0][2] = 0.0f;
|
|
||||||
m[1][2] = 0.0f;
|
|
||||||
m[2][2] = -2.0f / clip;
|
|
||||||
m[3][2] = -(nearPlane + farPlane) / clip;
|
|
||||||
m[0][3] = 0.0f;
|
|
||||||
m[1][3] = 0.0f;
|
|
||||||
m[2][3] = 0.0f;
|
|
||||||
m[3][3] = 1.0f;
|
|
||||||
for (int y = 0; y < 4; y++)
|
|
||||||
for (int x = 0; x < 4; x++)
|
|
||||||
qtmatrix[y * 4 + x] = m[y][x];
|
|
||||||
}
|
|
||||||
|
|
||||||
void setOrthoProjection(int dx, int dy) {
|
|
||||||
bufferDx = dx;
|
|
||||||
bufferDy = dy;
|
|
||||||
QMatrix4x4_ortho(0, dx, 0, dy, 0.5f, 50.0f);
|
|
||||||
glViewport(0, 0, dx, dy);
|
|
||||||
checkError("glViewport");
|
|
||||||
}
|
|
||||||
|
|
||||||
class GLProgram {
|
class GLProgram {
|
||||||
@property abstract string vertexSource();
|
@property abstract string vertexSource();
|
||||||
|
@ -503,7 +215,7 @@ class SolidFillProgram : GLProgram {
|
||||||
bind();
|
bind();
|
||||||
//glUniformMatrix4fv(matrixLocation, 1, false, m.value_ptr);
|
//glUniformMatrix4fv(matrixLocation, 1, false, m.value_ptr);
|
||||||
//glUniformMatrix4fv(matrixLocation, 1, false, matrix.ptr);
|
//glUniformMatrix4fv(matrixLocation, 1, false, matrix.ptr);
|
||||||
glUniformMatrix4fv(matrixLocation, 1, false, qtmatrix.ptr);
|
glUniformMatrix4fv(matrixLocation, 1, false, glSupport.qtmatrix.ptr);
|
||||||
checkError("glUniformMatrix4fv");
|
checkError("glUniformMatrix4fv");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -704,57 +416,366 @@ class TextureProgram : SolidFillProgram {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
__gshared TextureProgram _textureProgram;
|
__gshared GLSupport _glSupport;
|
||||||
__gshared SolidFillProgram _solidFillProgram;
|
@property GLSupport glSupport() {
|
||||||
|
if (!_glSupport) {
|
||||||
|
Log.f("GLSupport is not initialized");
|
||||||
|
assert(false, "GLSupport is not initialized");
|
||||||
|
}
|
||||||
|
if (!_glSupport.valid) {
|
||||||
|
Log.e("GLSupport programs are not initialized");
|
||||||
|
}
|
||||||
|
return _glSupport;
|
||||||
|
}
|
||||||
|
|
||||||
bool initShaders() {
|
class GLSupport {
|
||||||
if (_textureProgram is null) {
|
|
||||||
_textureProgram = new TextureProgram();
|
TextureProgram _textureProgram;
|
||||||
if (!_textureProgram.compile())
|
SolidFillProgram _solidFillProgram;
|
||||||
|
|
||||||
|
@property bool valid() {
|
||||||
|
return _textureProgram && _solidFillProgram;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool initShaders() {
|
||||||
|
if (_textureProgram is null) {
|
||||||
|
_textureProgram = new TextureProgram();
|
||||||
|
if (!_textureProgram.compile())
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (_solidFillProgram is null) {
|
||||||
|
_solidFillProgram = new SolidFillProgram();
|
||||||
|
if (!_solidFillProgram.compile())
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
Log.d("Shaders compiled successfully");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool uninitShaders() {
|
||||||
|
Log.d("Uniniting shaders");
|
||||||
|
if (_textureProgram !is null) {
|
||||||
|
destroy(_textureProgram);
|
||||||
|
_textureProgram = null;
|
||||||
|
}
|
||||||
|
if (_solidFillProgram !is null) {
|
||||||
|
destroy(_solidFillProgram);
|
||||||
|
_solidFillProgram = null;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isTexture(uint textureId) {
|
||||||
|
return glIsTexture(textureId) == GL_TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
void setRotation(int x, int y, int rotationAngle) {
|
||||||
|
/*
|
||||||
|
this->rotationAngle = rotationAngle;
|
||||||
|
rotationX = x;
|
||||||
|
rotationY = y;
|
||||||
|
if (!currentFramebufferId) {
|
||||||
|
rotationY = bufferDy - rotationY;
|
||||||
|
}
|
||||||
|
|
||||||
|
QMatrix4x4 matrix2;
|
||||||
|
matrix2.ortho(0, bufferDx, 0, bufferDy, 0.5f, 5.0f);
|
||||||
|
if (rotationAngle) {
|
||||||
|
matrix2.translate(rotationX, rotationY, 0);
|
||||||
|
matrix2.rotate(rotationAngle, 0, 0, 1);
|
||||||
|
matrix2.translate(-rotationX, -rotationY, 0);
|
||||||
|
}
|
||||||
|
matrix2.copyDataTo(m);
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
static immutable float Z_2D = -2.0f;
|
||||||
|
void drawSolidFillRect(Rect rc, uint color1, uint color2, uint color3, uint color4) {
|
||||||
|
float[6 * 4] colors;
|
||||||
|
LVGLFillColor(color1, colors.ptr + 4*0, 1);
|
||||||
|
LVGLFillColor(color4, colors.ptr + 4*1, 1);
|
||||||
|
LVGLFillColor(color3, colors.ptr + 4*2, 1);
|
||||||
|
LVGLFillColor(color1, colors.ptr + 4*3, 1);
|
||||||
|
LVGLFillColor(color3, colors.ptr + 4*4, 1);
|
||||||
|
LVGLFillColor(color2, colors.ptr + 4*5, 1);
|
||||||
|
float x0 = cast(float)(rc.left);
|
||||||
|
float y0 = cast(float)(bufferDy-rc.top);
|
||||||
|
float x1 = cast(float)(rc.right);
|
||||||
|
float y1 = cast(float)(bufferDy-rc.bottom);
|
||||||
|
|
||||||
|
// don't flip for framebuffer
|
||||||
|
if (currentFramebufferId) {
|
||||||
|
y0 = cast(float)(rc.top);
|
||||||
|
y1 = cast(float)(rc.bottom);
|
||||||
|
}
|
||||||
|
|
||||||
|
float[3 * 6] vertices = [
|
||||||
|
x0,y0,Z_2D,
|
||||||
|
x0,y1,Z_2D,
|
||||||
|
x1,y1,Z_2D,
|
||||||
|
x0,y0,Z_2D,
|
||||||
|
x1,y1,Z_2D,
|
||||||
|
x1,y0,Z_2D];
|
||||||
|
if (_solidFillProgram !is null) {
|
||||||
|
//Log.d("solid fill: vertices ", vertices, " colors ", colors);
|
||||||
|
_solidFillProgram.execute(vertices, colors);
|
||||||
|
} else
|
||||||
|
Log.e("No program");
|
||||||
|
}
|
||||||
|
|
||||||
|
void drawColorAndTextureRect(uint textureId, int tdx, int tdy, Rect srcrc, Rect dstrc, uint color, bool linear) {
|
||||||
|
//Log.v("drawColorAndTextureRect tx=", textureId, " src=", srcrc, " dst=", dstrc);
|
||||||
|
drawColorAndTextureRect(textureId, tdx, tdy, srcrc.left, srcrc.top, srcrc.width(), srcrc.height(), dstrc.left, dstrc.top, dstrc.width(), dstrc.height(), color, linear);
|
||||||
|
}
|
||||||
|
|
||||||
|
void drawColorAndTextureRect(uint textureId, int tdx, int tdy, int srcx, int srcy, int srcdx, int srcdy, int xx, int yy, int dx, int dy, uint color, bool linear) {
|
||||||
|
float[6*4] colors;
|
||||||
|
LVGLFillColor(color, colors.ptr, 6);
|
||||||
|
float dstx0 = cast(float)xx;
|
||||||
|
float dsty0 = cast(float)(bufferDy - (yy));
|
||||||
|
float dstx1 = cast(float)(xx + dx);
|
||||||
|
float dsty1 = cast(float)(bufferDy - (yy + dy));
|
||||||
|
|
||||||
|
// don't flip for framebuffer
|
||||||
|
if (currentFramebufferId) {
|
||||||
|
dsty0 = cast(float)((yy));
|
||||||
|
dsty1 = cast(float)((yy + dy));
|
||||||
|
}
|
||||||
|
|
||||||
|
float srcx0 = srcx / cast(float)tdx;
|
||||||
|
float srcy0 = srcy / cast(float)tdy;
|
||||||
|
float srcx1 = (srcx + srcdx) / cast(float)tdx;
|
||||||
|
float srcy1 = (srcy + srcdy) / cast(float)tdy;
|
||||||
|
float[3 * 6] vertices = [dstx0,dsty0,Z_2D,
|
||||||
|
dstx0,dsty1,Z_2D,
|
||||||
|
dstx1,dsty1,Z_2D,
|
||||||
|
dstx0,dsty0,Z_2D,
|
||||||
|
dstx1,dsty1,Z_2D,
|
||||||
|
dstx1,dsty0,Z_2D];
|
||||||
|
float[2 * 6] texcoords = [srcx0,srcy0, srcx0,srcy1, srcx1,srcy1, srcx0,srcy0, srcx1,srcy1, srcx1,srcy0];
|
||||||
|
_textureProgram.execute(vertices, texcoords, colors, textureId, linear);
|
||||||
|
//drawColorAndTextureRect(vertices, texcoords, colors, textureId, linear);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// generate new texture ID
|
||||||
|
uint genTexture() {
|
||||||
|
GLuint textureId = 0;
|
||||||
|
glGenTextures(1, &textureId);
|
||||||
|
return textureId;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// delete OpenGL texture
|
||||||
|
void deleteTexture(ref uint textureId) {
|
||||||
|
if (!textureId)
|
||||||
|
return;
|
||||||
|
if (glIsTexture(textureId) != GL_TRUE) {
|
||||||
|
Log.e("Invalid texture ", textureId);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
GLuint id = textureId;
|
||||||
|
glDeleteTextures(1, &id);
|
||||||
|
checkError("glDeleteTextures");
|
||||||
|
textureId = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// call glFlush
|
||||||
|
void flushGL() {
|
||||||
|
glFlush();
|
||||||
|
checkError("glFlush");
|
||||||
|
}
|
||||||
|
|
||||||
|
bool setTextureImage(uint textureId, int dx, int dy, ubyte * pixels) {
|
||||||
|
//checkError("before setTextureImage");
|
||||||
|
glActiveTexture(GL_TEXTURE0);
|
||||||
|
checkError("updateTexture - glActiveTexture");
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
checkError("updateTexture - glBindTexture(0)");
|
||||||
|
glBindTexture(GL_TEXTURE_2D, textureId);
|
||||||
|
checkError("updateTexture - glBindTexture");
|
||||||
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||||
|
checkError("updateTexture - glPixelStorei");
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
checkError("updateTexture - glTexParameteri");
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
checkError("updateTexture - glTexParameteri");
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
checkError("updateTexture - glTexParameteri");
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
checkError("updateTexture - glTexParameteri");
|
||||||
|
|
||||||
|
if (!glIsTexture(textureId))
|
||||||
|
Log.e("second test - invalid texture passed to CRGLSupportImpl::setTextureImage");
|
||||||
|
|
||||||
|
// ORIGINAL: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, dx, dy, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, dx, dy, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||||
|
checkError("updateTexture - glTexImage2D");
|
||||||
|
if (glGetError() != GL_NO_ERROR) {
|
||||||
|
Log.e("Cannot set image for texture");
|
||||||
return false;
|
return false;
|
||||||
|
}
|
||||||
|
checkError("after setTextureImage");
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
if (_solidFillProgram is null) {
|
|
||||||
_solidFillProgram = new SolidFillProgram();
|
bool setTextureImageAlpha(uint textureId, int dx, int dy, ubyte * pixels) {
|
||||||
if (!_solidFillProgram.compile())
|
checkError("before setTextureImageAlpha");
|
||||||
|
glActiveTexture(GL_TEXTURE0);
|
||||||
|
checkError("updateTexture - glActiveTexture");
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
checkError("updateTexture - glBindTexture(0)");
|
||||||
|
glBindTexture(GL_TEXTURE_2D, textureId);
|
||||||
|
checkError("setTextureImageAlpha - glBindTexture");
|
||||||
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||||
|
checkError("setTextureImageAlpha - glPixelStorei");
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
checkError("setTextureImageAlpha - glTexParameteri");
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
checkError("setTextureImageAlpha - glTexParameteri");
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
checkError("setTextureImageAlpha - glTexParameteri");
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
checkError("setTextureImageAlpha - glTexParameteri");
|
||||||
|
|
||||||
|
if (!glIsTexture(textureId))
|
||||||
|
Log.e("second test: invalid texture passed to CRGLSupportImpl::setTextureImageAlpha");
|
||||||
|
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, dx, dy, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels);
|
||||||
|
checkError("setTextureImageAlpha - glTexImage2D");
|
||||||
|
if (glGetError() != GL_NO_ERROR) {
|
||||||
|
Log.e("Cannot set image for texture");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
Log.d("Shaders compiled successfully");
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
return true;
|
checkError("updateTexture - glBindTexture(0)");
|
||||||
}
|
checkError("after setTextureImageAlpha");
|
||||||
|
return true;
|
||||||
bool uninitShaders() {
|
|
||||||
Log.d("Uniniting shaders");
|
|
||||||
if (_textureProgram !is null) {
|
|
||||||
destroy(_textureProgram);
|
|
||||||
_textureProgram = null;
|
|
||||||
}
|
|
||||||
if (_solidFillProgram !is null) {
|
|
||||||
destroy(_solidFillProgram);
|
|
||||||
_solidFillProgram = null;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool isTexture(uint textureId) {
|
|
||||||
return glIsTexture(textureId) == GL_TRUE;
|
|
||||||
}
|
|
||||||
|
|
||||||
void setRotation(int x, int y, int rotationAngle) {
|
|
||||||
/*
|
|
||||||
this->rotationAngle = rotationAngle;
|
|
||||||
rotationX = x;
|
|
||||||
rotationY = y;
|
|
||||||
if (!currentFramebufferId) {
|
|
||||||
rotationY = bufferDy - rotationY;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
QMatrix4x4 matrix2;
|
private uint currentFramebufferId;
|
||||||
matrix2.ortho(0, bufferDx, 0, bufferDy, 0.5f, 5.0f);
|
|
||||||
if (rotationAngle) {
|
/// returns texture ID for buffer, 0 if failed
|
||||||
matrix2.translate(rotationX, rotationY, 0);
|
bool createFramebuffer(ref uint textureId, ref uint framebufferId, int dx, int dy) {
|
||||||
matrix2.rotate(rotationAngle, 0, 0, 1);
|
checkError("before createFramebuffer");
|
||||||
matrix2.translate(-rotationX, -rotationY, 0);
|
bool res = true;
|
||||||
|
textureId = framebufferId = 0;
|
||||||
|
textureId = genTexture();
|
||||||
|
if (!textureId)
|
||||||
|
return false;
|
||||||
|
GLuint fid = 0;
|
||||||
|
glGenFramebuffers(1, &fid);
|
||||||
|
if (checkError("createFramebuffer glGenFramebuffersOES")) return false;
|
||||||
|
framebufferId = fid;
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, framebufferId);
|
||||||
|
if (checkError("createFramebuffer glBindFramebuffer")) return false;
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, textureId);
|
||||||
|
checkError("glBindTexture(GL_TEXTURE_2D, _textureId)");
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, dx, dy, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, null);
|
||||||
|
checkError("glTexImage2D");
|
||||||
|
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
checkError("texParameter");
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
checkError("texParameter");
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
checkError("texParameter");
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
checkError("texParameter");
|
||||||
|
|
||||||
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureId, 0);
|
||||||
|
checkError("glFramebufferTexture2D");
|
||||||
|
// Always check that our framebuffer is ok
|
||||||
|
if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
||||||
|
Log.e("glFramebufferTexture2D failed");
|
||||||
|
res = false;
|
||||||
|
}
|
||||||
|
checkError("glCheckFramebufferStatus");
|
||||||
|
//glClearColor(0.5f, 0, 0, 1);
|
||||||
|
glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
|
||||||
|
checkError("glClearColor");
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
checkError("glClear");
|
||||||
|
checkError("after createFramebuffer");
|
||||||
|
//CRLog::trace("CRGLSupportImpl::createFramebuffer %d,%d texture=%d, buffer=%d", dx, dy, textureId, framebufferId);
|
||||||
|
currentFramebufferId = framebufferId;
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
checkError("createFramebuffer - glBindTexture(0)");
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||||
|
checkError("createFramebuffer - glBindFramebuffer(0)");
|
||||||
|
|
||||||
|
return res;
|
||||||
}
|
}
|
||||||
matrix2.copyDataTo(m);
|
|
||||||
*/
|
void deleteFramebuffer(ref uint framebufferId) {
|
||||||
|
//CRLog::debug("GLDrawBuf::deleteFramebuffer");
|
||||||
|
if (framebufferId != 0) {
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||||
|
checkError("deleteFramebuffer - glBindFramebuffer");
|
||||||
|
GLuint fid = framebufferId;
|
||||||
|
glDeleteFramebuffers(1, &fid);
|
||||||
|
checkError("deleteFramebuffer - glDeleteFramebuffer");
|
||||||
|
}
|
||||||
|
//CRLog::trace("CRGLSupportImpl::deleteFramebuffer(%d)", framebufferId);
|
||||||
|
framebufferId = 0;
|
||||||
|
checkError("after deleteFramebuffer");
|
||||||
|
currentFramebufferId = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool bindFramebuffer(uint framebufferId) {
|
||||||
|
//CRLog::trace("CRGLSupportImpl::bindFramebuffer(%d)", framebufferId);
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, framebufferId);
|
||||||
|
currentFramebufferId = framebufferId;
|
||||||
|
return !checkError("glBindFramebuffer");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// projection matrix
|
||||||
|
//private mat4 m;
|
||||||
|
/// current gl buffer width
|
||||||
|
private int bufferDx;
|
||||||
|
/// current gl buffer height
|
||||||
|
private int bufferDy;
|
||||||
|
//private float[16] matrix;
|
||||||
|
private float[16] qtmatrix;
|
||||||
|
|
||||||
|
void QMatrix4x4_ortho(float left, float right, float bottom, float top, float nearPlane, float farPlane)
|
||||||
|
{
|
||||||
|
// Bail out if the projection volume is zero-sized.
|
||||||
|
if (left == right || bottom == top || nearPlane == farPlane)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Construct the projection.
|
||||||
|
float width = right - left;
|
||||||
|
float invheight = top - bottom;
|
||||||
|
float clip = farPlane - nearPlane;
|
||||||
|
float[4][4] m;
|
||||||
|
m[0][0] = 2.0f / width;
|
||||||
|
m[1][0] = 0.0f;
|
||||||
|
m[2][0] = 0.0f;
|
||||||
|
m[3][0] = -(left + right) / width;
|
||||||
|
m[0][1] = 0.0f;
|
||||||
|
m[1][1] = 2.0f / invheight;
|
||||||
|
m[2][1] = 0.0f;
|
||||||
|
m[3][1] = -(top + bottom) / invheight;
|
||||||
|
m[0][2] = 0.0f;
|
||||||
|
m[1][2] = 0.0f;
|
||||||
|
m[2][2] = -2.0f / clip;
|
||||||
|
m[3][2] = -(nearPlane + farPlane) / clip;
|
||||||
|
m[0][3] = 0.0f;
|
||||||
|
m[1][3] = 0.0f;
|
||||||
|
m[2][3] = 0.0f;
|
||||||
|
m[3][3] = 1.0f;
|
||||||
|
for (int y = 0; y < 4; y++)
|
||||||
|
for (int x = 0; x < 4; x++)
|
||||||
|
qtmatrix[y * 4 + x] = m[y][x];
|
||||||
|
}
|
||||||
|
|
||||||
|
void setOrthoProjection(int dx, int dy) {
|
||||||
|
bufferDx = dx;
|
||||||
|
bufferDy = dy;
|
||||||
|
QMatrix4x4_ortho(0, dx, 0, dy, 0.5f, 50.0f);
|
||||||
|
glViewport(0, 0, dx, dy);
|
||||||
|
checkError("glViewport");
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -97,6 +97,8 @@ class SDLWindow : Window {
|
||||||
version(USE_OPENGL) {
|
version(USE_OPENGL) {
|
||||||
if (_enableOpengl)
|
if (_enableOpengl)
|
||||||
windowFlags |= SDL_WINDOW_OPENGL;
|
windowFlags |= SDL_WINDOW_OPENGL;
|
||||||
|
if (!_glSupport)
|
||||||
|
_glSupport = new GLSupport();
|
||||||
}
|
}
|
||||||
_win = SDL_CreateWindow(toUTF8(_caption).toStringz, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
_win = SDL_CreateWindow(toUTF8(_caption).toStringz, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||||
700, 500,
|
700, 500,
|
||||||
|
@ -127,7 +129,7 @@ class SDLWindow : Window {
|
||||||
} else if (!_gl3Reloaded) {
|
} else if (!_gl3Reloaded) {
|
||||||
DerelictGL3.reload();
|
DerelictGL3.reload();
|
||||||
_gl3Reloaded = true;
|
_gl3Reloaded = true;
|
||||||
if (!initShaders())
|
if (!glSupport.valid && !glSupport.initShaders())
|
||||||
_enableOpengl = false;
|
_enableOpengl = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -154,10 +154,12 @@ version (USE_OPENGL) {
|
||||||
|
|
||||||
class Win32Window : Window {
|
class Win32Window : Window {
|
||||||
Win32Platform _platform;
|
Win32Platform _platform;
|
||||||
|
|
||||||
HWND _hwnd;
|
HWND _hwnd;
|
||||||
version (USE_OPENGL) {
|
version (USE_OPENGL) {
|
||||||
HGLRC _hGLRC; // opengl context
|
HGLRC _hGLRC; // opengl context
|
||||||
HPALETTE _hPalette;
|
HPALETTE _hPalette;
|
||||||
|
GLSupport _gl;
|
||||||
}
|
}
|
||||||
dstring _caption;
|
dstring _caption;
|
||||||
Win32ColorDrawBuf _drawbuf;
|
Win32ColorDrawBuf _drawbuf;
|
||||||
|
@ -167,6 +169,7 @@ class Win32Window : Window {
|
||||||
Win32Window w32parent = cast(Win32Window)parent;
|
Win32Window w32parent = cast(Win32Window)parent;
|
||||||
HWND parenthwnd = w32parent ? w32parent._hwnd : null;
|
HWND parenthwnd = w32parent ? w32parent._hwnd : null;
|
||||||
_platform = platform;
|
_platform = platform;
|
||||||
|
_gl = new GLSupport();
|
||||||
_caption = windowCaption;
|
_caption = windowCaption;
|
||||||
_flags = flags;
|
_flags = flags;
|
||||||
uint ws = WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
|
uint ws = WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
|
||||||
|
@ -199,7 +202,9 @@ class Win32Window : Window {
|
||||||
_hPalette = setupPalette(hDC);
|
_hPalette = setupPalette(hDC);
|
||||||
_hGLRC = wglCreateContext(hDC);
|
_hGLRC = wglCreateContext(hDC);
|
||||||
if (_hGLRC) {
|
if (_hGLRC) {
|
||||||
|
|
||||||
wglMakeCurrent(hDC, _hGLRC);
|
wglMakeCurrent(hDC, _hGLRC);
|
||||||
|
_glSupport = _gl;
|
||||||
|
|
||||||
if (!DERELICT_GL3_RELOADED) {
|
if (!DERELICT_GL3_RELOADED) {
|
||||||
// run this code only once
|
// run this code only once
|
||||||
|
@ -208,7 +213,7 @@ class Win32Window : Window {
|
||||||
import derelict.opengl3.gl3;
|
import derelict.opengl3.gl3;
|
||||||
DerelictGL3.reload();
|
DerelictGL3.reload();
|
||||||
// successful
|
// successful
|
||||||
if (initShaders()) {
|
if (glSupport.initShaders()) {
|
||||||
setOpenglEnabled();
|
setOpenglEnabled();
|
||||||
useOpengl = true;
|
useOpengl = true;
|
||||||
} else {
|
} else {
|
||||||
|
@ -218,7 +223,7 @@ class Win32Window : Window {
|
||||||
Log.e("Derelict exception", e);
|
Log.e("Derelict exception", e);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (initShaders()) {
|
if (glSupport.initShaders()) {
|
||||||
setOpenglEnabled();
|
setOpenglEnabled();
|
||||||
useOpengl = true;
|
useOpengl = true;
|
||||||
} else {
|
} else {
|
||||||
|
@ -252,6 +257,7 @@ class Win32Window : Window {
|
||||||
//scope(exit) EndPaint(_hwnd, &ps);
|
//scope(exit) EndPaint(_hwnd, &ps);
|
||||||
HDC hdc = GetDC(_hwnd);
|
HDC hdc = GetDC(_hwnd);
|
||||||
wglMakeCurrent(hdc, _hGLRC);
|
wglMakeCurrent(hdc, _hGLRC);
|
||||||
|
_glSupport = _gl;
|
||||||
glDisable(GL_DEPTH_TEST);
|
glDisable(GL_DEPTH_TEST);
|
||||||
glViewport(0, 0, _dx, _dy);
|
glViewport(0, 0, _dx, _dy);
|
||||||
float a = 1.0f;
|
float a = 1.0f;
|
||||||
|
@ -288,7 +294,10 @@ class Win32Window : Window {
|
||||||
version (USE_OPENGL) {
|
version (USE_OPENGL) {
|
||||||
import derelict.opengl3.wgl;
|
import derelict.opengl3.wgl;
|
||||||
if (_hGLRC) {
|
if (_hGLRC) {
|
||||||
uninitShaders();
|
glSupport.uninitShaders();
|
||||||
|
delete _glSupport;
|
||||||
|
_glSupport = null;
|
||||||
|
_gl = null;
|
||||||
wglMakeCurrent (null, null) ;
|
wglMakeCurrent (null, null) ;
|
||||||
wglDeleteContext(_hGLRC);
|
wglDeleteContext(_hGLRC);
|
||||||
_hGLRC = null;
|
_hGLRC = null;
|
||||||
|
@ -470,7 +479,7 @@ class Win32Window : Window {
|
||||||
}
|
}
|
||||||
|
|
||||||
void onPaint() {
|
void onPaint() {
|
||||||
Log.d("onPaint()");
|
debug(DebugRedraw) Log.d("onPaint()");
|
||||||
long paintStart = currentTimeMillis;
|
long paintStart = currentTimeMillis;
|
||||||
version (USE_OPENGL) {
|
version (USE_OPENGL) {
|
||||||
if (useOpengl && _hGLRC) {
|
if (useOpengl && _hGLRC) {
|
||||||
|
@ -482,7 +491,7 @@ class Win32Window : Window {
|
||||||
paintUsingGDI();
|
paintUsingGDI();
|
||||||
}
|
}
|
||||||
long paintEnd = currentTimeMillis;
|
long paintEnd = currentTimeMillis;
|
||||||
Log.d("WM_PAINT handling took ", paintEnd - paintStart, " ms");
|
debug(DebugRedraw) Log.d("WM_PAINT handling took ", paintEnd - paintStart, " ms");
|
||||||
}
|
}
|
||||||
|
|
||||||
protected ButtonDetails _lbutton;
|
protected ButtonDetails _lbutton;
|
||||||
|
|
Loading…
Reference in New Issue