mirror of https://github.com/buggins/dlangui.git
textures with GLObject
This commit is contained in:
parent
9896492018
commit
8336f9c9cb
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@ -105,8 +105,8 @@ class GLDrawBuf : DrawBuf, GLConfigCallback {
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if (!isFullyTransparentColor(color) && applyClipping(rc))
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_scene.add(new SolidRectSceneItem(rc, color));
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}
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/// draw pixel at (x, y) with specified color
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override void drawPixel(int x, int y, uint color) {
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/// draw pixel at (x, y) with specified color
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override void drawPixel(int x, int y, uint color) {
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assert(_scene !is null);
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if (!_clipRect.isPointInside(x, y))
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return;
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@ -114,7 +114,7 @@ class GLDrawBuf : DrawBuf, GLConfigCallback {
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if (isFullyTransparentColor(color))
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return;
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_scene.add(new SolidRectSceneItem(Rect(x, y, x + 1, y + 1), color));
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}
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}
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/// draw 8bit alpha image - usually font glyph using specified color (clipping is applied)
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override void drawGlyph(int x, int y, Glyph * glyph, uint color) {
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assert(_scene !is null);
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@ -280,7 +280,7 @@ private class GLImageCache {
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private GLImageCachePage _page;
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@property GLImageCachePage page() { return _page; }
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uint _objectId;
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Rect _rc;
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bool _deleted;
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@ -298,7 +298,7 @@ private class GLImageCache {
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private int _x;
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private bool _closed;
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private bool _needUpdateTexture;
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private uint _textureId;
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private Tex2D _texture;
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private int _itemCount;
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this(GLImageCache cache, int dx, int dy) {
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@ -314,26 +314,26 @@ private class GLImageCache {
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destroy(_drawbuf);
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_drawbuf = null;
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}
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if (_textureId != 0) {
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glSupport.deleteTexture(_textureId);
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_textureId = 0;
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if (_texture.ID != 0) {
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destroy(_texture);
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_texture = null;
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}
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}
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void updateTexture() {
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if (_drawbuf is null)
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return; // no draw buffer!!!
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if (_textureId == 0) {
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_textureId = glSupport.genTexture();
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Log.d("updateTexture - new texture id=", _textureId);
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if (!_textureId)
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if (_texture is null || _texture.ID == 0) {
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_texture = new Tex2D();
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Log.d("updateTexture - new texture id=", _texture.ID);
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if (!_texture.ID)
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return;
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}
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Log.d("updateTexture for image cache page - setting image ", _drawbuf.width, "x", _drawbuf.height, " tx=", _textureId);
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Log.d("updateTexture for image cache page - setting image ", _drawbuf.width, "x", _drawbuf.height, " tx=", _texture.ID);
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uint * pixels = _drawbuf.scanLine(0);
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if (!glSupport.setTextureImage(_textureId, _drawbuf.width, _drawbuf.height, cast(ubyte*)pixels)) {
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glSupport.deleteTexture(_textureId);
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_textureId = 0;
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if (!glSupport.setTextureImage(_texture, _drawbuf.width, _drawbuf.height, cast(ubyte*)pixels)) {
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destroy(_texture);
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_texture = null;
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return;
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}
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_needUpdateTexture = false;
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@ -409,11 +409,7 @@ private class GLImageCache {
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//CRLog::trace("drawing item at %d,%d %dx%d <= %d,%d %dx%d ", x, y, dx, dy, srcx, srcy, srcdx, srcdy);
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if (_needUpdateTexture)
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updateTexture();
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if (_textureId != 0) {
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if (!glSupport.isTexture(_textureId)) {
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Log.e("Invalid texture ", _textureId);
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return;
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}
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if (_texture.ID != 0) {
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//rotationAngle = 0;
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int rx = dstrc.middlex;
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int ry = dstrc.middley;
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@ -442,8 +438,8 @@ private class GLImageCache {
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dstrc.bottom -= clip.bottom;
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}
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if (!dstrc.empty)
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glSupport.drawColorAndTextureRect(_textureId, _tdx, _tdy, srcrc, dstrc, color, srcrc.width() != dstrc.width() || srcrc.height() != dstrc.height());
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//drawColorAndTextureRect(vertices, texcoords, color, _textureId);
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glSupport.drawColorAndTextureRect(_texture, _tdx, _tdy, srcrc, dstrc, color, srcrc.width() != dstrc.width() || srcrc.height() != dstrc.height());
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//drawColorAndTextureRect(vertices, texcoords, color, _texture);
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if (rotationAngle) {
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// unset rotation
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@ -482,7 +478,7 @@ private class GLImageCache {
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private void updateTextureSize() {
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if (!tdx) {
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// TODO
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tdx = tdy = 1024; //getMaxTextureSize();
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tdx = tdy = 1024; //getMaxTextureSize();
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if (tdx > 1024)
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tdx = tdy = 1024;
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}
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@ -627,7 +623,7 @@ private class GLGlyphCache {
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private int _x;
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private bool _closed;
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private bool _needUpdateTexture;
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private uint _textureId;
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private Tex2D _texture;
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private int _itemCount;
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this(GLGlyphCache cache, int dx, int dy) {
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@ -643,26 +639,26 @@ private class GLGlyphCache {
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destroy(_drawbuf);
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_drawbuf = null;
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}
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if (_textureId != 0) {
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glSupport.deleteTexture(_textureId);
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_textureId = 0;
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if (_texture.ID != 0) {
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destroy(_texture);
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_texture = null;
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}
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}
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void updateTexture() {
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if (_drawbuf is null)
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return; // no draw buffer!!!
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if (_textureId == 0) {
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_textureId = glSupport.genTexture();
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//Log.d("updateTexture - new texture ", _textureId);
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if (!_textureId)
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if (_texture is null || _texture.ID == 0) {
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_texture = new Tex2D();
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//Log.d("updateTexture - new texture ", _texture.ID);
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if (!_texture.ID)
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return;
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}
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//Log.d("updateTexture for font glyph page - setting image ", _drawbuf.width, "x", _drawbuf.height, " tx=", _textureId);
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//Log.d("updateTexture for font glyph page - setting image ", _drawbuf.width, "x", _drawbuf.height, " tx=", _texture.ID);
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int len = _drawbuf.width * _drawbuf.height;
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if (!glSupport.setTextureImage(_textureId, _drawbuf.width, _drawbuf.height, cast(ubyte *)_drawbuf.scanLine(0))) {
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glSupport.deleteTexture(_textureId);
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_textureId = 0;
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if (!glSupport.setTextureImage(_texture, _drawbuf.width, _drawbuf.height, cast(ubyte *)_drawbuf.scanLine(0))) {
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destroy(_texture);
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_texture = null;
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return;
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}
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_needUpdateTexture = false;
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@ -724,11 +720,7 @@ private class GLGlyphCache {
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//CRLog::trace("drawing item at %d,%d %dx%d <= %d,%d %dx%d ", x, y, dx, dy, srcx, srcy, srcdx, srcdy);
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if (_needUpdateTexture)
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updateTexture();
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if (_textureId != 0) {
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if (!glSupport.isTexture(_textureId)) {
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Log.e("Invalid texture ", _textureId);
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return;
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}
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if (_texture.ID != 0) {
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// convert coordinates to cached texture
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srcrc.offset(item._rc.left, item._rc.top);
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if (clip) {
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@ -751,8 +743,8 @@ private class GLGlyphCache {
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}
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if (!dstrc.empty) {
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//Log.d("drawing glyph with color ", color);
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glSupport.drawColorAndTextureGlyphRect(_textureId, _tdx, _tdy, srcrc, dstrc, color);
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//glSupport.drawColorAndTextureRect(_textureId, _tdx, _tdy, srcrc, dstrc, color, false);
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glSupport.drawColorAndTextureGlyphRect(_texture, _tdx, _tdy, srcrc, dstrc, color);
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//glSupport.drawColorAndTextureRect(_texture, _tdx, _tdy, srcrc, dstrc, color, false);
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}
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}
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@ -782,7 +774,7 @@ private class GLGlyphCache {
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private void updateTextureSize() {
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if (!tdx) {
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// TODO
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tdx = tdy = 1024; //getMaxTextureSize();
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tdx = tdy = 1024; //getMaxTextureSize();
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if (tdx > 1024)
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tdx = tdy = 1024;
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}
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@ -435,18 +435,13 @@ class TextureProgram : SolidFillProgram {
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return res && texCoordLocation >= 0;
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}
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bool execute(float[] vertices, float[] texcoords, float[] colors, uint textureId, bool linear) {
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bool execute(float[] vertices, float[] texcoords, float[] colors, Tex2D texture, bool linear) {
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if(!check())
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return false;
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beforeExecute();
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glActiveTexture(GL_TEXTURE0);
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checkError("glActiveTexture GL_TEXTURE0");
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glBindTexture(GL_TEXTURE_2D, textureId);
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checkError("glBindTexture");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST);
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checkError("drawColorAndTextureRect - glTexParameteri");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
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checkError("drawColorAndTextureRect - glTexParameteri");
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texture.setup();
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texture.setSamplerParams(linear);
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VAO vao = new VAO();
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@ -494,8 +489,7 @@ class TextureProgram : SolidFillProgram {
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destroy(vbo);
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destroy(vao);
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glBindTexture(GL_TEXTURE_2D, 0);
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checkError("glBindTexture");
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texture.unbind();
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return true;
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}
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}
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@ -558,18 +552,13 @@ class FontProgram : SolidFillProgram {
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super.afterExecute();
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}
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bool execute(float[] vertices, float[] texcoords, float[] colors, uint textureId, bool linear) {
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bool execute(float[] vertices, float[] texcoords, float[] colors, Tex2D texture, bool linear) {
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if(!check())
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return false;
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beforeExecute();
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glActiveTexture(GL_TEXTURE0);
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checkError("glActiveTexture GL_TEXTURE0");
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glBindTexture(GL_TEXTURE_2D, textureId);
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checkError("glBindTexture");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST);
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checkError("drawColorAndTextureRect - glTexParameteri");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
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checkError("drawColorAndTextureRect - glTexParameteri");
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texture.setup();
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texture.setSamplerParams(linear);
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VAO vao = new VAO();
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@ -617,8 +606,7 @@ class FontProgram : SolidFillProgram {
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destroy(vbo);
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destroy(vao);
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glBindTexture(GL_TEXTURE_2D, 0);
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checkError("glBindTexture");
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texture.unbind();
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return true;
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}
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}
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@ -813,12 +801,12 @@ class GLSupport {
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}
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}
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void drawColorAndTextureGlyphRect(uint textureId, int tdx, int tdy, Rect srcrc, Rect dstrc, uint color) {
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//Log.v("drawColorAndGlyphRect tx=", textureId, " src=", srcrc, " dst=", dstrc);
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drawColorAndTextureGlyphRect(textureId, tdx, tdy, srcrc.left, srcrc.top, srcrc.width(), srcrc.height(), dstrc.left, dstrc.top, dstrc.width(), dstrc.height(), color);
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void drawColorAndTextureGlyphRect(Tex2D texture, int tdx, int tdy, Rect srcrc, Rect dstrc, uint color) {
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//Log.v("drawColorAndGlyphRect tx=", texture.ID, " src=", srcrc, " dst=", dstrc);
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drawColorAndTextureGlyphRect(texture, tdx, tdy, srcrc.left, srcrc.top, srcrc.width(), srcrc.height(), dstrc.left, dstrc.top, dstrc.width(), dstrc.height(), color);
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}
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void drawColorAndTextureGlyphRect(uint textureId, int tdx, int tdy, int srcx, int srcy, int srcdx, int srcdy, int xx, int yy, int dx, int dy, uint color) {
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void drawColorAndTextureGlyphRect(Tex2D texture, int tdx, int tdy, int srcx, int srcy, int srcdx, int srcdy, int xx, int yy, int dx, int dy, uint color) {
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float[6*4] colors;
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LVGLFillColor(color, colors.ptr, 6);
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float dstx0 = cast(float)xx;
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@ -848,16 +836,9 @@ class GLSupport {
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if (_legacyMode) {
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bool linear = dx != srcdx || dy != srcdy;
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glDisable(GL_CULL_FACE);
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glActiveTexture(GL_TEXTURE0);
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checkError("glActiveTexture");
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glEnable(GL_TEXTURE_2D);
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checkError("glEnable(GL_TEXTURE_2D)");
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glBindTexture(GL_TEXTURE_2D, textureId);
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checkError("glBindTexture");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST);
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checkError("drawColorAndTextureRect - glTexParameteri");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
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checkError("drawColorAndTextureRect - glTexParameteri");
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texture.setup();
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texture.setSamplerParams(linear);
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glColor4f(1,1,1,1);
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glDisable(GL_ALPHA_TEST);
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@ -889,17 +870,17 @@ class GLSupport {
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_TEXTURE_2D);
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} else {
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_fontProgram.execute(vertices, texcoords, colors, textureId, false);
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_fontProgram.execute(vertices, texcoords, colors, texture, false);
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}
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//drawColorAndTextureRect(vertices, texcoords, colors, textureId, linear);
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//drawColorAndTextureRect(vertices, texcoords, colors, texture, linear);
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}
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void drawColorAndTextureRect(uint textureId, int tdx, int tdy, Rect srcrc, Rect dstrc, uint color, bool linear) {
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//Log.v("drawColorAndTextureRect tx=", textureId, " src=", srcrc, " dst=", dstrc);
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drawColorAndTextureRect(textureId, tdx, tdy, srcrc.left, srcrc.top, srcrc.width(), srcrc.height(), dstrc.left, dstrc.top, dstrc.width(), dstrc.height(), color, linear);
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void drawColorAndTextureRect(Tex2D texture, int tdx, int tdy, Rect srcrc, Rect dstrc, uint color, bool linear) {
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//Log.v("drawColorAndTextureRect tx=", texture.ID, " src=", srcrc, " dst=", dstrc);
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drawColorAndTextureRect(texture, tdx, tdy, srcrc.left, srcrc.top, srcrc.width(), srcrc.height(), dstrc.left, dstrc.top, dstrc.width(), dstrc.height(), color, linear);
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}
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void drawColorAndTextureRect(uint textureId, int tdx, int tdy, int srcx, int srcy, int srcdx, int srcdy, int xx, int yy, int dx, int dy, uint color, bool linear) {
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void drawColorAndTextureRect(Tex2D texture, int tdx, int tdy, int srcx, int srcy, int srcdx, int srcdy, int xx, int yy, int dx, int dy, uint color, bool linear) {
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float[6*4] colors;
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LVGLFillColor(color, colors.ptr, 6);
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float dstx0 = cast(float)xx;
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@ -927,16 +908,9 @@ class GLSupport {
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if (_legacyMode) {
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glDisable(GL_CULL_FACE);
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glActiveTexture(GL_TEXTURE0);
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checkError("glActiveTexture");
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glEnable(GL_TEXTURE_2D);
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checkError("glEnable(GL_TEXTURE_2D)");
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glBindTexture(GL_TEXTURE_2D, textureId);
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checkError("glBindTexture");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST);
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checkError("drawColorAndTextureRect - glTexParameteri");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
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checkError("drawColorAndTextureRect - glTexParameteri");
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texture.setup();
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texture.setSamplerParams(linear);
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glColor4f(1,1,1,1);
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glDisable(GL_ALPHA_TEST);
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@ -968,30 +942,9 @@ class GLSupport {
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_TEXTURE_2D);
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} else {
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_textureProgram.execute(vertices, texcoords, colors, textureId, linear);
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_textureProgram.execute(vertices, texcoords, colors, texture, linear);
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}
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//drawColorAndTextureRect(vertices, texcoords, colors, textureId, linear);
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}
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/// generate new texture ID
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uint genTexture() {
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GLuint textureId = 0;
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glGenTextures(1, &textureId);
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return textureId;
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}
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/// delete OpenGL texture
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void deleteTexture(ref uint textureId) {
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if (!textureId)
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return;
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if (glIsTexture(textureId) != GL_TRUE) {
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Log.e("Invalid texture ", textureId);
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return;
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}
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GLuint id = textureId;
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glDeleteTextures(1, &id);
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checkError("glDeleteTextures");
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textureId = 0;
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//drawColorAndTextureRect(vertices, texcoords, colors, texture, linear);
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}
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/// call glFlush
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@ -1000,32 +953,16 @@ class GLSupport {
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checkError("glFlush");
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}
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bool setTextureImage(uint textureId, int dx, int dy, ubyte * pixels) {
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bool setTextureImage(Tex2D texture, int dx, int dy, ubyte * pixels) {
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//checkError("before setTextureImage");
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glActiveTexture(GL_TEXTURE0);
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checkError("updateTexture - glActiveTexture");
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glBindTexture(GL_TEXTURE_2D, 0);
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checkError("updateTexture - glBindTexture(0)");
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glBindTexture(GL_TEXTURE_2D, textureId);
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checkError("updateTexture - glBindTexture");
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texture.setup();
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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checkError("updateTexture - glPixelStorei");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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checkError("updateTexture - glTexParameteri");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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checkError("updateTexture - glTexParameteri");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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checkError("updateTexture - glTexParameteri");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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checkError("updateTexture - glTexParameteri");
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if (!glIsTexture(textureId))
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Log.e("second test - invalid texture passed to CRGLSupportImpl::setTextureImage");
|
||||
texture.setSamplerParams(true, true);
|
||||
|
||||
// ORIGINAL: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, dx, dy, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, dx, dy, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
checkError("updateTexture - glTexImage2D");
|
||||
if (glGetError() != GL_NO_ERROR) {
|
||||
if (checkError("updateTexture - glTexImage2D")) {
|
||||
Log.e("Cannot set image for texture");
|
||||
return false;
|
||||
}
|
||||
|
@ -1033,36 +970,19 @@ class GLSupport {
|
|||
return true;
|
||||
}
|
||||
|
||||
bool setTextureImageAlpha(uint textureId, int dx, int dy, ubyte * pixels) {
|
||||
bool setTextureImageAlpha(Tex2D texture, int dx, int dy, ubyte * pixels) {
|
||||
checkError("before setTextureImageAlpha");
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
checkError("updateTexture - glActiveTexture");
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
checkError("updateTexture - glBindTexture(0)");
|
||||
glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
checkError("setTextureImageAlpha - glBindTexture");
|
||||
texture.setup();
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
checkError("setTextureImageAlpha - glPixelStorei");
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
checkError("setTextureImageAlpha - glTexParameteri");
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
checkError("setTextureImageAlpha - glTexParameteri");
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
checkError("setTextureImageAlpha - glTexParameteri");
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
checkError("setTextureImageAlpha - glTexParameteri");
|
||||
|
||||
if (!glIsTexture(textureId))
|
||||
Log.e("second test: invalid texture passed to CRGLSupportImpl::setTextureImageAlpha");
|
||||
texture.setSamplerParams(true, true);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, dx, dy, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels);
|
||||
checkError("setTextureImageAlpha - glTexImage2D");
|
||||
if (glGetError() != GL_NO_ERROR) {
|
||||
if (checkError("setTextureImageAlpha - glTexImage2D")) {
|
||||
Log.e("Cannot set image for texture");
|
||||
return false;
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
checkError("updateTexture - glBindTexture(0)");
|
||||
texture.unbind();
|
||||
checkError("after setTextureImageAlpha");
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue