textures with GLObject

This commit is contained in:
gazer 2015-12-12 01:34:24 +03:00
parent 9896492018
commit 8336f9c9cb
2 changed files with 71 additions and 159 deletions

View File

@ -105,8 +105,8 @@ class GLDrawBuf : DrawBuf, GLConfigCallback {
if (!isFullyTransparentColor(color) && applyClipping(rc))
_scene.add(new SolidRectSceneItem(rc, color));
}
/// draw pixel at (x, y) with specified color
override void drawPixel(int x, int y, uint color) {
/// draw pixel at (x, y) with specified color
override void drawPixel(int x, int y, uint color) {
assert(_scene !is null);
if (!_clipRect.isPointInside(x, y))
return;
@ -114,7 +114,7 @@ class GLDrawBuf : DrawBuf, GLConfigCallback {
if (isFullyTransparentColor(color))
return;
_scene.add(new SolidRectSceneItem(Rect(x, y, x + 1, y + 1), color));
}
}
/// draw 8bit alpha image - usually font glyph using specified color (clipping is applied)
override void drawGlyph(int x, int y, Glyph * glyph, uint color) {
assert(_scene !is null);
@ -280,7 +280,7 @@ private class GLImageCache {
private GLImageCachePage _page;
@property GLImageCachePage page() { return _page; }
uint _objectId;
Rect _rc;
bool _deleted;
@ -298,7 +298,7 @@ private class GLImageCache {
private int _x;
private bool _closed;
private bool _needUpdateTexture;
private uint _textureId;
private Tex2D _texture;
private int _itemCount;
this(GLImageCache cache, int dx, int dy) {
@ -314,26 +314,26 @@ private class GLImageCache {
destroy(_drawbuf);
_drawbuf = null;
}
if (_textureId != 0) {
glSupport.deleteTexture(_textureId);
_textureId = 0;
if (_texture.ID != 0) {
destroy(_texture);
_texture = null;
}
}
void updateTexture() {
if (_drawbuf is null)
return; // no draw buffer!!!
if (_textureId == 0) {
_textureId = glSupport.genTexture();
Log.d("updateTexture - new texture id=", _textureId);
if (!_textureId)
if (_texture is null || _texture.ID == 0) {
_texture = new Tex2D();
Log.d("updateTexture - new texture id=", _texture.ID);
if (!_texture.ID)
return;
}
Log.d("updateTexture for image cache page - setting image ", _drawbuf.width, "x", _drawbuf.height, " tx=", _textureId);
Log.d("updateTexture for image cache page - setting image ", _drawbuf.width, "x", _drawbuf.height, " tx=", _texture.ID);
uint * pixels = _drawbuf.scanLine(0);
if (!glSupport.setTextureImage(_textureId, _drawbuf.width, _drawbuf.height, cast(ubyte*)pixels)) {
glSupport.deleteTexture(_textureId);
_textureId = 0;
if (!glSupport.setTextureImage(_texture, _drawbuf.width, _drawbuf.height, cast(ubyte*)pixels)) {
destroy(_texture);
_texture = null;
return;
}
_needUpdateTexture = false;
@ -409,11 +409,7 @@ private class GLImageCache {
//CRLog::trace("drawing item at %d,%d %dx%d <= %d,%d %dx%d ", x, y, dx, dy, srcx, srcy, srcdx, srcdy);
if (_needUpdateTexture)
updateTexture();
if (_textureId != 0) {
if (!glSupport.isTexture(_textureId)) {
Log.e("Invalid texture ", _textureId);
return;
}
if (_texture.ID != 0) {
//rotationAngle = 0;
int rx = dstrc.middlex;
int ry = dstrc.middley;
@ -442,8 +438,8 @@ private class GLImageCache {
dstrc.bottom -= clip.bottom;
}
if (!dstrc.empty)
glSupport.drawColorAndTextureRect(_textureId, _tdx, _tdy, srcrc, dstrc, color, srcrc.width() != dstrc.width() || srcrc.height() != dstrc.height());
//drawColorAndTextureRect(vertices, texcoords, color, _textureId);
glSupport.drawColorAndTextureRect(_texture, _tdx, _tdy, srcrc, dstrc, color, srcrc.width() != dstrc.width() || srcrc.height() != dstrc.height());
//drawColorAndTextureRect(vertices, texcoords, color, _texture);
if (rotationAngle) {
// unset rotation
@ -482,7 +478,7 @@ private class GLImageCache {
private void updateTextureSize() {
if (!tdx) {
// TODO
tdx = tdy = 1024; //getMaxTextureSize();
tdx = tdy = 1024; //getMaxTextureSize();
if (tdx > 1024)
tdx = tdy = 1024;
}
@ -627,7 +623,7 @@ private class GLGlyphCache {
private int _x;
private bool _closed;
private bool _needUpdateTexture;
private uint _textureId;
private Tex2D _texture;
private int _itemCount;
this(GLGlyphCache cache, int dx, int dy) {
@ -643,26 +639,26 @@ private class GLGlyphCache {
destroy(_drawbuf);
_drawbuf = null;
}
if (_textureId != 0) {
glSupport.deleteTexture(_textureId);
_textureId = 0;
if (_texture.ID != 0) {
destroy(_texture);
_texture = null;
}
}
void updateTexture() {
if (_drawbuf is null)
return; // no draw buffer!!!
if (_textureId == 0) {
_textureId = glSupport.genTexture();
//Log.d("updateTexture - new texture ", _textureId);
if (!_textureId)
if (_texture is null || _texture.ID == 0) {
_texture = new Tex2D();
//Log.d("updateTexture - new texture ", _texture.ID);
if (!_texture.ID)
return;
}
//Log.d("updateTexture for font glyph page - setting image ", _drawbuf.width, "x", _drawbuf.height, " tx=", _textureId);
//Log.d("updateTexture for font glyph page - setting image ", _drawbuf.width, "x", _drawbuf.height, " tx=", _texture.ID);
int len = _drawbuf.width * _drawbuf.height;
if (!glSupport.setTextureImage(_textureId, _drawbuf.width, _drawbuf.height, cast(ubyte *)_drawbuf.scanLine(0))) {
glSupport.deleteTexture(_textureId);
_textureId = 0;
if (!glSupport.setTextureImage(_texture, _drawbuf.width, _drawbuf.height, cast(ubyte *)_drawbuf.scanLine(0))) {
destroy(_texture);
_texture = null;
return;
}
_needUpdateTexture = false;
@ -724,11 +720,7 @@ private class GLGlyphCache {
//CRLog::trace("drawing item at %d,%d %dx%d <= %d,%d %dx%d ", x, y, dx, dy, srcx, srcy, srcdx, srcdy);
if (_needUpdateTexture)
updateTexture();
if (_textureId != 0) {
if (!glSupport.isTexture(_textureId)) {
Log.e("Invalid texture ", _textureId);
return;
}
if (_texture.ID != 0) {
// convert coordinates to cached texture
srcrc.offset(item._rc.left, item._rc.top);
if (clip) {
@ -751,8 +743,8 @@ private class GLGlyphCache {
}
if (!dstrc.empty) {
//Log.d("drawing glyph with color ", color);
glSupport.drawColorAndTextureGlyphRect(_textureId, _tdx, _tdy, srcrc, dstrc, color);
//glSupport.drawColorAndTextureRect(_textureId, _tdx, _tdy, srcrc, dstrc, color, false);
glSupport.drawColorAndTextureGlyphRect(_texture, _tdx, _tdy, srcrc, dstrc, color);
//glSupport.drawColorAndTextureRect(_texture, _tdx, _tdy, srcrc, dstrc, color, false);
}
}
@ -782,7 +774,7 @@ private class GLGlyphCache {
private void updateTextureSize() {
if (!tdx) {
// TODO
tdx = tdy = 1024; //getMaxTextureSize();
tdx = tdy = 1024; //getMaxTextureSize();
if (tdx > 1024)
tdx = tdy = 1024;
}

View File

@ -435,18 +435,13 @@ class TextureProgram : SolidFillProgram {
return res && texCoordLocation >= 0;
}
bool execute(float[] vertices, float[] texcoords, float[] colors, uint textureId, bool linear) {
bool execute(float[] vertices, float[] texcoords, float[] colors, Tex2D texture, bool linear) {
if(!check())
return false;
beforeExecute();
glActiveTexture(GL_TEXTURE0);
checkError("glActiveTexture GL_TEXTURE0");
glBindTexture(GL_TEXTURE_2D, textureId);
checkError("glBindTexture");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST);
checkError("drawColorAndTextureRect - glTexParameteri");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
checkError("drawColorAndTextureRect - glTexParameteri");
texture.setup();
texture.setSamplerParams(linear);
VAO vao = new VAO();
@ -494,8 +489,7 @@ class TextureProgram : SolidFillProgram {
destroy(vbo);
destroy(vao);
glBindTexture(GL_TEXTURE_2D, 0);
checkError("glBindTexture");
texture.unbind();
return true;
}
}
@ -558,18 +552,13 @@ class FontProgram : SolidFillProgram {
super.afterExecute();
}
bool execute(float[] vertices, float[] texcoords, float[] colors, uint textureId, bool linear) {
bool execute(float[] vertices, float[] texcoords, float[] colors, Tex2D texture, bool linear) {
if(!check())
return false;
beforeExecute();
glActiveTexture(GL_TEXTURE0);
checkError("glActiveTexture GL_TEXTURE0");
glBindTexture(GL_TEXTURE_2D, textureId);
checkError("glBindTexture");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST);
checkError("drawColorAndTextureRect - glTexParameteri");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
checkError("drawColorAndTextureRect - glTexParameteri");
texture.setup();
texture.setSamplerParams(linear);
VAO vao = new VAO();
@ -617,8 +606,7 @@ class FontProgram : SolidFillProgram {
destroy(vbo);
destroy(vao);
glBindTexture(GL_TEXTURE_2D, 0);
checkError("glBindTexture");
texture.unbind();
return true;
}
}
@ -813,12 +801,12 @@ class GLSupport {
}
}
void drawColorAndTextureGlyphRect(uint textureId, int tdx, int tdy, Rect srcrc, Rect dstrc, uint color) {
//Log.v("drawColorAndGlyphRect tx=", textureId, " src=", srcrc, " dst=", dstrc);
drawColorAndTextureGlyphRect(textureId, tdx, tdy, srcrc.left, srcrc.top, srcrc.width(), srcrc.height(), dstrc.left, dstrc.top, dstrc.width(), dstrc.height(), color);
void drawColorAndTextureGlyphRect(Tex2D texture, int tdx, int tdy, Rect srcrc, Rect dstrc, uint color) {
//Log.v("drawColorAndGlyphRect tx=", texture.ID, " src=", srcrc, " dst=", dstrc);
drawColorAndTextureGlyphRect(texture, tdx, tdy, srcrc.left, srcrc.top, srcrc.width(), srcrc.height(), dstrc.left, dstrc.top, dstrc.width(), dstrc.height(), color);
}
void drawColorAndTextureGlyphRect(uint textureId, int tdx, int tdy, int srcx, int srcy, int srcdx, int srcdy, int xx, int yy, int dx, int dy, uint color) {
void drawColorAndTextureGlyphRect(Tex2D texture, int tdx, int tdy, int srcx, int srcy, int srcdx, int srcdy, int xx, int yy, int dx, int dy, uint color) {
float[6*4] colors;
LVGLFillColor(color, colors.ptr, 6);
float dstx0 = cast(float)xx;
@ -848,16 +836,9 @@ class GLSupport {
if (_legacyMode) {
bool linear = dx != srcdx || dy != srcdy;
glDisable(GL_CULL_FACE);
glActiveTexture(GL_TEXTURE0);
checkError("glActiveTexture");
glEnable(GL_TEXTURE_2D);
checkError("glEnable(GL_TEXTURE_2D)");
glBindTexture(GL_TEXTURE_2D, textureId);
checkError("glBindTexture");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST);
checkError("drawColorAndTextureRect - glTexParameteri");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
checkError("drawColorAndTextureRect - glTexParameteri");
texture.setup();
texture.setSamplerParams(linear);
glColor4f(1,1,1,1);
glDisable(GL_ALPHA_TEST);
@ -889,17 +870,17 @@ class GLSupport {
glDisable(GL_ALPHA_TEST);
glDisable(GL_TEXTURE_2D);
} else {
_fontProgram.execute(vertices, texcoords, colors, textureId, false);
_fontProgram.execute(vertices, texcoords, colors, texture, false);
}
//drawColorAndTextureRect(vertices, texcoords, colors, textureId, linear);
//drawColorAndTextureRect(vertices, texcoords, colors, texture, linear);
}
void drawColorAndTextureRect(uint textureId, int tdx, int tdy, Rect srcrc, Rect dstrc, uint color, bool linear) {
//Log.v("drawColorAndTextureRect tx=", textureId, " src=", srcrc, " dst=", dstrc);
drawColorAndTextureRect(textureId, tdx, tdy, srcrc.left, srcrc.top, srcrc.width(), srcrc.height(), dstrc.left, dstrc.top, dstrc.width(), dstrc.height(), color, linear);
void drawColorAndTextureRect(Tex2D texture, int tdx, int tdy, Rect srcrc, Rect dstrc, uint color, bool linear) {
//Log.v("drawColorAndTextureRect tx=", texture.ID, " src=", srcrc, " dst=", dstrc);
drawColorAndTextureRect(texture, tdx, tdy, srcrc.left, srcrc.top, srcrc.width(), srcrc.height(), dstrc.left, dstrc.top, dstrc.width(), dstrc.height(), color, linear);
}
void drawColorAndTextureRect(uint textureId, int tdx, int tdy, int srcx, int srcy, int srcdx, int srcdy, int xx, int yy, int dx, int dy, uint color, bool linear) {
void drawColorAndTextureRect(Tex2D texture, int tdx, int tdy, int srcx, int srcy, int srcdx, int srcdy, int xx, int yy, int dx, int dy, uint color, bool linear) {
float[6*4] colors;
LVGLFillColor(color, colors.ptr, 6);
float dstx0 = cast(float)xx;
@ -927,16 +908,9 @@ class GLSupport {
if (_legacyMode) {
glDisable(GL_CULL_FACE);
glActiveTexture(GL_TEXTURE0);
checkError("glActiveTexture");
glEnable(GL_TEXTURE_2D);
checkError("glEnable(GL_TEXTURE_2D)");
glBindTexture(GL_TEXTURE_2D, textureId);
checkError("glBindTexture");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST);
checkError("drawColorAndTextureRect - glTexParameteri");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
checkError("drawColorAndTextureRect - glTexParameteri");
texture.setup();
texture.setSamplerParams(linear);
glColor4f(1,1,1,1);
glDisable(GL_ALPHA_TEST);
@ -968,30 +942,9 @@ class GLSupport {
glDisable(GL_ALPHA_TEST);
glDisable(GL_TEXTURE_2D);
} else {
_textureProgram.execute(vertices, texcoords, colors, textureId, linear);
_textureProgram.execute(vertices, texcoords, colors, texture, linear);
}
//drawColorAndTextureRect(vertices, texcoords, colors, textureId, linear);
}
/// generate new texture ID
uint genTexture() {
GLuint textureId = 0;
glGenTextures(1, &textureId);
return textureId;
}
/// delete OpenGL texture
void deleteTexture(ref uint textureId) {
if (!textureId)
return;
if (glIsTexture(textureId) != GL_TRUE) {
Log.e("Invalid texture ", textureId);
return;
}
GLuint id = textureId;
glDeleteTextures(1, &id);
checkError("glDeleteTextures");
textureId = 0;
//drawColorAndTextureRect(vertices, texcoords, colors, texture, linear);
}
/// call glFlush
@ -1000,32 +953,16 @@ class GLSupport {
checkError("glFlush");
}
bool setTextureImage(uint textureId, int dx, int dy, ubyte * pixels) {
bool setTextureImage(Tex2D texture, int dx, int dy, ubyte * pixels) {
//checkError("before setTextureImage");
glActiveTexture(GL_TEXTURE0);
checkError("updateTexture - glActiveTexture");
glBindTexture(GL_TEXTURE_2D, 0);
checkError("updateTexture - glBindTexture(0)");
glBindTexture(GL_TEXTURE_2D, textureId);
checkError("updateTexture - glBindTexture");
texture.setup();
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
checkError("updateTexture - glPixelStorei");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
checkError("updateTexture - glTexParameteri");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
checkError("updateTexture - glTexParameteri");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
checkError("updateTexture - glTexParameteri");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
checkError("updateTexture - glTexParameteri");
if (!glIsTexture(textureId))
Log.e("second test - invalid texture passed to CRGLSupportImpl::setTextureImage");
texture.setSamplerParams(true, true);
// ORIGINAL: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, dx, dy, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, dx, dy, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
checkError("updateTexture - glTexImage2D");
if (glGetError() != GL_NO_ERROR) {
if (checkError("updateTexture - glTexImage2D")) {
Log.e("Cannot set image for texture");
return false;
}
@ -1033,36 +970,19 @@ class GLSupport {
return true;
}
bool setTextureImageAlpha(uint textureId, int dx, int dy, ubyte * pixels) {
bool setTextureImageAlpha(Tex2D texture, int dx, int dy, ubyte * pixels) {
checkError("before setTextureImageAlpha");
glActiveTexture(GL_TEXTURE0);
checkError("updateTexture - glActiveTexture");
glBindTexture(GL_TEXTURE_2D, 0);
checkError("updateTexture - glBindTexture(0)");
glBindTexture(GL_TEXTURE_2D, textureId);
checkError("setTextureImageAlpha - glBindTexture");
texture.setup();
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
checkError("setTextureImageAlpha - glPixelStorei");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
checkError("setTextureImageAlpha - glTexParameteri");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
checkError("setTextureImageAlpha - glTexParameteri");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
checkError("setTextureImageAlpha - glTexParameteri");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
checkError("setTextureImageAlpha - glTexParameteri");
if (!glIsTexture(textureId))
Log.e("second test: invalid texture passed to CRGLSupportImpl::setTextureImageAlpha");
texture.setSamplerParams(true, true);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, dx, dy, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels);
checkError("setTextureImageAlpha - glTexImage2D");
if (glGetError() != GL_NO_ERROR) {
if (checkError("setTextureImageAlpha - glTexImage2D")) {
Log.e("Cannot set image for texture");
return false;
}
glBindTexture(GL_TEXTURE_2D, 0);
checkError("updateTexture - glBindTexture(0)");
texture.unbind();
checkError("after setTextureImageAlpha");
return true;
}