cosmetic fixes

This commit is contained in:
Vadim Lopatin 2014-12-04 13:44:51 +03:00
parent c1614f9f72
commit 76d4f219fe
2 changed files with 5 additions and 7 deletions

View File

@ -62,13 +62,12 @@
</style> </style>
<style id="TAB_UP_BUTTON_TEXT" <style id="TAB_UP_BUTTON_TEXT"
textColor="#000000" textColor="#000000"
fontSize="12"
align="Center" align="Center"
> >
<state state_selected="true" state_focused="true" textColor="#000000"/> <state state_selected="true" state_focused="true" textColor="#000000"/>
<state state_selected="true" textColor="#000000"/> <state state_selected="true" textColor="#000000"/>
<state state_focused="true" textColor="#000000"/> <state state_focused="true" textColor="#000000"/>
<state state_hovered="true" textColor="#FFE0E0"/> <state state_hovered="true" textColor="#808000"/>
</style> </style>
<style id="TAB_UP_BUTTON" <style id="TAB_UP_BUTTON"
backgroundImageId="tab_btn_up" backgroundImageId="tab_btn_up"

View File

@ -302,9 +302,9 @@ class ScrollWidget : ScrollWidgetBase {
} else if (event.action == ScrollAction.PageDown) { } else if (event.action == ScrollAction.PageDown) {
scrollTo(scrollPos.x + _clientRect.width * 3 / 4, scrollPos.y); scrollTo(scrollPos.x + _clientRect.width * 3 / 4, scrollPos.y);
} else if (event.action == ScrollAction.LineUp) { } else if (event.action == ScrollAction.LineUp) {
scrollTo(scrollPos.x - _clientRect.width / 20, scrollPos.y); scrollTo(scrollPos.x - _clientRect.width / 10, scrollPos.y);
} else if (event.action == ScrollAction.LineDown) { } else if (event.action == ScrollAction.LineDown) {
scrollTo(scrollPos.x + _clientRect.width / 20, scrollPos.y); scrollTo(scrollPos.x + _clientRect.width / 10, scrollPos.y);
} }
return true; return true;
} }
@ -318,10 +318,9 @@ class ScrollWidget : ScrollWidgetBase {
} else if (event.action == ScrollAction.PageDown) { } else if (event.action == ScrollAction.PageDown) {
scrollTo(scrollPos.x, scrollPos.y + _clientRect.height * 3 / 4); scrollTo(scrollPos.x, scrollPos.y + _clientRect.height * 3 / 4);
} else if (event.action == ScrollAction.LineUp) { } else if (event.action == ScrollAction.LineUp) {
scrollTo(scrollPos.x, scrollPos.y - _clientRect.height / 20); scrollTo(scrollPos.x, scrollPos.y - _clientRect.height / 10);
} else if (event.action == ScrollAction.LineDown) { } else if (event.action == ScrollAction.LineDown) {
scrollTo(scrollPos.x, scrollPos.y + _clientRect.height / 20); scrollTo(scrollPos.x, scrollPos.y + _clientRect.height / 10); }
}
return true; return true;
} }