mirror of https://github.com/buggins/dlangui.git
OpenGL support & opengl example improvements
This commit is contained in:
parent
8140feac10
commit
6bae3ee378
examples/opengl
src/dlangui/graphics
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@ -155,7 +155,7 @@
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<cccmd>$(CC) -c</cccmd>
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<cccmd>$(CC) -c</cccmd>
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<ccTransOpt>1</ccTransOpt>
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<ccTransOpt>1</ccTransOpt>
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<program>$(DMDInstallDir)windows\bin\dmd.exe</program>
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<program>$(DMDInstallDir)windows\bin\dmd.exe</program>
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<imppath>$(SolutionDir)/src $(SolutionDir)/3rdparty $(SolutionDir)/deps/DerelictGL3/source $(SolutionDir)/deps/DerelictUtil/source $(SolutionDir)/deps/DerelictFT/source $(SolutionDir)/deps/DerelictSDL2/source</imppath>
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<imppath>$(SolutionDir)/src $(SolutionDir)/3rdparty $(SolutionDir)/deps/DerelictGL3/source $(SolutionDir)/deps/DerelictUtil/source $(SolutionDir)/deps/DerelictFT/source $(SolutionDir)/deps/DerelictSDL2/source $(SolutionDir)/deps/gl3n</imppath>
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<fileImppath>views views/res views/res/i18n views/res/mdpi views/res/hdpi</fileImppath>
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<fileImppath>views views/res views/res/i18n views/res/mdpi views/res/hdpi</fileImppath>
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<outdir>$(ConfigurationName)</outdir>
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<outdir>$(ConfigurationName)</outdir>
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<objdir>$(OutDir)</objdir>
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<objdir>$(OutDir)</objdir>
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@ -31,6 +31,8 @@ static if (ENABLE_OPENGL) {
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import derelict.opengl3.gl3;
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import derelict.opengl3.gl3;
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import derelict.opengl3.gl;
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import derelict.opengl3.gl;
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import dlangui.graphics.glsupport;
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import dlangui.graphics.gldrawbuf;
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class MyOpenglWidget : VerticalLayout {
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class MyOpenglWidget : VerticalLayout {
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this() {
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this() {
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@ -98,16 +100,16 @@ static if (ENABLE_OPENGL) {
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Log.v("GlGears: OpenGL is disabled");
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Log.v("GlGears: OpenGL is disabled");
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return;
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return;
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}
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}
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_oldApi = !!glLightfv;
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_oldApi = glSupport.legacyMode; // !!glLightfv;
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if (_oldApi) {
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if (_oldApi) {
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drawUsingOldAPI(rc);
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drawUsingOldAPI(windowRect, rc);
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} else {
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} else {
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drawUsingNewAPI(rc);
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drawUsingNewAPI(windowRect, rc);
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}
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}
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}
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}
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/// Legacy API example (glBegin/glEnd)
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/// Legacy API example (glBegin/glEnd)
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void drawUsingOldAPI(Rect rc) {
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void drawUsingOldAPI(Rect windowRect, Rect rc) {
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static bool _initCalled;
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static bool _initCalled;
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if (!_initCalled) {
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if (!_initCalled) {
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Log.d("GlGears: calling init()");
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Log.d("GlGears: calling init()");
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@ -126,9 +128,134 @@ static if (ENABLE_OPENGL) {
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_DEPTH_TEST);
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}
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}
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MyProgram _program;
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GLTexture _tx;
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float[] vertices;
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float[] texcoords;
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float[4*6*6] colors;
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void createMesh() {
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if (!_tx)
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_tx = new GLTexture("crate");
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// define Cube mesh
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vertices = [
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-1.0f,-1.0f,-1.0f, // triangle 1 : begin
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-1.0f,-1.0f, 1.0f,
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-1.0f, 1.0f, 1.0f, // triangle 1 : end
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1.0f, 1.0f,-1.0f, // triangle 2 : begin
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-1.0f,-1.0f,-1.0f,
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-1.0f, 1.0f,-1.0f, // triangle 2 : end
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1.0f,-1.0f, 1.0f,
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-1.0f,-1.0f,-1.0f,
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1.0f,-1.0f,-1.0f,
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1.0f, 1.0f,-1.0f,
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1.0f,-1.0f,-1.0f,
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-1.0f,-1.0f,-1.0f,
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-1.0f,-1.0f,-1.0f,
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-1.0f, 1.0f, 1.0f,
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-1.0f, 1.0f,-1.0f,
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1.0f,-1.0f, 1.0f,
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-1.0f,-1.0f, 1.0f,
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-1.0f,-1.0f,-1.0f,
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-1.0f, 1.0f, 1.0f,
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-1.0f,-1.0f, 1.0f,
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1.0f,-1.0f, 1.0f,
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1.0f, 1.0f, 1.0f,
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1.0f,-1.0f,-1.0f,
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1.0f, 1.0f,-1.0f,
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1.0f,-1.0f,-1.0f,
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1.0f, 1.0f, 1.0f,
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1.0f,-1.0f, 1.0f,
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1.0f, 1.0f, 1.0f,
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1.0f, 1.0f,-1.0f,
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-1.0f, 1.0f,-1.0f,
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1.0f, 1.0f, 1.0f,
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-1.0f, 1.0f,-1.0f,
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-1.0f, 1.0f, 1.0f,
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1.0f, 1.0f, 1.0f,
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-1.0f, 1.0f, 1.0f,
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1.0f,-1.0f, 1.0f
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];
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float tx0 = 0.0f;
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float tx1 = 1.0f;
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float ty0 = 0.0f;
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float ty1 = 1.0f;
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texcoords = [
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//
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tx0, ty1,
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tx0, ty0,
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tx1, ty0,
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tx1, ty0,
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tx1, ty1,
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tx0, ty1,
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//
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tx0, ty1,
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tx0, ty0,
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tx1, ty0,
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tx1, ty0,
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tx1, ty1,
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tx0, ty1,
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//
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tx0, ty1,
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tx0, ty0,
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tx1, ty0,
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tx1, ty0,
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tx1, ty1,
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tx0, ty1,
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//
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tx0, ty1,
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tx0, ty0,
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tx1, ty0,
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tx1, ty0,
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tx1, ty1,
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tx0, ty1,
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//
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tx0, ty1,
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tx0, ty0,
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tx1, ty0,
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tx1, ty0,
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tx1, ty1,
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tx0, ty1,
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//
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tx0, ty1,
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tx0, ty0,
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tx1, ty0,
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tx1, ty0,
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tx1, ty1,
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tx0, ty1,
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];
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// init with white color
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foreach(ref cl; colors)
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cl = 1.0f;
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}
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/// New API example (OpenGL3+, shaders)
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/// New API example (OpenGL3+, shaders)
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void drawUsingNewAPI(Rect rc) {
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void drawUsingNewAPI(Rect windowRect, Rect rc) {
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// TODO: put some sample code here
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// TODO: put some sample code here
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if (!_program) {
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_program = new MyProgram();
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createMesh();
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}
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if (!_program.check())
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return;
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if (!_tx.isValid) {
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Log.e("Invalid texture");
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return;
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}
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import gl3n.linalg;
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mat4 projectionMatrix = mat4.perspective(rc.width, rc.height, 45.0f, 0.5f, 100.0f);
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mat4 viewMatrix = mat4.translation(0.0f, 0.0f, -4.0f);
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mat4 modelMatrix = mat4.identity;
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mat4 m = projectionMatrix * viewMatrix * modelMatrix;
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float[16] matrix;
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for (int y = 0; y < 4; y++)
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for (int x = 0; x < 4; x++)
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matrix[y * 4 + x] = m[y][x];
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_program.execute(vertices, colors, texcoords, _tx.texture, true, matrix);
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}
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}
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/// returns true is widget is being animated - need to call animate() and redraw
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/// returns true is widget is being animated - need to call animate() and redraw
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@property override bool animating() { return true; }
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@property override bool animating() { return true; }
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}
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}
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}
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}
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// ====================================================================================
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// Shaders based example
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// Sample project for old API: GlxGears
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class MyProgram : GLProgram {
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@property override string vertexSource() {
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return q{
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in vec4 vertex;
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in vec4 colAttr;
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in vec4 texCoord;
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out vec4 col;
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out vec4 texc;
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uniform mat4 matrix;
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void main(void)
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{
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gl_Position = matrix * vertex;
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col = colAttr;
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texc = texCoord;
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}
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};
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}
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@property override string fragmentSource() {
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return q{
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uniform sampler2D tex;
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in vec4 col;
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in vec4 texc;
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out vec4 outColor;
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void main(void)
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{
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outColor = texture(tex, texc.st) * col;
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}
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};
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}
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protected GLint matrixLocation;
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protected GLint vertexLocation;
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protected GLint colAttrLocation;
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protected GLint texCoordLocation;
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override bool initLocations() {
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matrixLocation = getUniformLocation("matrix");
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vertexLocation = getAttribLocation("vertex");
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colAttrLocation = getAttribLocation("colAttr");
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texCoordLocation = getAttribLocation("texCoord");
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return matrixLocation >= 0 && vertexLocation >= 0 && colAttrLocation >= 0 && texCoordLocation >= 0;
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}
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bool execute(float[] vertices, float[] colors, float[] texcoords, Tex2D texture, bool linear, float[16] matrix) {
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if(!check())
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return false;
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glEnable(GL_BLEND);
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checkgl!glDisable(GL_CULL_FACE);
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checkgl!glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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bind();
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checkgl!glUniformMatrix4fv(matrixLocation, 1, false, matrix.ptr);
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texture.setup();
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texture.setSamplerParams(linear);
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VAO vao = new VAO();
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VBO vbo = new VBO();
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vbo.fill([vertices, colors, texcoords]);
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glVertexAttribPointer(vertexLocation, 3, GL_FLOAT, GL_FALSE, 0, cast(void*) 0);
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glVertexAttribPointer(colAttrLocation, 4, GL_FLOAT, GL_FALSE, 0, cast(void*) (vertices.length * vertices[0].sizeof));
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glVertexAttribPointer(texCoordLocation, 2, GL_FLOAT, GL_FALSE, 0, cast(void*) (vertices.length * vertices[0].sizeof + colors.length * colors[0].sizeof));
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glEnableVertexAttribArray(vertexLocation);
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glEnableVertexAttribArray(colAttrLocation);
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glEnableVertexAttribArray(texCoordLocation);
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checkgl!glDrawArrays(GL_TRIANGLES, 0, cast(int)vertices.length/3);
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glDisableVertexAttribArray(vertexLocation);
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glDisableVertexAttribArray(colAttrLocation);
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glDisableVertexAttribArray(texCoordLocation);
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unbind();
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destroy(vbo);
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destroy(vao);
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texture.unbind();
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return true;
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}
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}
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//=====================================================================================
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// Legacy OpenGL API example
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// GlxGears
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import std.math;
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import std.math;
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static __gshared GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
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static __gshared GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
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Binary file not shown.
After ![]() (image error) Size: 470 KiB |
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@ -1 +1,2 @@
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res/mdpi/tx_fabric.jpg
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res/mdpi/tx_fabric.jpg
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res/mdpi/crate.png
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@ -318,7 +318,7 @@ private class GLImageCache {
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destroy(_drawbuf);
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destroy(_drawbuf);
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_drawbuf = null;
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_drawbuf = null;
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}
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}
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if (_texture.ID != 0) {
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if (_texture && _texture.ID != 0) {
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destroy(_texture);
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destroy(_texture);
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_texture = null;
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_texture = null;
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}
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}
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@ -928,3 +928,73 @@ public:
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}
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}
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}
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}
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}
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}
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/// GL Texture object from image
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static class GLTexture {
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protected int _dx;
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protected int _dy;
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protected int _tdx;
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protected int _tdy;
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@property Point imageSize() {
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return Point(_dx, _dy);
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}
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protected Tex2D _texture;
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/// returns texture object
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@property Tex2D texture() { return _texture; }
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/// returns texture id
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@property uint textureId() { return _texture ? _texture.ID : 0; }
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bool isValid() {
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return _texture && _texture.ID;
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}
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/// image coords to UV
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float[2] uv(int x, int y) {
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float[2] res;
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res[0] = x * cast(float) _dx / _tdx;
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res[1] = y * cast(float) _dy / _tdy;
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return res;
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}
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float[2] uv(Point pt) {
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float[2] res;
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res[0] = pt.x * cast(float) _dx / _tdx;
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res[1] = pt.y * cast(float) _dy / _tdy;
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return res;
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}
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/// return UV coords for bottom right corner
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float[2] uv() {
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return uv(_dx, _dy);
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}
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this(string resourceId) {
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import dlangui.graphics.resources;
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string path = drawableCache.findResource(resourceId);
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this(cast(ColorDrawBuf)imageCache.get(path));
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}
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this(ColorDrawBuf buf) {
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if (buf) {
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_dx = buf.width;
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_dy = buf.height;
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_tdx = nearestPOT(_dx);
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_tdy = nearestPOT(_dy);
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_texture = new Tex2D();
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if (!_texture.ID)
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return;
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uint * pixels = buf.scanLine(0);
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if (!glSupport.setTextureImage(_texture, buf.width, buf.height, cast(ubyte*)pixels)) {
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destroy(_texture);
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_texture = null;
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return;
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}
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}
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}
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~this() {
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if (_texture && _texture.ID != 0) {
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destroy(_texture);
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_texture = null;
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}
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}
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}
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@ -260,8 +260,8 @@ class SolidFillProgram : GLProgram {
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col = colAttr;
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col = colAttr;
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}
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}
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@property override string fragmentSource() {
|
@property override string fragmentSource() {
|
||||||
return q{
|
return q{
|
||||||
in vec4 col;
|
in vec4 col;
|
||||||
|
@ -278,7 +278,7 @@ class SolidFillProgram : GLProgram {
|
||||||
checkgl!glDisable(GL_CULL_FACE);
|
checkgl!glDisable(GL_CULL_FACE);
|
||||||
checkgl!glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
checkgl!glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
bind();
|
bind();
|
||||||
checkgl!glUniformMatrix4fv(matrixLocation, 1, false, glSupport.qtmatrix.ptr);
|
checkgl!glUniformMatrix4fv(matrixLocation, 1, false, glSupport.projectionMatrix.ptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void afterExecute() {
|
void afterExecute() {
|
||||||
|
@ -842,7 +842,11 @@ class GLSupport {
|
||||||
/// current gl buffer height
|
/// current gl buffer height
|
||||||
private int bufferDy;
|
private int bufferDy;
|
||||||
//private float[16] matrix;
|
//private float[16] matrix;
|
||||||
private float[16] qtmatrix;
|
private float[16] _projectionMatrix;
|
||||||
|
|
||||||
|
@property float[16] projectionMatrix() {
|
||||||
|
return _projectionMatrix;
|
||||||
|
}
|
||||||
|
|
||||||
void QMatrix4x4_ortho(float left, float right, float bottom, float top, float nearPlane, float farPlane)
|
void QMatrix4x4_ortho(float left, float right, float bottom, float top, float nearPlane, float farPlane)
|
||||||
{
|
{
|
||||||
|
@ -873,7 +877,7 @@ class GLSupport {
|
||||||
m[3][3] = 1.0f;
|
m[3][3] = 1.0f;
|
||||||
for (int y = 0; y < 4; y++)
|
for (int y = 0; y < 4; y++)
|
||||||
for (int x = 0; x < 4; x++)
|
for (int x = 0; x < 4; x++)
|
||||||
qtmatrix[y * 4 + x] = m[y][x];
|
_projectionMatrix[y * 4 + x] = m[y][x];
|
||||||
}
|
}
|
||||||
|
|
||||||
void QMatrix4x4_perspective(float angle, float aspect, float nearPlane, float farPlane)
|
void QMatrix4x4_perspective(float angle, float aspect, float nearPlane, float farPlane)
|
||||||
|
@ -910,10 +914,11 @@ class GLSupport {
|
||||||
|
|
||||||
for (int y = 0; y < 4; y++)
|
for (int y = 0; y < 4; y++)
|
||||||
for (int x = 0; x < 4; x++)
|
for (int x = 0; x < 4; x++)
|
||||||
qtmatrix[y * 4 + x] = m[y][x];
|
_projectionMatrix[y * 4 + x] = m[y][x];
|
||||||
}
|
}
|
||||||
|
|
||||||
void setOrthoProjection(Rect windowRect, Rect view) {
|
void setOrthoProjection(Rect windowRect, Rect view) {
|
||||||
|
flushGL();
|
||||||
bufferDx = windowRect.width;
|
bufferDx = windowRect.width;
|
||||||
bufferDy = windowRect.height;
|
bufferDy = windowRect.height;
|
||||||
QMatrix4x4_ortho(view.left, view.right, view.top, view.bottom, 0.5f, 50.0f);
|
QMatrix4x4_ortho(view.left, view.right, view.top, view.bottom, 0.5f, 50.0f);
|
||||||
|
@ -923,7 +928,7 @@ class GLSupport {
|
||||||
glMatrixMode(GL_PROJECTION);
|
glMatrixMode(GL_PROJECTION);
|
||||||
//checkgl!glPushMatrix();
|
//checkgl!glPushMatrix();
|
||||||
//glLoadIdentity();
|
//glLoadIdentity();
|
||||||
glLoadMatrixf(qtmatrix.ptr);
|
glLoadMatrixf(_projectionMatrix.ptr);
|
||||||
//glOrthof(0, _dx, 0, _dy, -1.0f, 1.0f);
|
//glOrthof(0, _dx, 0, _dy, -1.0f, 1.0f);
|
||||||
glMatrixMode(GL_MODELVIEW);
|
glMatrixMode(GL_MODELVIEW);
|
||||||
//checkgl!glPushMatrix();
|
//checkgl!glPushMatrix();
|
||||||
|
@ -933,11 +938,21 @@ class GLSupport {
|
||||||
}
|
}
|
||||||
|
|
||||||
void setPerspectiveProjection(Rect windowRect, Rect view, float fieldOfView, float nearPlane, float farPlane) {
|
void setPerspectiveProjection(Rect windowRect, Rect view, float fieldOfView, float nearPlane, float farPlane) {
|
||||||
|
flushGL();
|
||||||
bufferDx = windowRect.width;
|
bufferDx = windowRect.width;
|
||||||
bufferDy = windowRect.height;
|
bufferDy = windowRect.height;
|
||||||
float aspectRatio = cast(float)view.width / cast(float)view.height;
|
float aspectRatio = cast(float)view.width / cast(float)view.height;
|
||||||
QMatrix4x4_perspective(fieldOfView, aspectRatio, nearPlane, farPlane);
|
QMatrix4x4_perspective(fieldOfView, aspectRatio, nearPlane, farPlane);
|
||||||
|
if (_legacyMode) {
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
//checkgl!glPushMatrix();
|
||||||
|
//glLoadIdentity();
|
||||||
|
glLoadMatrixf(_projectionMatrix.ptr);
|
||||||
|
//glOrthof(0, _dx, 0, _dy, -1.0f, 1.0f);
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
//checkgl!glPushMatrix();
|
||||||
|
glLoadIdentity();
|
||||||
|
}
|
||||||
checkgl!glViewport(view.left, currentFBO ? view.top : windowRect.height - view.bottom, view.width, view.height);
|
checkgl!glViewport(view.left, currentFBO ? view.top : windowRect.height - view.bottom, view.width, view.height);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue