miner-d performance optimization

This commit is contained in:
Vadim Lopatin 2016-08-17 10:13:25 +03:00
parent 13cad97c2e
commit 5b60f6a011
2 changed files with 44 additions and 276 deletions

View File

@ -7,7 +7,7 @@ import dminer.core.chunk;
version (Android) {
const int MAX_VIEW_DISTANCE_BITS = 6;
} else {
const int MAX_VIEW_DISTANCE_BITS = 8;
const int MAX_VIEW_DISTANCE_BITS = 7;
}
const int MAX_VIEW_DISTANCE = (1 << MAX_VIEW_DISTANCE_BITS);
@ -175,12 +175,6 @@ class World {
}
return true;
}
final void visitVisibleCells(ref Position position, CellVisitor visitor) {
visitorHelper.init(this,
&position,
visitor);
visitorHelper.visitAll(maxVisibleRange);
}
/// get max Y position of non-empty cell in region (x +- size, z +- size)
int regionHeight(int x, int z, int size) {
@ -224,265 +218,6 @@ private:
Position _camPosition;
int maxVisibleRange = MAX_VIEW_DISTANCE;
DiamondVisitor visitorHelper;
}
struct DiamondVisitor {
int maxDist;
int maxDistBits;
int dist;
World world;
Position * position;
Vector3d pos0;
CellVisitor visitor;
CellArray visited;
cell_t * visited_ptr;
Vector3dArray oldcells;
Vector3dArray newcells;
ubyte visitedId;
//ubyte visitedEmpty;
int m0;
int m0mask;
int maxY;
void init(World w, Position * pos, CellVisitor v) {
world = w;
position = pos;
visitor = v;
pos0 = position.pos;
}
void visitCell(int vx, int vy, int vz) {
//CRLog::trace("visitCell(%d %d %d) dist=%d", v.x, v.y, v.z, myAbs(v.x) + myAbs(v.y) + myAbs(v.z));
//int occupied = visitedOccupied;
int index = (vx + m0) + ((vz + m0) << (maxDistBits + 1));
if (vy < 0) {
// inverse index for lower half
index ^= m0mask;
}
//int index = diamondIndex(v, maxDistBits);
if (visited_ptr[index] == visitedId)// || cell == visitedEmpty)
return;
visitCellNoCheck(vx, vy, vz);
visited_ptr[index] = visitedId; // cell;
}
void visitCellNoCheck(int vx, int vy, int vz) {
//if (v * position.direction.forward < dist / 3) // limit by visible from cam
// return;
//Vector3d pos = pos0 + v;
int posx = pos0.x + vx;
int posy = pos0.y + vy;
int posz = pos0.z + vz;
cell_t cell = world.getCell(posx, posy, posz);
// read cell from world
if (BLOCK_TYPE_VISIBLE.ptr[cell]) {
int visibleFaces = 0;
if (vy <= 0 && !world.isOpaque(posx, posy + 1, posz))
visibleFaces |= DirMask.MASK_UP;
if (vy >= 0 && !world.isOpaque(posx, posy - 1, posz))
visibleFaces |= DirMask.MASK_DOWN;
if (vx <= 0 && !world.isOpaque(posx + 1, posy, posz))
visibleFaces |= DirMask.MASK_EAST;
if (vx >= 0 && !world.isOpaque(posx - 1, posy, posz))
visibleFaces |= DirMask.MASK_WEST;
if (vz <= 0 && !world.isOpaque(posx, posy, posz + 1))
visibleFaces |= DirMask.MASK_SOUTH;
if (vz >= 0 && !world.isOpaque(posx, posy, posz - 1))
visibleFaces |= DirMask.MASK_NORTH;
visitor.visit(world, *position, Vector3d(posx, posy, posz), cell, visibleFaces);
}
// mark as visited
if (BLOCK_TYPE_CAN_PASS.ptr[cell])
newcells.append(Vector3d(vx, vy, vz));
//cell = BLOCK_TYPE_CAN_PASS[cell] ? visitedEmpty : visitedOccupied;
}
bool needVisit(int index) {
if (visited_ptr[index] != visitedId) {
visited_ptr[index] = visitedId;
return true;
}
return false;
}
static int myAbs(int n) {
return n < 0 ? -n : n;
}
void visitAll(int maxDistance) {
maxY = world.regionHeight(pos0.x, pos0.z, maxDistance);
if (maxY < pos0.y + 1)
maxY = pos0.y + 1;
maxDist = maxDistance;
maxDistance *= 2;
maxDistBits = bitsFor(maxDist);
int maxDistMask = ~((1 << maxDistBits) - 1);
maxDistBits++;
m0 = 1 << maxDistBits;
m0mask = (m0 - 1) + ((m0 - 1) << (maxDistBits + 1));
oldcells.clear();
newcells.clear();
oldcells.reserve(maxDist * 4 * 4);
newcells.reserve(maxDist * 4 * 4);
dist = 1;
int vsize = ((1 << maxDistBits) * (1 << maxDistBits)) << 2;
visited.clear();
visited.append(cast(ubyte)0, vsize);
visited_ptr = visited.ptr();
visitedId = 2;
oldcells.clear();
oldcells.append(Vector3d(0, 0, 0));
Dir dir = position.direction.dir;
int zstep = 1 << (maxDistBits + 1);
for (; dist < maxDistance; dist++) {
// for each distance
if (oldcells.length() == 0) { // no cells to pass through
import dlangui.core.logger;
Log.d("No more cells at distance ", dist);
break;
}
newcells.clear();
visitedId++;
//int maxUp = (((dist + 1) * 7) / 8) + 1;
//int maxDown = - (dist < 3 ? 3 : (((dist + 1) * 7) / 8)) - 1;
//CRLog::trace("dist: %d cells: %d", dist, oldcells.length());
for (int i = 0; i < oldcells.length(); i++) {
Vector3d pt = oldcells[i];
assert(myAbs(pt.x) + myAbs(pt.y) + myAbs(pt.z) == dist - 1);
if (((pt.x + maxDist) | (pt.y + maxDist) | (pt.z + maxDist)) & maxDistMask)
continue;
if (dist > 2) {
// skip some directions
//if (pt.y > maxUp || pt.y < maxDown)
// continue;
if (pt.y > maxY)
continue;
if (dir == Dir.SOUTH) {
if (pt.z < -1)
continue;
} else if (dir == Dir.NORTH) {
if (pt.z > 1)
continue;
} else if (dir == Dir.EAST) {
if (pt.x < -1)
continue;
} else { // WEST
if (pt.x > 1)
continue;
}
}
int mx = pt.x;
int my = pt.y;
int mz = pt.z;
int sx = mx > 0 ? 1 : 0;
int sy = my > 0 ? 1 : 0;
int sz = mz > 0 ? 1 : 0;
if (mx < 0) {
mx = -mx;
sx = -1;
}
if (my < 0) {
my = -my;
sy = -1;
}
if (mz < 0) {
mz = -mz;
sz = -1;
}
int ymask = sy < 0 ? m0mask : 0;
int index = ((pt.x + m0) + ((pt.z + m0) << (maxDistBits + 1))) ^ ymask;
if (sx && sy && sz) {
//bool noStepZ = (mx > mz) || (my > mz);
// 1, 1, 1
int xindex = index + (sy < 0 ? -sx : sx);
if (visited_ptr[xindex] != visitedId) {
visitCellNoCheck(pt.x + sx, pt.y, pt.z);
visited_ptr[xindex] = visitedId;
}
int zindex = index + (sz * sy > 0 ? zstep : -zstep);
if (visited_ptr[zindex] != visitedId) {
visitCellNoCheck(pt.x, pt.y, pt.z + sz);
visited_ptr[zindex] = visitedId;
}
if (!ymask && sy < 0)
index ^= m0mask;
if (visited_ptr[index] != visitedId) {
visitCellNoCheck(pt.x, pt.y + sy, pt.z);
visited_ptr[index] = visitedId;
}
} else {
// has 0 in one of coords
if (!sx) {
if (!sy) {
if (!sz) {
// 0, 0, 0
visitCell(pt.x + 1, pt.y, pt.z);
visitCell(pt.x - 1, pt.y, pt.z);
visitCell(pt.x, pt.y + 1, pt.z);
visitCell(pt.x, pt.y - 1, pt.z);
visitCell(pt.x, pt.y, pt.z + 1);
visitCell(pt.x, pt.y, pt.z - 1);
} else {
// 0, 0, 1
visitCell(pt.x, pt.y, pt.z + sz);
visitCell(pt.x + 1, pt.y, pt.z);
visitCell(pt.x - 1, pt.y, pt.z);
visitCell(pt.x, pt.y + 1, pt.z);
visitCell(pt.x, pt.y - 1, pt.z);
}
} else {
if (!sz) {
// 0, 1, 0
visitCell(pt.x, pt.y + sy, pt.z);
visitCell(pt.x + 1, pt.y, pt.z);
visitCell(pt.x - 1, pt.y, pt.z);
visitCell(pt.x, pt.y, pt.z + 1);
visitCell(pt.x, pt.y, pt.z - 1);
} else {
// 0, 1, 1
visitCell(pt.x, pt.y + sy, pt.z);
visitCell(pt.x, pt.y, pt.z + sz);
visitCell(pt.x + 1, pt.y, pt.z);
visitCell(pt.x - 1, pt.y, pt.z);
}
}
} else {
if (!sy) {
if (!sz) {
// 1, 0, 0
visitCell(pt.x + sx, pt.y, pt.z);
visitCell(pt.x, pt.y + 1, pt.z);
visitCell(pt.x, pt.y - 1, pt.z);
visitCell(pt.x, pt.y, pt.z + 1);
visitCell(pt.x, pt.y, pt.z - 1);
} else {
// 1, 0, 1
visitCell(pt.x + sx, pt.y, pt.z);
visitCell(pt.x, pt.y, pt.z + sz);
visitCell(pt.x, pt.y + 1, pt.z);
visitCell(pt.x, pt.y - 1, pt.z);
}
} else {
// 1, 1, 0
visitCell(pt.x + sx, pt.y, pt.z);
visitCell(pt.x, pt.y + sy, pt.z);
visitCell(pt.x, pt.y, pt.z + 1);
visitCell(pt.x, pt.y, pt.z - 1);
}
}
}
}
newcells.swap(oldcells);
}
}
}
interface ChunkVisitor {
@ -525,8 +260,22 @@ struct ChunkDiamondVisitor {
this.pos = pos;
cells.reset(maxDist);
//cells[1,2,3] = VisitorCell.init;
oldcells.clear();
oldcells.append(Vector3d(0, 0, 0));
newcells.clear();
//oldcells.append(Vector3d(0, 0, 0));
visitCell(null, 0,0,0, Dir.NORTH);
visitCell(null, 0,0,0, Dir.SOUTH);
visitCell(null, 0,0,0, Dir.WEST);
visitCell(null, 0,0,0, Dir.EAST);
visitCell(null, 0,0,0, Dir.UP);
visitCell(null, 0,0,0, Dir.DOWN);
newcells.swap(oldcells);
// call visitor for this newly visited cells
for (int i = 0; i < oldcells.length; i++) {
Vector3d pt = oldcells[i];
auto cell = cells.ptr(pt.x, pt.y, pt.z);
if (cell.chunk)
visitor.visit(world, cell.chunk);
}
for (int dist = 0; dist < maxDist * 2; dist++) {
if (oldcells.length == 0)
break;
@ -564,7 +313,6 @@ struct ChunkDiamondVisitor {
for (int i = 0; i < oldcells.length; i++) {
Vector3d pt = oldcells[i];
auto cell = cells.ptr(pt.x, pt.y, pt.z);
// TODO: call visitor
if (cell.chunk)
visitor.visit(world, cell.chunk);
}

View File

@ -56,33 +56,53 @@ extern (C) int UIAppMain(string[] args) {
class MinerDrawable : MaterialDrawableObject, ChunkVisitor {
import dlangui.graphics.scene.node;
World _world;
ChunkDiamondVisitor _chunkVisitor;
Vector3d _pos;
private World _world;
private ChunkDiamondVisitor _chunkVisitor;
private Vector3d _pos;
private Node3d _node;
private Camera _cam;
private vec3 _camPosition;
private vec3 _camForwardVector;
this(World world, Material material) {
this(World world, Material material, Camera cam) {
super(material);
_world = world;
_cam = cam;
}
int _skippedCount;
int _drawnCount;
override void draw(Node3d node, bool wireframe) {
/// override it
_node = node;
//Log.d("drawing Miner scene");
_chunkVisitor.init(_world, 128, this);
_chunkVisitor.init(_world, MAX_VIEW_DISTANCE, this);
_pos = _world.camPosition.pos;
_camPosition = _cam.translation;
_camForwardVector = _cam.forwardVectorWorld;
_camPosition -= _camForwardVector * 8;
_skippedCount = _drawnCount = 0;
long ts = currentTimeMillis();
_chunkVisitor.visitChunks(_pos);
long duration = currentTimeMillis() - ts;
Log.d("drawing of Miner scene finished in ", duration, " ms");
Log.d("drawing of Miner scene finished in ", duration, " ms skipped:", _skippedCount, " drawn:", _drawnCount);
}
void visit(World world, SmallChunk * chunk) {
if (chunk) {
Vector3d p = chunk.position;
vec3 chunkPos = vec3(p.x + 4, p.y + 4, p.z + 4);
vec3 chunkDirection = (chunkPos - _camPosition).normalized;
float dot = _camForwardVector.dot(chunkDirection);
//Log.d("chunkPos ", chunkPos, " chunkDir ", chunkDirection, " camDir ");
if (dot < 0.7) { // cos(45)
_skippedCount++;
return;
}
Mesh mesh = chunk.getMesh(world);
if (mesh) {
_material.bind(_node, mesh, lights(_node));
_material.drawMesh(mesh);
_material.unbind();
_drawnCount++;
}
}
}
@ -190,7 +210,7 @@ class UiWidget : VerticalLayout { //, CellVisitor
minerMaterial.ambientColor = vec3(0.1,0.1,0.1);
minerMaterial.textureLinear = false;
//minerMaterial.specular = 10;
_minerDrawable = new MinerDrawable(_world, minerMaterial);
_minerDrawable = new MinerDrawable(_world, minerMaterial, _cam);
//Model minerDrawable = new Model(minerMaterial, _minerMesh);
Node3d minerNode = new Node3d("miner", _minerDrawable);
_scene.addChild(minerNode);