mirror of https://github.com/buggins/dlangui.git
miner-d performance optimization
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parent
13cad97c2e
commit
5b60f6a011
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@ -7,7 +7,7 @@ import dminer.core.chunk;
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version (Android) {
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const int MAX_VIEW_DISTANCE_BITS = 6;
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} else {
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const int MAX_VIEW_DISTANCE_BITS = 8;
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const int MAX_VIEW_DISTANCE_BITS = 7;
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}
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const int MAX_VIEW_DISTANCE = (1 << MAX_VIEW_DISTANCE_BITS);
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@ -175,12 +175,6 @@ class World {
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}
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return true;
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}
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final void visitVisibleCells(ref Position position, CellVisitor visitor) {
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visitorHelper.init(this,
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&position,
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visitor);
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visitorHelper.visitAll(maxVisibleRange);
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}
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/// get max Y position of non-empty cell in region (x +- size, z +- size)
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int regionHeight(int x, int z, int size) {
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@ -224,265 +218,6 @@ private:
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Position _camPosition;
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int maxVisibleRange = MAX_VIEW_DISTANCE;
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DiamondVisitor visitorHelper;
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}
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struct DiamondVisitor {
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int maxDist;
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int maxDistBits;
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int dist;
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World world;
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Position * position;
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Vector3d pos0;
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CellVisitor visitor;
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CellArray visited;
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cell_t * visited_ptr;
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Vector3dArray oldcells;
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Vector3dArray newcells;
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ubyte visitedId;
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//ubyte visitedEmpty;
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int m0;
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int m0mask;
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int maxY;
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void init(World w, Position * pos, CellVisitor v) {
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world = w;
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position = pos;
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visitor = v;
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pos0 = position.pos;
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}
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void visitCell(int vx, int vy, int vz) {
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//CRLog::trace("visitCell(%d %d %d) dist=%d", v.x, v.y, v.z, myAbs(v.x) + myAbs(v.y) + myAbs(v.z));
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//int occupied = visitedOccupied;
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int index = (vx + m0) + ((vz + m0) << (maxDistBits + 1));
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if (vy < 0) {
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// inverse index for lower half
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index ^= m0mask;
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}
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//int index = diamondIndex(v, maxDistBits);
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if (visited_ptr[index] == visitedId)// || cell == visitedEmpty)
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return;
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visitCellNoCheck(vx, vy, vz);
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visited_ptr[index] = visitedId; // cell;
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}
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void visitCellNoCheck(int vx, int vy, int vz) {
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//if (v * position.direction.forward < dist / 3) // limit by visible from cam
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// return;
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//Vector3d pos = pos0 + v;
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int posx = pos0.x + vx;
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int posy = pos0.y + vy;
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int posz = pos0.z + vz;
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cell_t cell = world.getCell(posx, posy, posz);
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// read cell from world
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if (BLOCK_TYPE_VISIBLE.ptr[cell]) {
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int visibleFaces = 0;
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if (vy <= 0 && !world.isOpaque(posx, posy + 1, posz))
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visibleFaces |= DirMask.MASK_UP;
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if (vy >= 0 && !world.isOpaque(posx, posy - 1, posz))
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visibleFaces |= DirMask.MASK_DOWN;
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if (vx <= 0 && !world.isOpaque(posx + 1, posy, posz))
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visibleFaces |= DirMask.MASK_EAST;
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if (vx >= 0 && !world.isOpaque(posx - 1, posy, posz))
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visibleFaces |= DirMask.MASK_WEST;
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if (vz <= 0 && !world.isOpaque(posx, posy, posz + 1))
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visibleFaces |= DirMask.MASK_SOUTH;
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if (vz >= 0 && !world.isOpaque(posx, posy, posz - 1))
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visibleFaces |= DirMask.MASK_NORTH;
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visitor.visit(world, *position, Vector3d(posx, posy, posz), cell, visibleFaces);
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}
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// mark as visited
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if (BLOCK_TYPE_CAN_PASS.ptr[cell])
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newcells.append(Vector3d(vx, vy, vz));
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//cell = BLOCK_TYPE_CAN_PASS[cell] ? visitedEmpty : visitedOccupied;
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}
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bool needVisit(int index) {
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if (visited_ptr[index] != visitedId) {
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visited_ptr[index] = visitedId;
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return true;
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}
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return false;
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}
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static int myAbs(int n) {
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return n < 0 ? -n : n;
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}
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void visitAll(int maxDistance) {
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maxY = world.regionHeight(pos0.x, pos0.z, maxDistance);
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if (maxY < pos0.y + 1)
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maxY = pos0.y + 1;
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maxDist = maxDistance;
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maxDistance *= 2;
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maxDistBits = bitsFor(maxDist);
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int maxDistMask = ~((1 << maxDistBits) - 1);
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maxDistBits++;
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m0 = 1 << maxDistBits;
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m0mask = (m0 - 1) + ((m0 - 1) << (maxDistBits + 1));
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oldcells.clear();
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newcells.clear();
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oldcells.reserve(maxDist * 4 * 4);
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newcells.reserve(maxDist * 4 * 4);
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dist = 1;
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int vsize = ((1 << maxDistBits) * (1 << maxDistBits)) << 2;
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visited.clear();
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visited.append(cast(ubyte)0, vsize);
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visited_ptr = visited.ptr();
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visitedId = 2;
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oldcells.clear();
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oldcells.append(Vector3d(0, 0, 0));
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Dir dir = position.direction.dir;
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int zstep = 1 << (maxDistBits + 1);
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for (; dist < maxDistance; dist++) {
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// for each distance
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if (oldcells.length() == 0) { // no cells to pass through
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import dlangui.core.logger;
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Log.d("No more cells at distance ", dist);
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break;
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}
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newcells.clear();
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visitedId++;
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//int maxUp = (((dist + 1) * 7) / 8) + 1;
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//int maxDown = - (dist < 3 ? 3 : (((dist + 1) * 7) / 8)) - 1;
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//CRLog::trace("dist: %d cells: %d", dist, oldcells.length());
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for (int i = 0; i < oldcells.length(); i++) {
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Vector3d pt = oldcells[i];
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assert(myAbs(pt.x) + myAbs(pt.y) + myAbs(pt.z) == dist - 1);
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if (((pt.x + maxDist) | (pt.y + maxDist) | (pt.z + maxDist)) & maxDistMask)
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continue;
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if (dist > 2) {
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// skip some directions
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//if (pt.y > maxUp || pt.y < maxDown)
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// continue;
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if (pt.y > maxY)
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continue;
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if (dir == Dir.SOUTH) {
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if (pt.z < -1)
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continue;
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} else if (dir == Dir.NORTH) {
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if (pt.z > 1)
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continue;
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} else if (dir == Dir.EAST) {
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if (pt.x < -1)
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continue;
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} else { // WEST
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if (pt.x > 1)
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continue;
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}
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}
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int mx = pt.x;
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int my = pt.y;
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int mz = pt.z;
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int sx = mx > 0 ? 1 : 0;
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int sy = my > 0 ? 1 : 0;
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int sz = mz > 0 ? 1 : 0;
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if (mx < 0) {
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mx = -mx;
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sx = -1;
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}
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if (my < 0) {
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my = -my;
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sy = -1;
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}
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if (mz < 0) {
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mz = -mz;
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sz = -1;
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}
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int ymask = sy < 0 ? m0mask : 0;
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int index = ((pt.x + m0) + ((pt.z + m0) << (maxDistBits + 1))) ^ ymask;
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if (sx && sy && sz) {
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//bool noStepZ = (mx > mz) || (my > mz);
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// 1, 1, 1
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int xindex = index + (sy < 0 ? -sx : sx);
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if (visited_ptr[xindex] != visitedId) {
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visitCellNoCheck(pt.x + sx, pt.y, pt.z);
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visited_ptr[xindex] = visitedId;
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}
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int zindex = index + (sz * sy > 0 ? zstep : -zstep);
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if (visited_ptr[zindex] != visitedId) {
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visitCellNoCheck(pt.x, pt.y, pt.z + sz);
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visited_ptr[zindex] = visitedId;
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}
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if (!ymask && sy < 0)
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index ^= m0mask;
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if (visited_ptr[index] != visitedId) {
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visitCellNoCheck(pt.x, pt.y + sy, pt.z);
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visited_ptr[index] = visitedId;
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}
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} else {
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// has 0 in one of coords
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if (!sx) {
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if (!sy) {
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if (!sz) {
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// 0, 0, 0
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visitCell(pt.x + 1, pt.y, pt.z);
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visitCell(pt.x - 1, pt.y, pt.z);
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visitCell(pt.x, pt.y + 1, pt.z);
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visitCell(pt.x, pt.y - 1, pt.z);
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visitCell(pt.x, pt.y, pt.z + 1);
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visitCell(pt.x, pt.y, pt.z - 1);
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} else {
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// 0, 0, 1
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visitCell(pt.x, pt.y, pt.z + sz);
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visitCell(pt.x + 1, pt.y, pt.z);
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visitCell(pt.x - 1, pt.y, pt.z);
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visitCell(pt.x, pt.y + 1, pt.z);
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visitCell(pt.x, pt.y - 1, pt.z);
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}
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} else {
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if (!sz) {
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// 0, 1, 0
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visitCell(pt.x, pt.y + sy, pt.z);
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visitCell(pt.x + 1, pt.y, pt.z);
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visitCell(pt.x - 1, pt.y, pt.z);
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visitCell(pt.x, pt.y, pt.z + 1);
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visitCell(pt.x, pt.y, pt.z - 1);
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} else {
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// 0, 1, 1
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visitCell(pt.x, pt.y + sy, pt.z);
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visitCell(pt.x, pt.y, pt.z + sz);
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visitCell(pt.x + 1, pt.y, pt.z);
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visitCell(pt.x - 1, pt.y, pt.z);
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}
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}
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} else {
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if (!sy) {
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if (!sz) {
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// 1, 0, 0
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visitCell(pt.x + sx, pt.y, pt.z);
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visitCell(pt.x, pt.y + 1, pt.z);
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visitCell(pt.x, pt.y - 1, pt.z);
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visitCell(pt.x, pt.y, pt.z + 1);
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visitCell(pt.x, pt.y, pt.z - 1);
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} else {
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// 1, 0, 1
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visitCell(pt.x + sx, pt.y, pt.z);
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visitCell(pt.x, pt.y, pt.z + sz);
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visitCell(pt.x, pt.y + 1, pt.z);
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visitCell(pt.x, pt.y - 1, pt.z);
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}
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} else {
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// 1, 1, 0
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visitCell(pt.x + sx, pt.y, pt.z);
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visitCell(pt.x, pt.y + sy, pt.z);
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visitCell(pt.x, pt.y, pt.z + 1);
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visitCell(pt.x, pt.y, pt.z - 1);
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}
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}
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}
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}
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newcells.swap(oldcells);
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}
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}
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}
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interface ChunkVisitor {
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@ -525,8 +260,22 @@ struct ChunkDiamondVisitor {
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this.pos = pos;
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cells.reset(maxDist);
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//cells[1,2,3] = VisitorCell.init;
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oldcells.clear();
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oldcells.append(Vector3d(0, 0, 0));
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newcells.clear();
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//oldcells.append(Vector3d(0, 0, 0));
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visitCell(null, 0,0,0, Dir.NORTH);
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visitCell(null, 0,0,0, Dir.SOUTH);
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visitCell(null, 0,0,0, Dir.WEST);
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visitCell(null, 0,0,0, Dir.EAST);
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visitCell(null, 0,0,0, Dir.UP);
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visitCell(null, 0,0,0, Dir.DOWN);
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newcells.swap(oldcells);
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// call visitor for this newly visited cells
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for (int i = 0; i < oldcells.length; i++) {
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Vector3d pt = oldcells[i];
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auto cell = cells.ptr(pt.x, pt.y, pt.z);
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if (cell.chunk)
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visitor.visit(world, cell.chunk);
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}
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for (int dist = 0; dist < maxDist * 2; dist++) {
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if (oldcells.length == 0)
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break;
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@ -564,7 +313,6 @@ struct ChunkDiamondVisitor {
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for (int i = 0; i < oldcells.length; i++) {
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Vector3d pt = oldcells[i];
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auto cell = cells.ptr(pt.x, pt.y, pt.z);
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// TODO: call visitor
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if (cell.chunk)
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visitor.visit(world, cell.chunk);
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}
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@ -56,33 +56,53 @@ extern (C) int UIAppMain(string[] args) {
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class MinerDrawable : MaterialDrawableObject, ChunkVisitor {
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import dlangui.graphics.scene.node;
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World _world;
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ChunkDiamondVisitor _chunkVisitor;
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Vector3d _pos;
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private World _world;
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private ChunkDiamondVisitor _chunkVisitor;
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private Vector3d _pos;
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private Node3d _node;
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private Camera _cam;
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private vec3 _camPosition;
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private vec3 _camForwardVector;
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this(World world, Material material) {
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this(World world, Material material, Camera cam) {
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super(material);
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_world = world;
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_cam = cam;
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}
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int _skippedCount;
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int _drawnCount;
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override void draw(Node3d node, bool wireframe) {
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/// override it
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_node = node;
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//Log.d("drawing Miner scene");
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_chunkVisitor.init(_world, 128, this);
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_chunkVisitor.init(_world, MAX_VIEW_DISTANCE, this);
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_pos = _world.camPosition.pos;
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_camPosition = _cam.translation;
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_camForwardVector = _cam.forwardVectorWorld;
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_camPosition -= _camForwardVector * 8;
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_skippedCount = _drawnCount = 0;
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long ts = currentTimeMillis();
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_chunkVisitor.visitChunks(_pos);
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long duration = currentTimeMillis() - ts;
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Log.d("drawing of Miner scene finished in ", duration, " ms");
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Log.d("drawing of Miner scene finished in ", duration, " ms skipped:", _skippedCount, " drawn:", _drawnCount);
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}
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void visit(World world, SmallChunk * chunk) {
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if (chunk) {
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Vector3d p = chunk.position;
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vec3 chunkPos = vec3(p.x + 4, p.y + 4, p.z + 4);
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vec3 chunkDirection = (chunkPos - _camPosition).normalized;
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float dot = _camForwardVector.dot(chunkDirection);
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//Log.d("chunkPos ", chunkPos, " chunkDir ", chunkDirection, " camDir ");
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if (dot < 0.7) { // cos(45)
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_skippedCount++;
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return;
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}
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Mesh mesh = chunk.getMesh(world);
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if (mesh) {
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_material.bind(_node, mesh, lights(_node));
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_material.drawMesh(mesh);
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_material.unbind();
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_drawnCount++;
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}
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}
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}
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@ -190,7 +210,7 @@ class UiWidget : VerticalLayout { //, CellVisitor
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minerMaterial.ambientColor = vec3(0.1,0.1,0.1);
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minerMaterial.textureLinear = false;
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//minerMaterial.specular = 10;
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_minerDrawable = new MinerDrawable(_world, minerMaterial);
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_minerDrawable = new MinerDrawable(_world, minerMaterial, _cam);
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//Model minerDrawable = new Model(minerMaterial, _minerMesh);
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Node3d minerNode = new Node3d("miner", _minerDrawable);
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_scene.addChild(minerNode);
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