mirror of https://github.com/buggins/dlangui.git
fix build errors, #119
This commit is contained in:
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ca678d32be
commit
5716f90411
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@ -28,309 +28,309 @@ alias int GLfixed;
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alias c_long GLintptr;
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alias c_long GLsizeiptr;
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enum GL_ES_VERSION_2_0 = 1
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enum GL_DEPTH_BUFFER_BIT = 0x00000100
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enum GL_STENCIL_BUFFER_BIT = 0x00000400
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enum GL_COLOR_BUFFER_BIT = 0x00004000
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enum GL_FALSE = 0
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enum GL_TRUE = 1
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enum GL_POINTS = 0x0000
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enum GL_LINES = 0x0001
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enum GL_LINE_LOOP = 0x0002
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enum GL_LINE_STRIP = 0x0003
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enum GL_TRIANGLES = 0x0004
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enum GL_TRIANGLE_STRIP = 0x0005
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enum GL_TRIANGLE_FAN = 0x0006
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enum GL_ZERO = 0
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enum GL_ONE = 1
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enum GL_SRC_COLOR = 0x0300
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enum GL_ONE_MINUS_SRC_COLOR = 0x0301
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enum GL_SRC_ALPHA = 0x0302
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enum GL_ONE_MINUS_SRC_ALPHA = 0x0303
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enum GL_DST_ALPHA = 0x0304
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enum GL_ONE_MINUS_DST_ALPHA = 0x0305
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enum GL_DST_COLOR = 0x0306
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enum GL_ONE_MINUS_DST_COLOR = 0x0307
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enum GL_SRC_ALPHA_SATURATE = 0x0308
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enum GL_FUNC_ADD = 0x8006
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enum GL_BLEND_EQUATION = 0x8009
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enum GL_BLEND_EQUATION_RGB = 0x8009
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enum GL_BLEND_EQUATION_ALPHA = 0x883D
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enum GL_FUNC_SUBTRACT = 0x800A
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enum GL_FUNC_REVERSE_SUBTRACT = 0x800B
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enum GL_BLEND_DST_RGB = 0x80C8
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enum GL_BLEND_SRC_RGB = 0x80C9
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enum GL_BLEND_DST_ALPHA = 0x80CA
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enum GL_BLEND_SRC_ALPHA = 0x80CB
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enum GL_CONSTANT_COLOR = 0x8001
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enum GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
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enum GL_CONSTANT_ALPHA = 0x8003
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enum GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
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enum GL_BLEND_COLOR = 0x8005
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enum GL_ARRAY_BUFFER = 0x8892
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enum GL_ELEMENT_ARRAY_BUFFER = 0x8893
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enum GL_ARRAY_BUFFER_BINDING = 0x8894
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enum GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
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enum GL_STREAM_DRAW = 0x88E0
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enum GL_STATIC_DRAW = 0x88E4
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enum GL_DYNAMIC_DRAW = 0x88E8
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enum GL_BUFFER_SIZE = 0x8764
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enum GL_BUFFER_USAGE = 0x8765
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enum GL_CURRENT_VERTEX_ATTRIB = 0x8626
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enum GL_FRONT = 0x0404
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enum GL_BACK = 0x0405
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enum GL_FRONT_AND_BACK = 0x0408
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enum GL_TEXTURE_2D = 0x0DE1
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enum GL_CULL_FACE = 0x0B44
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enum GL_BLEND = 0x0BE2
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enum GL_DITHER = 0x0BD0
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enum GL_STENCIL_TEST = 0x0B90
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enum GL_DEPTH_TEST = 0x0B71
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enum GL_SCISSOR_TEST = 0x0C11
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enum GL_POLYGON_OFFSET_FILL = 0x8037
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enum GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
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enum GL_SAMPLE_COVERAGE = 0x80A0
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enum GL_NO_ERROR = 0
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enum GL_INVALID_ENUM = 0x0500
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enum GL_INVALID_VALUE = 0x0501
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enum GL_INVALID_OPERATION = 0x0502
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enum GL_OUT_OF_MEMORY = 0x0505
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enum GL_CW = 0x0900
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enum GL_CCW = 0x0901
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enum GL_LINE_WIDTH = 0x0B21
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enum GL_ALIASED_POINT_SIZE_RANGE = 0x846D
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enum GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
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enum GL_CULL_FACE_MODE = 0x0B45
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enum GL_FRONT_FACE = 0x0B46
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enum GL_DEPTH_RANGE = 0x0B70
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enum GL_DEPTH_WRITEMASK = 0x0B72
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enum GL_DEPTH_CLEAR_VALUE = 0x0B73
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enum GL_DEPTH_FUNC = 0x0B74
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enum GL_STENCIL_CLEAR_VALUE = 0x0B91
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enum GL_STENCIL_FUNC = 0x0B92
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enum GL_STENCIL_FAIL = 0x0B94
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enum GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
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enum GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
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enum GL_STENCIL_REF = 0x0B97
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enum GL_STENCIL_VALUE_MASK = 0x0B93
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enum GL_STENCIL_WRITEMASK = 0x0B98
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enum GL_STENCIL_BACK_FUNC = 0x8800
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enum GL_STENCIL_BACK_FAIL = 0x8801
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enum GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
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enum GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
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enum GL_STENCIL_BACK_REF = 0x8CA3
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enum GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
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enum GL_STENCIL_BACK_WRITEMASK = 0x8CA5
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enum GL_VIEWPORT = 0x0BA2
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enum GL_SCISSOR_BOX = 0x0C10
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enum GL_COLOR_CLEAR_VALUE = 0x0C22
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enum GL_COLOR_WRITEMASK = 0x0C23
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enum GL_UNPACK_ALIGNMENT = 0x0CF5
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enum GL_PACK_ALIGNMENT = 0x0D05
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enum GL_MAX_TEXTURE_SIZE = 0x0D33
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enum GL_MAX_VIEWPORT_DIMS = 0x0D3A
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enum GL_SUBPIXEL_BITS = 0x0D50
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enum GL_RED_BITS = 0x0D52
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enum GL_GREEN_BITS = 0x0D53
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enum GL_BLUE_BITS = 0x0D54
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enum GL_ALPHA_BITS = 0x0D55
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enum GL_DEPTH_BITS = 0x0D56
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enum GL_STENCIL_BITS = 0x0D57
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enum GL_POLYGON_OFFSET_UNITS = 0x2A00
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enum GL_POLYGON_OFFSET_FACTOR = 0x8038
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enum GL_TEXTURE_BINDING_2D = 0x8069
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enum GL_SAMPLE_BUFFERS = 0x80A8
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enum GL_SAMPLES = 0x80A9
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enum GL_SAMPLE_COVERAGE_VALUE = 0x80AA
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enum GL_SAMPLE_COVERAGE_INVERT = 0x80AB
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enum GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
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enum GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
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enum GL_DONT_CARE = 0x1100
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enum GL_FASTEST = 0x1101
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enum GL_NICEST = 0x1102
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enum GL_GENERATE_MIPMAP_HINT = 0x8192
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enum GL_BYTE = 0x1400
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enum GL_UNSIGNED_BYTE = 0x1401
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enum GL_SHORT = 0x1402
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enum GL_UNSIGNED_SHORT = 0x1403
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enum GL_INT = 0x1404
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enum GL_UNSIGNED_INT = 0x1405
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enum GL_FLOAT = 0x1406
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enum GL_FIXED = 0x140C
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enum GL_DEPTH_COMPONENT = 0x1902
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enum GL_ALPHA = 0x1906
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enum GL_RGB = 0x1907
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enum GL_RGBA = 0x1908
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enum GL_LUMINANCE = 0x1909
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enum GL_LUMINANCE_ALPHA = 0x190A
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enum GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
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enum GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
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enum GL_UNSIGNED_SHORT_5_6_5 = 0x8363
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enum GL_FRAGMENT_SHADER = 0x8B30
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enum GL_VERTEX_SHADER = 0x8B31
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enum GL_MAX_VERTEX_ATTRIBS = 0x8869
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enum GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
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enum GL_MAX_VARYING_VECTORS = 0x8DFC
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enum GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
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enum GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
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enum GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
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enum GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
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enum GL_SHADER_TYPE = 0x8B4F
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enum GL_DELETE_STATUS = 0x8B80
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enum GL_LINK_STATUS = 0x8B82
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enum GL_VALIDATE_STATUS = 0x8B83
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enum GL_ATTACHED_SHADERS = 0x8B85
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enum GL_ACTIVE_UNIFORMS = 0x8B86
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enum GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
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enum GL_ACTIVE_ATTRIBUTES = 0x8B89
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enum GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
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enum GL_SHADING_LANGUAGE_VERSION = 0x8B8C
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enum GL_CURRENT_PROGRAM = 0x8B8D
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enum GL_NEVER = 0x0200
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enum GL_LESS = 0x0201
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enum GL_EQUAL = 0x0202
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enum GL_LEQUAL = 0x0203
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enum GL_GREATER = 0x0204
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enum GL_NOTEQUAL = 0x0205
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enum GL_GEQUAL = 0x0206
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enum GL_ALWAYS = 0x0207
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enum GL_KEEP = 0x1E00
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enum GL_REPLACE = 0x1E01
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enum GL_INCR = 0x1E02
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enum GL_DECR = 0x1E03
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enum GL_INVERT = 0x150A
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enum GL_INCR_WRAP = 0x8507
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enum GL_DECR_WRAP = 0x8508
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enum GL_VENDOR = 0x1F00
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enum GL_RENDERER = 0x1F01
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enum GL_VERSION = 0x1F02
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enum GL_EXTENSIONS = 0x1F03
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enum GL_NEAREST = 0x2600
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enum GL_LINEAR = 0x2601
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enum GL_NEAREST_MIPMAP_NEAREST = 0x2700
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enum GL_LINEAR_MIPMAP_NEAREST = 0x2701
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enum GL_NEAREST_MIPMAP_LINEAR = 0x2702
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enum GL_LINEAR_MIPMAP_LINEAR = 0x2703
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enum GL_TEXTURE_MAG_FILTER = 0x2800
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enum GL_TEXTURE_MIN_FILTER = 0x2801
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enum GL_TEXTURE_WRAP_S = 0x2802
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enum GL_TEXTURE_WRAP_T = 0x2803
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enum GL_TEXTURE = 0x1702
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enum GL_TEXTURE_CUBE_MAP = 0x8513
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enum GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
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enum GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
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enum GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
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enum GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
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enum GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
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enum GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
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enum GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
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enum GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
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enum GL_TEXTURE0 = 0x84C0
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enum GL_TEXTURE1 = 0x84C1
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enum GL_TEXTURE2 = 0x84C2
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enum GL_TEXTURE3 = 0x84C3
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enum GL_TEXTURE4 = 0x84C4
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enum GL_TEXTURE5 = 0x84C5
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enum GL_TEXTURE6 = 0x84C6
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enum GL_TEXTURE7 = 0x84C7
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enum GL_TEXTURE8 = 0x84C8
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enum GL_TEXTURE9 = 0x84C9
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enum GL_TEXTURE10 = 0x84CA
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enum GL_TEXTURE11 = 0x84CB
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enum GL_TEXTURE12 = 0x84CC
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enum GL_TEXTURE13 = 0x84CD
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enum GL_TEXTURE14 = 0x84CE
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enum GL_TEXTURE15 = 0x84CF
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enum GL_TEXTURE16 = 0x84D0
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enum GL_TEXTURE17 = 0x84D1
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enum GL_TEXTURE18 = 0x84D2
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enum GL_TEXTURE19 = 0x84D3
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enum GL_TEXTURE20 = 0x84D4
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enum GL_TEXTURE21 = 0x84D5
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enum GL_TEXTURE22 = 0x84D6
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enum GL_TEXTURE23 = 0x84D7
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enum GL_TEXTURE24 = 0x84D8
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enum GL_TEXTURE25 = 0x84D9
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enum GL_TEXTURE26 = 0x84DA
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enum GL_TEXTURE27 = 0x84DB
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enum GL_TEXTURE28 = 0x84DC
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enum GL_TEXTURE29 = 0x84DD
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enum GL_TEXTURE30 = 0x84DE
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enum GL_TEXTURE31 = 0x84DF
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enum GL_ACTIVE_TEXTURE = 0x84E0
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enum GL_REPEAT = 0x2901
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enum GL_CLAMP_TO_EDGE = 0x812F
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enum GL_MIRRORED_REPEAT = 0x8370
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enum GL_FLOAT_VEC2 = 0x8B50
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enum GL_FLOAT_VEC3 = 0x8B51
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enum GL_FLOAT_VEC4 = 0x8B52
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enum GL_INT_VEC2 = 0x8B53
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enum GL_INT_VEC3 = 0x8B54
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enum GL_INT_VEC4 = 0x8B55
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enum GL_BOOL = 0x8B56
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enum GL_BOOL_VEC2 = 0x8B57
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enum GL_BOOL_VEC3 = 0x8B58
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enum GL_BOOL_VEC4 = 0x8B59
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enum GL_FLOAT_MAT2 = 0x8B5A
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enum GL_FLOAT_MAT3 = 0x8B5B
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enum GL_FLOAT_MAT4 = 0x8B5C
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enum GL_SAMPLER_2D = 0x8B5E
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enum GL_SAMPLER_CUBE = 0x8B60
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enum GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
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enum GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
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enum GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
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enum GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
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enum GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
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enum GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
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enum GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
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enum GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
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enum GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
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enum GL_COMPILE_STATUS = 0x8B81
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enum GL_INFO_LOG_LENGTH = 0x8B84
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enum GL_SHADER_SOURCE_LENGTH = 0x8B88
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enum GL_SHADER_COMPILER = 0x8DFA
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enum GL_SHADER_BINARY_FORMATS = 0x8DF8
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enum GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
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enum GL_LOW_FLOAT = 0x8DF0
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enum GL_MEDIUM_FLOAT = 0x8DF1
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enum GL_HIGH_FLOAT = 0x8DF2
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enum GL_LOW_INT = 0x8DF3
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enum GL_MEDIUM_INT = 0x8DF4
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enum GL_HIGH_INT = 0x8DF5
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enum GL_FRAMEBUFFER = 0x8D40
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enum GL_RENDERBUFFER = 0x8D41
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enum GL_RGBA4 = 0x8056
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enum GL_RGB5_A1 = 0x8057
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enum GL_RGB565 = 0x8D62
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enum GL_DEPTH_COMPONENT16 = 0x81A5
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enum GL_STENCIL_INDEX = 0x1901
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enum GL_STENCIL_INDEX8 = 0x8D48
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enum GL_RENDERBUFFER_WIDTH = 0x8D42
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enum GL_RENDERBUFFER_HEIGHT = 0x8D43
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enum GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
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enum GL_RENDERBUFFER_RED_SIZE = 0x8D50
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enum GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
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enum GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
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enum GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
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enum GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
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enum GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
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enum GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
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enum GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
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enum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
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enum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
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enum GL_COLOR_ATTACHMENT0 = 0x8CE0
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enum GL_DEPTH_ATTACHMENT = 0x8D00
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enum GL_STENCIL_ATTACHMENT = 0x8D20
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enum GL_NONE = 0
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enum GL_FRAMEBUFFER_COMPLETE = 0x8CD5
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enum GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
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enum GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
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enum GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
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enum GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
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enum GL_FRAMEBUFFER_BINDING = 0x8CA6
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enum GL_RENDERBUFFER_BINDING = 0x8CA7
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enum GL_MAX_RENDERBUFFER_SIZE = 0x84E8
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enum GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
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enum GL_ES_VERSION_2_0 = 1;
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enum GL_DEPTH_BUFFER_BIT = 0x00000100;
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enum GL_STENCIL_BUFFER_BIT = 0x00000400;
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enum GL_COLOR_BUFFER_BIT = 0x00004000;
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enum GL_FALSE = 0;
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enum GL_TRUE = 1;
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enum GL_POINTS = 0x0000;
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enum GL_LINES = 0x0001;
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enum GL_LINE_LOOP = 0x0002;
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enum GL_LINE_STRIP = 0x0003;
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enum GL_TRIANGLES = 0x0004;
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enum GL_TRIANGLE_STRIP = 0x0005;
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enum GL_TRIANGLE_FAN = 0x0006;
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enum GL_ZERO = 0;
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enum GL_ONE = 1;
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enum GL_SRC_COLOR = 0x0300;
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enum GL_ONE_MINUS_SRC_COLOR = 0x0301;
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enum GL_SRC_ALPHA = 0x0302;
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enum GL_ONE_MINUS_SRC_ALPHA = 0x0303;
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enum GL_DST_ALPHA = 0x0304;
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enum GL_ONE_MINUS_DST_ALPHA = 0x0305;
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enum GL_DST_COLOR = 0x0306;
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enum GL_ONE_MINUS_DST_COLOR = 0x0307;
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enum GL_SRC_ALPHA_SATURATE = 0x0308;
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enum GL_FUNC_ADD = 0x8006;
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enum GL_BLEND_EQUATION = 0x8009;
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enum GL_BLEND_EQUATION_RGB = 0x8009;
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enum GL_BLEND_EQUATION_ALPHA = 0x883D;
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enum GL_FUNC_SUBTRACT = 0x800A;
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enum GL_FUNC_REVERSE_SUBTRACT = 0x800B;
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enum GL_BLEND_DST_RGB = 0x80C8;
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enum GL_BLEND_SRC_RGB = 0x80C9;
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enum GL_BLEND_DST_ALPHA = 0x80CA;
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enum GL_BLEND_SRC_ALPHA = 0x80CB;
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enum GL_CONSTANT_COLOR = 0x8001;
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enum GL_ONE_MINUS_CONSTANT_COLOR = 0x8002;
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enum GL_CONSTANT_ALPHA = 0x8003;
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enum GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004;
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enum GL_BLEND_COLOR = 0x8005;
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enum GL_ARRAY_BUFFER = 0x8892;
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enum GL_ELEMENT_ARRAY_BUFFER = 0x8893;
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enum GL_ARRAY_BUFFER_BINDING = 0x8894;
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enum GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
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enum GL_STREAM_DRAW = 0x88E0;
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enum GL_STATIC_DRAW = 0x88E4;
|
||||
enum GL_DYNAMIC_DRAW = 0x88E8;
|
||||
enum GL_BUFFER_SIZE = 0x8764;
|
||||
enum GL_BUFFER_USAGE = 0x8765;
|
||||
enum GL_CURRENT_VERTEX_ATTRIB = 0x8626;
|
||||
enum GL_FRONT = 0x0404;
|
||||
enum GL_BACK = 0x0405;
|
||||
enum GL_FRONT_AND_BACK = 0x0408;
|
||||
enum GL_TEXTURE_2D = 0x0DE1;
|
||||
enum GL_CULL_FACE = 0x0B44;
|
||||
enum GL_BLEND = 0x0BE2;
|
||||
enum GL_DITHER = 0x0BD0;
|
||||
enum GL_STENCIL_TEST = 0x0B90;
|
||||
enum GL_DEPTH_TEST = 0x0B71;
|
||||
enum GL_SCISSOR_TEST = 0x0C11;
|
||||
enum GL_POLYGON_OFFSET_FILL = 0x8037;
|
||||
enum GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
|
||||
enum GL_SAMPLE_COVERAGE = 0x80A0;
|
||||
enum GL_NO_ERROR = 0;
|
||||
enum GL_INVALID_ENUM = 0x0500;
|
||||
enum GL_INVALID_VALUE = 0x0501;
|
||||
enum GL_INVALID_OPERATION = 0x0502;
|
||||
enum GL_OUT_OF_MEMORY = 0x0505;
|
||||
enum GL_CW = 0x0900;
|
||||
enum GL_CCW = 0x0901;
|
||||
enum GL_LINE_WIDTH = 0x0B21;
|
||||
enum GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
|
||||
enum GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
|
||||
enum GL_CULL_FACE_MODE = 0x0B45;
|
||||
enum GL_FRONT_FACE = 0x0B46;
|
||||
enum GL_DEPTH_RANGE = 0x0B70;
|
||||
enum GL_DEPTH_WRITEMASK = 0x0B72;
|
||||
enum GL_DEPTH_CLEAR_VALUE = 0x0B73;
|
||||
enum GL_DEPTH_FUNC = 0x0B74;
|
||||
enum GL_STENCIL_CLEAR_VALUE = 0x0B91;
|
||||
enum GL_STENCIL_FUNC = 0x0B92;
|
||||
enum GL_STENCIL_FAIL = 0x0B94;
|
||||
enum GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
|
||||
enum GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
|
||||
enum GL_STENCIL_REF = 0x0B97;
|
||||
enum GL_STENCIL_VALUE_MASK = 0x0B93;
|
||||
enum GL_STENCIL_WRITEMASK = 0x0B98;
|
||||
enum GL_STENCIL_BACK_FUNC = 0x8800;
|
||||
enum GL_STENCIL_BACK_FAIL = 0x8801;
|
||||
enum GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
|
||||
enum GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
|
||||
enum GL_STENCIL_BACK_REF = 0x8CA3;
|
||||
enum GL_STENCIL_BACK_VALUE_MASK = 0x8CA4;
|
||||
enum GL_STENCIL_BACK_WRITEMASK = 0x8CA5;
|
||||
enum GL_VIEWPORT = 0x0BA2;
|
||||
enum GL_SCISSOR_BOX = 0x0C10;
|
||||
enum GL_COLOR_CLEAR_VALUE = 0x0C22;
|
||||
enum GL_COLOR_WRITEMASK = 0x0C23;
|
||||
enum GL_UNPACK_ALIGNMENT = 0x0CF5;
|
||||
enum GL_PACK_ALIGNMENT = 0x0D05;
|
||||
enum GL_MAX_TEXTURE_SIZE = 0x0D33;
|
||||
enum GL_MAX_VIEWPORT_DIMS = 0x0D3A;
|
||||
enum GL_SUBPIXEL_BITS = 0x0D50;
|
||||
enum GL_RED_BITS = 0x0D52;
|
||||
enum GL_GREEN_BITS = 0x0D53;
|
||||
enum GL_BLUE_BITS = 0x0D54;
|
||||
enum GL_ALPHA_BITS = 0x0D55;
|
||||
enum GL_DEPTH_BITS = 0x0D56;
|
||||
enum GL_STENCIL_BITS = 0x0D57;
|
||||
enum GL_POLYGON_OFFSET_UNITS = 0x2A00;
|
||||
enum GL_POLYGON_OFFSET_FACTOR = 0x8038;
|
||||
enum GL_TEXTURE_BINDING_2D = 0x8069;
|
||||
enum GL_SAMPLE_BUFFERS = 0x80A8;
|
||||
enum GL_SAMPLES = 0x80A9;
|
||||
enum GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
|
||||
enum GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
|
||||
enum GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
|
||||
enum GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
|
||||
enum GL_DONT_CARE = 0x1100;
|
||||
enum GL_FASTEST = 0x1101;
|
||||
enum GL_NICEST = 0x1102;
|
||||
enum GL_GENERATE_MIPMAP_HINT = 0x8192;
|
||||
enum GL_BYTE = 0x1400;
|
||||
enum GL_UNSIGNED_BYTE = 0x1401;
|
||||
enum GL_SHORT = 0x1402;
|
||||
enum GL_UNSIGNED_SHORT = 0x1403;
|
||||
enum GL_INT = 0x1404;
|
||||
enum GL_UNSIGNED_INT = 0x1405;
|
||||
enum GL_FLOAT = 0x1406;
|
||||
enum GL_FIXED = 0x140C;
|
||||
enum GL_DEPTH_COMPONENT = 0x1902;
|
||||
enum GL_ALPHA = 0x1906;
|
||||
enum GL_RGB = 0x1907;
|
||||
enum GL_RGBA = 0x1908;
|
||||
enum GL_LUMINANCE = 0x1909;
|
||||
enum GL_LUMINANCE_ALPHA = 0x190A;
|
||||
enum GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
|
||||
enum GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
|
||||
enum GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
|
||||
enum GL_FRAGMENT_SHADER = 0x8B30;
|
||||
enum GL_VERTEX_SHADER = 0x8B31;
|
||||
enum GL_MAX_VERTEX_ATTRIBS = 0x8869;
|
||||
enum GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
|
||||
enum GL_MAX_VARYING_VECTORS = 0x8DFC;
|
||||
enum GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
|
||||
enum GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
|
||||
enum GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
|
||||
enum GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
|
||||
enum GL_SHADER_TYPE = 0x8B4F;
|
||||
enum GL_DELETE_STATUS = 0x8B80;
|
||||
enum GL_LINK_STATUS = 0x8B82;
|
||||
enum GL_VALIDATE_STATUS = 0x8B83;
|
||||
enum GL_ATTACHED_SHADERS = 0x8B85;
|
||||
enum GL_ACTIVE_UNIFORMS = 0x8B86;
|
||||
enum GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87;
|
||||
enum GL_ACTIVE_ATTRIBUTES = 0x8B89;
|
||||
enum GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A;
|
||||
enum GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
|
||||
enum GL_CURRENT_PROGRAM = 0x8B8D;
|
||||
enum GL_NEVER = 0x0200;
|
||||
enum GL_LESS = 0x0201;
|
||||
enum GL_EQUAL = 0x0202;
|
||||
enum GL_LEQUAL = 0x0203;
|
||||
enum GL_GREATER = 0x0204;
|
||||
enum GL_NOTEQUAL = 0x0205;
|
||||
enum GL_GEQUAL = 0x0206;
|
||||
enum GL_ALWAYS = 0x0207;
|
||||
enum GL_KEEP = 0x1E00;
|
||||
enum GL_REPLACE = 0x1E01;
|
||||
enum GL_INCR = 0x1E02;
|
||||
enum GL_DECR = 0x1E03;
|
||||
enum GL_INVERT = 0x150A;
|
||||
enum GL_INCR_WRAP = 0x8507;
|
||||
enum GL_DECR_WRAP = 0x8508;
|
||||
enum GL_VENDOR = 0x1F00;
|
||||
enum GL_RENDERER = 0x1F01;
|
||||
enum GL_VERSION = 0x1F02;
|
||||
enum GL_EXTENSIONS = 0x1F03;
|
||||
enum GL_NEAREST = 0x2600;
|
||||
enum GL_LINEAR = 0x2601;
|
||||
enum GL_NEAREST_MIPMAP_NEAREST = 0x2700;
|
||||
enum GL_LINEAR_MIPMAP_NEAREST = 0x2701;
|
||||
enum GL_NEAREST_MIPMAP_LINEAR = 0x2702;
|
||||
enum GL_LINEAR_MIPMAP_LINEAR = 0x2703;
|
||||
enum GL_TEXTURE_MAG_FILTER = 0x2800;
|
||||
enum GL_TEXTURE_MIN_FILTER = 0x2801;
|
||||
enum GL_TEXTURE_WRAP_S = 0x2802;
|
||||
enum GL_TEXTURE_WRAP_T = 0x2803;
|
||||
enum GL_TEXTURE = 0x1702;
|
||||
enum GL_TEXTURE_CUBE_MAP = 0x8513;
|
||||
enum GL_TEXTURE_BINDING_CUBE_MAP = 0x8514;
|
||||
enum GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
|
||||
enum GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
|
||||
enum GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
|
||||
enum GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
|
||||
enum GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
|
||||
enum GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
|
||||
enum GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
|
||||
enum GL_TEXTURE0 = 0x84C0;
|
||||
enum GL_TEXTURE1 = 0x84C1;
|
||||
enum GL_TEXTURE2 = 0x84C2;
|
||||
enum GL_TEXTURE3 = 0x84C3;
|
||||
enum GL_TEXTURE4 = 0x84C4;
|
||||
enum GL_TEXTURE5 = 0x84C5;
|
||||
enum GL_TEXTURE6 = 0x84C6;
|
||||
enum GL_TEXTURE7 = 0x84C7;
|
||||
enum GL_TEXTURE8 = 0x84C8;
|
||||
enum GL_TEXTURE9 = 0x84C9;
|
||||
enum GL_TEXTURE10 = 0x84CA;
|
||||
enum GL_TEXTURE11 = 0x84CB;
|
||||
enum GL_TEXTURE12 = 0x84CC;
|
||||
enum GL_TEXTURE13 = 0x84CD;
|
||||
enum GL_TEXTURE14 = 0x84CE;
|
||||
enum GL_TEXTURE15 = 0x84CF;
|
||||
enum GL_TEXTURE16 = 0x84D0;
|
||||
enum GL_TEXTURE17 = 0x84D1;
|
||||
enum GL_TEXTURE18 = 0x84D2;
|
||||
enum GL_TEXTURE19 = 0x84D3;
|
||||
enum GL_TEXTURE20 = 0x84D4;
|
||||
enum GL_TEXTURE21 = 0x84D5;
|
||||
enum GL_TEXTURE22 = 0x84D6;
|
||||
enum GL_TEXTURE23 = 0x84D7;
|
||||
enum GL_TEXTURE24 = 0x84D8;
|
||||
enum GL_TEXTURE25 = 0x84D9;
|
||||
enum GL_TEXTURE26 = 0x84DA;
|
||||
enum GL_TEXTURE27 = 0x84DB;
|
||||
enum GL_TEXTURE28 = 0x84DC;
|
||||
enum GL_TEXTURE29 = 0x84DD;
|
||||
enum GL_TEXTURE30 = 0x84DE;
|
||||
enum GL_TEXTURE31 = 0x84DF;
|
||||
enum GL_ACTIVE_TEXTURE = 0x84E0;
|
||||
enum GL_REPEAT = 0x2901;
|
||||
enum GL_CLAMP_TO_EDGE = 0x812F;
|
||||
enum GL_MIRRORED_REPEAT = 0x8370;
|
||||
enum GL_FLOAT_VEC2 = 0x8B50;
|
||||
enum GL_FLOAT_VEC3 = 0x8B51;
|
||||
enum GL_FLOAT_VEC4 = 0x8B52;
|
||||
enum GL_INT_VEC2 = 0x8B53;
|
||||
enum GL_INT_VEC3 = 0x8B54;
|
||||
enum GL_INT_VEC4 = 0x8B55;
|
||||
enum GL_BOOL = 0x8B56;
|
||||
enum GL_BOOL_VEC2 = 0x8B57;
|
||||
enum GL_BOOL_VEC3 = 0x8B58;
|
||||
enum GL_BOOL_VEC4 = 0x8B59;
|
||||
enum GL_FLOAT_MAT2 = 0x8B5A;
|
||||
enum GL_FLOAT_MAT3 = 0x8B5B;
|
||||
enum GL_FLOAT_MAT4 = 0x8B5C;
|
||||
enum GL_SAMPLER_2D = 0x8B5E;
|
||||
enum GL_SAMPLER_CUBE = 0x8B60;
|
||||
enum GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
|
||||
enum GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
|
||||
enum GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
|
||||
enum GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
|
||||
enum GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
|
||||
enum GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
|
||||
enum GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
|
||||
enum GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
|
||||
enum GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
|
||||
enum GL_COMPILE_STATUS = 0x8B81;
|
||||
enum GL_INFO_LOG_LENGTH = 0x8B84;
|
||||
enum GL_SHADER_SOURCE_LENGTH = 0x8B88;
|
||||
enum GL_SHADER_COMPILER = 0x8DFA;
|
||||
enum GL_SHADER_BINARY_FORMATS = 0x8DF8;
|
||||
enum GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9;
|
||||
enum GL_LOW_FLOAT = 0x8DF0;
|
||||
enum GL_MEDIUM_FLOAT = 0x8DF1;
|
||||
enum GL_HIGH_FLOAT = 0x8DF2;
|
||||
enum GL_LOW_INT = 0x8DF3;
|
||||
enum GL_MEDIUM_INT = 0x8DF4;
|
||||
enum GL_HIGH_INT = 0x8DF5;
|
||||
enum GL_FRAMEBUFFER = 0x8D40;
|
||||
enum GL_RENDERBUFFER = 0x8D41;
|
||||
enum GL_RGBA4 = 0x8056;
|
||||
enum GL_RGB5_A1 = 0x8057;
|
||||
enum GL_RGB565 = 0x8D62;
|
||||
enum GL_DEPTH_COMPONENT16 = 0x81A5;
|
||||
enum GL_STENCIL_INDEX = 0x1901;
|
||||
enum GL_STENCIL_INDEX8 = 0x8D48;
|
||||
enum GL_RENDERBUFFER_WIDTH = 0x8D42;
|
||||
enum GL_RENDERBUFFER_HEIGHT = 0x8D43;
|
||||
enum GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
|
||||
enum GL_RENDERBUFFER_RED_SIZE = 0x8D50;
|
||||
enum GL_RENDERBUFFER_GREEN_SIZE = 0x8D51;
|
||||
enum GL_RENDERBUFFER_BLUE_SIZE = 0x8D52;
|
||||
enum GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53;
|
||||
enum GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54;
|
||||
enum GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55;
|
||||
enum GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
|
||||
enum GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
|
||||
enum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
|
||||
enum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
|
||||
enum GL_COLOR_ATTACHMENT0 = 0x8CE0;
|
||||
enum GL_DEPTH_ATTACHMENT = 0x8D00;
|
||||
enum GL_STENCIL_ATTACHMENT = 0x8D20;
|
||||
enum GL_NONE = 0;
|
||||
enum GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
|
||||
enum GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
|
||||
enum GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
|
||||
enum GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
|
||||
enum GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
|
||||
enum GL_FRAMEBUFFER_BINDING = 0x8CA6;
|
||||
enum GL_RENDERBUFFER_BINDING = 0x8CA7;
|
||||
enum GL_MAX_RENDERBUFFER_SIZE = 0x84E8;
|
||||
enum GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506;
|
||||
|
||||
void glActiveTexture(GLenum texture);
|
||||
void glAttachShader(GLuint program, GLuint shader);
|
||||
|
|
|
@ -272,7 +272,7 @@ static android_app* android_app_create(ANativeActivity* activity,
|
|||
memcpy(android_app.savedState, savedState, savedStateSize);
|
||||
}
|
||||
|
||||
int msgpipe[2];
|
||||
int[2] msgpipe;
|
||||
if (pipe(msgpipe)) {
|
||||
LOGE("could not create pipe: %s", strerror(errno));
|
||||
return null;
|
||||
|
|
|
@ -1,8 +1,6 @@
|
|||
/* dstep -I/path/to/ndk-r9d/platforms/android-9/arch-x86/usr/include -I/path/to/ndk-r9d/toolchains/llvm-3.4/prebuilt/linux-x86/lib/clang/3.4/include /path/to/ndk-r9d/platforms/android-9/arch-x86/usr/include/jni.h -o jni.d*/
|
||||
|
||||
module android.jni;
|
||||
|
||||
import core.stdc.stdarg;
|
||||
module jni;
|
||||
|
||||
version (Android):
|
||||
extern (C):
|
||||
|
@ -10,6 +8,8 @@ extern (C):
|
|||
nothrow:
|
||||
@nogc:
|
||||
|
||||
import core.stdc.stdarg;
|
||||
|
||||
alias ubyte jboolean;
|
||||
alias byte jbyte;
|
||||
alias ushort jchar;
|
Loading…
Reference in New Issue