fix build errors, #119

This commit is contained in:
Vadim Lopatin 2016-04-19 10:52:44 +03:00
parent ca678d32be
commit 5716f90411
3 changed files with 307 additions and 307 deletions

606
3rdparty/GLES2/gl2.d vendored
View File

@ -28,309 +28,309 @@ alias int GLfixed;
alias c_long GLintptr; alias c_long GLintptr;
alias c_long GLsizeiptr; alias c_long GLsizeiptr;
enum GL_ES_VERSION_2_0 = 1 enum GL_ES_VERSION_2_0 = 1;
enum GL_DEPTH_BUFFER_BIT = 0x00000100 enum GL_DEPTH_BUFFER_BIT = 0x00000100;
enum GL_STENCIL_BUFFER_BIT = 0x00000400 enum GL_STENCIL_BUFFER_BIT = 0x00000400;
enum GL_COLOR_BUFFER_BIT = 0x00004000 enum GL_COLOR_BUFFER_BIT = 0x00004000;
enum GL_FALSE = 0 enum GL_FALSE = 0;
enum GL_TRUE = 1 enum GL_TRUE = 1;
enum GL_POINTS = 0x0000 enum GL_POINTS = 0x0000;
enum GL_LINES = 0x0001 enum GL_LINES = 0x0001;
enum GL_LINE_LOOP = 0x0002 enum GL_LINE_LOOP = 0x0002;
enum GL_LINE_STRIP = 0x0003 enum GL_LINE_STRIP = 0x0003;
enum GL_TRIANGLES = 0x0004 enum GL_TRIANGLES = 0x0004;
enum GL_TRIANGLE_STRIP = 0x0005 enum GL_TRIANGLE_STRIP = 0x0005;
enum GL_TRIANGLE_FAN = 0x0006 enum GL_TRIANGLE_FAN = 0x0006;
enum GL_ZERO = 0 enum GL_ZERO = 0;
enum GL_ONE = 1 enum GL_ONE = 1;
enum GL_SRC_COLOR = 0x0300 enum GL_SRC_COLOR = 0x0300;
enum GL_ONE_MINUS_SRC_COLOR = 0x0301 enum GL_ONE_MINUS_SRC_COLOR = 0x0301;
enum GL_SRC_ALPHA = 0x0302 enum GL_SRC_ALPHA = 0x0302;
enum GL_ONE_MINUS_SRC_ALPHA = 0x0303 enum GL_ONE_MINUS_SRC_ALPHA = 0x0303;
enum GL_DST_ALPHA = 0x0304 enum GL_DST_ALPHA = 0x0304;
enum GL_ONE_MINUS_DST_ALPHA = 0x0305 enum GL_ONE_MINUS_DST_ALPHA = 0x0305;
enum GL_DST_COLOR = 0x0306 enum GL_DST_COLOR = 0x0306;
enum GL_ONE_MINUS_DST_COLOR = 0x0307 enum GL_ONE_MINUS_DST_COLOR = 0x0307;
enum GL_SRC_ALPHA_SATURATE = 0x0308 enum GL_SRC_ALPHA_SATURATE = 0x0308;
enum GL_FUNC_ADD = 0x8006 enum GL_FUNC_ADD = 0x8006;
enum GL_BLEND_EQUATION = 0x8009 enum GL_BLEND_EQUATION = 0x8009;
enum GL_BLEND_EQUATION_RGB = 0x8009 enum GL_BLEND_EQUATION_RGB = 0x8009;
enum GL_BLEND_EQUATION_ALPHA = 0x883D enum GL_BLEND_EQUATION_ALPHA = 0x883D;
enum GL_FUNC_SUBTRACT = 0x800A enum GL_FUNC_SUBTRACT = 0x800A;
enum GL_FUNC_REVERSE_SUBTRACT = 0x800B enum GL_FUNC_REVERSE_SUBTRACT = 0x800B;
enum GL_BLEND_DST_RGB = 0x80C8 enum GL_BLEND_DST_RGB = 0x80C8;
enum GL_BLEND_SRC_RGB = 0x80C9 enum GL_BLEND_SRC_RGB = 0x80C9;
enum GL_BLEND_DST_ALPHA = 0x80CA enum GL_BLEND_DST_ALPHA = 0x80CA;
enum GL_BLEND_SRC_ALPHA = 0x80CB enum GL_BLEND_SRC_ALPHA = 0x80CB;
enum GL_CONSTANT_COLOR = 0x8001 enum GL_CONSTANT_COLOR = 0x8001;
enum GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 enum GL_ONE_MINUS_CONSTANT_COLOR = 0x8002;
enum GL_CONSTANT_ALPHA = 0x8003 enum GL_CONSTANT_ALPHA = 0x8003;
enum GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 enum GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004;
enum GL_BLEND_COLOR = 0x8005 enum GL_BLEND_COLOR = 0x8005;
enum GL_ARRAY_BUFFER = 0x8892 enum GL_ARRAY_BUFFER = 0x8892;
enum GL_ELEMENT_ARRAY_BUFFER = 0x8893 enum GL_ELEMENT_ARRAY_BUFFER = 0x8893;
enum GL_ARRAY_BUFFER_BINDING = 0x8894 enum GL_ARRAY_BUFFER_BINDING = 0x8894;
enum GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 enum GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
enum GL_STREAM_DRAW = 0x88E0 enum GL_STREAM_DRAW = 0x88E0;
enum GL_STATIC_DRAW = 0x88E4 enum GL_STATIC_DRAW = 0x88E4;
enum GL_DYNAMIC_DRAW = 0x88E8 enum GL_DYNAMIC_DRAW = 0x88E8;
enum GL_BUFFER_SIZE = 0x8764 enum GL_BUFFER_SIZE = 0x8764;
enum GL_BUFFER_USAGE = 0x8765 enum GL_BUFFER_USAGE = 0x8765;
enum GL_CURRENT_VERTEX_ATTRIB = 0x8626 enum GL_CURRENT_VERTEX_ATTRIB = 0x8626;
enum GL_FRONT = 0x0404 enum GL_FRONT = 0x0404;
enum GL_BACK = 0x0405 enum GL_BACK = 0x0405;
enum GL_FRONT_AND_BACK = 0x0408 enum GL_FRONT_AND_BACK = 0x0408;
enum GL_TEXTURE_2D = 0x0DE1 enum GL_TEXTURE_2D = 0x0DE1;
enum GL_CULL_FACE = 0x0B44 enum GL_CULL_FACE = 0x0B44;
enum GL_BLEND = 0x0BE2 enum GL_BLEND = 0x0BE2;
enum GL_DITHER = 0x0BD0 enum GL_DITHER = 0x0BD0;
enum GL_STENCIL_TEST = 0x0B90 enum GL_STENCIL_TEST = 0x0B90;
enum GL_DEPTH_TEST = 0x0B71 enum GL_DEPTH_TEST = 0x0B71;
enum GL_SCISSOR_TEST = 0x0C11 enum GL_SCISSOR_TEST = 0x0C11;
enum GL_POLYGON_OFFSET_FILL = 0x8037 enum GL_POLYGON_OFFSET_FILL = 0x8037;
enum GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E enum GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
enum GL_SAMPLE_COVERAGE = 0x80A0 enum GL_SAMPLE_COVERAGE = 0x80A0;
enum GL_NO_ERROR = 0 enum GL_NO_ERROR = 0;
enum GL_INVALID_ENUM = 0x0500 enum GL_INVALID_ENUM = 0x0500;
enum GL_INVALID_VALUE = 0x0501 enum GL_INVALID_VALUE = 0x0501;
enum GL_INVALID_OPERATION = 0x0502 enum GL_INVALID_OPERATION = 0x0502;
enum GL_OUT_OF_MEMORY = 0x0505 enum GL_OUT_OF_MEMORY = 0x0505;
enum GL_CW = 0x0900 enum GL_CW = 0x0900;
enum GL_CCW = 0x0901 enum GL_CCW = 0x0901;
enum GL_LINE_WIDTH = 0x0B21 enum GL_LINE_WIDTH = 0x0B21;
enum GL_ALIASED_POINT_SIZE_RANGE = 0x846D enum GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
enum GL_ALIASED_LINE_WIDTH_RANGE = 0x846E enum GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
enum GL_CULL_FACE_MODE = 0x0B45 enum GL_CULL_FACE_MODE = 0x0B45;
enum GL_FRONT_FACE = 0x0B46 enum GL_FRONT_FACE = 0x0B46;
enum GL_DEPTH_RANGE = 0x0B70 enum GL_DEPTH_RANGE = 0x0B70;
enum GL_DEPTH_WRITEMASK = 0x0B72 enum GL_DEPTH_WRITEMASK = 0x0B72;
enum GL_DEPTH_CLEAR_VALUE = 0x0B73 enum GL_DEPTH_CLEAR_VALUE = 0x0B73;
enum GL_DEPTH_FUNC = 0x0B74 enum GL_DEPTH_FUNC = 0x0B74;
enum GL_STENCIL_CLEAR_VALUE = 0x0B91 enum GL_STENCIL_CLEAR_VALUE = 0x0B91;
enum GL_STENCIL_FUNC = 0x0B92 enum GL_STENCIL_FUNC = 0x0B92;
enum GL_STENCIL_FAIL = 0x0B94 enum GL_STENCIL_FAIL = 0x0B94;
enum GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 enum GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
enum GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 enum GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
enum GL_STENCIL_REF = 0x0B97 enum GL_STENCIL_REF = 0x0B97;
enum GL_STENCIL_VALUE_MASK = 0x0B93 enum GL_STENCIL_VALUE_MASK = 0x0B93;
enum GL_STENCIL_WRITEMASK = 0x0B98 enum GL_STENCIL_WRITEMASK = 0x0B98;
enum GL_STENCIL_BACK_FUNC = 0x8800 enum GL_STENCIL_BACK_FUNC = 0x8800;
enum GL_STENCIL_BACK_FAIL = 0x8801 enum GL_STENCIL_BACK_FAIL = 0x8801;
enum GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 enum GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
enum GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 enum GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
enum GL_STENCIL_BACK_REF = 0x8CA3 enum GL_STENCIL_BACK_REF = 0x8CA3;
enum GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 enum GL_STENCIL_BACK_VALUE_MASK = 0x8CA4;
enum GL_STENCIL_BACK_WRITEMASK = 0x8CA5 enum GL_STENCIL_BACK_WRITEMASK = 0x8CA5;
enum GL_VIEWPORT = 0x0BA2 enum GL_VIEWPORT = 0x0BA2;
enum GL_SCISSOR_BOX = 0x0C10 enum GL_SCISSOR_BOX = 0x0C10;
enum GL_COLOR_CLEAR_VALUE = 0x0C22 enum GL_COLOR_CLEAR_VALUE = 0x0C22;
enum GL_COLOR_WRITEMASK = 0x0C23 enum GL_COLOR_WRITEMASK = 0x0C23;
enum GL_UNPACK_ALIGNMENT = 0x0CF5 enum GL_UNPACK_ALIGNMENT = 0x0CF5;
enum GL_PACK_ALIGNMENT = 0x0D05 enum GL_PACK_ALIGNMENT = 0x0D05;
enum GL_MAX_TEXTURE_SIZE = 0x0D33 enum GL_MAX_TEXTURE_SIZE = 0x0D33;
enum GL_MAX_VIEWPORT_DIMS = 0x0D3A enum GL_MAX_VIEWPORT_DIMS = 0x0D3A;
enum GL_SUBPIXEL_BITS = 0x0D50 enum GL_SUBPIXEL_BITS = 0x0D50;
enum GL_RED_BITS = 0x0D52 enum GL_RED_BITS = 0x0D52;
enum GL_GREEN_BITS = 0x0D53 enum GL_GREEN_BITS = 0x0D53;
enum GL_BLUE_BITS = 0x0D54 enum GL_BLUE_BITS = 0x0D54;
enum GL_ALPHA_BITS = 0x0D55 enum GL_ALPHA_BITS = 0x0D55;
enum GL_DEPTH_BITS = 0x0D56 enum GL_DEPTH_BITS = 0x0D56;
enum GL_STENCIL_BITS = 0x0D57 enum GL_STENCIL_BITS = 0x0D57;
enum GL_POLYGON_OFFSET_UNITS = 0x2A00 enum GL_POLYGON_OFFSET_UNITS = 0x2A00;
enum GL_POLYGON_OFFSET_FACTOR = 0x8038 enum GL_POLYGON_OFFSET_FACTOR = 0x8038;
enum GL_TEXTURE_BINDING_2D = 0x8069 enum GL_TEXTURE_BINDING_2D = 0x8069;
enum GL_SAMPLE_BUFFERS = 0x80A8 enum GL_SAMPLE_BUFFERS = 0x80A8;
enum GL_SAMPLES = 0x80A9 enum GL_SAMPLES = 0x80A9;
enum GL_SAMPLE_COVERAGE_VALUE = 0x80AA enum GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
enum GL_SAMPLE_COVERAGE_INVERT = 0x80AB enum GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
enum GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 enum GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
enum GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 enum GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
enum GL_DONT_CARE = 0x1100 enum GL_DONT_CARE = 0x1100;
enum GL_FASTEST = 0x1101 enum GL_FASTEST = 0x1101;
enum GL_NICEST = 0x1102 enum GL_NICEST = 0x1102;
enum GL_GENERATE_MIPMAP_HINT = 0x8192 enum GL_GENERATE_MIPMAP_HINT = 0x8192;
enum GL_BYTE = 0x1400 enum GL_BYTE = 0x1400;
enum GL_UNSIGNED_BYTE = 0x1401 enum GL_UNSIGNED_BYTE = 0x1401;
enum GL_SHORT = 0x1402 enum GL_SHORT = 0x1402;
enum GL_UNSIGNED_SHORT = 0x1403 enum GL_UNSIGNED_SHORT = 0x1403;
enum GL_INT = 0x1404 enum GL_INT = 0x1404;
enum GL_UNSIGNED_INT = 0x1405 enum GL_UNSIGNED_INT = 0x1405;
enum GL_FLOAT = 0x1406 enum GL_FLOAT = 0x1406;
enum GL_FIXED = 0x140C enum GL_FIXED = 0x140C;
enum GL_DEPTH_COMPONENT = 0x1902 enum GL_DEPTH_COMPONENT = 0x1902;
enum GL_ALPHA = 0x1906 enum GL_ALPHA = 0x1906;
enum GL_RGB = 0x1907 enum GL_RGB = 0x1907;
enum GL_RGBA = 0x1908 enum GL_RGBA = 0x1908;
enum GL_LUMINANCE = 0x1909 enum GL_LUMINANCE = 0x1909;
enum GL_LUMINANCE_ALPHA = 0x190A enum GL_LUMINANCE_ALPHA = 0x190A;
enum GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 enum GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
enum GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 enum GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
enum GL_UNSIGNED_SHORT_5_6_5 = 0x8363 enum GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
enum GL_FRAGMENT_SHADER = 0x8B30 enum GL_FRAGMENT_SHADER = 0x8B30;
enum GL_VERTEX_SHADER = 0x8B31 enum GL_VERTEX_SHADER = 0x8B31;
enum GL_MAX_VERTEX_ATTRIBS = 0x8869 enum GL_MAX_VERTEX_ATTRIBS = 0x8869;
enum GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB enum GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
enum GL_MAX_VARYING_VECTORS = 0x8DFC enum GL_MAX_VARYING_VECTORS = 0x8DFC;
enum GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D enum GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
enum GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C enum GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
enum GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 enum GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
enum GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD enum GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
enum GL_SHADER_TYPE = 0x8B4F enum GL_SHADER_TYPE = 0x8B4F;
enum GL_DELETE_STATUS = 0x8B80 enum GL_DELETE_STATUS = 0x8B80;
enum GL_LINK_STATUS = 0x8B82 enum GL_LINK_STATUS = 0x8B82;
enum GL_VALIDATE_STATUS = 0x8B83 enum GL_VALIDATE_STATUS = 0x8B83;
enum GL_ATTACHED_SHADERS = 0x8B85 enum GL_ATTACHED_SHADERS = 0x8B85;
enum GL_ACTIVE_UNIFORMS = 0x8B86 enum GL_ACTIVE_UNIFORMS = 0x8B86;
enum GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 enum GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87;
enum GL_ACTIVE_ATTRIBUTES = 0x8B89 enum GL_ACTIVE_ATTRIBUTES = 0x8B89;
enum GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A enum GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A;
enum GL_SHADING_LANGUAGE_VERSION = 0x8B8C enum GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
enum GL_CURRENT_PROGRAM = 0x8B8D enum GL_CURRENT_PROGRAM = 0x8B8D;
enum GL_NEVER = 0x0200 enum GL_NEVER = 0x0200;
enum GL_LESS = 0x0201 enum GL_LESS = 0x0201;
enum GL_EQUAL = 0x0202 enum GL_EQUAL = 0x0202;
enum GL_LEQUAL = 0x0203 enum GL_LEQUAL = 0x0203;
enum GL_GREATER = 0x0204 enum GL_GREATER = 0x0204;
enum GL_NOTEQUAL = 0x0205 enum GL_NOTEQUAL = 0x0205;
enum GL_GEQUAL = 0x0206 enum GL_GEQUAL = 0x0206;
enum GL_ALWAYS = 0x0207 enum GL_ALWAYS = 0x0207;
enum GL_KEEP = 0x1E00 enum GL_KEEP = 0x1E00;
enum GL_REPLACE = 0x1E01 enum GL_REPLACE = 0x1E01;
enum GL_INCR = 0x1E02 enum GL_INCR = 0x1E02;
enum GL_DECR = 0x1E03 enum GL_DECR = 0x1E03;
enum GL_INVERT = 0x150A enum GL_INVERT = 0x150A;
enum GL_INCR_WRAP = 0x8507 enum GL_INCR_WRAP = 0x8507;
enum GL_DECR_WRAP = 0x8508 enum GL_DECR_WRAP = 0x8508;
enum GL_VENDOR = 0x1F00 enum GL_VENDOR = 0x1F00;
enum GL_RENDERER = 0x1F01 enum GL_RENDERER = 0x1F01;
enum GL_VERSION = 0x1F02 enum GL_VERSION = 0x1F02;
enum GL_EXTENSIONS = 0x1F03 enum GL_EXTENSIONS = 0x1F03;
enum GL_NEAREST = 0x2600 enum GL_NEAREST = 0x2600;
enum GL_LINEAR = 0x2601 enum GL_LINEAR = 0x2601;
enum GL_NEAREST_MIPMAP_NEAREST = 0x2700 enum GL_NEAREST_MIPMAP_NEAREST = 0x2700;
enum GL_LINEAR_MIPMAP_NEAREST = 0x2701 enum GL_LINEAR_MIPMAP_NEAREST = 0x2701;
enum GL_NEAREST_MIPMAP_LINEAR = 0x2702 enum GL_NEAREST_MIPMAP_LINEAR = 0x2702;
enum GL_LINEAR_MIPMAP_LINEAR = 0x2703 enum GL_LINEAR_MIPMAP_LINEAR = 0x2703;
enum GL_TEXTURE_MAG_FILTER = 0x2800 enum GL_TEXTURE_MAG_FILTER = 0x2800;
enum GL_TEXTURE_MIN_FILTER = 0x2801 enum GL_TEXTURE_MIN_FILTER = 0x2801;
enum GL_TEXTURE_WRAP_S = 0x2802 enum GL_TEXTURE_WRAP_S = 0x2802;
enum GL_TEXTURE_WRAP_T = 0x2803 enum GL_TEXTURE_WRAP_T = 0x2803;
enum GL_TEXTURE = 0x1702 enum GL_TEXTURE = 0x1702;
enum GL_TEXTURE_CUBE_MAP = 0x8513 enum GL_TEXTURE_CUBE_MAP = 0x8513;
enum GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 enum GL_TEXTURE_BINDING_CUBE_MAP = 0x8514;
enum GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 enum GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
enum GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 enum GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
enum GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 enum GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
enum GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 enum GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
enum GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 enum GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
enum GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A enum GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
enum GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C enum GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
enum GL_TEXTURE0 = 0x84C0 enum GL_TEXTURE0 = 0x84C0;
enum GL_TEXTURE1 = 0x84C1 enum GL_TEXTURE1 = 0x84C1;
enum GL_TEXTURE2 = 0x84C2 enum GL_TEXTURE2 = 0x84C2;
enum GL_TEXTURE3 = 0x84C3 enum GL_TEXTURE3 = 0x84C3;
enum GL_TEXTURE4 = 0x84C4 enum GL_TEXTURE4 = 0x84C4;
enum GL_TEXTURE5 = 0x84C5 enum GL_TEXTURE5 = 0x84C5;
enum GL_TEXTURE6 = 0x84C6 enum GL_TEXTURE6 = 0x84C6;
enum GL_TEXTURE7 = 0x84C7 enum GL_TEXTURE7 = 0x84C7;
enum GL_TEXTURE8 = 0x84C8 enum GL_TEXTURE8 = 0x84C8;
enum GL_TEXTURE9 = 0x84C9 enum GL_TEXTURE9 = 0x84C9;
enum GL_TEXTURE10 = 0x84CA enum GL_TEXTURE10 = 0x84CA;
enum GL_TEXTURE11 = 0x84CB enum GL_TEXTURE11 = 0x84CB;
enum GL_TEXTURE12 = 0x84CC enum GL_TEXTURE12 = 0x84CC;
enum GL_TEXTURE13 = 0x84CD enum GL_TEXTURE13 = 0x84CD;
enum GL_TEXTURE14 = 0x84CE enum GL_TEXTURE14 = 0x84CE;
enum GL_TEXTURE15 = 0x84CF enum GL_TEXTURE15 = 0x84CF;
enum GL_TEXTURE16 = 0x84D0 enum GL_TEXTURE16 = 0x84D0;
enum GL_TEXTURE17 = 0x84D1 enum GL_TEXTURE17 = 0x84D1;
enum GL_TEXTURE18 = 0x84D2 enum GL_TEXTURE18 = 0x84D2;
enum GL_TEXTURE19 = 0x84D3 enum GL_TEXTURE19 = 0x84D3;
enum GL_TEXTURE20 = 0x84D4 enum GL_TEXTURE20 = 0x84D4;
enum GL_TEXTURE21 = 0x84D5 enum GL_TEXTURE21 = 0x84D5;
enum GL_TEXTURE22 = 0x84D6 enum GL_TEXTURE22 = 0x84D6;
enum GL_TEXTURE23 = 0x84D7 enum GL_TEXTURE23 = 0x84D7;
enum GL_TEXTURE24 = 0x84D8 enum GL_TEXTURE24 = 0x84D8;
enum GL_TEXTURE25 = 0x84D9 enum GL_TEXTURE25 = 0x84D9;
enum GL_TEXTURE26 = 0x84DA enum GL_TEXTURE26 = 0x84DA;
enum GL_TEXTURE27 = 0x84DB enum GL_TEXTURE27 = 0x84DB;
enum GL_TEXTURE28 = 0x84DC enum GL_TEXTURE28 = 0x84DC;
enum GL_TEXTURE29 = 0x84DD enum GL_TEXTURE29 = 0x84DD;
enum GL_TEXTURE30 = 0x84DE enum GL_TEXTURE30 = 0x84DE;
enum GL_TEXTURE31 = 0x84DF enum GL_TEXTURE31 = 0x84DF;
enum GL_ACTIVE_TEXTURE = 0x84E0 enum GL_ACTIVE_TEXTURE = 0x84E0;
enum GL_REPEAT = 0x2901 enum GL_REPEAT = 0x2901;
enum GL_CLAMP_TO_EDGE = 0x812F enum GL_CLAMP_TO_EDGE = 0x812F;
enum GL_MIRRORED_REPEAT = 0x8370 enum GL_MIRRORED_REPEAT = 0x8370;
enum GL_FLOAT_VEC2 = 0x8B50 enum GL_FLOAT_VEC2 = 0x8B50;
enum GL_FLOAT_VEC3 = 0x8B51 enum GL_FLOAT_VEC3 = 0x8B51;
enum GL_FLOAT_VEC4 = 0x8B52 enum GL_FLOAT_VEC4 = 0x8B52;
enum GL_INT_VEC2 = 0x8B53 enum GL_INT_VEC2 = 0x8B53;
enum GL_INT_VEC3 = 0x8B54 enum GL_INT_VEC3 = 0x8B54;
enum GL_INT_VEC4 = 0x8B55 enum GL_INT_VEC4 = 0x8B55;
enum GL_BOOL = 0x8B56 enum GL_BOOL = 0x8B56;
enum GL_BOOL_VEC2 = 0x8B57 enum GL_BOOL_VEC2 = 0x8B57;
enum GL_BOOL_VEC3 = 0x8B58 enum GL_BOOL_VEC3 = 0x8B58;
enum GL_BOOL_VEC4 = 0x8B59 enum GL_BOOL_VEC4 = 0x8B59;
enum GL_FLOAT_MAT2 = 0x8B5A enum GL_FLOAT_MAT2 = 0x8B5A;
enum GL_FLOAT_MAT3 = 0x8B5B enum GL_FLOAT_MAT3 = 0x8B5B;
enum GL_FLOAT_MAT4 = 0x8B5C enum GL_FLOAT_MAT4 = 0x8B5C;
enum GL_SAMPLER_2D = 0x8B5E enum GL_SAMPLER_2D = 0x8B5E;
enum GL_SAMPLER_CUBE = 0x8B60 enum GL_SAMPLER_CUBE = 0x8B60;
enum GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 enum GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
enum GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 enum GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
enum GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 enum GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
enum GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 enum GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
enum GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A enum GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
enum GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 enum GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
enum GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F enum GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
enum GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A enum GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
enum GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B enum GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
enum GL_COMPILE_STATUS = 0x8B81 enum GL_COMPILE_STATUS = 0x8B81;
enum GL_INFO_LOG_LENGTH = 0x8B84 enum GL_INFO_LOG_LENGTH = 0x8B84;
enum GL_SHADER_SOURCE_LENGTH = 0x8B88 enum GL_SHADER_SOURCE_LENGTH = 0x8B88;
enum GL_SHADER_COMPILER = 0x8DFA enum GL_SHADER_COMPILER = 0x8DFA;
enum GL_SHADER_BINARY_FORMATS = 0x8DF8 enum GL_SHADER_BINARY_FORMATS = 0x8DF8;
enum GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 enum GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9;
enum GL_LOW_FLOAT = 0x8DF0 enum GL_LOW_FLOAT = 0x8DF0;
enum GL_MEDIUM_FLOAT = 0x8DF1 enum GL_MEDIUM_FLOAT = 0x8DF1;
enum GL_HIGH_FLOAT = 0x8DF2 enum GL_HIGH_FLOAT = 0x8DF2;
enum GL_LOW_INT = 0x8DF3 enum GL_LOW_INT = 0x8DF3;
enum GL_MEDIUM_INT = 0x8DF4 enum GL_MEDIUM_INT = 0x8DF4;
enum GL_HIGH_INT = 0x8DF5 enum GL_HIGH_INT = 0x8DF5;
enum GL_FRAMEBUFFER = 0x8D40 enum GL_FRAMEBUFFER = 0x8D40;
enum GL_RENDERBUFFER = 0x8D41 enum GL_RENDERBUFFER = 0x8D41;
enum GL_RGBA4 = 0x8056 enum GL_RGBA4 = 0x8056;
enum GL_RGB5_A1 = 0x8057 enum GL_RGB5_A1 = 0x8057;
enum GL_RGB565 = 0x8D62 enum GL_RGB565 = 0x8D62;
enum GL_DEPTH_COMPONENT16 = 0x81A5 enum GL_DEPTH_COMPONENT16 = 0x81A5;
enum GL_STENCIL_INDEX = 0x1901 enum GL_STENCIL_INDEX = 0x1901;
enum GL_STENCIL_INDEX8 = 0x8D48 enum GL_STENCIL_INDEX8 = 0x8D48;
enum GL_RENDERBUFFER_WIDTH = 0x8D42 enum GL_RENDERBUFFER_WIDTH = 0x8D42;
enum GL_RENDERBUFFER_HEIGHT = 0x8D43 enum GL_RENDERBUFFER_HEIGHT = 0x8D43;
enum GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 enum GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
enum GL_RENDERBUFFER_RED_SIZE = 0x8D50 enum GL_RENDERBUFFER_RED_SIZE = 0x8D50;
enum GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 enum GL_RENDERBUFFER_GREEN_SIZE = 0x8D51;
enum GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 enum GL_RENDERBUFFER_BLUE_SIZE = 0x8D52;
enum GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 enum GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53;
enum GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 enum GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54;
enum GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 enum GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55;
enum GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 enum GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
enum GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 enum GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
enum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 enum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
enum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 enum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
enum GL_COLOR_ATTACHMENT0 = 0x8CE0 enum GL_COLOR_ATTACHMENT0 = 0x8CE0;
enum GL_DEPTH_ATTACHMENT = 0x8D00 enum GL_DEPTH_ATTACHMENT = 0x8D00;
enum GL_STENCIL_ATTACHMENT = 0x8D20 enum GL_STENCIL_ATTACHMENT = 0x8D20;
enum GL_NONE = 0 enum GL_NONE = 0;
enum GL_FRAMEBUFFER_COMPLETE = 0x8CD5 enum GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
enum GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 enum GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
enum GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 enum GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
enum GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 enum GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
enum GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD enum GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
enum GL_FRAMEBUFFER_BINDING = 0x8CA6 enum GL_FRAMEBUFFER_BINDING = 0x8CA6;
enum GL_RENDERBUFFER_BINDING = 0x8CA7 enum GL_RENDERBUFFER_BINDING = 0x8CA7;
enum GL_MAX_RENDERBUFFER_SIZE = 0x84E8 enum GL_MAX_RENDERBUFFER_SIZE = 0x84E8;
enum GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 enum GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506;
void glActiveTexture(GLenum texture); void glActiveTexture(GLenum texture);
void glAttachShader(GLuint program, GLuint shader); void glAttachShader(GLuint program, GLuint shader);

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@ -272,7 +272,7 @@ static android_app* android_app_create(ANativeActivity* activity,
memcpy(android_app.savedState, savedState, savedStateSize); memcpy(android_app.savedState, savedState, savedStateSize);
} }
int msgpipe[2]; int[2] msgpipe;
if (pipe(msgpipe)) { if (pipe(msgpipe)) {
LOGE("could not create pipe: %s", strerror(errno)); LOGE("could not create pipe: %s", strerror(errno));
return null; return null;

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@ -1,8 +1,6 @@
/* dstep -I/path/to/ndk-r9d/platforms/android-9/arch-x86/usr/include -I/path/to/ndk-r9d/toolchains/llvm-3.4/prebuilt/linux-x86/lib/clang/3.4/include /path/to/ndk-r9d/platforms/android-9/arch-x86/usr/include/jni.h -o jni.d*/ /* dstep -I/path/to/ndk-r9d/platforms/android-9/arch-x86/usr/include -I/path/to/ndk-r9d/toolchains/llvm-3.4/prebuilt/linux-x86/lib/clang/3.4/include /path/to/ndk-r9d/platforms/android-9/arch-x86/usr/include/jni.h -o jni.d*/
module android.jni; module jni;
import core.stdc.stdarg;
version (Android): version (Android):
extern (C): extern (C):
@ -10,6 +8,8 @@ extern (C):
nothrow: nothrow:
@nogc: @nogc:
import core.stdc.stdarg;
alias ubyte jboolean; alias ubyte jboolean;
alias byte jbyte; alias byte jbyte;
alias ushort jchar; alias ushort jchar;