make glsupport.d compile with ldc2

This commit is contained in:
vennos5 2017-11-06 22:08:00 +02:00
parent 48649f51ae
commit 565d0ab133
1 changed files with 5 additions and 4 deletions

View File

@ -700,7 +700,7 @@ bool initGLSupport(bool legacy = false) {
}
if (!_glSupport) {
Log.d("glSupport not initialized: trying to create");
int major = to!int(glGetString(GL_VERSION)[0 .. 1]);
int major = *cast(int*)(glGetString(GL_VERSION)[0 .. 1].ptr);
legacy = legacy || (major < 3);
_glSupport = new GLSupport(legacy);
if (!_glSupport.valid) {
@ -835,11 +835,12 @@ final class GLSupport {
/// This function is needed to draw custom OpenGL scene correctly (especially on legacy API)
private void resetBindings() {
if (glUseProgram)
import std.traits : isFunction;
if (isFunction!glUseProgram)
GLProgram.unbind();
if (glBindVertexArray)
if (isFunction!glBindVertexArray)
VAO.unbind();
if (glBindBuffer)
if (isFunction!glBindBuffer)
VBO.unbind();
}