mirror of https://github.com/buggins/dlangui.git
correct win32 opengl initialization - possible fixes issue #81
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10aa79f479
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433263133c
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@ -72,7 +72,7 @@
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<debuglevel>0</debuglevel>
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<debuglevel>0</debuglevel>
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<debugids>DebugFocus FontResources</debugids>
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<debugids>DebugFocus FontResources</debugids>
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<versionlevel>0</versionlevel>
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<versionlevel>0</versionlevel>
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<versionids>EmbedStandardResources Unicode USE_FREETYPE USE_OPENGL USE_DSFML</versionids>
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<versionids>EmbedStandardResources Unicode USE_FREETYPE USE_OPENGL</versionids>
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<dump_source>0</dump_source>
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<dump_source>0</dump_source>
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<mapverbosity>0</mapverbosity>
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<mapverbosity>0</mapverbosity>
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<createImplib>1</createImplib>
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<createImplib>1</createImplib>
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@ -178,11 +178,6 @@ class Win32Window : Window {
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if (!_dy)
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if (!_dy)
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_dy = 400;
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_dy = 400;
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_platform = platform;
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_platform = platform;
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version (USE_OPENGL) {
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//_gl = new GLSupport();
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if (!_glSupport)
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_glSupport = new GLSupport();
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}
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_caption = windowCaption;
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_caption = windowCaption;
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_flags = flags;
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_flags = flags;
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uint ws = WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
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uint ws = WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
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@ -225,6 +220,12 @@ class Win32Window : Window {
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import derelict.opengl3.gl3;
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import derelict.opengl3.gl3;
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DerelictGL3.reload();
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DerelictGL3.reload();
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version (USE_OPENGL) {
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//_gl = new GLSupport();
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if (!_glSupport)
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_glSupport = new GLSupport();
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}
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// successful
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// successful
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if (glSupport.valid || glSupport.initShaders()) {
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if (glSupport.valid || glSupport.initShaders()) {
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setOpenglEnabled();
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setOpenglEnabled();
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@ -233,8 +234,6 @@ class Win32Window : Window {
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Log.e("Failed to compile shaders");
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Log.e("Failed to compile shaders");
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}
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}
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destroy(_glSupport);
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_glSupport = null;
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} catch (Exception e) {
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} catch (Exception e) {
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Log.e("Derelict exception", e);
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Log.e("Derelict exception", e);
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}
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}
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@ -977,17 +976,17 @@ int myWinMain(void* hInstance, void* hPrevInstance, char* lpCmdLine, int iCmdSho
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try {
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try {
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import derelict.opengl3.gl3;
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import derelict.opengl3.gl3;
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DerelictGL3.load();
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DerelictGL3.load();
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//
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// just to check OpenGL context
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//// just to check OpenGL context
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Log.i("Trying to setup OpenGL context");
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//Log.i("Trying to setup OpenGL context");
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Win32Window tmpWindow = new Win32Window(w32platform, ""d, null, 0);
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//Win32Window tmpWindow = new Win32Window(w32platform, ""d, null, 0);
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destroy(tmpWindow);
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//destroy(tmpWindow);
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if (openglEnabled)
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//if (openglEnabled)
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Log.i("OpenGL support is enabled");
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// Log.i("OpenGL support is enabled");
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else
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//else
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Log.w("OpenGL support is disabled");
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// Log.w("OpenGL support is disabled");
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// process messages
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//// process messages
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platform.enterMessageLoop();
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//platform.enterMessageLoop();
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} catch (Exception e) {
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} catch (Exception e) {
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Log.e("Exception while trying to init OpenGL", e);
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Log.e("Exception while trying to init OpenGL", e);
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setOpenglEnabled(false);
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setOpenglEnabled(false);
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