use Appender for GL queue buffer

This commit is contained in:
dayllenger 2018-01-26 01:11:32 +03:00
parent d47c8a03b2
commit 430027cd78
2 changed files with 61 additions and 73 deletions

View File

@ -866,10 +866,10 @@ final class GLSupport {
static if (SUPPORT_LEGACY_OPENGL) {
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, cast(void*)_queue._vertices.ptr);
glColorPointer(4, GL_FLOAT, 0, cast(void*)_queue._colors.ptr);
glVertexPointer(3, GL_FLOAT, 0, cast(void*)_queue._vertices.data.ptr);
glColorPointer(4, GL_FLOAT, 0, cast(void*)_queue._colors.data.ptr);
checkgl!glDrawElements(GL_LINES, cast(int)length, GL_UNSIGNED_INT, cast(void*)(_queue._indices[start .. start + length].ptr));
checkgl!glDrawElements(GL_LINES, cast(int)length, GL_UNSIGNED_INT, cast(void*)(_queue._indices.data[start .. start + length].ptr));
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
@ -887,10 +887,10 @@ final class GLSupport {
static if (SUPPORT_LEGACY_OPENGL) {
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, cast(void*)_queue._vertices.ptr);
glColorPointer(4, GL_FLOAT, 0, cast(void*)_queue._colors.ptr);
glVertexPointer(3, GL_FLOAT, 0, cast(void*)_queue._vertices.data.ptr);
glColorPointer(4, GL_FLOAT, 0, cast(void*)_queue._colors.data.ptr);
checkgl!glDrawElements(GL_TRIANGLES, cast(int)length, GL_UNSIGNED_INT, cast(void*)(_queue._indices[start .. start + length].ptr));
checkgl!glDrawElements(GL_TRIANGLES, cast(int)length, GL_UNSIGNED_INT, cast(void*)(_queue._indices.data[start .. start + length].ptr));
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
@ -913,11 +913,11 @@ final class GLSupport {
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, cast(void*)_queue._vertices.ptr);
glTexCoordPointer(2, GL_FLOAT, 0, cast(void*)_queue._texCoords.ptr);
glColorPointer(4, GL_FLOAT, 0, cast(void*)_queue._colors.ptr);
glVertexPointer(3, GL_FLOAT, 0, cast(void*)_queue._vertices.data.ptr);
glTexCoordPointer(2, GL_FLOAT, 0, cast(void*)_queue._texCoords.data.ptr);
glColorPointer(4, GL_FLOAT, 0, cast(void*)_queue._colors.data.ptr);
checkgl!glDrawElements(GL_TRIANGLES, cast(int)length, GL_UNSIGNED_INT, cast(void*)(_queue._indices[start .. start + length].ptr));
checkgl!glDrawElements(GL_TRIANGLES, cast(int)length, GL_UNSIGNED_INT, cast(void*)(_queue._indices.data[start .. start + length].ptr));
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
@ -1464,16 +1464,16 @@ private final class OpenGLQueue {
int start;
}
import std.array: Appender;
// a big buffer
float[] _vertices;
float[] _colors;
float[] _texCoords;
int[] _indices;
Appender!(float[]) _vertices;
Appender!(float[]) _colors;
Appender!(float[]) _texCoords;
Appender!(int[]) _indices;
/// draw all
void flush() {
glSupport.fillBuffers(_vertices, _colors, _texCoords, _indices);
glSupport.fillBuffers(_vertices.data, _colors.data, _texCoords.data, _indices.data);
foreach(b; batches) {
switch(b.type) with(OpenGLBatch.BatchType)
{
@ -1484,18 +1484,14 @@ private final class OpenGLQueue {
default: break;
}
}
//Log.d(batches.length, " ", _vertices.length, " ", _colors.length, " ", _texCoords.length, " ", _indices.length);
//Log.d(batches.length, " ", _vertices.data.length, " ", _colors.data.length, " ", _texCoords.data.length, " ", _indices.data.length);
glSupport.destroyBuffers();
destroy(batches);
destroy(_vertices);
destroy(_colors);
destroy(_texCoords);
destroy(_indices);
batches = null;
_vertices = null;
_colors = null;
_texCoords = null;
_indices = null;
_vertices.clear;
_colors.clear;
_texCoords.clear;
_indices.clear;
}
static immutable float Z_2D = -2.0f;
@ -1537,9 +1533,8 @@ private final class OpenGLQueue {
float[2 * 4] texCoords = [srcx0,srcy0, srcx0,srcy1, srcx1,srcy0, srcx1,srcy1];
int[] indices = makeRectangleIndicesArray(cast(int)_vertices.length / 3);
mixin(calcLengthAndAppendAllToBuffer);
enum verts = 4;
mixin(add);
}
/// add solid rectangle to queue
@ -1571,9 +1566,8 @@ private final class OpenGLQueue {
// fill texture coords buffer with zeros
float[2 * 4] texCoords = 0;
int[] indices = makeRectangleIndicesArray(cast(int)_vertices.length / 3);
mixin(calcLengthAndAppendAllToBuffer);
enum verts = 4;
mixin(add);
}
/// add triangle to queue
@ -1601,9 +1595,8 @@ private final class OpenGLQueue {
// fill texture coords buffer with zeros
float[2 * 3] texCoords = 0;
int[] indices = makeTriangleIndicesArray(cast(int)_vertices.length / 3);
mixin(calcLengthAndAppendAllToBuffer);
enum verts = 3;
mixin(add);
}
/// add line to queue
@ -1629,48 +1622,42 @@ private final class OpenGLQueue {
// fill texture coords buffer with zeros
float[2 * 2] texCoords = 0;
int[] indices = makeLineIndicesArray(cast(int)_vertices.length / 3);
mixin(calcLengthAndAppendAllToBuffer);
enum verts = 2;
mixin(add);
}
enum calcLengthAndAppendAllToBuffer = q{
enum add = q{
int offset = cast(int)_vertices.data.length / 3;
static if(verts == 4) {
// make indices for rectangle (2 triangles == 6 vertexes per rect)
int[6] indices = [
offset + 0,
offset + 1,
offset + 2,
offset + 1,
offset + 2,
offset + 3 ];
} else
static if(verts == 3) {
// make indices for triangles
int[3] indices = [
offset + 0,
offset + 1,
offset + 2 ];
} else
static if(verts == 2) {
// make indices for lines
int[2] indices = [
offset + 0,
offset + 1 ];
} else
static assert(0);
batches[$-1].length += cast(int)indices.length;
_vertices ~= vertices;
_colors ~= colors;
_texCoords ~= texCoords;
_indices ~= indices;
_vertices ~= cast(float[])vertices;
_colors ~= cast(float[])colors;
_texCoords ~= cast(float[])texCoords;
_indices ~= cast(int[])indices;
};
/// make indices for rectangle (2 triangles == 6 vertexes per rect)
int[6] makeRectangleIndicesArray(int offset) pure nothrow {
int[6] indices;
indices[0] = offset + 0;
indices[1] = offset + 1;
indices[2] = offset + 2;
indices[3] = offset + 1;
indices[4] = offset + 2;
indices[5] = offset + 3;
return indices;
}
/// make indices for triangles
int[3] makeTriangleIndicesArray(int offset) pure nothrow {
int[3] indices;
indices[0] = offset + 0;
indices[1] = offset + 1;
indices[2] = offset + 2;
return indices;
}
/// make indices for lines
int[2] makeLineIndicesArray(int offset) pure nothrow {
int[2] indices;
indices[0] = offset + 0;
indices[1] = offset + 1;
return indices;
}
}

View File

@ -37,6 +37,7 @@ import dlangui.graphics.colors;
public import dlangui.core.editable;
import std.algorithm;
import std.conv : to;
import dlangui.core.streams;
/// Modified state change listener