VAO and VBO with GLObject

This commit is contained in:
gazer 2015-12-12 01:04:37 +03:00
parent bfbdd462fd
commit 3f2b14f4e3
1 changed files with 32 additions and 72 deletions

View File

@ -314,13 +314,9 @@ class SolidFillProgram : GLProgram {
return false;
beforeExecute();
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
VAO vao = new VAO();
GLuint vbo;
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
VBO vbo = new VBO();
glBufferData(
GL_ARRAY_BUFFER,
vertices.length * vertices[0].sizeof + colors.length * colors[0].sizeof,
@ -336,31 +332,22 @@ class SolidFillProgram : GLProgram {
vertices.length * vertices[0].sizeof,
colors.length * colors[0].sizeof, colors.ptr);
glEnableVertexAttribArray(vertexLocation);
checkError("glEnableVertexAttribArray");
glVertexAttribPointer(vertexLocation, 3, GL_FLOAT, GL_FALSE, 0, cast(void*) 0);
checkError("glVertexAttribPointer");
glVertexAttribPointer(colAttrLocation, 4, GL_FLOAT, GL_FALSE, 0, cast(void*) (vertices.length * vertices[0].sizeof));
glEnableVertexAttribArray(vertexLocation);
glEnableVertexAttribArray(colAttrLocation);
checkError("glEnableVertexAttribArray");
glVertexAttribPointer(colAttrLocation, 4, GL_FLOAT, GL_FALSE, 0, cast(void*) (float.sizeof*3*6));
checkError("glVertexAttribPointer");
glDrawArrays(GL_TRIANGLES, 0, 6);
glDrawArrays(GL_TRIANGLES, 0, cast(int)vertices.length/3);
checkError("glDrawArrays");
glDisableVertexAttribArray(vertexLocation);
checkError("glDisableVertexAttribArray");
glDisableVertexAttribArray(colAttrLocation);
checkError("glDisableVertexAttribArray");
afterExecute();
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDeleteBuffers(1, &vbo);
glBindVertexArray(0);
glDeleteVertexArrays(1, &vao);
destroy(vbo);
destroy(vao);
return true;
}
}
@ -371,13 +358,9 @@ class LineProgram : SolidFillProgram {
return false;
beforeExecute();
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
VAO vao = new VAO();
GLuint vbo;
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
VBO vbo = new VBO();
glBufferData(
GL_ARRAY_BUFFER,
vertices.length * vertices[0].sizeof + colors.length * colors[0].sizeof,
@ -394,31 +377,22 @@ class LineProgram : SolidFillProgram {
colors.length * colors[0].sizeof,
colors.ptr);
glEnableVertexAttribArray(vertexLocation);
checkError("glEnableVertexAttribArray");
glVertexAttribPointer(vertexLocation, 3, GL_FLOAT, GL_FALSE, 0, cast(void*) 0);
checkError("glVertexAttribPointer");
glVertexAttribPointer(colAttrLocation, 4, GL_FLOAT, GL_FALSE, 0, cast(void*) (vertices.length * vertices[0].sizeof));
glEnableVertexAttribArray(vertexLocation);
glEnableVertexAttribArray(colAttrLocation);
checkError("glEnableVertexAttribArray");
glVertexAttribPointer(colAttrLocation, 4, GL_FLOAT, GL_FALSE, 0, cast(void*) (float.sizeof*3*2));
checkError("glVertexAttribPointer");
glDrawArrays(GL_LINES, 0, 2);
glDrawArrays(GL_LINES, 0, cast(int)vertices.length/3);
checkError("glDrawArrays");
glDisableVertexAttribArray(vertexLocation);
checkError("glDisableVertexAttribArray");
glDisableVertexAttribArray(colAttrLocation);
checkError("glDisableVertexAttribArray");
afterExecute();
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDeleteBuffers(1, &vbo);
glBindVertexArray(0);
glDeleteVertexArrays(1, &vao);
destroy(vbo);
destroy(vao);
return true;
}
}
@ -474,13 +448,9 @@ class TextureProgram : SolidFillProgram {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
checkError("drawColorAndTextureRect - glTexParameteri");
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
VAO vao = new VAO();
GLuint vbo;
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
VBO vbo = new VBO();
glBufferData(
GL_ARRAY_BUFFER,
vertices.length * vertices[0].sizeof +
@ -504,15 +474,15 @@ class TextureProgram : SolidFillProgram {
texcoords.length * texcoords[0].sizeof,
texcoords.ptr);
glEnableVertexAttribArray(vertexLocation);
glEnableVertexAttribArray(colAttrLocation);
glEnableVertexAttribArray(texCoordLocation);
glVertexAttribPointer(vertexLocation, 3, GL_FLOAT, GL_FALSE, 0, cast(void*) 0);
glVertexAttribPointer(colAttrLocation, 4, GL_FLOAT, GL_FALSE, 0, cast(void*) (vertices.length * vertices[0].sizeof));
glVertexAttribPointer(texCoordLocation, 2, GL_FLOAT, GL_FALSE, 0, cast(void*) (vertices.length * vertices[0].sizeof + colors.length * colors[0].sizeof));
glDrawArrays(GL_TRIANGLES, 0, 6);
glEnableVertexAttribArray(vertexLocation);
glEnableVertexAttribArray(colAttrLocation);
glEnableVertexAttribArray(texCoordLocation);
glDrawArrays(GL_TRIANGLES, 0, cast(int)vertices.length/3);
checkError("glDrawArrays");
glDisableVertexAttribArray(vertexLocation);
@ -521,11 +491,8 @@ class TextureProgram : SolidFillProgram {
afterExecute();
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDeleteBuffers(1, &vbo);
glBindVertexArray(0);
glDeleteVertexArrays(1, &vao);
destroy(vbo);
destroy(vao);
glBindTexture(GL_TEXTURE_2D, 0);
checkError("glBindTexture");
@ -604,13 +571,9 @@ class FontProgram : SolidFillProgram {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
checkError("drawColorAndTextureRect - glTexParameteri");
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
VAO vao = new VAO();
GLuint vbo;
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
VBO vbo = new VBO();
glBufferData(
GL_ARRAY_BUFFER,
vertices.length * vertices[0].sizeof +
@ -634,15 +597,15 @@ class FontProgram : SolidFillProgram {
texcoords.length * texcoords[0].sizeof,
texcoords.ptr);
glEnableVertexAttribArray(vertexLocation);
glEnableVertexAttribArray(colAttrLocation);
glEnableVertexAttribArray(texCoordLocation);
glVertexAttribPointer(vertexLocation, 3, GL_FLOAT, GL_FALSE, 0, cast(void*) 0);
glVertexAttribPointer(colAttrLocation, 4, GL_FLOAT, GL_FALSE, 0, cast(void*) (vertices.length * vertices[0].sizeof));
glVertexAttribPointer(texCoordLocation, 2, GL_FLOAT, GL_FALSE, 0, cast(void*) (vertices.length * vertices[0].sizeof + colors.length * colors[0].sizeof));
glDrawArrays(GL_TRIANGLES, 0, 6);
glEnableVertexAttribArray(vertexLocation);
glEnableVertexAttribArray(colAttrLocation);
glEnableVertexAttribArray(texCoordLocation);
glDrawArrays(GL_TRIANGLES, 0, cast(int)vertices.length/3);
checkError("glDrawArrays");
glDisableVertexAttribArray(vertexLocation);
@ -651,11 +614,8 @@ class FontProgram : SolidFillProgram {
afterExecute();
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDeleteBuffers(1, &vbo);
glBindVertexArray(0);
glDeleteVertexArrays(1, &vao);
destroy(vbo);
destroy(vao);
glBindTexture(GL_TEXTURE_2D, 0);
checkError("glBindTexture");