mirror of https://github.com/buggins/dlangui.git
refactor OpenGL initialization
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2cb21339e5
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349c6612e1
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@ -455,6 +455,76 @@ __gshared GLSupport _glSupport;
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return _glSupport;
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}
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/// initialize OpenGL suport helper (call when current OpenGL context is initialized)
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bool initGLSupport(bool legacy = false) {
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import dlangui.platforms.common.platform : setOpenglEnabled;
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if (_glSupport && _glSupport.valid)
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return true;
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static bool DERELICT_GL3_RELOADED;
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static bool gl3ReloadedOk;
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static bool glReloadedOk;
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if (!DERELICT_GL3_RELOADED) {
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DERELICT_GL3_RELOADED = true;
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try {
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Log.v("Reloading DerelictGL3");
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import derelict.opengl3.gl3;
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DerelictGL3.missingSymbolCallback = &gl3MissingSymFunc;
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DerelictGL3.reload();
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gl3ReloadedOk = true;
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} catch (Exception e) {
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Log.e("Derelict exception while reloading DerelictGL3", e);
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}
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try {
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Log.v("Reloading DerelictGL");
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import derelict.opengl3.gl;
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DerelictGL.missingSymbolCallback = &gl3MissingSymFunc;
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DerelictGL.reload();
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glReloadedOk = true;
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} catch (Exception e) {
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Log.e("Derelict exception while reloading DerelictGL", e);
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}
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}
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if (!gl3ReloadedOk && !glReloadedOk) {
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Log.e("Neither DerelictGL3 nor DerelictGL were reloaded successfully");
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return false;
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}
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if (!gl3ReloadedOk)
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legacy = true;
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else if (!glReloadedOk)
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legacy = false;
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if (!_glSupport) {
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_glSupport = new GLSupport(legacy);
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if (_glSupport.valid || _glSupport.initShaders()) {
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Log.v("shaders are ok");
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setOpenglEnabled();
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Log.v("OpenGL is initialized ok");
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return true;
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} else {
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Log.e("Failed to compile shaders");
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// try opposite legacy flag
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if (_glSupport.legacyMode == legacy) {
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Log.i("Trying to reinit GLSupport with legacy flag ", !legacy);
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_glSupport = new GLSupport(!legacy);
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if (_glSupport.valid || _glSupport.initShaders()) {
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Log.v("shaders are ok");
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setOpenglEnabled();
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Log.v("OpenGL is initialized ok");
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return true;
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}
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}
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}
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return false;
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}
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if (_glSupport.valid || _glSupport.initShaders()) {
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setOpenglEnabled();
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return true;
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} else {
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Log.e("Failed to compile shaders");
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return false;
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}
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}
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/// OpenGL suport helper
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class GLSupport {
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private bool _legacyMode;
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@ -152,14 +152,6 @@ class SDLWindow : Window {
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static if (ENABLE_OPENGL) {
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if (_enableOpengl)
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windowFlags |= SDL_WINDOW_OPENGL;
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if (!_glSupport) {
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version(OSX) {
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bool useLegacyOpengl = false; //true;
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} else {
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bool useLegacyOpengl = false;
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}
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_glSupport = new GLSupport(useLegacyOpengl);
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}
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}
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_win = SDL_CreateWindow(toUTF8(_caption).toStringz, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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_dx, _dy,
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@ -200,21 +192,9 @@ class SDLWindow : Window {
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Log.w("OpenGL support is disabled");
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}
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}
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if (_context && !_gl3Reloaded) {
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try {
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Log.d("Reloading DerelictGL3");
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DerelictGL3.missingSymbolCallback = &gl3MissingSymFunc;
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DerelictGL3.reload(GLVersion.GL21, GLVersion.GL40);
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_gl3Reloaded = true;
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if (!glSupport.valid && !glSupport.initShaders()) {
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Log.e("Failed to initialize OpenGL - disabling OpenGL support");
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_enableOpengl = false;
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}
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fixSize();
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} catch (derelict.util.exception.SymbolLoadException e) {
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Log.e("Exception in DerelictGL3.reload ", e);
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_enableOpengl = false;
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}
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if (_context && !_glSupport) {
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_enableOpengl = initGLSupport(false);
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fixSize();
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}
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}
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}
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@ -205,56 +205,19 @@ class Win32Window : Window {
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/* initialize OpenGL rendering */
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HDC hDC = GetDC(_hwnd);
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if (!DERELICT_GL3_RELOADED || openglEnabled) {
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if (openglEnabled || !_glSupport) {
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if (setupPixelFormat(hDC)) {
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_hPalette = setupPalette(hDC);
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_hGLRC = wglCreateContext(hDC);
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if (_hGLRC) {
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wglMakeCurrent(hDC, _hGLRC);
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//_glSupport = _gl;
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if (!DERELICT_GL3_RELOADED) {
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// run this code only once
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if (!_glSupport) {
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Log.v("Creating OpenGL support");
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_glSupport = new GLSupport(true);
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Log.v("OpenGL support created");
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}
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DERELICT_GL3_RELOADED = true;
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try {
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import derelict.opengl3.gl3;
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DerelictGL3.reload();
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// successful
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Log.v("initializing shaders");
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if (glSupport.valid || glSupport.initShaders()) {
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Log.v("shaders are ok");
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setOpenglEnabled();
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useOpengl = true;
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Log.v("OpenGL is initialized ok");
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} else {
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Log.e("Failed to compile shaders");
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}
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} catch (Exception e) {
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Log.e("Derelict exception", e);
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}
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} else {
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if (glSupport.valid || glSupport.initShaders()) {
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setOpenglEnabled();
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useOpengl = true;
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} else {
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Log.e("Failed to compile shaders");
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}
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}
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useOpengl = initGLSupport(false);
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wglMakeCurrent(hDC, null);
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}
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} else {
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Log.e("Pixelformat failed");
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// disable GL
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DERELICT_GL3_RELOADED = true;
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useOpengl = false;
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}
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}
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}
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@ -443,7 +406,7 @@ class Win32Window : Window {
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void onSetCursorType() {
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HANDLE winCursor = null;
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switch (_cursorType) with(CursorType)
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switch (_cursorType) with(CursorType)
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{
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case None:
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winCursor = null;
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