mirror of https://github.com/buggins/dlangui.git
draw non-scaled textures with linear filtration to significantly decrease batches count
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@ -572,7 +572,7 @@ private class GLImageCache : GLCache
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dstrc.bottom -= clip.bottom;
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}
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if (!dstrc.empty)
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glSupport.queue.addTexturedRect(_texture, _tdx, _tdy, color, color, color, color, srcrc, dstrc, srcrc.width() != dstrc.width() || srcrc.height() != dstrc.height());
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glSupport.queue.addTexturedRect(_texture, _tdx, _tdy, color, color, color, color, srcrc, dstrc, true);
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}
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}
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}
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