gl image cache, scene

This commit is contained in:
Vadim Lopatin 2014-03-11 11:28:04 +04:00
parent bd11a09adb
commit 2dc0a9ff82
3 changed files with 421 additions and 3 deletions

View File

@ -30,11 +30,25 @@ struct NinePatch {
Rect padding;
}
/// non thread safe
private __gshared uint drawBufIdGenerator = 0;
/// drawing buffer - image container which allows to perform some drawing operations
class DrawBuf : RefCountedObject {
protected uint _id;
protected Rect _clipRect;
protected NinePatch * _ninePatch;
@property uint id() {
return _id;
}
this() {
_id = drawBufIdGenerator++;
}
protected void function(uint) _onDestroyCallback;
@property void onDestroyCallback(void function(uint) callback) { _onDestroyCallback = callback; }
@property void function(uint) onDestroyCallback() { return _onDestroyCallback; }
// ===================================================
// 9-patch functions (image scaling using 9-patch markup - unscaled frame and scaled middle parts).
// See Android documentation for details.

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@ -1,7 +1,9 @@
module dlangui.graphics.gldrawbuf;
import dlangui.graphics.drawbuf;
import dlangui.graphics.glsupport;
import dlangui.core.logger;
private import dlangui.graphics.glsupport;
private import std.algorithm;
/// drawing buffer - image container which allows to perform some drawing operations
class GLDrawBuf : DrawBuf {
@ -9,6 +11,7 @@ class GLDrawBuf : DrawBuf {
int _dx;
int _dy;
bool _framebuffer;
Scene _scene;
this(int dx, int dy, bool framebuffer = false) {
_dx = dx;
@ -23,11 +26,17 @@ class GLDrawBuf : DrawBuf {
/// reserved for hardware-accelerated drawing - begins drawing batch
override void beforeDrawing() {
setOrthoProjection(_dx, _dy);
if (_scene !is null) {
destroy(_scene);
_scene = null;
}
_scene = new Scene();
}
/// reserved for hardware-accelerated drawing - ends drawing batch
override void afterDrawing() {
setOrthoProjection(_dx, _dy);
_scene.draw();
flushGL();
}
@ -39,21 +48,392 @@ class GLDrawBuf : DrawBuf {
/// fill the whole buffer with solid color (no clipping applied)
override void fill(uint color) {
assert(_scene !is null);
_scene.add(new SolidRectSceneItem(Rect(0, 0, _dx, _dy), color));
}
/// fill rectangle with solid color (clipping is applied)
override void fillRect(Rect rc, uint color) {
drawSolidFillRect(rc, color, color, color, color);
assert(_scene !is null);
_scene.add(new SolidRectSceneItem(rc, color));
}
/// draw 8bit alpha image - usually font glyph using specified color (clipping is applied)
override void drawGlyph(int x, int y, ubyte[] src, int srcdx, int srcdy, uint color) {
assert(_scene !is null);
}
/// draw source buffer rectangle contents to destination buffer
override void drawFragment(int x, int y, DrawBuf src, Rect srcrect) {
assert(_scene !is null);
}
/// draw source buffer rectangle contents to destination buffer rectangle applying rescaling
override void drawRescaled(Rect dstrect, DrawBuf src, Rect srcrect) {
assert(_scene !is null);
}
override void clear() {
}
~this() { clear(); }
}
private class GLImageCacheItem {
GLImageCachePage _page;
public:
@property GLImageCachePage page() { return _page; }
uint _objectId;
// image size
int _dx;
int _dy;
int _x0;
int _y0;
bool _deleted;
this(GLImageCachePage page, uint objectId) { _page = page; _objectId = objectId; }
};
class SceneItem {
abstract void draw();
}
// non thread safe
class Scene {
this() {
activeSceneCount++;
}
~this() {
activeSceneCount--;
}
SceneItem[] _items;
void add(SceneItem item) {
_items ~= item;
}
void draw() {
foreach(SceneItem item; _items)
item.draw();
_items.clear();
}
}
class SolidRectSceneItem : SceneItem {
Rect _rc;
uint _color;
this(Rect rc, uint color) {
_rc = rc;
_color = color;
}
override void draw() {
drawSolidFillRect(_rc, _color, _color, _color, _color);
}
}
private __gshared int activeSceneCount = 0;
bool hasActiveScene() {
return activeSceneCount > 0;
}
private class GLImageCache {
GLImageCacheItem[uint] _map;
GLImageCachePage[] _pages;
GLImageCachePage _activePage;
int tdx;
int tdy;
void removePage(GLImageCachePage page) {
if (_activePage == page)
_activePage = null;
for (int i = 0; i < _pages.length; i++)
if (_pages[i] == page) {
_pages.remove(i);
break;
}
destroy(page);
}
void updateTextureSize() {
if (!tdx) {
// TODO
tdx = tdy = 1024; //getMaxTextureSize();
if (tdx > 1024)
tdx = tdy = 1024;
}
}
public:
this() {
}
~this() {
clear();
}
GLImageCacheItem get(uint obj) {
if (obj in _map)
return _map[obj];
return null;
}
GLImageCacheItem set(DrawBuf img) {
updateTextureSize();
GLImageCacheItem res = null;
if (img.width <= tdx / 3 && img.height < tdy / 3) {
// trying to reuse common page for small images
if (_activePage is null) {
_activePage = new GLImageCachePage(this, tdx, tdy);
_pages ~= _activePage;
}
res = _activePage.addItem(img);
if (!res) {
_activePage = new GLImageCachePage(this, tdx, tdy);
_pages ~= _activePage;
res = _activePage.addItem(img);
}
} else {
// use separate page for big image
GLImageCachePage page = new GLImageCachePage(this, img.width, img.height);
_pages ~= page;
res = page.addItem(img);
page.close();
}
_map[img.id] = res;
return res;
}
void clear() {
for (int i = 0; i < _pages.length; i++) {
destroy(_pages[i]);
_pages[i] = null;
}
_pages.clear();
_map.clear();
}
/// draw cached item
void drawItem(uint objectId, int x, int y, int dx, int dy, int srcx, int srcy, int srcwidth, int srcheight, uint color, int options, Rect * clip, int rotationAngle) {
if (objectId in _map) {
GLImageCacheItem item = _map[objectId];
item.page.drawItem(item, x, y, dx, dy, srcx, srcy, srcwidth, srcheight, color, options, clip, rotationAngle);
}
}
/// handle cached object deletion, mark as deleted
void onCachedObjectDeleted(uint objectId) {
if (objectId in _map) {
GLImageCacheItem item = _map[objectId];
if (hasActiveScene()) {
item._deleted = true;
} else {
int itemsLeft = item.page.deleteItem(item);
//CRLog::trace("itemsLeft = %d", itemsLeft);
if (itemsLeft <= 0) {
//CRLog::trace("removing page");
removePage(item.page);
}
_map.remove(objectId);
delete item;
}
}
}
/// remove deleted items - remove page if contains only deleted items
void removeDeletedItems() {
uint[] list;
foreach (GLImageCacheItem item; _map) {
if (item._deleted)
list ~= item._objectId;
}
for (int i = 0 ; i < list.length; i++) {
onCachedObjectDeleted(list[i]);
}
}
};
immutable int MIN_TEX_SIZE = 64;
immutable int MAX_TEX_SIZE = 4096;
int nearestPOT(int n) {
for (int i = MIN_TEX_SIZE; i <= MAX_TEX_SIZE; i *= 2) {
if (n <= i)
return i;
}
return MIN_TEX_SIZE;
}
/// object deletion listener callback function type
void onObjectDestroyedCallback(uint pobject) {
glImageCache.onCachedObjectDeleted(pobject);
}
private __gshared GLImageCache glImageCache;
shared static this() {
glImageCache = new GLImageCache();
}
void LVGLClearImageCache() {
glImageCache.clear();
}
private class GLImageCachePage {
GLImageCache _cache;
int _tdx;
int _tdy;
ColorDrawBuf _drawbuf;
int _currentLine;
int _nextLine;
int _x;
bool _closed;
bool _needUpdateTexture;
uint _textureId;
int _itemCount;
public:
this(GLImageCache cache, int dx, int dy) {
_cache = cache;
Log.v("created image cache page ", dx, "x", dy);
_tdx = nearestPOT(dx);
_tdy = nearestPOT(dy);
_itemCount = 0;
}
~this() {
if (_drawbuf) {
destroy(_drawbuf);
_drawbuf = null;
}
if (_textureId != 0) {
deleteTexture(_textureId);
_textureId = 0;
}
}
void updateTexture() {
if (_drawbuf is null)
return; // no draw buffer!!!
if (_textureId == 0) {
//CRLog::debug("updateTexture - new texture");
_textureId = genTexture();
if (!_textureId)
return;
}
//CRLog::debug("updateTexture - setting image %dx%d", _drawbuf.width, _drawbuf.height);
uint * pixels = _drawbuf.scanLine(0);
if (!setTextureImage(_textureId, _drawbuf.width, _drawbuf.height, cast(ubyte*)pixels)) {
deleteTexture(_textureId);
_textureId = 0;
return;
}
_needUpdateTexture = false;
if (_closed) {
destroy(_drawbuf);
_drawbuf = null;
}
}
void invertAlpha(GLImageCacheItem item) {
int x0 = item._x0;
int y0 = item._y0;
int x1 = x0 + item._dx;
int y1 = y0 + item._dy;
for (int y = y0; y < y1; y++) {
uint * row = _drawbuf.scanLine(y);
for (int x = x0; x < x1; x++) {
uint cl = row[x];
cl ^= 0xFF000000;
uint r = (cl & 0x00FF0000) >> 16;
uint b = (cl & 0x000000FF) << 16;
row[x] = (cl & 0xFF00FF00) | r | b;
}
}
}
GLImageCacheItem reserveSpace(uint objectId, int width, int height) {
GLImageCacheItem cacheItem = new GLImageCacheItem(this, objectId);
if (_closed)
return null;
// next line if necessary
if (_x + width > _tdx) {
// move to next line
_currentLine = _nextLine;
_x = 0;
}
// check if no room left for glyph height
if (_currentLine + height > _tdy) {
_closed = true;
return null;
}
cacheItem._dx = width;
cacheItem._dy = height;
cacheItem._x0 = _x;
cacheItem._y0 = _currentLine;
if (height && width) {
if (_nextLine < _currentLine + height)
_nextLine = _currentLine + height;
if (!_drawbuf) {
_drawbuf = new ColorDrawBuf(_tdx, _tdy);
//_drawbuf.SetBackgroundColor(0x000000);
//_drawbuf.SetTextColor(0xFFFFFF);
_drawbuf.fill(0xFF000000);
}
_x += width;
_needUpdateTexture = true;
}
_itemCount++;
return cacheItem;
}
int deleteItem(GLImageCacheItem item) {
_itemCount--;
return _itemCount;
}
GLImageCacheItem addItem(DrawBuf buf) {
GLImageCacheItem cacheItem = reserveSpace(buf.id, buf.width, buf.height);
if (cacheItem is null)
return null;
buf.onDestroyCallback = &onObjectDestroyedCallback;
_drawbuf.drawImage(cacheItem._x0, cacheItem._y0, buf);
invertAlpha(cacheItem);
_needUpdateTexture = true;
return cacheItem;
}
void drawItem(GLImageCacheItem item, int x, int y, int dx, int dy, int srcx, int srcy, int srcdx, int srcdy, uint color, uint options, Rect * clip, int rotationAngle) {
//CRLog::trace("drawing item at %d,%d %dx%d <= %d,%d %dx%d ", x, y, dx, dy, srcx, srcy, srcdx, srcdy);
if (_needUpdateTexture)
updateTexture();
if (_textureId != 0) {
if (!isTexture(_textureId)) {
Log.e("Invalid texture ", _textureId);
return;
}
//rotationAngle = 0;
int rx = x + dx / 2;
int ry = (y + dy / 2);
if (rotationAngle) {
//rotationAngle = 0;
//setRotation(rx, ry, rotationAngle);
}
Rect srcrc = Rect(item._x0 + srcx, item._y0 + srcy, item._x0 + srcx+srcdx, item._y0 + srcy+srcdy);
Rect dstrc = Rect(x, y, x + dx, y+dy);
if (clip) {
int srcw = srcrc.width();
int srch = srcrc.height();
int dstw = dstrc.width();
int dsth = dstrc.height();
if (dstw) {
srcrc.left += clip.left * srcw / dstw;
srcrc.right -= clip.right * srcw / dstw;
}
if (dsth) {
srcrc.top += clip.top * srch / dsth;
srcrc.bottom -= clip.bottom * srch / dsth;
}
dstrc.left += clip.left;
dstrc.right -= clip.right;
dstrc.top += clip.top;
dstrc.bottom -= clip.bottom;
}
if (!dstrc.empty)
drawColorAndTextureRect(_textureId, _tdx, _tdy, srcrc, dstrc, color, srcrc.width() != dstrc.width() || srcrc.height() != dstrc.height());
//drawColorAndTextureRect(vertices, texcoords, color, _textureId);
if (rotationAngle) {
// unset rotation
setRotation(rx, ry, 0);
// glMatrixMode(GL_PROJECTION);
// glPopMatrix();
// checkError("pop matrix");
}
}
}
void close() {
_closed = true;
if (_needUpdateTexture)
updateTexture();
}
};

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@ -665,3 +665,27 @@ bool uninitShaders() {
}
return true;
}
bool isTexture(uint textureId) {
return glIsTexture(textureId) == GL_TRUE;
}
void setRotation(int x, int y, int rotationAngle) {
/*
this->rotationAngle = rotationAngle;
rotationX = x;
rotationY = y;
if (!currentFramebufferId) {
rotationY = bufferDy - rotationY;
}
QMatrix4x4 matrix2;
matrix2.ortho(0, bufferDx, 0, bufferDy, 0.5f, 5.0f);
if (rotationAngle) {
matrix2.translate(rotationX, rotationY, 0);
matrix2.rotate(rotationAngle, 0, 0, 1);
matrix2.translate(-rotationX, -rotationY, 0);
}
matrix2.copyDataTo(m);
*/
}