mirror of https://github.com/buggins/dlangui.git
gl image cache, scene
This commit is contained in:
parent
bd11a09adb
commit
2dc0a9ff82
|
@ -30,11 +30,25 @@ struct NinePatch {
|
|||
Rect padding;
|
||||
}
|
||||
|
||||
/// non thread safe
|
||||
private __gshared uint drawBufIdGenerator = 0;
|
||||
|
||||
/// drawing buffer - image container which allows to perform some drawing operations
|
||||
class DrawBuf : RefCountedObject {
|
||||
protected uint _id;
|
||||
protected Rect _clipRect;
|
||||
protected NinePatch * _ninePatch;
|
||||
|
||||
@property uint id() {
|
||||
return _id;
|
||||
}
|
||||
this() {
|
||||
_id = drawBufIdGenerator++;
|
||||
}
|
||||
protected void function(uint) _onDestroyCallback;
|
||||
@property void onDestroyCallback(void function(uint) callback) { _onDestroyCallback = callback; }
|
||||
@property void function(uint) onDestroyCallback() { return _onDestroyCallback; }
|
||||
|
||||
// ===================================================
|
||||
// 9-patch functions (image scaling using 9-patch markup - unscaled frame and scaled middle parts).
|
||||
// See Android documentation for details.
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
module dlangui.graphics.gldrawbuf;
|
||||
|
||||
import dlangui.graphics.drawbuf;
|
||||
import dlangui.graphics.glsupport;
|
||||
import dlangui.core.logger;
|
||||
private import dlangui.graphics.glsupport;
|
||||
private import std.algorithm;
|
||||
|
||||
/// drawing buffer - image container which allows to perform some drawing operations
|
||||
class GLDrawBuf : DrawBuf {
|
||||
|
@ -9,6 +11,7 @@ class GLDrawBuf : DrawBuf {
|
|||
int _dx;
|
||||
int _dy;
|
||||
bool _framebuffer;
|
||||
Scene _scene;
|
||||
|
||||
this(int dx, int dy, bool framebuffer = false) {
|
||||
_dx = dx;
|
||||
|
@ -23,11 +26,17 @@ class GLDrawBuf : DrawBuf {
|
|||
|
||||
/// reserved for hardware-accelerated drawing - begins drawing batch
|
||||
override void beforeDrawing() {
|
||||
setOrthoProjection(_dx, _dy);
|
||||
if (_scene !is null) {
|
||||
destroy(_scene);
|
||||
_scene = null;
|
||||
}
|
||||
_scene = new Scene();
|
||||
}
|
||||
|
||||
/// reserved for hardware-accelerated drawing - ends drawing batch
|
||||
override void afterDrawing() {
|
||||
setOrthoProjection(_dx, _dy);
|
||||
_scene.draw();
|
||||
flushGL();
|
||||
}
|
||||
|
||||
|
@ -39,21 +48,392 @@ class GLDrawBuf : DrawBuf {
|
|||
|
||||
/// fill the whole buffer with solid color (no clipping applied)
|
||||
override void fill(uint color) {
|
||||
assert(_scene !is null);
|
||||
_scene.add(new SolidRectSceneItem(Rect(0, 0, _dx, _dy), color));
|
||||
}
|
||||
/// fill rectangle with solid color (clipping is applied)
|
||||
override void fillRect(Rect rc, uint color) {
|
||||
drawSolidFillRect(rc, color, color, color, color);
|
||||
assert(_scene !is null);
|
||||
_scene.add(new SolidRectSceneItem(rc, color));
|
||||
}
|
||||
/// draw 8bit alpha image - usually font glyph using specified color (clipping is applied)
|
||||
override void drawGlyph(int x, int y, ubyte[] src, int srcdx, int srcdy, uint color) {
|
||||
assert(_scene !is null);
|
||||
}
|
||||
/// draw source buffer rectangle contents to destination buffer
|
||||
override void drawFragment(int x, int y, DrawBuf src, Rect srcrect) {
|
||||
assert(_scene !is null);
|
||||
}
|
||||
/// draw source buffer rectangle contents to destination buffer rectangle applying rescaling
|
||||
override void drawRescaled(Rect dstrect, DrawBuf src, Rect srcrect) {
|
||||
assert(_scene !is null);
|
||||
}
|
||||
override void clear() {
|
||||
}
|
||||
~this() { clear(); }
|
||||
}
|
||||
|
||||
|
||||
private class GLImageCacheItem {
|
||||
GLImageCachePage _page;
|
||||
public:
|
||||
@property GLImageCachePage page() { return _page; }
|
||||
uint _objectId;
|
||||
// image size
|
||||
int _dx;
|
||||
int _dy;
|
||||
int _x0;
|
||||
int _y0;
|
||||
bool _deleted;
|
||||
this(GLImageCachePage page, uint objectId) { _page = page; _objectId = objectId; }
|
||||
};
|
||||
|
||||
class SceneItem {
|
||||
abstract void draw();
|
||||
}
|
||||
|
||||
// non thread safe
|
||||
class Scene {
|
||||
this() {
|
||||
activeSceneCount++;
|
||||
}
|
||||
~this() {
|
||||
activeSceneCount--;
|
||||
}
|
||||
SceneItem[] _items;
|
||||
void add(SceneItem item) {
|
||||
_items ~= item;
|
||||
}
|
||||
void draw() {
|
||||
foreach(SceneItem item; _items)
|
||||
item.draw();
|
||||
_items.clear();
|
||||
}
|
||||
}
|
||||
|
||||
class SolidRectSceneItem : SceneItem {
|
||||
Rect _rc;
|
||||
uint _color;
|
||||
this(Rect rc, uint color) {
|
||||
_rc = rc;
|
||||
_color = color;
|
||||
}
|
||||
override void draw() {
|
||||
drawSolidFillRect(_rc, _color, _color, _color, _color);
|
||||
}
|
||||
}
|
||||
|
||||
private __gshared int activeSceneCount = 0;
|
||||
bool hasActiveScene() {
|
||||
return activeSceneCount > 0;
|
||||
}
|
||||
|
||||
private class GLImageCache {
|
||||
GLImageCacheItem[uint] _map;
|
||||
GLImageCachePage[] _pages;
|
||||
GLImageCachePage _activePage;
|
||||
int tdx;
|
||||
int tdy;
|
||||
void removePage(GLImageCachePage page) {
|
||||
if (_activePage == page)
|
||||
_activePage = null;
|
||||
for (int i = 0; i < _pages.length; i++)
|
||||
if (_pages[i] == page) {
|
||||
_pages.remove(i);
|
||||
break;
|
||||
}
|
||||
destroy(page);
|
||||
}
|
||||
void updateTextureSize() {
|
||||
if (!tdx) {
|
||||
// TODO
|
||||
tdx = tdy = 1024; //getMaxTextureSize();
|
||||
if (tdx > 1024)
|
||||
tdx = tdy = 1024;
|
||||
}
|
||||
}
|
||||
public:
|
||||
this() {
|
||||
}
|
||||
~this() {
|
||||
clear();
|
||||
}
|
||||
GLImageCacheItem get(uint obj) {
|
||||
if (obj in _map)
|
||||
return _map[obj];
|
||||
return null;
|
||||
}
|
||||
GLImageCacheItem set(DrawBuf img) {
|
||||
updateTextureSize();
|
||||
GLImageCacheItem res = null;
|
||||
if (img.width <= tdx / 3 && img.height < tdy / 3) {
|
||||
// trying to reuse common page for small images
|
||||
if (_activePage is null) {
|
||||
_activePage = new GLImageCachePage(this, tdx, tdy);
|
||||
_pages ~= _activePage;
|
||||
}
|
||||
res = _activePage.addItem(img);
|
||||
if (!res) {
|
||||
_activePage = new GLImageCachePage(this, tdx, tdy);
|
||||
_pages ~= _activePage;
|
||||
res = _activePage.addItem(img);
|
||||
}
|
||||
} else {
|
||||
// use separate page for big image
|
||||
GLImageCachePage page = new GLImageCachePage(this, img.width, img.height);
|
||||
_pages ~= page;
|
||||
res = page.addItem(img);
|
||||
page.close();
|
||||
}
|
||||
_map[img.id] = res;
|
||||
return res;
|
||||
}
|
||||
void clear() {
|
||||
for (int i = 0; i < _pages.length; i++) {
|
||||
destroy(_pages[i]);
|
||||
_pages[i] = null;
|
||||
}
|
||||
_pages.clear();
|
||||
_map.clear();
|
||||
}
|
||||
/// draw cached item
|
||||
void drawItem(uint objectId, int x, int y, int dx, int dy, int srcx, int srcy, int srcwidth, int srcheight, uint color, int options, Rect * clip, int rotationAngle) {
|
||||
if (objectId in _map) {
|
||||
GLImageCacheItem item = _map[objectId];
|
||||
item.page.drawItem(item, x, y, dx, dy, srcx, srcy, srcwidth, srcheight, color, options, clip, rotationAngle);
|
||||
}
|
||||
}
|
||||
/// handle cached object deletion, mark as deleted
|
||||
void onCachedObjectDeleted(uint objectId) {
|
||||
if (objectId in _map) {
|
||||
GLImageCacheItem item = _map[objectId];
|
||||
if (hasActiveScene()) {
|
||||
item._deleted = true;
|
||||
} else {
|
||||
int itemsLeft = item.page.deleteItem(item);
|
||||
//CRLog::trace("itemsLeft = %d", itemsLeft);
|
||||
if (itemsLeft <= 0) {
|
||||
//CRLog::trace("removing page");
|
||||
removePage(item.page);
|
||||
}
|
||||
_map.remove(objectId);
|
||||
delete item;
|
||||
}
|
||||
}
|
||||
}
|
||||
/// remove deleted items - remove page if contains only deleted items
|
||||
void removeDeletedItems() {
|
||||
uint[] list;
|
||||
foreach (GLImageCacheItem item; _map) {
|
||||
if (item._deleted)
|
||||
list ~= item._objectId;
|
||||
}
|
||||
for (int i = 0 ; i < list.length; i++) {
|
||||
onCachedObjectDeleted(list[i]);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
immutable int MIN_TEX_SIZE = 64;
|
||||
immutable int MAX_TEX_SIZE = 4096;
|
||||
int nearestPOT(int n) {
|
||||
for (int i = MIN_TEX_SIZE; i <= MAX_TEX_SIZE; i *= 2) {
|
||||
if (n <= i)
|
||||
return i;
|
||||
}
|
||||
return MIN_TEX_SIZE;
|
||||
}
|
||||
|
||||
/// object deletion listener callback function type
|
||||
void onObjectDestroyedCallback(uint pobject) {
|
||||
glImageCache.onCachedObjectDeleted(pobject);
|
||||
}
|
||||
|
||||
private __gshared GLImageCache glImageCache;
|
||||
|
||||
shared static this() {
|
||||
glImageCache = new GLImageCache();
|
||||
}
|
||||
|
||||
void LVGLClearImageCache() {
|
||||
glImageCache.clear();
|
||||
}
|
||||
|
||||
private class GLImageCachePage {
|
||||
GLImageCache _cache;
|
||||
int _tdx;
|
||||
int _tdy;
|
||||
ColorDrawBuf _drawbuf;
|
||||
int _currentLine;
|
||||
int _nextLine;
|
||||
int _x;
|
||||
bool _closed;
|
||||
bool _needUpdateTexture;
|
||||
uint _textureId;
|
||||
int _itemCount;
|
||||
public:
|
||||
this(GLImageCache cache, int dx, int dy) {
|
||||
_cache = cache;
|
||||
Log.v("created image cache page ", dx, "x", dy);
|
||||
_tdx = nearestPOT(dx);
|
||||
_tdy = nearestPOT(dy);
|
||||
_itemCount = 0;
|
||||
}
|
||||
|
||||
~this() {
|
||||
if (_drawbuf) {
|
||||
destroy(_drawbuf);
|
||||
_drawbuf = null;
|
||||
}
|
||||
if (_textureId != 0) {
|
||||
deleteTexture(_textureId);
|
||||
_textureId = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void updateTexture() {
|
||||
if (_drawbuf is null)
|
||||
return; // no draw buffer!!!
|
||||
if (_textureId == 0) {
|
||||
//CRLog::debug("updateTexture - new texture");
|
||||
_textureId = genTexture();
|
||||
if (!_textureId)
|
||||
return;
|
||||
}
|
||||
//CRLog::debug("updateTexture - setting image %dx%d", _drawbuf.width, _drawbuf.height);
|
||||
uint * pixels = _drawbuf.scanLine(0);
|
||||
if (!setTextureImage(_textureId, _drawbuf.width, _drawbuf.height, cast(ubyte*)pixels)) {
|
||||
deleteTexture(_textureId);
|
||||
_textureId = 0;
|
||||
return;
|
||||
}
|
||||
_needUpdateTexture = false;
|
||||
if (_closed) {
|
||||
destroy(_drawbuf);
|
||||
_drawbuf = null;
|
||||
}
|
||||
}
|
||||
void invertAlpha(GLImageCacheItem item) {
|
||||
int x0 = item._x0;
|
||||
int y0 = item._y0;
|
||||
int x1 = x0 + item._dx;
|
||||
int y1 = y0 + item._dy;
|
||||
for (int y = y0; y < y1; y++) {
|
||||
uint * row = _drawbuf.scanLine(y);
|
||||
for (int x = x0; x < x1; x++) {
|
||||
uint cl = row[x];
|
||||
cl ^= 0xFF000000;
|
||||
uint r = (cl & 0x00FF0000) >> 16;
|
||||
uint b = (cl & 0x000000FF) << 16;
|
||||
row[x] = (cl & 0xFF00FF00) | r | b;
|
||||
}
|
||||
}
|
||||
}
|
||||
GLImageCacheItem reserveSpace(uint objectId, int width, int height) {
|
||||
GLImageCacheItem cacheItem = new GLImageCacheItem(this, objectId);
|
||||
if (_closed)
|
||||
return null;
|
||||
|
||||
// next line if necessary
|
||||
if (_x + width > _tdx) {
|
||||
// move to next line
|
||||
_currentLine = _nextLine;
|
||||
_x = 0;
|
||||
}
|
||||
// check if no room left for glyph height
|
||||
if (_currentLine + height > _tdy) {
|
||||
_closed = true;
|
||||
return null;
|
||||
}
|
||||
cacheItem._dx = width;
|
||||
cacheItem._dy = height;
|
||||
cacheItem._x0 = _x;
|
||||
cacheItem._y0 = _currentLine;
|
||||
if (height && width) {
|
||||
if (_nextLine < _currentLine + height)
|
||||
_nextLine = _currentLine + height;
|
||||
if (!_drawbuf) {
|
||||
_drawbuf = new ColorDrawBuf(_tdx, _tdy);
|
||||
//_drawbuf.SetBackgroundColor(0x000000);
|
||||
//_drawbuf.SetTextColor(0xFFFFFF);
|
||||
_drawbuf.fill(0xFF000000);
|
||||
}
|
||||
_x += width;
|
||||
_needUpdateTexture = true;
|
||||
}
|
||||
_itemCount++;
|
||||
return cacheItem;
|
||||
}
|
||||
int deleteItem(GLImageCacheItem item) {
|
||||
_itemCount--;
|
||||
return _itemCount;
|
||||
}
|
||||
GLImageCacheItem addItem(DrawBuf buf) {
|
||||
GLImageCacheItem cacheItem = reserveSpace(buf.id, buf.width, buf.height);
|
||||
if (cacheItem is null)
|
||||
return null;
|
||||
buf.onDestroyCallback = &onObjectDestroyedCallback;
|
||||
_drawbuf.drawImage(cacheItem._x0, cacheItem._y0, buf);
|
||||
invertAlpha(cacheItem);
|
||||
_needUpdateTexture = true;
|
||||
return cacheItem;
|
||||
}
|
||||
void drawItem(GLImageCacheItem item, int x, int y, int dx, int dy, int srcx, int srcy, int srcdx, int srcdy, uint color, uint options, Rect * clip, int rotationAngle) {
|
||||
//CRLog::trace("drawing item at %d,%d %dx%d <= %d,%d %dx%d ", x, y, dx, dy, srcx, srcy, srcdx, srcdy);
|
||||
if (_needUpdateTexture)
|
||||
updateTexture();
|
||||
if (_textureId != 0) {
|
||||
if (!isTexture(_textureId)) {
|
||||
Log.e("Invalid texture ", _textureId);
|
||||
return;
|
||||
}
|
||||
//rotationAngle = 0;
|
||||
int rx = x + dx / 2;
|
||||
int ry = (y + dy / 2);
|
||||
if (rotationAngle) {
|
||||
//rotationAngle = 0;
|
||||
//setRotation(rx, ry, rotationAngle);
|
||||
}
|
||||
|
||||
Rect srcrc = Rect(item._x0 + srcx, item._y0 + srcy, item._x0 + srcx+srcdx, item._y0 + srcy+srcdy);
|
||||
Rect dstrc = Rect(x, y, x + dx, y+dy);
|
||||
if (clip) {
|
||||
int srcw = srcrc.width();
|
||||
int srch = srcrc.height();
|
||||
int dstw = dstrc.width();
|
||||
int dsth = dstrc.height();
|
||||
if (dstw) {
|
||||
srcrc.left += clip.left * srcw / dstw;
|
||||
srcrc.right -= clip.right * srcw / dstw;
|
||||
}
|
||||
if (dsth) {
|
||||
srcrc.top += clip.top * srch / dsth;
|
||||
srcrc.bottom -= clip.bottom * srch / dsth;
|
||||
}
|
||||
dstrc.left += clip.left;
|
||||
dstrc.right -= clip.right;
|
||||
dstrc.top += clip.top;
|
||||
dstrc.bottom -= clip.bottom;
|
||||
}
|
||||
if (!dstrc.empty)
|
||||
drawColorAndTextureRect(_textureId, _tdx, _tdy, srcrc, dstrc, color, srcrc.width() != dstrc.width() || srcrc.height() != dstrc.height());
|
||||
//drawColorAndTextureRect(vertices, texcoords, color, _textureId);
|
||||
|
||||
if (rotationAngle) {
|
||||
// unset rotation
|
||||
setRotation(rx, ry, 0);
|
||||
// glMatrixMode(GL_PROJECTION);
|
||||
// glPopMatrix();
|
||||
// checkError("pop matrix");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
void close() {
|
||||
_closed = true;
|
||||
if (_needUpdateTexture)
|
||||
updateTexture();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -665,3 +665,27 @@ bool uninitShaders() {
|
|||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool isTexture(uint textureId) {
|
||||
return glIsTexture(textureId) == GL_TRUE;
|
||||
}
|
||||
|
||||
void setRotation(int x, int y, int rotationAngle) {
|
||||
/*
|
||||
this->rotationAngle = rotationAngle;
|
||||
rotationX = x;
|
||||
rotationY = y;
|
||||
if (!currentFramebufferId) {
|
||||
rotationY = bufferDy - rotationY;
|
||||
}
|
||||
|
||||
QMatrix4x4 matrix2;
|
||||
matrix2.ortho(0, bufferDx, 0, bufferDy, 0.5f, 5.0f);
|
||||
if (rotationAngle) {
|
||||
matrix2.translate(rotationX, rotationY, 0);
|
||||
matrix2.rotate(rotationAngle, 0, 0, 1);
|
||||
matrix2.translate(-rotationX, -rotationY, 0);
|
||||
}
|
||||
matrix2.copyDataTo(m);
|
||||
*/
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue