mirror of https://github.com/buggins/dlangui.git
possible fix for issue #72 - GUI is blurry when using retina displays
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3e75395861
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0b126d6c4e
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@ -153,6 +153,7 @@ class SDLWindow : Window {
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_gl3Reloaded = true;
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_gl3Reloaded = true;
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if (!glSupport.valid && !glSupport.initShaders())
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if (!glSupport.valid && !glSupport.initShaders())
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_enableOpengl = false;
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_enableOpengl = false;
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fixSize();
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}
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}
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}
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}
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}
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}
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@ -162,11 +163,19 @@ class SDLWindow : Window {
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Log.e("SDL2: Failed to create renderer");
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Log.e("SDL2: Failed to create renderer");
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return false;
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return false;
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}
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}
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fixSize();
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}
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}
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windowCaption = _caption;
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windowCaption = _caption;
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return true;
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return true;
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}
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}
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void fixSize() {
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int w = 0;
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int h = 0;
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SDL_GetWindowSize(_win, &w, &h);
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doResize(w, h);
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}
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void doResize(int width, int height) {
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void doResize(int width, int height) {
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int w = 0;
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int w = 0;
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int h = 0;
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int h = 0;
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@ -174,7 +183,10 @@ class SDLWindow : Window {
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if (w != width || h != height) {
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if (w != width || h != height) {
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Log.d("SDL_GL_GetDrawableSize returned ", w, "x", h, " while resize event reports ", width, "x", height);
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Log.d("SDL_GL_GetDrawableSize returned ", w, "x", h, " while resize event reports ", width, "x", height);
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}
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}
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if (w && h)
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onResize(w, h);
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onResize(w, h);
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else
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onResize(width, height);
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}
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}
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@property uint windowId() {
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@property uint windowId() {
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@ -193,10 +205,7 @@ class SDLWindow : Window {
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SDL_ShowWindow(_win);
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SDL_ShowWindow(_win);
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if (_mainWidget)
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if (_mainWidget)
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_mainWidget.setFocus();
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_mainWidget.setFocus();
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int w = 0;
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fixSize();
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int h = 0;
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SDL_GL_GetWindowSize(_win, &w, &h);
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doResize(w, h);
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}
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}
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/// close window
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/// close window
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