mirror of https://github.com/buggins/dlangide.git
48 lines
2.0 KiB
D
48 lines
2.0 KiB
D
module app;
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import dlangui.all;
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import std.stdio;
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import std.conv;
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import dlangide.ui.frame;
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mixin APP_ENTRY_POINT;
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/// entry point for dlangui based application
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extern (C) int UIAppMain(string[] args) {
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// resource directory search paths
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string[] resourceDirs = [
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appendPath(exePath, "res/"), // when res dir is located at the same directory as executable
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appendPath(exePath, "../res/"), // when res dir is located at project directory
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appendPath(exePath, "../../res/"), // when res dir is located at the same directory as executable
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appendPath(exePath, "res/mdpi/"), // when res dir is located at the same directory as executable
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appendPath(exePath, "../res/mdpi/"), // when res dir is located at project directory
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appendPath(exePath, "../../res/mdpi/"), // when res dir is located at the same directory as executable
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appendPath(exePath, "res/stdres/"), // when res dir is located at the same directory as executable
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appendPath(exePath, "../res/stdres/"), // when res dir is located at project directory
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appendPath(exePath, "../../res/stdres/"), // when res dir is located at the same directory as executable
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appendPath(exePath, "res/stdres/mdpi/"), // when res dir is located at the same directory as executable
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appendPath(exePath, "../res/stdres/mdpi/"), // when res dir is located at project directory
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appendPath(exePath, "../../res/stdres/mdpi/") // when res dir is located at the same directory as executable
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];
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// setup resource directories - will use only existing directories
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Platform.instance.resourceDirs = resourceDirs;
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// select translation file - for english language
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Platform.instance.uiLanguage = "en";
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// load theme from file "theme_default.xml"
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Platform.instance.uiTheme = "theme_default";
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// create window
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Window window = Platform.instance.createWindow("Dlang IDE", null);
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// create some widget to show in window
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window.mainWidget = new IDEFrame(window);
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// show window
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window.show();
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// run message loop
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return Platform.instance.enterMessageLoop();
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}
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