1314 lines
35 KiB
C
1314 lines
35 KiB
C
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/*
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* Asterisk -- An open source telephony toolkit.
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*
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* Copyright (C) 2013 Digium, Inc.
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*
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* Richard Mudgett <rmudgett@digium.com>
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*
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* See http://www.asterisk.org for more information about
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* the Asterisk project. Please do not directly contact
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* any of the maintainers of this project for assistance;
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* the project provides a web site, mailing lists and IRC
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* channels for your use.
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*
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* This program is free software, distributed under the terms of
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* the GNU General Public License Version 2. See the LICENSE file
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* at the top of the source tree.
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*/
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/*!
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* \file
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* \brief Unreal channel derivatives framework for channel drivers like local channels.
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*
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* \author Richard Mudgett <rmudgett@digium.com>
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*
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* See Also:
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* \arg \ref AstCREDITS
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*/
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/*** MODULEINFO
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<support_level>core</support_level>
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***/
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#include "asterisk.h"
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#include "asterisk/causes.h"
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#include "asterisk/channel.h"
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#include "asterisk/stasis_channels.h"
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#include "asterisk/pbx.h"
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#include "asterisk/musiconhold.h"
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#include "asterisk/astobj2.h"
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#include "asterisk/bridge.h"
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#include "asterisk/core_unreal.h"
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#include "asterisk/stream.h"
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static unsigned int name_sequence = 0;
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void ast_unreal_lock_all(struct ast_unreal_pvt *p, struct ast_channel **outchan, struct ast_channel **outowner)
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{
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struct ast_channel *chan = NULL;
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struct ast_channel *owner = NULL;
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ao2_lock(p);
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for (;;) {
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if (p->chan) {
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chan = p->chan;
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ast_channel_ref(chan);
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}
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if (p->owner) {
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owner = p->owner;
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ast_channel_ref(owner);
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}
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ao2_unlock(p);
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/* if we don't have both channels, then this is very easy */
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if (!owner || !chan) {
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if (owner) {
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ast_channel_lock(owner);
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} else if(chan) {
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ast_channel_lock(chan);
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}
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} else {
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/* lock both channels first, then get the pvt lock */
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ast_channel_lock_both(chan, owner);
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}
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ao2_lock(p);
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/* Now that we have all the locks, validate that nothing changed */
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if (p->owner != owner || p->chan != chan) {
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if (owner) {
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ast_channel_unlock(owner);
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owner = ast_channel_unref(owner);
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}
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if (chan) {
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ast_channel_unlock(chan);
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chan = ast_channel_unref(chan);
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}
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continue;
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}
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break;
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}
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*outowner = p->owner;
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*outchan = p->chan;
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}
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/* Called with ast locked */
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int ast_unreal_setoption(struct ast_channel *ast, int option, void *data, int datalen)
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{
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int res = 0;
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struct ast_unreal_pvt *p;
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struct ast_channel *otherchan = NULL;
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ast_chan_write_info_t *write_info;
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char *info_data;
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if (option != AST_OPTION_CHANNEL_WRITE) {
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return -1;
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}
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write_info = data;
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if (write_info->version != AST_CHAN_WRITE_INFO_T_VERSION) {
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ast_log(LOG_ERROR, "The chan_write_info_t type has changed, and this channel hasn't been updated!\n");
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return -1;
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}
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info_data = write_info->data;
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if (!strcmp(write_info->function, "CHANNEL")) {
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if (!strncasecmp(info_data, "hangup_handler_", 15)) {
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/* Block CHANNEL(hangup_handler_xxx) writes to the other unreal channel. */
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return 0;
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}
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/* Crossover the accountcode and peeraccount to cross the unreal bridge. */
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if (!strcasecmp(info_data, "accountcode")) {
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info_data = "peeraccount";
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} else if (!strcasecmp(info_data, "peeraccount")) {
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info_data = "accountcode";
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}
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}
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/* get the tech pvt */
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if (!(p = ast_channel_tech_pvt(ast))) {
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return -1;
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}
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ao2_ref(p, 1);
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ast_channel_unlock(ast); /* Held when called, unlock before locking another channel */
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/* get the channel we are supposed to write to */
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ao2_lock(p);
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otherchan = (write_info->chan == p->owner) ? p->chan : p->owner;
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if (!otherchan || otherchan == write_info->chan) {
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res = -1;
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otherchan = NULL;
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ao2_unlock(p);
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goto setoption_cleanup;
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}
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ast_channel_ref(otherchan);
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/* clear the pvt lock before grabbing the channel */
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ao2_unlock(p);
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ast_channel_lock(otherchan);
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res = write_info->write_fn(otherchan, write_info->function, info_data, write_info->value);
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ast_channel_unlock(otherchan);
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setoption_cleanup:
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ao2_ref(p, -1);
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if (otherchan) {
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ast_channel_unref(otherchan);
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}
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ast_channel_lock(ast); /* Lock back before we leave */
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return res;
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}
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/* Called with ast locked */
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int ast_unreal_queryoption(struct ast_channel *ast, int option, void *data, int *datalen)
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{
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struct ast_unreal_pvt *p;
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struct ast_channel *peer;
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struct ast_channel *other;
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int res = 0;
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if (option != AST_OPTION_T38_STATE) {
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/* AST_OPTION_T38_STATE is the only supported option at this time */
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return -1;
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}
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/* for some reason the channel is not locked in channel.c when this function is called */
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if (!(p = ast_channel_tech_pvt(ast))) {
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return -1;
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}
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ao2_lock(p);
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other = AST_UNREAL_IS_OUTBOUND(ast, p) ? p->owner : p->chan;
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if (!other) {
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ao2_unlock(p);
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return -1;
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}
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ast_channel_ref(other);
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ao2_unlock(p);
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ast_channel_unlock(ast); /* Held when called, unlock before locking another channel */
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peer = ast_channel_bridge_peer(other);
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if (peer) {
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res = ast_channel_queryoption(peer, option, data, datalen, 0);
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ast_channel_unref(peer);
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}
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ast_channel_unref(other);
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ast_channel_lock(ast); /* Lock back before we leave */
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return res;
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}
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/*!
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* \brief queue a frame onto either the p->owner or p->chan
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*
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* \note the ast_unreal_pvt MUST have it's ref count bumped before entering this function and
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* decremented after this function is called. This is a side effect of the deadlock
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* avoidance that is necessary to lock 2 channels and a tech_pvt. Without a ref counted
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* ast_unreal_pvt, it is impossible to guarantee it will not be destroyed by another thread
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* during deadlock avoidance.
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*/
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static int unreal_queue_frame(struct ast_unreal_pvt *p, int isoutbound, struct ast_frame *f,
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struct ast_channel *us, int us_locked)
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{
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struct ast_channel *other;
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/* Recalculate outbound channel */
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other = isoutbound ? p->owner : p->chan;
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if (!other) {
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return 0;
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}
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/* do not queue media frames if a generator is on both unreal channels */
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if (us
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&& (f->frametype == AST_FRAME_VOICE || f->frametype == AST_FRAME_VIDEO)
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&& ast_channel_generator(us)
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&& ast_channel_generator(other)) {
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return 0;
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}
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/* grab a ref on the channel before unlocking the pvt,
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* other can not go away from us now regardless of locking */
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ast_channel_ref(other);
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if (us && us_locked) {
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ast_channel_unlock(us);
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}
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ao2_unlock(p);
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if (f->frametype == AST_FRAME_CONTROL && f->subclass.integer == AST_CONTROL_RINGING) {
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ast_setstate(other, AST_STATE_RINGING);
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}
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ast_queue_frame(other, f);
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other = ast_channel_unref(other);
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if (us && us_locked) {
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ast_channel_lock(us);
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}
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ao2_lock(p);
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return 0;
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}
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int ast_unreal_answer(struct ast_channel *ast)
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{
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struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
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int isoutbound;
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int res = -1;
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if (!p) {
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return -1;
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}
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ao2_ref(p, 1);
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ao2_lock(p);
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isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
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if (isoutbound) {
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/* Pass along answer since somebody answered us */
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struct ast_frame answer = { AST_FRAME_CONTROL, { AST_CONTROL_ANSWER } };
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res = unreal_queue_frame(p, isoutbound, &answer, ast, 1);
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} else {
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ast_log(LOG_WARNING, "Huh? %s is being asked to answer?\n",
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ast_channel_name(ast));
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}
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ao2_unlock(p);
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ao2_ref(p, -1);
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return res;
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}
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/*!
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* \internal
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* \brief Check and optimize out the unreal channels between bridges.
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* \since 12.0.0
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*
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* \param ast Channel writing a frame into the unreal channels.
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* \param p Unreal channel private.
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*
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* \note It is assumed that ast is locked.
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* \note It is assumed that p is locked.
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*
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* \retval 0 if unreal channels were not optimized out.
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* \retval non-zero if unreal channels were optimized out.
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*/
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static int got_optimized_out(struct ast_channel *ast, struct ast_unreal_pvt *p)
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{
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int res = 0;
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/* Do a few conditional checks early on just to see if this optimization is possible */
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if (ast_test_flag(p, AST_UNREAL_NO_OPTIMIZATION) || !p->chan || !p->owner) {
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return res;
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}
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if (ast == p->owner) {
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res = ast_bridge_unreal_optimize_out(p->owner, p->chan, p);
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} else if (ast == p->chan) {
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res = ast_bridge_unreal_optimize_out(p->chan, p->owner, p);
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}
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return res;
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}
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struct ast_frame *ast_unreal_read(struct ast_channel *ast)
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{
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return &ast_null_frame;
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}
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int ast_unreal_write(struct ast_channel *ast, struct ast_frame *f)
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{
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return ast_unreal_write_stream(ast, -1, f);
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}
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int ast_unreal_write_stream(struct ast_channel *ast, int stream_num, struct ast_frame *f)
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{
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struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
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int res = -1;
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if (!p) {
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return -1;
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}
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/* If we are told to write a frame with a type that has no corresponding
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* stream on the channel then drop it.
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*/
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if (f->frametype == AST_FRAME_VOICE) {
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if (!ast_channel_get_default_stream(ast, AST_MEDIA_TYPE_AUDIO)) {
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return 0;
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}
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} else if (f->frametype == AST_FRAME_VIDEO ||
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(f->frametype == AST_FRAME_CONTROL && f->subclass.integer == AST_CONTROL_VIDUPDATE)) {
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if (!ast_channel_get_default_stream(ast, AST_MEDIA_TYPE_VIDEO)) {
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return 0;
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}
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}
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|
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/* Update the frame to reflect the stream */
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f->stream_num = stream_num;
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|
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/* Just queue for delivery to the other side */
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ao2_ref(p, 1);
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ao2_lock(p);
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switch (f->frametype) {
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case AST_FRAME_VOICE:
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case AST_FRAME_VIDEO:
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if (got_optimized_out(ast, p)) {
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break;
|
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}
|
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/* fall through */
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default:
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res = unreal_queue_frame(p, AST_UNREAL_IS_OUTBOUND(ast, p), f, ast, 1);
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break;
|
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}
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ao2_unlock(p);
|
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ao2_ref(p, -1);
|
||
|
|
||
|
return res;
|
||
|
}
|
||
|
|
||
|
int ast_unreal_fixup(struct ast_channel *oldchan, struct ast_channel *newchan)
|
||
|
{
|
||
|
struct ast_unreal_pvt *p = ast_channel_tech_pvt(newchan);
|
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struct ast_bridge *bridge_owner;
|
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struct ast_bridge *bridge_chan;
|
||
|
|
||
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if (!p) {
|
||
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return -1;
|
||
|
}
|
||
|
|
||
|
ao2_lock(p);
|
||
|
|
||
|
if ((p->owner != oldchan) && (p->chan != oldchan)) {
|
||
|
ast_log(LOG_WARNING, "Old channel %p wasn't %p or %p\n", oldchan, p->owner, p->chan);
|
||
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ao2_unlock(p);
|
||
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return -1;
|
||
|
}
|
||
|
if (p->owner == oldchan) {
|
||
|
p->owner = newchan;
|
||
|
} else {
|
||
|
p->chan = newchan;
|
||
|
}
|
||
|
|
||
|
if (ast_check_hangup(newchan) || !p->owner || !p->chan) {
|
||
|
ao2_unlock(p);
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
/* Do not let a masquerade cause an unreal channel to be bridged to itself! */
|
||
|
bridge_owner = ast_channel_internal_bridge(p->owner);
|
||
|
bridge_chan = ast_channel_internal_bridge(p->chan);
|
||
|
if (bridge_owner && bridge_owner == bridge_chan) {
|
||
|
ast_log(LOG_WARNING, "You can not bridge an unreal channel (%s) to itself!\n",
|
||
|
ast_channel_name(newchan));
|
||
|
ao2_unlock(p);
|
||
|
ast_queue_hangup(newchan);
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
ao2_unlock(p);
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
/*!
|
||
|
* \internal
|
||
|
* \brief Queue up a frame representing the indication as a control frame.
|
||
|
* \since 12.0.0
|
||
|
*
|
||
|
* \param p Unreal private structure.
|
||
|
* \param ast Channel indicating the condition.
|
||
|
* \param condition What is being indicated.
|
||
|
* \param data Extra data.
|
||
|
* \param datalen Length of extra data.
|
||
|
*
|
||
|
* \retval 0 on success.
|
||
|
* \retval AST_T38_REQUEST_PARMS if successful and condition is AST_CONTROL_T38_PARAMETERS.
|
||
|
* \retval -1 on error.
|
||
|
*/
|
||
|
static int unreal_queue_indicate(struct ast_unreal_pvt *p, struct ast_channel *ast, int condition, const void *data, size_t datalen)
|
||
|
{
|
||
|
int res = 0;
|
||
|
int isoutbound;
|
||
|
|
||
|
ao2_lock(p);
|
||
|
/*
|
||
|
* Block -1 stop tones events if we are to be optimized out. We
|
||
|
* don't need a flurry of these events on an unreal channel chain
|
||
|
* when initially connected to slow the optimization process.
|
||
|
*/
|
||
|
if (0 <= condition || ast_test_flag(p, AST_UNREAL_NO_OPTIMIZATION)) {
|
||
|
struct ast_frame f = {
|
||
|
.frametype = AST_FRAME_CONTROL,
|
||
|
.subclass.integer = condition,
|
||
|
.data.ptr = (void *) data,
|
||
|
.datalen = datalen,
|
||
|
};
|
||
|
|
||
|
isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
|
||
|
res = unreal_queue_frame(p, isoutbound, &f, ast, 1);
|
||
|
if (!res
|
||
|
&& condition == AST_CONTROL_T38_PARAMETERS
|
||
|
&& datalen == sizeof(struct ast_control_t38_parameters)) {
|
||
|
const struct ast_control_t38_parameters *parameters = data;
|
||
|
|
||
|
if (parameters->request_response == AST_T38_REQUEST_PARMS) {
|
||
|
res = AST_T38_REQUEST_PARMS;
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
ast_debug(4, "Blocked indication %d\n", condition);
|
||
|
}
|
||
|
ao2_unlock(p);
|
||
|
|
||
|
return res;
|
||
|
}
|
||
|
|
||
|
/*!
|
||
|
* \internal
|
||
|
* \brief Handle COLP and redirecting conditions.
|
||
|
* \since 12.0.0
|
||
|
*
|
||
|
* \param p Unreal private structure.
|
||
|
* \param ast Channel indicating the condition.
|
||
|
* \param condition What is being indicated.
|
||
|
*
|
||
|
* \retval 0 on success.
|
||
|
* \retval -1 on error.
|
||
|
*/
|
||
|
static int unreal_colp_redirect_indicate(struct ast_unreal_pvt *p, struct ast_channel *ast, int condition)
|
||
|
{
|
||
|
struct ast_channel *my_chan;
|
||
|
struct ast_channel *my_owner;
|
||
|
struct ast_channel *this_channel;
|
||
|
struct ast_channel *the_other_channel;
|
||
|
int isoutbound;
|
||
|
int res = 0;
|
||
|
unsigned char frame_data[1024];
|
||
|
struct ast_frame f = {
|
||
|
.frametype = AST_FRAME_CONTROL,
|
||
|
.subclass.integer = condition,
|
||
|
.data.ptr = frame_data,
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
* A connected line update frame may only contain a partial
|
||
|
* amount of data, such as just a source, or just a ton, and not
|
||
|
* the full amount of information. However, the collected
|
||
|
* information is all stored in the outgoing channel's
|
||
|
* connectedline structure, so when receiving a connected line
|
||
|
* update on an outgoing unreal channel, we need to transmit the
|
||
|
* collected connected line information instead of whatever
|
||
|
* happens to be in this control frame. The same applies for
|
||
|
* redirecting information, which is why it is handled here as
|
||
|
* well.
|
||
|
*/
|
||
|
ast_channel_unlock(ast);
|
||
|
ast_unreal_lock_all(p, &my_chan, &my_owner);
|
||
|
isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
|
||
|
if (isoutbound) {
|
||
|
this_channel = p->chan;
|
||
|
the_other_channel = p->owner;
|
||
|
} else {
|
||
|
this_channel = p->owner;
|
||
|
the_other_channel = p->chan;
|
||
|
}
|
||
|
if (the_other_channel) {
|
||
|
if (condition == AST_CONTROL_CONNECTED_LINE) {
|
||
|
ast_connected_line_copy_to_caller(ast_channel_caller(the_other_channel),
|
||
|
ast_channel_connected(this_channel));
|
||
|
f.datalen = ast_connected_line_build_data(frame_data, sizeof(frame_data),
|
||
|
ast_channel_connected(this_channel), NULL);
|
||
|
} else {
|
||
|
f.datalen = ast_redirecting_build_data(frame_data, sizeof(frame_data),
|
||
|
ast_channel_redirecting(this_channel), NULL);
|
||
|
}
|
||
|
}
|
||
|
if (my_chan) {
|
||
|
ast_channel_unlock(my_chan);
|
||
|
ast_channel_unref(my_chan);
|
||
|
}
|
||
|
if (my_owner) {
|
||
|
ast_channel_unlock(my_owner);
|
||
|
ast_channel_unref(my_owner);
|
||
|
}
|
||
|
if (the_other_channel) {
|
||
|
res = unreal_queue_frame(p, isoutbound, &f, ast, 0);
|
||
|
}
|
||
|
ao2_unlock(p);
|
||
|
ast_channel_lock(ast);
|
||
|
|
||
|
return res;
|
||
|
}
|
||
|
|
||
|
/*!
|
||
|
* \internal
|
||
|
* \brief Handle stream topology change request.
|
||
|
* \since 16.12.0
|
||
|
* \since 17.6.0
|
||
|
*
|
||
|
* \param p Unreal private structure.
|
||
|
* \param ast Channel indicating the condition.
|
||
|
* \param topology The requested topology.
|
||
|
*
|
||
|
* \retval 0 on success.
|
||
|
* \retval -1 on error.
|
||
|
*/
|
||
|
static int unreal_colp_stream_topology_request_change(struct ast_unreal_pvt *p, struct ast_channel *ast, const struct ast_stream_topology *topology)
|
||
|
{
|
||
|
struct ast_stream_topology *this_channel_topology;
|
||
|
struct ast_stream_topology *the_other_channel_topology;
|
||
|
int i;
|
||
|
struct ast_stream *stream;
|
||
|
struct ast_channel *my_chan;
|
||
|
struct ast_channel *my_owner;
|
||
|
struct ast_channel *this_channel;
|
||
|
struct ast_channel *the_other_channel;
|
||
|
int res = 0;
|
||
|
|
||
|
this_channel_topology = ast_stream_topology_clone(topology);
|
||
|
if (!this_channel_topology) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
the_other_channel_topology = ast_stream_topology_clone(topology);
|
||
|
if (!the_other_channel_topology) {
|
||
|
ast_stream_topology_free(this_channel_topology);
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
/* We swap the stream state on the other channel because it is as if the channel is
|
||
|
* connected to an external endpoint, so the perspective changes.
|
||
|
*/
|
||
|
for (i = 0; i < ast_stream_topology_get_count(the_other_channel_topology); ++i) {
|
||
|
stream = ast_stream_topology_get_stream(the_other_channel_topology, i);
|
||
|
|
||
|
if (ast_stream_get_state(stream) == AST_STREAM_STATE_RECVONLY) {
|
||
|
ast_stream_set_state(stream, AST_STREAM_STATE_SENDONLY);
|
||
|
} else if (ast_stream_get_state(stream) == AST_STREAM_STATE_SENDONLY) {
|
||
|
ast_stream_set_state(stream, AST_STREAM_STATE_RECVONLY);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ast_channel_unlock(ast);
|
||
|
ast_unreal_lock_all(p, &my_chan, &my_owner);
|
||
|
if (AST_UNREAL_IS_OUTBOUND(ast, p)) {
|
||
|
this_channel = p->chan;
|
||
|
the_other_channel = p->owner;
|
||
|
} else {
|
||
|
this_channel = p->owner;
|
||
|
the_other_channel = p->chan;
|
||
|
}
|
||
|
if (this_channel) {
|
||
|
ast_channel_set_stream_topology(this_channel, this_channel_topology);
|
||
|
ast_queue_control(this_channel, AST_CONTROL_STREAM_TOPOLOGY_CHANGED);
|
||
|
}
|
||
|
if (the_other_channel) {
|
||
|
ast_channel_set_stream_topology(the_other_channel, the_other_channel_topology);
|
||
|
ast_channel_stream_topology_changed_externally(the_other_channel);
|
||
|
}
|
||
|
if (my_chan) {
|
||
|
ast_channel_unlock(my_chan);
|
||
|
ast_channel_unref(my_chan);
|
||
|
}
|
||
|
if (my_owner) {
|
||
|
ast_channel_unlock(my_owner);
|
||
|
ast_channel_unref(my_owner);
|
||
|
}
|
||
|
ao2_unlock(p);
|
||
|
ast_channel_lock(ast);
|
||
|
|
||
|
return res;
|
||
|
}
|
||
|
|
||
|
int ast_unreal_indicate(struct ast_channel *ast, int condition, const void *data, size_t datalen)
|
||
|
{
|
||
|
struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
|
||
|
int res = 0;
|
||
|
struct ast_channel *chan = NULL;
|
||
|
struct ast_channel *owner = NULL;
|
||
|
const struct ast_control_t38_parameters *parameters;
|
||
|
|
||
|
if (!p) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
ao2_ref(p, 1); /* ref for unreal_queue_frame */
|
||
|
|
||
|
switch (condition) {
|
||
|
case AST_CONTROL_MASQUERADE_NOTIFY:
|
||
|
/*
|
||
|
* Always block this because this is the channel being
|
||
|
* masqueraded; not anything down the chain.
|
||
|
*/
|
||
|
break;
|
||
|
case AST_CONTROL_CONNECTED_LINE:
|
||
|
case AST_CONTROL_REDIRECTING:
|
||
|
res = unreal_colp_redirect_indicate(p, ast, condition);
|
||
|
break;
|
||
|
case AST_CONTROL_HOLD:
|
||
|
if (ast_test_flag(p, AST_UNREAL_MOH_INTERCEPT)) {
|
||
|
ast_moh_start(ast, data, NULL);
|
||
|
break;
|
||
|
}
|
||
|
res = unreal_queue_indicate(p, ast, condition, data, datalen);
|
||
|
break;
|
||
|
case AST_CONTROL_UNHOLD:
|
||
|
if (ast_test_flag(p, AST_UNREAL_MOH_INTERCEPT)) {
|
||
|
ast_moh_stop(ast);
|
||
|
break;
|
||
|
}
|
||
|
res = unreal_queue_indicate(p, ast, condition, data, datalen);
|
||
|
break;
|
||
|
case AST_CONTROL_RINGING:
|
||
|
/* Don't queue ringing frames if the channel is not in a "ring" state. Otherwise,
|
||
|
* the real channel on the other end will likely start a playtones generator. It is
|
||
|
* possible that this playtones generator will never be stopped under certain
|
||
|
* circumstances.
|
||
|
*/
|
||
|
if (ast_channel_state(ast) == AST_STATE_RING) {
|
||
|
res = unreal_queue_indicate(p, ast, condition, data, datalen);
|
||
|
} else {
|
||
|
res = -1;
|
||
|
}
|
||
|
break;
|
||
|
case AST_CONTROL_PVT_CAUSE_CODE:
|
||
|
/* Return -1 so that asterisk core will correctly set up hangupcauses. */
|
||
|
unreal_queue_indicate(p, ast, condition, data, datalen);
|
||
|
res = -1;
|
||
|
break;
|
||
|
case AST_CONTROL_STREAM_TOPOLOGY_REQUEST_CHANGE:
|
||
|
if (ast_channel_is_multistream(ast)) {
|
||
|
res = unreal_colp_stream_topology_request_change(p, ast, data);
|
||
|
}
|
||
|
break;
|
||
|
case AST_CONTROL_T38_PARAMETERS:
|
||
|
parameters = data;
|
||
|
if (parameters->request_response == AST_T38_NEGOTIATED) {
|
||
|
struct ast_stream *stream;
|
||
|
struct ast_stream_topology *new_topology;
|
||
|
|
||
|
stream = ast_stream_alloc("local_fax", AST_MEDIA_TYPE_IMAGE);
|
||
|
if (!stream) {
|
||
|
ast_log(LOG_ERROR, "Failed to allocate memory for stream.\n");
|
||
|
res = -1;
|
||
|
break;
|
||
|
}
|
||
|
new_topology = ast_stream_topology_alloc();
|
||
|
if (!new_topology) {
|
||
|
ast_log(LOG_ERROR, "Failed to allocate memory for stream topology.\n");
|
||
|
ast_free(stream);
|
||
|
res = -1;
|
||
|
break;
|
||
|
}
|
||
|
ast_stream_topology_append_stream(new_topology, stream);
|
||
|
|
||
|
/*
|
||
|
* Lock both parts of the local channel so we can store their topologies and replace them with
|
||
|
* one that has a stream with type IMAGE. We can just hold the reference on the unreal_pvt
|
||
|
* structure and bump it, then steal the ref later when we are restoring the topology.
|
||
|
*
|
||
|
* We use ast_unreal_lock_all here because we don't know if the ;1 or ;2 side will get the
|
||
|
* signaling and we need to be sure that the locking order is the same to prevent possible
|
||
|
* deadlocks.
|
||
|
*/
|
||
|
ast_channel_unlock(ast);
|
||
|
ast_unreal_lock_all(p, &chan, &owner);
|
||
|
|
||
|
if (owner) {
|
||
|
p->owner_old_topology = ao2_bump(ast_channel_get_stream_topology(owner));
|
||
|
ast_channel_set_stream_topology(owner, new_topology);
|
||
|
}
|
||
|
|
||
|
if (chan) {
|
||
|
p->chan_old_topology = ao2_bump(ast_channel_get_stream_topology(chan));
|
||
|
|
||
|
/* Bump the ref for new_topology, since it will be used by both sides of the local channel */
|
||
|
ao2_ref(new_topology, +1);
|
||
|
ast_channel_set_stream_topology(chan, new_topology);
|
||
|
}
|
||
|
|
||
|
ao2_unlock(p);
|
||
|
ast_channel_lock(ast);
|
||
|
} else if (parameters->request_response == AST_T38_TERMINATED) {
|
||
|
/*
|
||
|
* Lock both parts of the local channel so we can restore their topologies to the original.
|
||
|
* The topology should be on the unreal_pvt structure, with a ref that we can steal. Same
|
||
|
* conditions as above.
|
||
|
*/
|
||
|
ast_channel_unlock(ast);
|
||
|
ast_unreal_lock_all(p, &chan, &owner);
|
||
|
|
||
|
if (owner) {
|
||
|
ast_channel_set_stream_topology(owner, p->owner_old_topology);
|
||
|
p->owner_old_topology = NULL;
|
||
|
}
|
||
|
|
||
|
if (chan) {
|
||
|
ast_channel_set_stream_topology(chan, p->chan_old_topology);
|
||
|
p->chan_old_topology = NULL;
|
||
|
}
|
||
|
|
||
|
ao2_unlock(p);
|
||
|
ast_channel_lock(ast);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* We unlock ast_unreal_pvt in the above conditionals since there's no way to
|
||
|
* tell if it's been unlocked already or not when we get to this point, but
|
||
|
* if either of these are not NULL, we know that they are locked and need to
|
||
|
* unlock them.
|
||
|
*/
|
||
|
if (owner) {
|
||
|
ast_channel_unlock(owner);
|
||
|
ast_channel_unref(owner);
|
||
|
}
|
||
|
|
||
|
if (chan) {
|
||
|
ast_channel_unlock(chan);
|
||
|
ast_channel_unref(chan);
|
||
|
}
|
||
|
/* Fall through for all T38 conditions */
|
||
|
default:
|
||
|
res = unreal_queue_indicate(p, ast, condition, data, datalen);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
ao2_ref(p, -1);
|
||
|
return res;
|
||
|
}
|
||
|
|
||
|
int ast_unreal_digit_begin(struct ast_channel *ast, char digit)
|
||
|
{
|
||
|
struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
|
||
|
int res = -1;
|
||
|
struct ast_frame f = { AST_FRAME_DTMF_BEGIN, };
|
||
|
int isoutbound;
|
||
|
|
||
|
if (!p) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
ao2_ref(p, 1); /* ref for unreal_queue_frame */
|
||
|
ao2_lock(p);
|
||
|
isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
|
||
|
f.subclass.integer = digit;
|
||
|
res = unreal_queue_frame(p, isoutbound, &f, ast, 0);
|
||
|
ao2_unlock(p);
|
||
|
ao2_ref(p, -1);
|
||
|
|
||
|
return res;
|
||
|
}
|
||
|
|
||
|
int ast_unreal_digit_end(struct ast_channel *ast, char digit, unsigned int duration)
|
||
|
{
|
||
|
struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
|
||
|
int res = -1;
|
||
|
struct ast_frame f = { AST_FRAME_DTMF_END, };
|
||
|
int isoutbound;
|
||
|
|
||
|
if (!p) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
ao2_ref(p, 1); /* ref for unreal_queue_frame */
|
||
|
ao2_lock(p);
|
||
|
isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
|
||
|
f.subclass.integer = digit;
|
||
|
f.len = duration;
|
||
|
res = unreal_queue_frame(p, isoutbound, &f, ast, 0);
|
||
|
ao2_unlock(p);
|
||
|
ao2_ref(p, -1);
|
||
|
|
||
|
return res;
|
||
|
}
|
||
|
|
||
|
int ast_unreal_sendtext(struct ast_channel *ast, const char *text)
|
||
|
{
|
||
|
struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
|
||
|
int res = -1;
|
||
|
struct ast_frame f = { AST_FRAME_TEXT, };
|
||
|
int isoutbound;
|
||
|
|
||
|
if (!p) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
ao2_ref(p, 1); /* ref for unreal_queue_frame */
|
||
|
ao2_lock(p);
|
||
|
isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
|
||
|
f.data.ptr = (char *) text;
|
||
|
f.datalen = strlen(text) + 1;
|
||
|
res = unreal_queue_frame(p, isoutbound, &f, ast, 0);
|
||
|
ao2_unlock(p);
|
||
|
ao2_ref(p, -1);
|
||
|
return res;
|
||
|
}
|
||
|
|
||
|
int ast_unreal_sendhtml(struct ast_channel *ast, int subclass, const char *data, int datalen)
|
||
|
{
|
||
|
struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
|
||
|
int res = -1;
|
||
|
struct ast_frame f = { AST_FRAME_HTML, };
|
||
|
int isoutbound;
|
||
|
|
||
|
if (!p) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
ao2_ref(p, 1); /* ref for unreal_queue_frame */
|
||
|
ao2_lock(p);
|
||
|
isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
|
||
|
f.subclass.integer = subclass;
|
||
|
f.data.ptr = (char *)data;
|
||
|
f.datalen = datalen;
|
||
|
res = unreal_queue_frame(p, isoutbound, &f, ast, 0);
|
||
|
ao2_unlock(p);
|
||
|
ao2_ref(p, -1);
|
||
|
|
||
|
return res;
|
||
|
}
|
||
|
|
||
|
void ast_unreal_call_setup(struct ast_channel *semi1, struct ast_channel *semi2)
|
||
|
{
|
||
|
struct ast_var_t *varptr;
|
||
|
struct ast_var_t *clone_var;
|
||
|
|
||
|
ast_channel_stage_snapshot(semi2);
|
||
|
|
||
|
/*
|
||
|
* Note that cid_num and cid_name aren't passed in the
|
||
|
* ast_channel_alloc calls in ast_unreal_new_channels(). It's
|
||
|
* done here instead.
|
||
|
*/
|
||
|
ast_party_redirecting_copy(ast_channel_redirecting(semi2), ast_channel_redirecting(semi1));
|
||
|
|
||
|
ast_party_dialed_copy(ast_channel_dialed(semi2), ast_channel_dialed(semi1));
|
||
|
|
||
|
/* Crossover the CallerID and conected-line to cross the unreal bridge. */
|
||
|
ast_connected_line_copy_to_caller(ast_channel_caller(semi2), ast_channel_connected(semi1));
|
||
|
ast_connected_line_copy_from_caller(ast_channel_connected(semi2), ast_channel_caller(semi1));
|
||
|
|
||
|
ast_channel_language_set(semi2, ast_channel_language(semi1));
|
||
|
ast_channel_musicclass_set(semi2, ast_channel_musicclass(semi1));
|
||
|
ast_channel_parkinglot_set(semi2, ast_channel_parkinglot(semi1));
|
||
|
|
||
|
/* Crossover the accountcode and peeraccount to cross the unreal bridge. */
|
||
|
ast_channel_accountcode_set(semi2, ast_channel_peeraccount(semi1));
|
||
|
ast_channel_peeraccount_set(semi2, ast_channel_accountcode(semi1));
|
||
|
|
||
|
ast_channel_cc_params_init(semi2, ast_channel_get_cc_config_params(semi1));
|
||
|
|
||
|
/*
|
||
|
* Make sure we inherit the AST_CAUSE_ANSWERED_ELSEWHERE if it's
|
||
|
* set on the queue/dial call request in the dialplan.
|
||
|
*/
|
||
|
if (ast_channel_hangupcause(semi1) == AST_CAUSE_ANSWERED_ELSEWHERE) {
|
||
|
ast_channel_hangupcause_set(semi2, AST_CAUSE_ANSWERED_ELSEWHERE);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Copy the channel variables from the semi1 channel to the
|
||
|
* outgoing channel.
|
||
|
*
|
||
|
* Note that due to certain assumptions, they MUST be in the
|
||
|
* same order.
|
||
|
*/
|
||
|
AST_LIST_TRAVERSE(ast_channel_varshead(semi1), varptr, entries) {
|
||
|
clone_var = ast_var_assign(varptr->name, varptr->value);
|
||
|
if (clone_var) {
|
||
|
AST_LIST_INSERT_TAIL(ast_channel_varshead(semi2), clone_var, entries);
|
||
|
ast_channel_publish_varset(semi2, ast_var_full_name(clone_var),
|
||
|
ast_var_value(clone_var));
|
||
|
}
|
||
|
}
|
||
|
ast_channel_datastore_inherit(semi1, semi2);
|
||
|
|
||
|
ast_channel_stage_snapshot_done(semi2);
|
||
|
}
|
||
|
|
||
|
int ast_unreal_channel_push_to_bridge(struct ast_channel *ast, struct ast_bridge *bridge, unsigned int flags)
|
||
|
{
|
||
|
struct ast_bridge_features *features;
|
||
|
struct ast_channel *chan;
|
||
|
struct ast_channel *owner;
|
||
|
ast_callid bridge_callid;
|
||
|
RAII_VAR(struct ast_unreal_pvt *, p, NULL, ao2_cleanup);
|
||
|
|
||
|
ast_bridge_lock(bridge);
|
||
|
bridge_callid = bridge->callid;
|
||
|
ast_bridge_unlock(bridge);
|
||
|
|
||
|
{
|
||
|
SCOPED_CHANNELLOCK(lock, ast);
|
||
|
p = ast_channel_tech_pvt(ast);
|
||
|
if (!p) {
|
||
|
return -1;
|
||
|
}
|
||
|
ao2_ref(p, +1);
|
||
|
}
|
||
|
|
||
|
{
|
||
|
SCOPED_AO2LOCK(lock, p);
|
||
|
chan = p->chan;
|
||
|
if (!chan) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
owner = p->owner;
|
||
|
if (!owner) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
ast_channel_ref(chan);
|
||
|
ast_channel_ref(owner);
|
||
|
}
|
||
|
|
||
|
if (bridge_callid) {
|
||
|
ast_callid chan_callid;
|
||
|
ast_callid owner_callid;
|
||
|
|
||
|
/* chan side call ID setting */
|
||
|
ast_channel_lock(chan);
|
||
|
|
||
|
chan_callid = ast_channel_callid(chan);
|
||
|
if (!chan_callid) {
|
||
|
ast_channel_callid_set(chan, bridge_callid);
|
||
|
}
|
||
|
ast_channel_unlock(chan);
|
||
|
|
||
|
/* owner side call ID setting */
|
||
|
ast_channel_lock(owner);
|
||
|
|
||
|
owner_callid = ast_channel_callid(owner);
|
||
|
if (!owner_callid) {
|
||
|
ast_channel_callid_set(owner, bridge_callid);
|
||
|
}
|
||
|
|
||
|
ast_channel_unlock(owner);
|
||
|
}
|
||
|
|
||
|
/* We are done with the owner now that its call ID matches the bridge */
|
||
|
ast_channel_unref(owner);
|
||
|
owner = NULL;
|
||
|
|
||
|
features = ast_bridge_features_new();
|
||
|
if (!features) {
|
||
|
ast_channel_unref(chan);
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
ast_set_flag(&features->feature_flags, flags);
|
||
|
|
||
|
/* Impart the semi2 channel into the bridge */
|
||
|
if (ast_bridge_impart(bridge, chan, NULL, features,
|
||
|
AST_BRIDGE_IMPART_CHAN_INDEPENDENT)) {
|
||
|
ast_channel_unref(chan);
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
/* The bridge thread now controls the chan ref from the ast_unreal_pvt */
|
||
|
ao2_lock(p);
|
||
|
ast_set_flag(p, AST_UNREAL_CARETAKER_THREAD);
|
||
|
ao2_unlock(p);
|
||
|
|
||
|
ast_channel_unref(chan);
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
int ast_unreal_hangup(struct ast_unreal_pvt *p, struct ast_channel *ast)
|
||
|
{
|
||
|
int hangup_chan = 0;
|
||
|
int res = 0;
|
||
|
int cause;
|
||
|
struct ast_channel *owner = NULL;
|
||
|
struct ast_channel *chan = NULL;
|
||
|
|
||
|
/* the pvt isn't going anywhere, it has a ref */
|
||
|
ast_channel_unlock(ast);
|
||
|
|
||
|
/* lock everything */
|
||
|
ast_unreal_lock_all(p, &chan, &owner);
|
||
|
|
||
|
if (ast != chan && ast != owner) {
|
||
|
res = -1;
|
||
|
goto unreal_hangup_cleanup;
|
||
|
}
|
||
|
|
||
|
cause = ast_channel_hangupcause(ast);
|
||
|
|
||
|
if (ast == p->chan) {
|
||
|
/* Outgoing side is hanging up. */
|
||
|
ast_clear_flag(p, AST_UNREAL_CARETAKER_THREAD);
|
||
|
p->chan = NULL;
|
||
|
if (p->owner) {
|
||
|
const char *status = pbx_builtin_getvar_helper(p->chan, "DIALSTATUS");
|
||
|
|
||
|
if (status) {
|
||
|
ast_channel_hangupcause_set(p->owner, cause);
|
||
|
pbx_builtin_setvar_helper(p->owner, "CHANLOCALSTATUS", status);
|
||
|
}
|
||
|
ast_queue_hangup_with_cause(p->owner, cause);
|
||
|
}
|
||
|
} else {
|
||
|
/* Owner side is hanging up. */
|
||
|
p->owner = NULL;
|
||
|
if (p->chan) {
|
||
|
if (cause == AST_CAUSE_ANSWERED_ELSEWHERE) {
|
||
|
ast_channel_hangupcause_set(p->chan, AST_CAUSE_ANSWERED_ELSEWHERE);
|
||
|
ast_debug(2, "%s has AST_CAUSE_ANSWERED_ELSEWHERE set.\n",
|
||
|
ast_channel_name(p->chan));
|
||
|
}
|
||
|
if (!ast_test_flag(p, AST_UNREAL_CARETAKER_THREAD)) {
|
||
|
/*
|
||
|
* Need to actually hangup p->chan since nothing else is taking
|
||
|
* care of it.
|
||
|
*/
|
||
|
hangup_chan = 1;
|
||
|
} else {
|
||
|
ast_queue_hangup_with_cause(p->chan, cause);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* this is one of our locked channels, doesn't matter which */
|
||
|
ast_channel_tech_pvt_set(ast, NULL);
|
||
|
ao2_ref(p, -1);
|
||
|
|
||
|
unreal_hangup_cleanup:
|
||
|
ao2_unlock(p);
|
||
|
if (owner) {
|
||
|
ast_channel_unlock(owner);
|
||
|
ast_channel_unref(owner);
|
||
|
}
|
||
|
if (chan) {
|
||
|
ast_channel_unlock(chan);
|
||
|
if (hangup_chan) {
|
||
|
ast_hangup(chan);
|
||
|
}
|
||
|
ast_channel_unref(chan);
|
||
|
}
|
||
|
|
||
|
/* leave with the channel locked that came in */
|
||
|
ast_channel_lock(ast);
|
||
|
|
||
|
return res;
|
||
|
}
|
||
|
|
||
|
void ast_unreal_destructor(void *vdoomed)
|
||
|
{
|
||
|
struct ast_unreal_pvt *doomed = vdoomed;
|
||
|
|
||
|
ao2_cleanup(doomed->reqcap);
|
||
|
doomed->reqcap = NULL;
|
||
|
ast_stream_topology_free(doomed->reqtopology);
|
||
|
doomed->reqtopology = NULL;
|
||
|
ao2_cleanup(doomed->owner_old_topology);
|
||
|
ao2_cleanup(doomed->chan_old_topology);
|
||
|
}
|
||
|
|
||
|
struct ast_unreal_pvt *ast_unreal_alloc(size_t size, ao2_destructor_fn destructor, struct ast_format_cap *cap)
|
||
|
{
|
||
|
struct ast_stream_topology *topology;
|
||
|
struct ast_unreal_pvt *unreal;
|
||
|
|
||
|
topology = ast_stream_topology_create_from_format_cap(cap);
|
||
|
if (!topology) {
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
unreal = ast_unreal_alloc_stream_topology(size, destructor, topology);
|
||
|
|
||
|
ast_stream_topology_free(topology);
|
||
|
|
||
|
return unreal;
|
||
|
}
|
||
|
|
||
|
struct ast_unreal_pvt *ast_unreal_alloc_stream_topology(size_t size, ao2_destructor_fn destructor, struct ast_stream_topology *topology)
|
||
|
{
|
||
|
struct ast_unreal_pvt *unreal;
|
||
|
|
||
|
static const struct ast_jb_conf jb_conf = {
|
||
|
.flags = 0,
|
||
|
.max_size = -1,
|
||
|
.resync_threshold = -1,
|
||
|
.impl = "",
|
||
|
.target_extra = -1,
|
||
|
};
|
||
|
|
||
|
unreal = ao2_alloc(size, destructor);
|
||
|
if (!unreal) {
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
unreal->reqtopology = ast_stream_topology_clone(topology);
|
||
|
if (!unreal->reqtopology) {
|
||
|
ao2_ref(unreal, -1);
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
unreal->reqcap = ast_stream_topology_get_formats(topology);
|
||
|
if (!unreal->reqcap) {
|
||
|
ao2_ref(unreal, -1);
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
memcpy(&unreal->jb_conf, &jb_conf, sizeof(unreal->jb_conf));
|
||
|
|
||
|
return unreal;
|
||
|
}
|
||
|
|
||
|
struct ast_channel *ast_unreal_new_channels(struct ast_unreal_pvt *p,
|
||
|
const struct ast_channel_tech *tech, int semi1_state, int semi2_state,
|
||
|
const char *exten, const char *context, const struct ast_assigned_ids *assignedids,
|
||
|
const struct ast_channel *requestor, ast_callid callid)
|
||
|
{
|
||
|
struct ast_channel *owner;
|
||
|
struct ast_channel *chan;
|
||
|
RAII_VAR(struct ast_format *, fmt, NULL, ao2_cleanup);
|
||
|
struct ast_assigned_ids id1 = {NULL, NULL};
|
||
|
struct ast_assigned_ids id2 = {NULL, NULL};
|
||
|
int generated_seqno = ast_atomic_fetchadd_int((int *) &name_sequence, +1);
|
||
|
int i;
|
||
|
struct ast_stream_topology *chan_topology;
|
||
|
struct ast_stream *stream;
|
||
|
|
||
|
/* set unique ids for the two channels */
|
||
|
if (assignedids && !ast_strlen_zero(assignedids->uniqueid)) {
|
||
|
id1.uniqueid = assignedids->uniqueid;
|
||
|
id2.uniqueid = assignedids->uniqueid2;
|
||
|
}
|
||
|
|
||
|
/* if id1 given but not id2, use default of id1;2 */
|
||
|
if (id1.uniqueid && ast_strlen_zero(id2.uniqueid)) {
|
||
|
char *uniqueid2;
|
||
|
|
||
|
uniqueid2 = ast_alloca(strlen(id1.uniqueid) + 3);
|
||
|
strcpy(uniqueid2, id1.uniqueid);/* Safe */
|
||
|
strcat(uniqueid2, ";2");/* Safe */
|
||
|
id2.uniqueid = uniqueid2;
|
||
|
}
|
||
|
|
||
|
/* We need to create a topology to place on the second channel, as we can't
|
||
|
* share a single one between both.
|
||
|
*/
|
||
|
chan_topology = ast_stream_topology_clone(p->reqtopology);
|
||
|
if (!chan_topology) {
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < ast_stream_topology_get_count(chan_topology); ++i) {
|
||
|
stream = ast_stream_topology_get_stream(chan_topology, i);
|
||
|
/* We need to make sure that the ;2 channel has the opposite stream topology
|
||
|
* of the first channel if the stream is one-way. I.e. if the first channel
|
||
|
* is recvonly, the second channel has to be sendonly and vice versa.
|
||
|
*/
|
||
|
if (ast_stream_get_state(stream) == AST_STREAM_STATE_RECVONLY) {
|
||
|
ast_stream_set_state(stream, AST_STREAM_STATE_SENDONLY);
|
||
|
} else if (ast_stream_get_state(stream) == AST_STREAM_STATE_SENDONLY) {
|
||
|
ast_stream_set_state(stream, AST_STREAM_STATE_RECVONLY);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Allocate two new Asterisk channels
|
||
|
*
|
||
|
* Make sure that the ;2 channel gets the same linkedid as ;1.
|
||
|
* You can't pass linkedid to both allocations since if linkedid
|
||
|
* isn't set, then each channel will generate its own linkedid.
|
||
|
*/
|
||
|
owner = ast_channel_alloc(1, semi1_state, NULL, NULL, NULL,
|
||
|
exten, context, &id1, requestor, 0,
|
||
|
"%s/%s-%08x;1", tech->type, p->name, (unsigned)generated_seqno);
|
||
|
if (!owner) {
|
||
|
ast_log(LOG_WARNING, "Unable to allocate owner channel structure\n");
|
||
|
ast_stream_topology_free(chan_topology);
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
if (callid) {
|
||
|
ast_channel_callid_set(owner, callid);
|
||
|
}
|
||
|
|
||
|
ast_channel_tech_set(owner, tech);
|
||
|
ao2_ref(p, +1);
|
||
|
ast_channel_tech_pvt_set(owner, p);
|
||
|
|
||
|
ast_channel_nativeformats_set(owner, p->reqcap);
|
||
|
|
||
|
if (ast_channel_is_multistream(owner)) {
|
||
|
ast_channel_set_stream_topology(owner, p->reqtopology);
|
||
|
p->reqtopology = NULL;
|
||
|
}
|
||
|
|
||
|
/* Determine our read/write format and set it on each channel */
|
||
|
fmt = ast_format_cap_get_format(p->reqcap, 0);
|
||
|
if (!fmt) {
|
||
|
ast_channel_tech_pvt_set(owner, NULL);
|
||
|
ao2_ref(p, -1);
|
||
|
ast_channel_unlock(owner);
|
||
|
ast_channel_release(owner);
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
ast_channel_set_writeformat(owner, fmt);
|
||
|
ast_channel_set_rawwriteformat(owner, fmt);
|
||
|
ast_channel_set_readformat(owner, fmt);
|
||
|
ast_channel_set_rawreadformat(owner, fmt);
|
||
|
|
||
|
ast_set_flag(ast_channel_flags(owner), AST_FLAG_DISABLE_DEVSTATE_CACHE);
|
||
|
|
||
|
ast_jb_configure(owner, &p->jb_conf);
|
||
|
|
||
|
if (ast_channel_cc_params_init(owner, requestor
|
||
|
? ast_channel_get_cc_config_params((struct ast_channel *) requestor) : NULL)) {
|
||
|
ast_channel_tech_pvt_set(owner, NULL);
|
||
|
ao2_ref(p, -1);
|
||
|
ast_channel_tech_pvt_set(owner, NULL);
|
||
|
ast_channel_unlock(owner);
|
||
|
ast_channel_release(owner);
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
p->owner = owner;
|
||
|
ast_channel_unlock(owner);
|
||
|
|
||
|
chan = ast_channel_alloc(1, semi2_state, NULL, NULL, NULL,
|
||
|
exten, context, &id2, owner, 0,
|
||
|
"%s/%s-%08x;2", tech->type, p->name, (unsigned)generated_seqno);
|
||
|
if (!chan) {
|
||
|
ast_log(LOG_WARNING, "Unable to allocate chan channel structure\n");
|
||
|
ast_channel_tech_pvt_set(owner, NULL);
|
||
|
ao2_ref(p, -1);
|
||
|
ast_channel_tech_pvt_set(owner, NULL);
|
||
|
ast_channel_release(owner);
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
if (callid) {
|
||
|
ast_channel_callid_set(chan, callid);
|
||
|
}
|
||
|
|
||
|
ast_channel_tech_set(chan, tech);
|
||
|
ao2_ref(p, +1);
|
||
|
ast_channel_tech_pvt_set(chan, p);
|
||
|
|
||
|
ast_channel_nativeformats_set(chan, p->reqcap);
|
||
|
|
||
|
if (ast_channel_is_multistream(chan)) {
|
||
|
ast_channel_set_stream_topology(chan, chan_topology);
|
||
|
}
|
||
|
|
||
|
/* Format was already determined when setting up owner */
|
||
|
ast_channel_set_writeformat(chan, fmt);
|
||
|
ast_channel_set_rawwriteformat(chan, fmt);
|
||
|
ast_channel_set_readformat(chan, fmt);
|
||
|
ast_channel_set_rawreadformat(chan, fmt);
|
||
|
|
||
|
ast_set_flag(ast_channel_flags(chan), AST_FLAG_DISABLE_DEVSTATE_CACHE);
|
||
|
|
||
|
p->chan = chan;
|
||
|
ast_channel_unlock(chan);
|
||
|
|
||
|
return owner;
|
||
|
}
|