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@ -717,7 +717,7 @@ void setOpenGLContextVersion() (ubyte hi, ubyte lo) { sdpyOpenGLContextVersion =
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/**
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After creating OpenGL window, you can check this to see if you got only "legacy" OpenGL context.
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*/
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@property bool openGLContextFallbackActivated() (bool v) { return (sdpyOpenGLContextVersion == 0); }
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@property bool openGLContextFallbackActivated() () { return (sdpyOpenGLContextVersion == 0); }
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/**
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