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catchup
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game.d
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game.d
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module arsd.game;
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module arsd.game;
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Networking helper: just send/receive messages and manage some connections
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It might offer a controller queue you can put local and network events in to get fair lag and transparent ultiplayer
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split screen?!?!
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public import arsd.gamehelpers;
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public import arsd.gamehelpers;
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public import arsd.color;
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public import arsd.color;
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public import arsd.simpledisplay;
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public import arsd.simpledisplay;
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