deprecation fixes for dmd 2.061

This commit is contained in:
Adam D. Ruppe 2013-01-12 18:15:02 -05:00
parent 341a626642
commit b48970c183
2 changed files with 4 additions and 0 deletions

View File

@ -261,6 +261,7 @@ class Engine{
// And handle the data here. // And handle the data here.
switch(clients[a].state){ switch(clients[a].state){
default: assert(0);
case 0: // this is the timestamp and stuff case 0: // this is the timestamp and stuff
int ts = SDLNet_Read32(data.ptr); int ts = SDLNet_Read32(data.ptr);
clients[a].numPlayers = SDLNet_Read32(data.ptr+4); clients[a].numPlayers = SDLNet_Read32(data.ptr+4);

View File

@ -550,12 +550,14 @@ class Screen : Drawable{
void switchSplitScreenMode(int player, int numberOfPlayers, bool horizontal){ void switchSplitScreenMode(int player, int numberOfPlayers, bool horizontal){
switch(numberOfPlayers){ switch(numberOfPlayers){
default: assert(0);
case 1: case 1:
return; return;
// glViewport(0, 0, xr, yr); // glViewport(0, 0, xr, yr);
break; break;
case 2: case 2:
switch(player){ switch(player){
default: assert(0);
case 0: case 0:
if(horizontal) if(horizontal)
glViewport(0, yr / 2, xr, yr / 2); glViewport(0, yr / 2, xr, yr / 2);
@ -573,6 +575,7 @@ class Screen : Drawable{
case 3: case 3:
case 4: case 4:
switch(player){ switch(player){
default: assert(0);
case 0: case 0:
glViewport(0, yr / 2, xr / 2, yr / 2); glViewport(0, yr / 2, xr / 2, yr / 2);
break; break;