mirror of https://github.com/adamdruppe/arsd.git
deprecation fixes for dmd 2.061
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341a626642
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1
engine.d
1
engine.d
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@ -261,6 +261,7 @@ class Engine{
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// And handle the data here.
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// And handle the data here.
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switch(clients[a].state){
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switch(clients[a].state){
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default: assert(0);
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case 0: // this is the timestamp and stuff
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case 0: // this is the timestamp and stuff
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int ts = SDLNet_Read32(data.ptr);
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int ts = SDLNet_Read32(data.ptr);
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clients[a].numPlayers = SDLNet_Read32(data.ptr+4);
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clients[a].numPlayers = SDLNet_Read32(data.ptr+4);
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3
screen.d
3
screen.d
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@ -550,12 +550,14 @@ class Screen : Drawable{
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void switchSplitScreenMode(int player, int numberOfPlayers, bool horizontal){
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void switchSplitScreenMode(int player, int numberOfPlayers, bool horizontal){
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switch(numberOfPlayers){
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switch(numberOfPlayers){
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default: assert(0);
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case 1:
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case 1:
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return;
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return;
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// glViewport(0, 0, xr, yr);
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// glViewport(0, 0, xr, yr);
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break;
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break;
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case 2:
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case 2:
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switch(player){
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switch(player){
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default: assert(0);
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case 0:
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case 0:
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if(horizontal)
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if(horizontal)
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glViewport(0, yr / 2, xr, yr / 2);
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glViewport(0, yr / 2, xr, yr / 2);
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@ -573,6 +575,7 @@ class Screen : Drawable{
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case 3:
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case 3:
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case 4:
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case 4:
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switch(player){
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switch(player){
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default: assert(0);
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case 0:
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case 0:
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glViewport(0, yr / 2, xr / 2, yr / 2);
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glViewport(0, yr / 2, xr / 2, yr / 2);
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break;
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break;
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