mirror of https://github.com/adamdruppe/arsd.git
helper script to ensure stuff builds that i dont use every day
This commit is contained in:
parent
27f284e9a8
commit
a1b52da48e
40
engine.d
40
engine.d
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@ -152,21 +152,21 @@ Callable[] objs;
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up2 = 17, down2 = 18, left2 = 19, right2 = 20}; // right stick
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const int NUM_BUTTONS = 21;
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class Engine{
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const int NoVideo = 0;
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const int Video1024x768 = 1;
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const int Video640x480 = 2;
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const int Video800x600 = 3;
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const int Video320x200 = 4;
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const int Video512x512 = 5;
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static const int NoVideo = 0;
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static const int Video1024x768 = 1;
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static const int Video640x480 = 2;
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static const int Video800x600 = 3;
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static const int Video320x200 = 4;
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static const int Video512x512 = 5;
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const int VideoFullScreen = 32;
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static const int VideoFullScreen = 32;
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alias int Direction;
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alias int Buttons;
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const int MAX_NET = 8;
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const int NET_PORT = 7777;
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static const int MAX_NET = 8;
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static const int NET_PORT = 7777;
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// For being a network server.....
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bool isServer;
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@ -856,30 +856,30 @@ class Engine{
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bool wantToQuit;
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bool buttonsDown[NUM_BUTTONS][16];
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bool buttonsChecked[NUM_BUTTONS][16];
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bool[NUM_BUTTONS][16] buttonsDown;
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bool[NUM_BUTTONS][16] buttonsChecked;
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const int LAG_QUEUE_SIZE = 10;
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// This lag is used for network games. It sends you old data until the lag time is up,
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// to try and keep all the players synchronized.
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int buttonLagRemaining[NUM_BUTTONS][16][LAG_QUEUE_SIZE];
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int[NUM_BUTTONS][16][LAG_QUEUE_SIZE] buttonLagRemaining;
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// This way we can queue up activities happening while the lag is waiting
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int buttonLagQueueStart[NUM_BUTTONS][16];
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int buttonLagQueueEnd[NUM_BUTTONS][16];
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int buttonLagQueueLength[NUM_BUTTONS][16];
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int[NUM_BUTTONS][16] buttonLagQueueStart;
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int[NUM_BUTTONS][16] buttonLagQueueEnd;
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int[NUM_BUTTONS][16] buttonLagQueueLength;
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// These store what the state was before the lag began; it is what is returned while
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// waiting on the lag to complete
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bool lagbuttonsDown[NUM_BUTTONS][16][LAG_QUEUE_SIZE];
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bool[NUM_BUTTONS][16][LAG_QUEUE_SIZE] lagbuttonsDown;
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int stickX[3][16];
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int stickY[3][16];
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int[3][16] stickX;
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int[3][16] stickY;
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bool mouseButtonsDown[8];
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bool mouseButtonsChecked[8];
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bool[8] mouseButtonsDown;
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bool[8] mouseButtonsChecked;
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const int LEFT = SDL_BUTTON_LEFT;//1;
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const int MIDDLE = SDL_BUTTON_MIDDLE;//2;
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const int RIGHT = SDL_BUTTON_RIGHT;//3;
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@ -1032,7 +1032,7 @@ void addEventListener(string event, Element what, EventHandler handler, bool bub
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l.capturingEventHandlers[event] ~= handler;
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}
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void addEventListener(string event, Element what[], EventHandler handler, bool bubble = true) {
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void addEventListener(string event, Element[] what, EventHandler handler, bool bubble = true) {
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foreach(w; what)
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addEventListener(event, w, handler, bubble);
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}
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@ -498,7 +498,7 @@ struct JoystickUpdate {
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final switch(axis) {
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case PS1AnalogAxes.horizontalDpad:
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case PS1AnalogAxes.horizontalLeftStick:
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short got = (what.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? -digitalFallbackValue :
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short got = (what.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? cast(short)-cast(int)digitalFallbackValue :
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(what.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? digitalFallbackValue :
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0;
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if(got == 0)
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@ -508,10 +508,10 @@ struct JoystickUpdate {
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case PS1AnalogAxes.verticalDpad:
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case PS1AnalogAxes.verticalLeftStick:
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short got = (what.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? digitalFallbackValue :
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(what.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? -digitalFallbackValue :
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(what.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? cast(short)-cast(int)digitalFallbackValue :
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what.Gamepad.sThumbLY;
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return normalizeAxis(-got);
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return normalizeAxis(cast(short)-cast(int)got);
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case PS1AnalogAxes.horizontalRightStick:
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return normalizeAxis(what.Gamepad.sThumbRX);
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case PS1AnalogAxes.verticalRightStick:
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9
rtud.d
9
rtud.d
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@ -90,8 +90,13 @@ class UpdateStream {
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if("close-time" in message)
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+/
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static import linux = std.c.linux.linux;
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static import sock = std.c.linux.socket;
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version(D_Version2) {
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static import linux = core.sys.posix.unistd;
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static import sock = core.sys.posix.sys.socket;
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} else {
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static import linux = std.c.linux.linux;
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static import sock = std.c.linux.socket;
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}
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int openNetworkFd(string host, ushort port) {
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import std.exception;
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32
screen.d
32
screen.d
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@ -12,8 +12,12 @@ import std.format;
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import arsd.engine;
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static import std.c.string;
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version(D_Version2)
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static import stdcstring = core.stdc.string;
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else
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static import stdcstring = std.c.string;
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version(none)
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char[] fmt(...){
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char[] o;
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void putc(dchar c)
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@ -278,8 +282,8 @@ class FontEngine{
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}
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TTF_Font* fonts[8];
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Image[char[]] cache[8];
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TTF_Font*[8] fonts;
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Image[char[]][8] cache;
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}
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interface Drawable{
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@ -468,7 +472,7 @@ class Image : Drawable{
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if(t)
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return tex;
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else{
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float f[4];
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float[4] f;
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tex = SDL_GL_LoadTexture(surface, f.ptr);
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t = true;
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total++;
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@ -618,7 +622,7 @@ class Screen : Drawable{
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// FIXME: this crashes on Windows
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for(int i = 0; i < yr; i++)
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std.c.string.memcpy(temp.sur.pixels + 4 * xr * i, image.sur.pixels + 4 * xr * (yr-1 - i), 4 * xr);
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stdcstring.memcpy(temp.sur.pixels + 4 * xr * i, image.sur.pixels + 4 * xr * (yr-1 - i), 4 * xr);
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// memcpy(image.sur.pixels, tem.psur.pixels, xres * yres * 4);
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return temp;
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@ -929,6 +933,24 @@ scope class Painter{
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}
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}
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version(D_Version2) {
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import std.format;
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void drawTextf(T...)(Point where, T args) {
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char[] t;
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t.length = 80;
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int a = 0;
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void putc(dchar c){
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if(a == t.length)
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t.length = t.length + 80;
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t[a] = cast(char) c;
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a++;
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}
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formattedWrite(&putc, args);
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t.length = a;
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drawText(where, t);
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}
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} else
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void drawTextf(Point where, ...){
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char[] t;
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t.length = 80;
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@ -81,7 +81,7 @@ version(use_openssl) {
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ssl = SSL_new(ctx);
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if(!verifyPeer)
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SSL_set_verify(ssl, SSL_VERIFY_NONE, null);
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SSL_set_fd(ssl, this.handle);
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SSL_set_fd(ssl, cast(int) this.handle);
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}
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bool dataPending() {
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@ -722,7 +722,7 @@ int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_verte
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flags = vertices[off+i].type;
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if (flags & 2) {
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stbtt_int16 dx = *points++;
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x += (flags & 16) ? dx : -dx; // ???
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x += (flags & 16) ? dx : -cast(int)dx; // ???
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} else {
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if (!(flags & 16)) {
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x = x + cast(stbtt_int16) (points[0]*256 + points[1]);
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@ -738,7 +738,7 @@ int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_verte
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flags = vertices[off+i].type;
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if (flags & 4) {
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stbtt_int16 dy = *points++;
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y += (flags & 32) ? dy : -dy; // ???
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y += (flags & 32) ? dy : -cast(int)dy; // ???
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} else {
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if (!(flags & 32)) {
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y = y + cast(stbtt_int16) (points[0]*256 + points[1]);
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