mirror of https://github.com/adamdruppe/arsd.git
better dox and fixing doc example regression
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bac154b557
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11
minigui.d
11
minigui.d
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@ -7999,6 +7999,12 @@ class Window : Widget {
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win.icon = icon;
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win.icon = icon;
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}
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}
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// forwarder to the top-level icon thing so this doesn't conflict too much with the UDAs seen inside the class ins ome older examples
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// this does NOT change the icon on the window! That's what the other overload is for
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static @property .icon icon(GenericIcons i) {
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return .icon(i);
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}
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///
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///
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@scriptable
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@scriptable
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@property bool focused() {
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@property bool focused() {
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@ -9762,11 +9768,12 @@ class MainWindow : Window {
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}
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}
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/++
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/++
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Adds a menu and toolbar from annotated functions.
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Adds a menu and toolbar from annotated functions. It uses the top-level annotations from this module, so it is better to put the commands in a separate struct instad of in your window subclass, to avoid potential conflicts with method names (if you do hit one though, you can use `@(.icon(...))` instead of plain `@icon(...)` to disambiguate, though).
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---
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---
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struct Commands {
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struct Commands {
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@menu("File") {
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@menu("File") {
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@toolbar("") // adds it to a generic toolbar
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void New() {}
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void New() {}
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void Open() {}
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void Open() {}
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void Save() {}
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void Save() {}
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@ -9777,6 +9784,7 @@ class MainWindow : Window {
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}
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}
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@menu("Edit") {
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@menu("Edit") {
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@icon(GenericIcons.Undo)
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void Undo() {
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void Undo() {
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undo();
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undo();
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}
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}
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@ -9802,6 +9810,7 @@ class MainWindow : Window {
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void setMenuAndToolbarFromAnnotatedCode(T)(ref T t) if(!is(T == class) && !is(T == interface)) {
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void setMenuAndToolbarFromAnnotatedCode(T)(ref T t) if(!is(T == class) && !is(T == interface)) {
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setMenuAndToolbarFromAnnotatedCode_internal(t);
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setMenuAndToolbarFromAnnotatedCode_internal(t);
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}
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}
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/// ditto
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void setMenuAndToolbarFromAnnotatedCode(T)(T t) if(is(T == class) || is(T == interface)) {
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void setMenuAndToolbarFromAnnotatedCode(T)(T t) if(is(T == class) || is(T == interface)) {
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setMenuAndToolbarFromAnnotatedCode_internal(t);
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setMenuAndToolbarFromAnnotatedCode_internal(t);
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}
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}
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