move gl 4.5 function out for now at least

This commit is contained in:
Adam D. Ruppe 2020-11-27 19:45:59 -05:00
parent ec11df3114
commit 7c13c57c57
1 changed files with 8 additions and 4 deletions

View File

@ -15214,10 +15214,6 @@ extern(System) nothrow @nogc {
void glTexSubImage2D(uint/*GLenum*/ target, int level, int xoffset, int yoffset,
/*GLsizei*/int width, /*GLsizei*/int height,
uint/*GLenum*/ format, uint/*GLenum*/ type, in void* pixels);
version(linux)
void glTextureSubImage2D(uint texture, int level, int xoffset, int yoffset,
/*GLsizei*/int width, /*GLsizei*/int height,
uint/*GLenum*/ format, uint/*GLenum*/ type, in void* pixels);
void glTexEnvf(uint/*GLenum*/ target, uint/*GLenum*/ pname, float param);
void glLineWidth(int);
@ -15312,6 +15308,14 @@ extern(System) nothrow @nogc {
void glBindFramebuffer (GLenum target, GLuint framebuffer);
}
interface GL4 {
extern(System) @nogc nothrow:
void glTextureSubImage2D(uint texture, int level, int xoffset, int yoffset,
/*GLsizei*/int width, /*GLsizei*/int height,
uint/*GLenum*/ format, uint/*GLenum*/ type, in void* pixels);
}
interface GLU {
extern(System) @nogc nothrow: